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Podcasts – Cocos2d Podcast

by Mohammad Azam and Steffen Itterheim

Weekly hand curated podcast episodes for learning

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Wrapping up 2012 with Foldify App

In this podcast Mohammad Azam and Steffen Itterheim talks with Krzysztof Zabłocki about his fun and innovative app called Foldify. Krzysztof explains the development and idea behind Foldify and also gives us a peek into the upcoming features of the app. http://ftp.learn-cocos2d.com/Foldify.mp3 Show Notes: Foldify Official Website Pixle Vote for Foldify as the most innovative app

31 Dec 2012

Rank #1

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Kickstarting the Gladiators

In this podcast Mohammad Azam and Steffen Itterheim talks with Jacob Gundersen and Travis Baker about Gladiators of Eden iPhone and iPad game. Travis and Jacob shares their experience of crowd sourcing the game on Kickstarter. http://ftp.learn-cocos2d.com/GladiatorsOfEden.mp3 Show Notes: Gladiators of Eden iPhone and iPad Game on Kickstarter MetalBoyBlue

14 Aug 2012

Rank #2

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Mohammad Azam Educates Us on Creating Educational Apps

In this special episode of Cocos2d Podcast Mohammad Azam shares his experience in creating educational apps for the iOS platform. http://ftp.learn-cocos2d.com/cocos2dpodcast_education.mp3 Show Notes: 1) Kinder Pop 2) Mathemachicken 3) A Dad’s Plea to Developers of iPad Apps for Children 4) Lessons Learned from Creating Educational Apps for the iOS Platform

1 May 2012

Rank #3

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Chris Wilson Sketches with SketchShare

In this podcast Mohammad Azam and Steffen Itterheim interviews Chris Wilson, creator of SketchShare. Chris explains the purpose of SketchShare and how he overcome the challenges faced during development. Sketchshare was also featured as an “App of the Week” on the UK app store. http://ftp.learn-cocos2d.com/sketchshare.mp3 Show Notes: 1) SketchShare 2) Chris Wilson on Twitter (@abitofcode)

17 Mar 2012

Rank #4

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NimbleBit vs Zynga

In this podcast Mohammad Azam and Steffen Itterheim talks about the NimbleBit and Zynga fiasco. http://ftp.learn-cocos2d.com/NimbelBit.mp3

23 Feb 2012

Rank #5

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Augmented Reality with Nick Waynik

In this episode Mohammad Azam and Steffen Itterheim talks with Nick Waynik about creating Augmented Reality games. Nick explains how augmented reality can play an important role in the future of games. http://ftp.learn-cocos2d.com/Cocos2dPodcast_AR.mp3 Show Notes:  Introduction to Augmented Reality on the iPhone PA Traffic Cams [Subscribe to Cocos2d Podcast on iTunes]

6 Dec 2011

Rank #6

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Exploring Space Manager with Rob Blackwood

In this podcast Mohammad Azam and Steffen Itterheim interviews Rob Blackwood, creator of the Space Manager framework. Space Manager framework allows the developers to quickly make physics enabled iOS games. http://ftp.learn-cocos2d.com/Cocos2dPodcast_SpaceManager.mp3 Show Notes: Space Manager Framework Mobile Bros Implementing Nutty Squirrels Using Space Manager Framework Angry Birds Using Space Manager Framework [Subscribe to Cocos2d Podcast on iTunes]

21 Nov 2011

Rank #7

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Cocos2d Mythbusting with Steffen Itterheim

In this episode Mohammad Azam interviews Steffen Itterheim about Cocos2d myths. Steffen Itterheim goes into details about different misconceptions and myths about the Cocos2d framework. http://ftp.learn-cocos2d.com/Cocos2dPodcastMyths.mp3 Show Notes: Steffen Itterheim Blog Desert Race Source Code on Git Math Speeder Kobold2d

25 Oct 2011

Rank #8

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Cocos2d Extensions with Stepan Generalov

In this podcast Mohammad Azam and Steffen Itterheim discusses Cocos2d Extensions with Stepan Generalov. Cocos2d Extensions is a collection of 3rd party extensions and additions for the Cocos2d iPhone engine. http://ftp.learn-cocos2d.com/Cocos2dExtensions.mp3 Show Notes: Cocos2d Extensions Cocos2d Conference Idea by Stepan Generalov Saying Goodbye to a Singleton [Subscribe to Cocos2d Podcast on iTunes]

11 Oct 2011

Rank #9

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Whats New in Cocos2d 2.0 Alpha?

In this podcast Mohammad Azam and Steffen Itterheim discuss the new features in Cocos2d 2.0 Alpha. Some of the highlights of the Cocos2d 2.0 Alpha are shown below: OpenGL ES 2.0 support (shaders) Better physics integration Includes Box2d v2.2.1 & Chipmunk 6.0.1: Templates updated with new best practices Much faster Motion Streak Improved ProgressTimer Much easier to create “Double Resolution” sprites in Retina Display Retina Display code rewritten: double viewport instead of position. Everything is in points. Improved profiling API Simplified Sprite / SpriteBatch source code http://ftp.learn-cocos2d.com/Cocos2d_2_Alpha.mp3 Show Notes: Cocos2d 2.0 Alpha

3 Oct 2011

Rank #10