Cover image of Watch Out for Fireballs!
(698)

Rank #34 in Video Games category

Comedy
Leisure
Video Games

Watch Out for Fireballs!

Updated about 20 hours ago

Rank #34 in Video Games category

Comedy
Leisure
Video Games
Read more

Watch Out for Fireballs! is a game club podcast, focused on retro and non-current games. Every week, we play a game in its entirety, then discuss its merits and flaws at length. Most episodes begin with a short sketch, and we're pretty liberal about keeping tangents in. But it ultimately comes down to: Why do we like (or dislike?) this game.

Read more

Watch Out for Fireballs! is a game club podcast, focused on retro and non-current games. Every week, we play a game in its entirety, then discuss its merits and flaws at length. Most episodes begin with a short sketch, and we're pretty liberal about keeping tangents in. But it ultimately comes down to: Why do we like (or dislike?) this game.

iTunes Ratings

698 Ratings
Average Ratings
648
22
4
11
13

LOVE

By AmberMurderface - Dec 03 2019
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If you grew up with a controller in your hand and love reminiscing, this podcast will keep you busy and make you laugh for hours. I love you guys so much!

Gary killed this show

By Dissatisfied driver - Nov 26 2019
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This was a great show for a long time. I used to have a 5 star rating, but that’s gradually decreased over the past year and a half or so. It used to be smart, funny, and very in-depth. Unfortunately, Gary’s juvenile humor from other shows started to trickle into this one. And people made the mistake of telling him it’s funny when he’s mad or hates a game. Now just about every show is Gary trying to show how angry he is. This show used to be fun, but now it’s a chore to get through. They’re just reading a script with an occasional angry rant by Gary. If it’s genuine, it makes for a good listen, but it’s been so obviously forced for awhile now. If Kole ever did this solo, or found another adult co-host, I’d be all-in again. But I can’t get through these anymore.

iTunes Ratings

698 Ratings
Average Ratings
648
22
4
11
13

LOVE

By AmberMurderface - Dec 03 2019
Read more
If you grew up with a controller in your hand and love reminiscing, this podcast will keep you busy and make you laugh for hours. I love you guys so much!

Gary killed this show

By Dissatisfied driver - Nov 26 2019
Read more
This was a great show for a long time. I used to have a 5 star rating, but that’s gradually decreased over the past year and a half or so. It used to be smart, funny, and very in-depth. Unfortunately, Gary’s juvenile humor from other shows started to trickle into this one. And people made the mistake of telling him it’s funny when he’s mad or hates a game. Now just about every show is Gary trying to show how angry he is. This show used to be fun, but now it’s a chore to get through. They’re just reading a script with an occasional angry rant by Gary. If it’s genuine, it makes for a good listen, but it’s been so obviously forced for awhile now. If Kole ever did this solo, or found another adult co-host, I’d be all-in again. But I can’t get through these anymore.

Listen to:

Cover image of Watch Out for Fireballs!

Watch Out for Fireballs!

Updated about 20 hours ago

Read more

Watch Out for Fireballs! is a game club podcast, focused on retro and non-current games. Every week, we play a game in its entirety, then discuss its merits and flaws at length. Most episodes begin with a short sketch, and we're pretty liberal about keeping tangents in. But it ultimately comes down to: Why do we like (or dislike?) this game.

Episode 68: The Legend of Zelda: A Link to the Past

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Gary Butterfield, Kole Ross, and Brad Carey tell you what you already know about The Legend of Zelda: A Link to the Past.

What’s left to say about A Link to the Past? Seriously, this is the Zelda that you know and love… and the Zelda that got you to love Zelda. We want to extend a heartfelt thanks to Brad for being a generous Kickstarter backer and an awesome guest.

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THANKS TO OUR SPONSOR:

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Mar 06 2014

2hr 22mins

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Episode 63: Dishonored

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Gary Butterfield and Kole Ross hunch over and gruffle a can of Dishonored.

Games aren’t very good at depicting nuanced ethics. Is it better to kill someone for revenge, or sentence them to a lifelong fate worse than death? That’s what we go through with Corvo, the disgraced royal bodyguard who has been framed for the Empress’s murder. Spoiler: we really love this game. This is part of our series on new games called Watch Out for Lens Flare!

