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Rank #10 in Games category

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Ludology

Updated 6 days ago

Rank #10 in Games category

Leisure
Games
Video Games
Read more

Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players.Ludology is part of The Dice Tower Network, the premier board game media network.

Read more

Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players.Ludology is part of The Dice Tower Network, the premier board game media network.

iTunes Ratings

294 Ratings
Average Ratings
265
24
2
1
2

Great for gamers

By Butter-J - Dec 17 2019
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If you wanna learn about the nitty gritty of board gaming, this is basically the best podcast.

The best game design podcast

By ZebadiahM - Jul 20 2017
Read more
Ludology is an example for all others to follow.

iTunes Ratings

294 Ratings
Average Ratings
265
24
2
1
2

Great for gamers

By Butter-J - Dec 17 2019
Read more
If you wanna learn about the nitty gritty of board gaming, this is basically the best podcast.

The best game design podcast

By ZebadiahM - Jul 20 2017
Read more
Ludology is an example for all others to follow.
Cover image of Ludology

Ludology

Latest release on Jan 12, 2020

All 417 episodes from oldest to newest

Ludology 216 - Buonohardcore 2020

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Ludology returns for 2020, with our annual tradition of bringing on board game industry veteran Stephen Buonocore from Stronghold Games/Indie Game Studios to discuss the state of the industry.

2020 will be an interesting year for board games. What challenges await us? Is it smooth sailing? Doom and gloom? Somewhere in-between?

Jan 12 2020

1hr 18mins

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Ludology 215 - Table Topics

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In this episode recorded at BGG.CON, Scott and Gil tell Emma all about Tabletop Network, a convention about the theory behind game design that happens right before BGG.CON. We gush about our favorite talks, and tell you what makes Tabletop Network so unique.

Dec 15 2019

55mins

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Biography of a Board Game 214.5 - Mafia/Werewolf

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Scott gives us a history of the classic social deduction game Mafia, from its origins in a Russian high school classroom to its transformation beneath a full moon into Werewolf. 

Dec 08 2019

9mins

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Ludology 214 - Escape from Reality

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Escape rooms have been providing a new form of play for much of this decade. At the same time, immersive theater has been providing a new form of storytelling. What happens when the two get mixed?

In this episode, Emma and Gil are joined by Haley E.R. Cooper and J. Cameron Cooper of Strange Bird Immersive, who run the hybrid escape room/immersive theater piece The Man From Beyond, and the Immersology blog.

How can escape rooms use immersive theater to tell a story? And how can we learn from that to better tell stories in our games?

(Note: starting this episode, we are going to feature more detailed show notes of things we bring up in our conversation. That's especially important in this episode, as we refer to theater works that may not be well-known to others!)

Games mentioned in this episode (all digital):The Stanley Parable Myst Gone Home

Theater shows mentioned in this episode:Sleep No More Sweeney Todd (2017 off-Broadway semi-immersive) Selfie museums (e.g. Color Factory) Meow Wolf Natasha, Pierre, and the Great Comet of 1812 Then She Fell The Nest

Also mentioned this episode: Improv for Gamers (book) Bartle Taxonomy of Gamer Types Ludology Episode 159 - Getting Out Scott Free (with Scott Nicholson)

Dec 01 2019

1hr 10mins

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GameTek 213.5 - The Incan Gold Experiment

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Back in Ludology 185, Geoff brought up a thought experiment. What if someone rethemed Incan Gold to a firefighting game? Would people play any differently? 

Dr. Stephen Blessing (@cognitive_gamer) of the University of Tampa took up the challenge, and with the help of research assistant Elena Sakosky, designed and ran the experiment that Geoff proposed.

In this GameTek, Dr. Blessing and Sakosky join Geoff to discuss their findings. Did players take more risks if they felt, thematically, that lives were on the line?

If you'd like to hear more of Dr. Blessing's work, listen to his podcast, Cognitive Gamer: http://cognitivegamer.com/

Nov 24 2019

34mins

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Ludology 213 - Your Humble Narrator

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Gil and Emma discuss narrative in games. How can narrative improve games? What is the difference between embedded and emergent narrative? And what the are common ways that prototypes of narrative games can fail?

Nov 17 2019

53mins

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Ludology 212.5 - Naked Baby Photos

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In this special episode of Ludology, recorded live at GrandCon 2019, Gil and Geoff go back in time to recount their earliest game designs. Were they as embarrassing? Were they any good? What is Gil's infamous action mechanism, and was Geoff able to capture the essence of the Battle of Cannae for a school assignment? We also take some live listener questions at the end.

Nov 10 2019

57mins

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Ludology 212 - Inventing Play

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Emma and Gil welcome mass-market game and toy inventor Kim Vandenbrouke to the show. How is "inventing" a mass-market game different than "designing" a hobby game? Why is the toy/mass-market industry so much more secretive? And how does one deal with all the publisher rejection?

You can read Kim's writings on the toy and mass-market game industry here: https://www.thegameaisle.com/kim-vandenbroucke/

Nov 03 2019

1hr 7mins

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GameTek 211.5 - Cameron Browne

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Geoff welcomes digital archaeoludologist Cameron Browne, principal investigator of the Digital Ludeme Project, to find out how we can use artificial intelligence and machine learning to try to derive the rules to ancient games like Senet by breaking games down into what Browne calles "ludemes."

Find out more about the Digital Ludeme Project on Twitter (@archaeoludology) or the web: http://ludeme.eu/

You can play some games that Browne has constructed from ludemes here: https://ludii.games/

Oct 27 2019

22mins

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Ludology 211 - Pandamonium! Redux

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In May 2012, Geoff and Ryan brought Michael Lee, owner of the relatively new company Panda Games Manufacturing, on the show to discuss the art and design of manufacturing games.

Over 5 and a half years later, Gil and Emma are delighted to welcome Michael back! Panda Games Manufacturing has grown along with the industry, and Michael hasn't stopped focusing on the intersection of components and game design.

What has changed in manufacturing since 2012? What kinds of components does Michael find most exciting? And how do components inform the experience of a game, especially in the current gaming boom?

You can find Panda Games Manufacturing on Twitter and Instagram at @pandagm.

Oct 20 2019

56mins

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