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The Debug Log

Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experie... Read more

Ranked #1

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Episode 37: Being Strategic About the Scope of Your Game

Episode 37: Being Strategic About the Scope of Your Game

In this week's episode Andrew, Obinna, Eduardo, and Ryan talk about one of the most important topics when it comes to fi... Read more

9 Jun 2016

59mins

Ranked #2

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Episode 102: Developing Games for the Cloud

Episode 102: Developing Games for the Cloud

Everyone has been talking about the cloud… so, we figured we should too!In this week’s episode, we bring in another form... Read more

6 Nov 2019

57mins

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Ranked #3

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Episode 47: Making Your First Game

Episode 47: Making Your First Game

Finishing your first game is certainly a tough task, but with determination and hard work you can do it. In this episode... Read more

23 Aug 2016

1hr 4mins

Ranked #4

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Episode 64: UI/UX: Theory & Practice

Episode 64: UI/UX: Theory & Practice

It's time to stretch our academic muscles! On today's episode, we revisit a topic we've discussed previously, UI. This t... Read more

7 Feb 2017

1hr 13mins

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Ranked #5

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Episode 91: Is Your Game Worth It?

Episode 91: Is Your Game Worth It?

We all know making games is hard, but what do you when a project lingers on forever unfinished? Are you working on your ... Read more

3 May 2018

1hr 13mins

Ranked #6

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Episode 61: Idea Generation

Episode 61: Idea Generation

Creating original ideas for games might be a difficult process for some people and an easy ride for others. In any case,... Read more

6 Jan 2017

1hr

Ranked #7

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Episode 65: Makin' Stuff Look Good with Dan Moran

Episode 65: Makin' Stuff Look Good with Dan Moran

You lookin’ gooooood! In today’s episode we are covering the topic of visual effects in a conversation with our friend D... Read more

15 Feb 2017

49mins

Ranked #8

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Episode 35: Evolution of the FPS

Episode 35: Evolution of the FPS

In this week's episode Andrew, Obinna, and Ryan explore the evolution of the first person shooter. We examine its contr... Read more

25 May 2016

1hr 27mins

Ranked #9

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Episode 87: Game Dev Tricks

Episode 87: Game Dev Tricks

Happy New Year! It's time to kick off 2018 with a feast of an episode. We start with a very fun conversation about all t... Read more

19 Jan 2018

1hr 8mins

Ranked #10

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Episode 43: Increasing Productivity

Episode 43: Increasing Productivity

If you get easily distracted from working on your game and you struggle to get things done, no worries, we got your back... Read more

29 Jul 2016

1hr 2mins

Ranked #11

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Episode 50: The Art of Game Design with Jesse Schell

Episode 50: The Art of Game Design with Jesse Schell

"The Art of Game Design, a Book of Lenses” is a must read book for every game developer. That is why, we wanted to bring... Read more

21 Sep 2016

1hr 7mins

Ranked #12

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Episode 52: Procedural Generation: What, When, Why?

Episode 52: Procedural Generation: What, When, Why?

Have you ever wanted to create hundreds of levels without the hassle of handcrafting them? Then this episode on Procedur... Read more

7 Oct 2016

1hr 6mins

Ranked #13

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Episode 92: Optimizing Your Game for Performance

Episode 92: Optimizing Your Game for Performance

Double the flavor, double the fun! We've got a pair of Sprocketeers, in Dan Moran and Lisa Hicks, joining us today to ta... Read more

5 Jun 2018

1hr 13mins

Ranked #14

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Episode 81: Personal Programming Methodologies

Episode 81: Personal Programming Methodologies

After a brief month of summer vacation, we are back in action. This week we are talking about Personal Programming Metho... Read more

8 Aug 2017

1hr

Ranked #15

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Episode 8: Top 5 Picks from the Asset Store

Episode 8: Top 5 Picks from the Asset Store

We raise a glass to you, Christian Strang, for without you today's episode might not have been possible! On today's epis... Read more

21 Aug 2015

57mins

Ranked #16

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Episode 73: Design Patterns: Singleton

Episode 73: Design Patterns: Singleton

Hello, Debuggers. In today’s episode, we continue our series about design patterns with one of the most polemic design p... Read more

25 Apr 2017

51mins

Ranked #17

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Episode 15: Networking in Unity

Episode 15: Networking in Unity

A TCP packet walks into a bar and says, "I want a beer." The bartender responds, "You want a beer?" The TCP packet says,... Read more

20 Oct 2015

55mins

Ranked #18

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Episode 97: It's Not a Bug, It's a Feature

Episode 97: It's Not a Bug, It's a Feature

As a game dev, you probably deal with bugs and glitches on a day-to-day basis. Today we are talking about the best kind ... Read more

4 Apr 2019

1hr 20mins

Ranked #19

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Episode 28: AAA vs. Indie Game Development

Episode 28: AAA vs. Indie Game Development

Introducing first... from the rich, ruby red corner. Weighing in at $1.5+ million dollars. He hails from the beautiful, ... Read more

6 Apr 2016

1hr 2mins

Ranked #20

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Episode 75: Mythic Structure in Game Design

Episode 75: Mythic Structure in Game Design

What do rollercoasters, songs, fancy meals, and summer blockbusters all have in common? They are designed to take us for... Read more

12 May 2017

1hr 1min

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