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Dec 26 2013

2hr 23mins

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Episode 141: Resident Evil 4

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Gary Butterfield and Kole Ross burst with joy over Resident Evil 4.

We held off on playing this game for too long. There's so much going on here. So much great design, so many memorable moments, that our discussion of Resident Evil 4 is our longest single episode to date. Leon Kennedy is back, this time on a mission to rescue the President's daughter Ashley from a mysterious cult in rural Spain. His mission marks a turning point for the Resident Evil series, for Survival Horror, and for all action games that followed it.

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Oct 27 2016

4hr 11mins

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Episode 72: Shadow of the Colossus

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Gary Butterfield and Kole Ross surmount a discussion about Shadow of the Colossus.

We generally like to avoid talking about things that have been game-clubbed to death, but Shadow of the Colossus is an unabashed masterpiece. We don’t want to give to much away, but here’s a hint: you kill a bunch of huge monsters in this understated yet grandiose experimental classic.

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May 01 2014

2hr 22mins

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Episode 100: Super Metroid

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Gary Butterfield and Kole Ross gush about Super Metroid in this centennial episode of Watch Out for Fireballs!

"Break Glass in Case of Emergency". There's a whole category of game that Gary and I avoid playing for the show. They're in the upper echelon. They're top tier. If we brought them out regularly, everything else would feel like a chore.

But sometimes it's a special occasion, and you have to bring out the fine china. And Super Metroid is some fine, fine China. On one hand, it's an expansion and elaboration on the stuff that made Metroid 1 and 2 unique. On the other, it's a foundational text that cemented a whole new genre in place. Listen, as we break the glass and talk about one of the best games of all time.

But first, get hyped by watching this trailer, created for us by Allison Baker: www.youtube.com/watch?v=oGM20MejGGg

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May 14 2015

2hr 26mins

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Episode 85: Resident Evil

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Gary Butterfield and Kole Ross experiment with the 2002 remake of Resident Evil.

It's the best example of what a video game remake should be: Don't just keep what worked before, but add to it while still remembering what made the original special. The first Resident Evil is an establishing work in the survival horror cannon, but this remake is the definitive version. Beautiful and horrifying, this is a game you should play.

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Oct 30 2014

2hr 25mins

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Episode 154: Dead Space

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Gary Butterfield and Kole Ross stomp through Dead Space.

Resident Evil 4 changed games forever. Especially horror games. Pretty soon it wasn't acceptable for a scary game to sacrifice mechanical sophistication for atmosphere. While the world waited for Resident Evil 5, which would carry the idea further, EA came through with Dead Space. The world and story are science fiction cliches, but the aiming based gameplay loop is incredibly satisfying. But does it hold together enough to make re-entry? Listen to find out.

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Apr 06 2017

3hr 22mins

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Episode 104: L.A. Noire

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Gary Butterfield and Kole Ross get to the bottom of L.A Noire.

It's 1947. The war is over, and changed men are returning to a changed nation. Cole Phelps, a Marine-turned-cop, must face down his own demons while tackling corruption in the system. This is a unique game, and while not everything holds up, the investigation, interrogation, and atmosphere make L.A. Noire a game to remember.

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Jul 09 2015

3hr 12mins

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Episode 57: Bioshock

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Gary Butterfield and Kole Ross drill deep into Bioshock.

Somewhere under the sea, all hell has broken loose. In this first episode of our “Watch Out for Lens Flare!” series, we explore one of the most beloved games of this generation. A choice-based first-person shooter obscures a brilliant survival horror game, with some of the best political commentary and indirect storytelling ever found in a game.

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Oct 10 2013

2hr 17mins

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Episode 88: The Elder Scrolls III: Morrowind (Part 1)

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Gary Butterfield and Kole Ross expand upon the main quest of The Elder Scrolls III: Morrowind.

It's the biggest game we've ever done for the show. It's so big that it's immune to our usual treatment. This isn't a text you can read from front to back. Instead, it's a world you inhabit. This episode sees us completing the main quest of Morrowind, fulfilling the Nerevarine prophecies and defeating the evil Dagoth Ur. But that's only one part of the story. Next week, we will look into the various guilds of Morrowind.

