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Creating Video Games

Creating Video Games

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The best episodes ranked using user listens.

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Session 25: Choosing Mechanics

A consideration of how choices of game mechanics impact aspects of the play experience. Includes bonus overview of CMS games curriculum.

1hr 4mins

9 May 2014

Rank #1

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Session 16: Game Design Fundamentals

Guest lecture by Seth Sivak on how to design games that are fun to play and teach the player the rules of the world.

1hr 29mins

9 May 2014

Rank #2

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Session 14: Rapid, Iterative Prototyping Best Practices

Guest lecture by Eitan Glinert on best practices for rapid iterative prototyping.

53mins

9 May 2014

Rank #3

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Session 15: Usability

Guest lecture by Jenna Hoffstein on designing games for usability, taking into consideration player attention and visual design.

46mins

9 May 2014

Rank #4

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Session 19: Cutting Features

When, What, Why, and How to cut features from a game.

22mins

9 May 2014

Rank #5

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Session 20: Process

Tools and techniques for running a development process with diverse and geographically disparate groups.

50mins

9 May 2014

Rank #6

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Session 12: Sprint Retrospectives, Appreciations, and Recap

Looking back on and evaluating Sprints, appreciating team members, and recapping sessions.

20mins

9 May 2014

Rank #7

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Session 13: Gamefeel - Decision and Fate

Analyzing games based on the feeling of their play, decision vs. fate, skill vs. chance, rules vs. play

48mins

9 May 2014

Rank #8

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Session 1 Part 3: Paper Prototyping, Playtesting, and Group Formation

A presentation on the mechanics of paper prototyping, how to playtest, and forming groups for project 1.

50mins

9 May 2014

Rank #9

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Session 6: Task Lists, Daily Scrums, and Sprints

Detailed breakdown of design process subunits, including kinds of tasks lists with demos, daily scrum and other meetings, and sprint reviews and retrospectives.

29mins

9 May 2014

Rank #10