
Session 25: Choosing Mechanics
A consideration of how choices of game mechanics impact aspects of the play experience. Includes bonus overview of CMS games curriculum.
1hr 4mins
9 May 2014
Rank #1

Session 16: Game Design Fundamentals
Guest lecture by Seth Sivak on how to design games that are fun to play and teach the player the rules of the world.
1hr 29mins
9 May 2014
Rank #2
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Session 14: Rapid, Iterative Prototyping Best Practices
Guest lecture by Eitan Glinert on best practices for rapid iterative prototyping.
53mins
9 May 2014
Rank #3

Session 15: Usability
Guest lecture by Jenna Hoffstein on designing games for usability, taking into consideration player attention and visual design.
46mins
9 May 2014
Rank #4
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Session 19: Cutting Features
When, What, Why, and How to cut features from a game.
22mins
9 May 2014
Rank #5

Session 20: Process
Tools and techniques for running a development process with diverse and geographically disparate groups.
50mins
9 May 2014
Rank #6

Session 12: Sprint Retrospectives, Appreciations, and Recap
Looking back on and evaluating Sprints, appreciating team members, and recapping sessions.
20mins
9 May 2014
Rank #7

Session 13: Gamefeel - Decision and Fate
Analyzing games based on the feeling of their play, decision vs. fate, skill vs. chance, rules vs. play
48mins
9 May 2014
Rank #8

Session 1 Part 3: Paper Prototyping, Playtesting, and Group Formation
A presentation on the mechanics of paper prototyping, how to playtest, and forming groups for project 1.
50mins
9 May 2014
Rank #9

Session 6: Task Lists, Daily Scrums, and Sprints
Detailed breakdown of design process subunits, including kinds of tasks lists with demos, daily scrum and other meetings, and sprint reviews and retrospectives.
29mins
9 May 2014
Rank #10