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Dec 11 2014

2hr 12mins

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Episode 161: Metal Gear Solid 2: Sons of Liberty (Part 1)

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Gary Butterfield and Kole Ross do a postmodern postmortem on the first portion of Metal Gear Solid 2: Sons of Liberty.

Metal Gear Solid 2 is a game that's been talked to death, but we try our best to bring our own perspective and approach to it. It's a sequel that Kojima never wanted to make. It's full of curveballs and "fuck you"s aimed at series fans. It has lots of ideas that are shockingly prescient. But, most of all, it's got some play issues that haven't aged super well.

This episode covers up through the encounter with Fat Man on the Big Shell.

Special thanks to Zachary Deane, this episode's executive producer.

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Jul 13 2017

2hr 53mins

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Episode 117: Fallout 3 (Main Quest)

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Gary Butterfield and Kole Ross set Fallout 3 on fire.

This is it: Our first modern Bethesda game. Morrowind was kind of on the edge, but it's hard to talk about Fallout 3 without also talking about a whole bunch of other games that are like it. You wake up one morning and your dad has fled the vault... this is how the story begins, as you emerge into a fully 3D world to gun down raiders and have awkward conversations. How does Fallout 3 stack up, 7 years later?

This episode covers the generalities of the game, and the main quest line. The next episode will cover the side quests, while part 3 will cover all of the downloadable content for the game.

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Dec 31 2015

2hr 55mins

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Episode 99: Amnesia: The Dark Descent

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Gary Butterfield and Kole Ross hide in a corner while Amnesia: The Dark Descent happens.

This game won our Spring Survival Horror poll, and for good reason. Frictional mastered the "first person, pursuit-based exploration horror" genre, and created a game that's so scary that a lot of people can't even play it. Listen in, especially if you're one of those people.

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Apr 30 2015

2hr 44mins

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Episode 129: Fallout: New Vegas (Main Quests)

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Gary Butterfield and Kole Ross take a gamble on Fallout: New Vegas.

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Jun 02 2016

2hr 50mins

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Episode 188: The Legend of Zelda: Breath of the Wild (Part 1)

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It reinvented the series, breathing fresh new life into a stale formula. Listen in as we talk about the mechanics and generalities of the game, because there are plenty of them. Special thanks to special guest John Hurst for his support on Patreon, and for finally getting us to play this game.

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Mar 15 2018

2hr 46mins

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Episode 78: Cave Story

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Gary Butterfield and Kole Ross plumb the depths of Cave Story.

It’s a story that will make you feel like you’ve wasted your life. A while back, a single man dedicated five years to singlehandedly crafting one of the most beloved modern platformers. Oh, and he also fired the starting pistol on the indie game movement as we know it. But excuse us, we’re just talking into microphones forever.

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Jul 24 2014

2hr 12mins

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Episode 124: Silent Hill 3

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Gary Butterfield and Kole Ross ooze affection for Silent Hill 3.

A teenage girl is in trouble. The world is warping around her, and strange people are saying that she's destined to birth Paradise. That's the setup to Silent Hill 3, one of the scariest and most upsetting games in existence. The story has problems, but for atmosphere and dread it has almost no rival.

If you haven't played the original Silent Hill, don't worry: We go out of our way to provide all of the context you need to understand what's going on here. Enjoy!

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Mar 24 2016

3hr 27mins

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Episode 96: Call of Duty 4: Modern Warfare

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Gary Butterfield and Kole Ross noscope with Call of Duty 4: Modern Warfare.

Call of Duty has become emblematic of AAA bloat. Podcasts like ours tend to dismiss it out of hand as the poster child for a kind of game that hasn't just run out of ideas, but refuses to be reflective about the ideas it does have. It could be argued that it all began here. However, it's more complicated than that. Call of Duty 4 is a perfectly fine shooter with moments that really stand out. Moreover, it's a game that has heart, from a series that notoriously lacks it.

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Mar 19 2015

1hr 33mins

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Episode 150: Castlevania: Symphony of the Night

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Gary Butterfield and Kole Ross delve through Castlevania: Symphony of the Night for our 150th episode spectacular!

