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Ludology

Updated 10 days ago

Games & Hobbies
Other Games
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Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players.Ludology is part of The Dice Tower Network, the premier board game media network.

Read more

Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players.Ludology is part of The Dice Tower Network, the premier board game media network.

iTunes Ratings

276 Ratings
Average Ratings
248
24
1
1
2

Better Than College

By B. L. Garver - Dec 16 2018
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I am a new/aspiring designer, and it's been about 6 years since I took my first wobbly steps onto the path. Ludology is one of the first sources of information I found about game design theory, and has been the core of my design education ever since. I listen religiously, and I learn something new from every episode. If I ever wind up making something professional of this design hobby, I will owe my success to Goeff, Ryan, Mike and Gil, and all of their amazing guests.

The best game design podcast

By ZebadiahM - Jul 20 2017
Read more
Ludology is an example for all others to follow.

iTunes Ratings

276 Ratings
Average Ratings
248
24
1
1
2

Better Than College

By B. L. Garver - Dec 16 2018
Read more
I am a new/aspiring designer, and it's been about 6 years since I took my first wobbly steps onto the path. Ludology is one of the first sources of information I found about game design theory, and has been the core of my design education ever since. I listen religiously, and I learn something new from every episode. If I ever wind up making something professional of this design hobby, I will owe my success to Goeff, Ryan, Mike and Gil, and all of their amazing guests.

The best game design podcast

By ZebadiahM - Jul 20 2017
Read more
Ludology is an example for all others to follow.
Cover image of Ludology

Ludology

Updated 10 days ago

Read more

Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players.Ludology is part of The Dice Tower Network, the premier board game media network.

Rank #1: Ludology Episode 34 - The Good, The Bad, and The Random

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Ryan and Geoff take a look at the use of uncertainty and randomness in games. What works and what doesn't? When should you have more randomness and when less?

Duration: 1:09:45

Jun 10 2012
1 hour 9 mins
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Rank #2: Ludology 206 - Ahead of the Curve

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Emma and Gil welcome accomplished designer Tom Lehmann (Race for the Galaxy, Res Arcana, and many others) to discuss game arcs versus story arcs and how an inflection point can help the arc of a longer game. We also get into how the plot of Romeo & Juliet compares to a cooperative game, and how game design could possibly connect to contra dancing.

Aug 11 2019
59 mins
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Rank #3: Ludology Episode 121 - Pandemonium

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Mike and Geoff are pleased to welcome guest Matt Leacock, co-designer of new #1 game on Board Game Geek, Pandemic Legacy. We get into the spoiler-free details on designing a Legacy game.

What are the special design considerations for Legacy games? What worked and what didn't? How do production considerations enter into the design process?

Duration: 56:16

Feb 07 2016
56 mins
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Rank #4: Ludology Episode 119 - Deck The Halls

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Mike and Geoff take a look at the Deck Building mechanic.  How has it evolved over the last 

Duration: 1:18:45

Jan 10 2016
1 hour 18 mins
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Rank #5: Ludology 205 - All's Well That Ends Well

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Scott did some research and came up with all the different ways a board game can end. In this super-sized episode, Scott, Emma, and Gil go through this list and share our thoughts on how a game experience concludes, and how we designers can affect our players based on the different ways we wrap up our games. 

Jul 28 2019
1 hour 26 mins
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Rank #6: Ludology Episode 124 - Checking It Twice

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Mike and Geoff continue their discussion of the Game Design checklist, with questions about game mechanics.

Duration: 01:16:59

Mar 20 2016
1 hour 17 mins
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Rank #7: Ludology Episode 151 - High Definition

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For their first show as a duo, Gil and Geoff revisit the question posed in the very first episode of Ludology - What is a game? 

The answer may surprise you.

Duration: 1:23:24

May 07 2017
1 hour 23 mins
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Rank #8: Ludology Episode 38 - You Are Here

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Ryan and Geoff talk about maps, geography, and spatial relations in game design.

Duration: 1:25:15

Aug 05 2012
1 hour 25 mins
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Rank #9: Ludology Episode 128 - Why?

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Mike and Geoff discuss player motivations. What makes people want to play games? How do you design games to appeal to that type of player?

