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Creating Video Games

Creating Video Games

Ranked #1

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Session 25: Choosing Mechanics

Session 25: Choosing Mechanics

A consideration of how choices of game mechanics impact aspects of the play experience. Includes bonus overview of CMS ... Read more

9 May 2014

1hr 4mins

Ranked #2

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Session 16: Game Design Fundamentals

Session 16: Game Design Fundamentals

Guest lecture by Seth Sivak on how to design games that are fun to play and teach the player the rules of the world.

9 May 2014

1hr 29mins

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Ranked #3

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Session 14: Rapid, Iterative Prototyping Best Practices

Session 14: Rapid, Iterative Prototyping Best Practices

Guest lecture by Eitan Glinert on best practices for rapid iterative prototyping.

9 May 2014

53mins

Ranked #4

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Session 15: Usability

Session 15: Usability

Guest lecture by Jenna Hoffstein on designing games for usability, taking into consideration player attention and visual... Read more

9 May 2014

46mins

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Ranked #5

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Session 19: Cutting Features

Session 19: Cutting Features

When, What, Why, and How to cut features from a game.

9 May 2014

22mins

Ranked #6

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Session 20: Process

Session 20: Process

Tools and techniques for running a development process with diverse and geographically disparate groups.

9 May 2014

50mins

Ranked #7

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Session 12: Sprint Retrospectives, Appreciations, and Recap

Session 12: Sprint Retrospectives, Appreciations, and Recap

Looking back on and evaluating Sprints, appreciating team members, and recapping sessions.

9 May 2014

20mins

Ranked #8

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Session 13: Gamefeel - Decision and Fate

Session 13: Gamefeel - Decision and Fate

Analyzing games based on the feeling of their play, decision vs. fate, skill vs. chance, rules vs. play

9 May 2014

48mins

Ranked #9

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Session 1 Part 3: Paper Prototyping, Playtesting, and Group Formation

Session 1 Part 3: Paper Prototyping, Playtesting, and Group Formation

A presentation on the mechanics of paper prototyping, how to playtest, and forming groups for project 1.

9 May 2014

50mins

Ranked #10

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Session 6: Task Lists, Daily Scrums, and Sprints

Session 6: Task Lists, Daily Scrums, and Sprints

Detailed breakdown of design process subunits, including kinds of tasks lists with demos, daily scrum and other meetings... Read more

9 May 2014

29mins

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