We're creatures of habit and pattern, not creatures of the night. Whenever we hit one of these big anniversary episodes, we want to blow the doors off and really play something noteworthy. Symphony of the Night is one of the most beloved games of all time. It took elements of Super Metroid, added RPG elements, and created a genre that still dominates certain parts of the industry. But looking back, we try to decide if it all hangs together as well as we remember.

Thanks so much for listening and joining us for 150 episodes (and more).

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Feb 09 2017

3hr 4mins

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Episode 108: Paper Mario (Part 1)

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Gary Butterfield and Kole Ross tear into Paper Mario.

Simplicity and charm are two things you rarely find in JRPGs, but Paper Mario has both. It takes everything you know about the Mario universe, and runs it through a filter of pure joy. Join us for our "it's technically still Summer" JRPG, as we talk about the first three chapters of Paper Mario.

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Sep 03 2015

1hr 31mins

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Episode 259: Tyranny Part 2

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Kole and Gary shrug off the yoke of Kyros and have a grand ol time (as long as we're not in the Oldwalls). Hear our discussion of an B+ tier Obsidian game that still manages to be an A- WRPG overall.

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Dec 12 2019

2hr 40mins

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Episode 258: Tyranny (Part 1)

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This episode is the beginning of our two-part coverage of Tyranny, a CRPG developed by Obsidian in the mold of classic Infinity Engine games. You play as an agent of an evil overlord, sent to the last unconquered region in order to aid the wildly disagreeable armies there to prosecute the conquest.

Part 1 covers the ample generalities of the game, and goes through Chapter 1. It should be noted that we are covering the Anarchy path for the show.

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Dec 05 2019

2hr 45mins

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WOFF Dispatch Episode 11: Fun?

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Kole and Gary answer your questions, discuss the value of games that intentionally engender feelings other than "fun" and read your responses to November's games. We also announce our lineup for January 2020!

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Nov 28 2019

2hr 23mins

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Episode 257: Deus Ex: Human Revolution [Preview]

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We're big fans of Deus Ex, so there's joy in covering more of the series on the show. Human Revolution came out to a split reaction, which is to be expected. How can you please Deus Ex fans? We're a small sample size, but in our opinion, this is how you please Deus Ex fans. The story is smaller in scale and the jank has been polished away, but this is a fun immersive sim with an engrossing story and a beautiful aesthetic. So we're on board.

This episode is about the Director's Cut version of the game, so we talk about the improved boss fights and the Missing Link DLC.

This is a preview of a full premium episode that is available to our patrons. Find the full audio here.

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Nov 21 2019

46mins

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Episode 256: The Simpsons: Hit and Run

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Is it a GTA clone? Is it a racing game? Is it any good? It is very hard to say! Kole and Gary bandy about Springfield and try to figure out this frustrating but fun title.

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Nov 14 2019

2hr 17mins

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Episode 255: The Last Express

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The Last Express is more important than it is fun. Jordan Mechner broke the bank creating this rotoscoped Swiss watch of a game about the last run of the Orient Express before World War I broke out. It features a huge cast of well-realized characters, and a plot with plenty of international intrigue. It also features one hell of a crazy ending.

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Nov 07 2019

2hr 39mins

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WOFF! Dispatch 10: Horror

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This month's Dispatch theme is, appropriately, horror. Or: What makes a scary game scary? We pick apart out favorite horror games and compare them to this month's crop of horror-themed titles. We also answer your questions and prompts, and read your responses to October's games.

Next month, we're talking about The Last Express, The Simpsons: Hit and Run, and Deus Ex: Human Revolution.

In December, we're hitting up Tyranny and Jade Empire.

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Oct 31 2019

2hr 32mins

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Episode 254: Alan Wake (Preview)

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Alan Wake is a writer, and he reminds you of that a lot. This is Remedy's third person shooter followup to the first two Max Payne games. It dabbles in horror without being terribly scary, and gets extremely metatextual at a time when that wasn't a huge thing in games. It worked at the time, and would probably work on a first playthrough, but we struggle to see through the game's unfortunate design flaws.

