Cover image of Graphics Architecture, Winter 2009

Graphics Architecture, Winter 2009

UC Davis course EEC277 introduces the design and analysis of the architecture of computer graphics systems. Topics include the graphics pipeline, general-purpose programmability of modern graphics arc... Read more

Ranked #1

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GPU Graphics and Compute Architecture

GPU Graphics and Compute Architecture

John Nickolls, chief compute architect for NVIDIA's GPUs,discusses NVIDIA GPU graphics and compute architecture.

12 Feb 2009

1hr 23mins

Ranked #2

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The Latest Graphics Processing Units

The Latest Graphics Processing Units

Justin Hensley of AMD/ATI Graphics describes the latest GPUs from AMD's ATI Graphics division.

5 Feb 2009

1hr 20mins

Ranked #3

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Rasterization

Rasterization

Rasterization is the GPU stage that produces fragments from screen-space triangles. We look at both pixel coverage and p... Read more

3 Feb 2009

1hr 19mins

Ranked #4

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Geometry

Geometry

In this lecture, we take a close look at the geometry stage of the graphics pipeline: transformations, homogeneous coord... Read more

29 Jan 2009

1hr 21mins

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Ranked #5

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VLSI Trends: Why Graphics Hardware Is Fast

VLSI Trends: Why Graphics Hardware Is Fast

In this lecture we turn to the technology fundamentals behind the rise of the GPU: what are the technology trends of tod... Read more

27 Jan 2009

1hr 16mins

Ranked #6

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GPGPU 2

GPGPU 2

The modern GPU can be used as a general-purpose processor. This field of "GPGPU" (general-purpose programmability of gra... Read more

22 Jan 2009

1hr 19mins

Ranked #7

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GPGPU 1

GPGPU 1

The modern GPU can be used as a general-purpose processor. This field of "GPGPU" (general-purpose programmability of gra... Read more

20 Jan 2009

1hr 19mins

Ranked #8

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Programmability

Programmability

The graphics pipeline has recently added programmable stages. This lecture covers the software and hardware fundamentals... Read more

15 Jan 2009

1hr 19mins

Ranked #9

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Graphics Performance and Characterization

Graphics Performance and Characterization

How do we measure graphics performance? How do we characterize graphics hardware? What are the bottlenecks in a graphics... Read more

13 Jan 2009

1hr 17mins

Ranked #10

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Parallelism

Parallelism

In our final content lecture, we look at how to parallelize the graphics pipeline. What is challenging about parallelizi... Read more

10 Mar 2009

1hr 4mins

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