Ranked #1

Breaking up with Character Creation
Breaking up with Character Creation
Character creation in Questlandia 1 lasted two hours. Character creation in Questlandia 2 is five minutes. What changed?... Read more
17 Dec 2019
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1hr
Ranked #2

Burnout
Burnout
In this episode we talk about completing a project that made us our own worst bosses and what it's like coming back from... Read more
7 May 2020
•
40mins
Ranked #3

Worldbuilding
Worldbuilding
How we built worlds in the original Questlandia, and what's to come.
14 Nov 2017
•
50mins
Ranked #4

Finding the Game's Emotional Core
Finding the Game's Emotional Core
We've finished the first two playtests of Questlandia and something is still missing. In this episode we talk about how ... Read more
13 Mar 2019
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46mins
Ranked #5

When to Add Ghosts to Your Game
When to Add Ghosts to Your Game
The junk poets are changing again. This time, maybe in a spoooooky way.We talk again about the junk poets as GMing tools... Read more
22 Oct 2019
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46mins
Ranked #6

Preparing the Playtest
Preparing the Playtest
We attempt to put theory into practice as we prep for Questlandia's first playtest.
16 Dec 2017
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46mins
Ranked #7

When No One Is the GM, Everyone Is
When No One Is the GM, Everyone Is
Questlandia 2 is a campaign game with no Game Master. Without a designated person in the GM role, that responsibility mu... Read more
23 Aug 2019
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44mins
Ranked #8

The Worst Ideas We've Had so Far
The Worst Ideas We've Had so Far
Good games are often built on an avalanche of bad ideas. We talk about the worst ideas we've had so far, and how to turn... Read more
23 Apr 2018
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42mins
Ranked #9

The First Playtest
The First Playtest
With one playtest down, we talk about what went right, what went wrong, and what we'd like to change.
28 Dec 2017
•
43mins
Ranked #10

Whoops, It's a Dystopia
Whoops, It's a Dystopia
Why are our worlds turning out horrible? After playtesting at Metatopia, we talk about how the framing for worldbuilding... Read more
12 Dec 2018
•
37mins
Ranked #11

Mosslickers
Mosslickers
The first playtest that takes us all the way through character creation. Meet beasts of burden, puppeteers, and the quee... Read more
4 Mar 2018
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39mins
Ranked #12

Make-Believe History
Make-Believe History
Alanna Shaffer joins us to talk about how, even when telling made-up stories, we can be aware of biases in the way we ta... Read more
11 Jan 2019
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52mins
Ranked #13

You Can Kill a King, but You Can't Make a Marinara
You Can Kill a King, but You Can't Make a Marinara
What happens if a player achieves their big character goal in the very first scene of the game? We found out.
18 Jun 2018
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47mins
Ranked #14

Collaboration
Collaboration
The Make Big Things team talks about making games as a cooperative.
25 Jan 2018
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48mins
Ranked #15

Romancing the Wall
Romancing the Wall
With no GM, players in Questlandia 2 are responsible for framing their own scene types. As a result they animate object... Read more
18 May 2018
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39mins