Duration: 1:16:16

May 15 2016
1 hour 16 mins
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Rank #10: Ludology Episode 98 - Gathering the Magic

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Ryan and Geoff are thrilled to welcome Richard Garfield, designer of Magic: The Gathering, Robo Rally, Netrunner, King of Tokyo and more, along with bonus guest Mike Fitzgerald, whose latest designs include Diamonds and Baseball Highlights: 2045.

We discuss Richard's design philosophy, the origins of Magic, types of gamers, and much more.

Please also visit our geeklist to share your memories of Ludology for our 100th episode spectacular!

Duration: 01:31:23

Feb 22 2015
1 hour 31 mins
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Rank #11: Ludology Episode 44a - The Rubber Meets the Road

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Finally! Ryan corrals his buddies into trying Trading in the Mediterranean, and records their thoughts afterwards. 

Reviewing the rules, cards, and other playtest materials may be helpful to understanding this episode.

Duration: 33:30

Nov 25 2012
33 mins
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Rank #12: Ludology Episode 170 - Questionable Content

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Gil and Geoff field a litany of listener questions!

Duration: 1:20:22

Feb 25 2018
1 hour 20 mins
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Rank #13: Ludology Episode 150 - Mike Drop

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Changes! We bid a fond farewell to Mike, and a big hello to Gil!

Duration: 1:25:22

Apr 23 2017
1 hour 25 mins
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Rank #14: Ludology Episode 131 - Whaa?

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It's another Listener Question episode! Mike and Geoff take on all comers. Can they survive?

Duration: 1:11:21

Jun 26 2016
1 hour 11 mins
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Rank #15: Ludology Episode 125 - Checking Out

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Mike and Geoff present the third and final part of the game design checklist. You can download the full checklist from http://cardboardedison.com/, under the Featured Content link.

Duration: 1:08:30

Apr 03 2016
1 hour 8 mins
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Rank #16: Ludology Episode 106 - Hide and Seek

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Mike and Geoff welcome guest Emerson Matsuuchi, designer of Specter Ops and VOLT Robot Battle, to discuss hidden and programmed movement in games. Why use these techniques? What are good and bad examples?

Duration: 01:14:11

Jun 14 2015
1 hour 14 mins
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Rank #17: Ludology Episode 117 - Publish or Perish

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During BGG.CON 2015, Mike asked several publishers the same question:

How do you decide what games you want to publish?

With the myriad of pitches and submissions that publishers receive, it is vital for designers to understand what attracts someone's eye.

Publishers interviewed:

  • Stronghold Games
  • Dice Hate Me / Greater Than Games
  • R&R Games
  • Portal Games
  • Arcane Wonders
  • Crash Games
  • Gamelyn Games
  • ZMan Games

Duration: 01:07

Nov 29 2015
1 hour 7 mins
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Rank #18: Ludology Episode 63 - Set Your Phases To Fun

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Ryan and Geoff take a very high level look at the structure of games - the phases and turns that make them tick. What structures were there in ancient games? How has this changed over time? How does the structure selected by the designer influence the game experience?

We also launch our portion of the big Dice Tower Network contest! Big prizes at stake!

Duration: 01:17:47

This episode of Ludology is sponsored by Nations, the new publication from lautepelit.fi. Nations will be released at Essen 2013.

Aug 25 2013
1 hour 17 mins
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Rank #19: Ludology Episode 154 - Leave Me Alone!

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Gil and Geoff are pleased to welcome Morten Monrad Pedersen, to discuss the art of designing solo games.

Morten has designed several popular solo variants to games, including Scythe and Viticulture. What are the design techniques for solo games? How do they differ from multiplayer games?

Duration:  1:14:38

Jun 18 2017
1 hour 14 mins
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Rank #20: Ludology Episode 57 - Goal!

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Ryan and Geoff tackle the concept of an 'objective' in a game - not just end game objectives, but techniques for building a series of mini-objectives to keep the player engaged and the game moving forward.

What types of objectives work well? What is the difference between public, private, and hidden objectives, and how do those interact?

Duration: 01:17:54

Jun 02 2013
1 hour 17 mins
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