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Lecture 32: Live Action Games
Lecture 32: Live Action Games
"Live action" describes a wide range of activities, from sports, to real-time roleplaying, to playground/party games. Ca... Read more
29 Jun 2011
•
1hr 26mins
![Podcast cover](https://cdn-images.owltail.com/200x/jpg/aHR0cHM6Ly9pczQtc3NsLm16c3RhdGljLmNvbS9pbWFnZS90aHVtYi9Qb2RjYXN0cy92NC8xOC81OS83NS8xODU5NzVmZS1lZjk5LWEyNjAtY2RlYi0xMDM3NTQxM2NlMWUvbXphXzIwNTk0NzQwODcyOTYyNDMyNjguanBnLzYwMHg2MDBiYi5qcGc=.jpg)
Lecture 33: Ethics in Games
Lecture 33: Ethics in Games
Mia Consalvo asks students for examples illustrating how game designers construct ethical systems, how users act within ... Read more
29 Jun 2011
•
1hr 4mins
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Lecture 30: Clients for Assignment 3 Visit
Lecture 30: Clients for Assignment 3 Visit
The 3rd team assignment is to design a simulation for psychiatry residents interacting with agitated patients. Dr. Cezar... Read more
29 Jun 2011
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1hr 26mins
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Lecture 31: Assignment 3 Brainstorming and Team Formation
Lecture 31: Assignment 3 Brainstorming and Team Formation
Following last lecture's presentation of the final project assignment, a conflict mediation training simulation for psyc... Read more
29 Jun 2011
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48mins
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Lecture 27: Games as Art
Lecture 27: Games as Art
Games have emerged in recent decades as a rich artistic medium, combining elements from audiovisual, interactive, and pe... Read more
29 Jun 2011
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1hr 20mins
![Podcast cover](https://cdn-images.owltail.com/200x/jpg/aHR0cHM6Ly9pczMtc3NsLm16c3RhdGljLmNvbS9pbWFnZS90aHVtYi9Qb2RjYXN0cy92NC81Mi9hZi9jNC81MmFmYzRhZC1lZjI3LTdkZDUtMDk2Ni02ZTFiOWY3ZGJlZDIvbXphXzU3MzAxNDM4NTYyMzczOTk4NC5qcGcvNjAweDYwMGJiLmpwZw==.jpg)
Lecture 25: Fiction and Stories in Games
Lecture 25: Fiction and Stories in Games
Many games incorporate story elements, to drive the plot, set the scene, create engaging characters, etc. Some even use ... Read more
29 Jun 2011
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1hr 24mins
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Lecture 21: Games as Teaching Tools
Lecture 21: Games as Teaching Tools
A panel of game developers from the Education Arcade and Learning Games Network talk about their research, effectively c... Read more
29 Jun 2011
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1hr 22mins
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Lecture 23: Creating Sequels
Lecture 23: Creating Sequels
Sequels can improve on the original: fixing problems, adding new features, targeting an established fanbase, etc. This c... Read more
29 Jun 2011
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42mins
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Lecture 19: Abstraction and Simulation
Lecture 19: Abstraction and Simulation
To build a good simulation, identify relevant features in the source and assumptions in the resulting model. Students ex... Read more
29 Jun 2011
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1hr 22mins
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Lecture 20: What is Intellectual Property?
Lecture 20: What is Intellectual Property?
After feedback on the first assignment, the class covers the basics of intellectual property in the gaming industry. Suc... Read more
29 Jun 2011
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59mins