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Design Doc

Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide,... Read more

Ranked #1

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Breaking up with Character Creation

Breaking up with Character Creation

Character creation in Questlandia 1 lasted two hours. Character creation in Questlandia 2 is five minutes. What changed?... Read more

17 Dec 2019

1hr

Ranked #2

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Burnout

Burnout

In this episode we talk about completing a project that made us our own worst bosses and what it's like coming back from... Read more

7 May 2020

40mins

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Ranked #3

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Worldbuilding

Worldbuilding

How we built worlds in the original Questlandia, and what's to come.

14 Nov 2017

50mins

Ranked #4

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Finding the Game's Emotional Core

Finding the Game's Emotional Core

We've finished the first two playtests of Questlandia and something is still missing. In this episode we talk about how ... Read more

13 Mar 2019

46mins

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Ranked #5

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When to Add Ghosts to Your Game

When to Add Ghosts to Your Game

The junk poets are changing again. This time, maybe in a spoooooky way.We talk again about the junk poets as GMing tools... Read more

22 Oct 2019

46mins

Ranked #6

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Preparing the Playtest

Preparing the Playtest

We attempt to put theory into practice as we prep for Questlandia's first playtest.

16 Dec 2017

46mins

Ranked #7

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When No One Is the GM, Everyone Is

When No One Is the GM, Everyone Is

Questlandia 2 is a campaign game with no Game Master. Without a designated person in the GM role, that responsibility mu... Read more

23 Aug 2019

44mins

Ranked #8

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The Worst Ideas We've Had so Far

The Worst Ideas We've Had so Far

Good games are often built on an avalanche of bad ideas. We talk about the worst ideas we've had so far, and how to turn... Read more

23 Apr 2018

42mins

Ranked #9

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The First Playtest

The First Playtest

With one playtest down, we talk about what went right, what went wrong, and what we'd like to change.

28 Dec 2017

43mins

Ranked #10

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Whoops, It's a Dystopia

Whoops, It's a Dystopia

Why are our worlds turning out horrible? After playtesting at Metatopia, we talk about how the framing for worldbuilding... Read more

12 Dec 2018

37mins

Ranked #11

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Mosslickers

Mosslickers

The first playtest that takes us all the way through character creation. Meet beasts of burden, puppeteers, and the quee... Read more

4 Mar 2018

39mins

Ranked #12

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Make-Believe History

Make-Believe History

Alanna Shaffer joins us to talk about how, even when telling made-up stories, we can be aware of biases in the way we ta... Read more

11 Jan 2019

52mins

Ranked #13

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You Can Kill a King, but You Can't Make a Marinara

You Can Kill a King, but You Can't Make a Marinara

What happens if a player achieves their big character goal in the very first scene of the game? We found out.

18 Jun 2018

47mins

Ranked #14

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Collaboration

Collaboration

The Make Big Things team talks about making games as a cooperative.

25 Jan 2018

48mins

Ranked #15

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Romancing the Wall

Romancing the Wall

With no GM, players in Questlandia 2 are responsible for framing their own scene types. As a result they animate object... Read more

18 May 2018

39mins

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