This is a preview of a premium episode. Click here to see the full episode on Patreon!

Thanks to Vulpes for producing this episode!

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Oct 24 2019

1hr 6mins

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Episode 253: Resident Evil 7 DLC

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It's time for another pull on the tonal slot machine as WOFF's weirdest and least scary October continues. Gary and Kole dissect the entire gamut of RE7's downloadable content and extra modes.

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Oct 17 2019

2hr 6mins

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Episode 252: Silent Hill: Shattered Memories

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Silent Hill is one of our favorite horror series, and it's always pleasant to return to it. This episode has us looking at Shattered Memories, the Wii game developed by Climax and Sam Barlow (of "Her Story" fame). It upends a good number of traditions of the series, and ends up being a very different game than you might expect. The star is the psychological profiling system, but the game earns big consternation for separating puzzles and monsters.

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Oct 10 2019

2hr 18mins

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Episode 251: Watch Out For Fireballs! 251: Call of Cthulhu

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Spooky scary month begins! Gary and Kole are joined by patron and Slack super star Jack Corrigan to talk about 2018's messy but somewhat interesting Call of Cthulhu.

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Oct 03 2019

2hr 47mins

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Dispatch 9: Art and Artist

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This month's Dispatch has a lot going on. We answer a ton of your questions, including a long run of lightning round prompts. Then we talk about the difficulty inherent in separating art from artist, in light of the recent spate of games industry MeToo incidents. Then, we read your responses to our September games.

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Sep 26 2019

1hr 55mins

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Episode 250: Half-Life 2 [Preview]

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Kole and Gary finally tackle the FPS that set the standard, not only for the genre, but for cinematic and narrative games to this day.

To hear the whole thing, join us at patreon.com/duckfeedtv

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Sep 19 2019

55mins

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Episode 249: Fire Emblem: The Sacred Stones

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Fire Emblem: The Sacred Stones is the first entry in this long-running series that we've covered. It's a tactical RPG set in a medieval world, and this particular game has a lot of oddball features that would eventually become mainstays in the series. However, does it all stand up?

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Sep 13 2019

3hr

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Episode 248: Gunstar Heroes

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Special thanks to Geri Khan for producing this one!

Kole and Gary take a rare trip to the Genesis to discuss one of the best games the run'n'gun genre has to offer. Loads of charm and creativity make this one of the best games on the system. Listen in!

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Sep 05 2019

1hr 31mins

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Dispatch 8: Glitches

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It's time for this month's Dispatch episode, where we answer your questions and prompts, talk about our special topic (Glitches in games), and hear your responses to Way of the Samurai, Final Fantasy V, and Wolfenstein: The New Order.

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Aug 29 2019

2hr 26mins

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Episode 247: Watch Out For Fireballs 247: Wolfenstein The New Order (Preview)

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Hey! It's our preview episode on 2014's Wolfenstein Reboot/Sequel/Whatever, The New Order. This is just the preview episode. To hear the entire thing, join us at patreon.com/duckfeedtv

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Aug 22 2019

1hr 10mins

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Episode 246: Final Fantasy V (Part 2)

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Bartz, Lenna, and Faris have decided to tag along with Galuf to defeat Exdeath once and for all, a decision that takes them to a whole new world. There, they meet Exdeath's coterie of dipshits in his meat castle. We pick up with World 2 to talk about the remainder of Final Fantasy V, which swings from high systemic highs to low grindy lows.

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Aug 15 2019

3hr

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Episode 245: Final Fantasy V (Part 1)

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Kole and Gary tackle the Final Fantasy with some of the most complex mechanics and most anonymous characters and places in the series. This episode covers generalities and world one.

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Aug 08 2019

3hr 18mins

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Episode 244: Way of the Samurai

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Peter Bemis joins us to talk about Way of the Samurai, a strange and forward-looking game from the early days of the PS2 era. As a wayward ronin in the Meiji Era, you stumble across a town that's in the middle of a power struggle. Two families are working against each other, unmindful of the bigger threat headed their way.

This action/fighting game features multiple paths and endings, and it's meant to be played over and over again. Hear us work out the story and the structure, and talk about how it all comes together.

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Aug 01 2019

2hr 10mins

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