Voix d’Altaride 103 – Fantasy Planaire avec Jason Pitre
Un épisode exceptionnel des Voix d’Altaride nous recevons Jason Pitre, game designer et éditeur canadien. Jason nous fait ainsi l’honneur et le plaisir de venir nous présenter, en français, son dernier projet : Sig, City of Blades. Nous explorons donc ce type de fantasy et les choix de design de Jason. Un grand merci à lui, n’hésitez pas à aller soutenir sa campagne kickstarter si vous lisez l’anglais ! Quelques liens : Genesis of Legends Publishing, maison d’édition de Jason Pitre : https://genesisoflegend.com/rpg design Panelcast, le podcast de Jason : https://genesisoflegend.podbean.com/Sig, city of Blades : https://www.kickstarter.com/projects/Jagash/sig-city-of-bladesMetatopia Online : https://www.dexposure.com/m2020.html Cyberconv 2.0 : https://cyberconv.com/et mon petit plaisir perso de prof de sciences : https://www.youtube.com/watch?v=XRr1kaXKBsU Cet article Voix d’Altaride 103 – Fantasy Planaire avec Jason Pitre est apparu en premier sur Voix d'Altaride.
We interrogate and interrupt Jason Pitre (@GenesisOfLegend)about his new game Sig: City of Blades! And game design in general. Obvs. The Kickstarter goes live October 5th!!! Check it out here:https://www.kickstarter.com/projects/Jagash/sig-city-of-bladesIf you have any questions, comments, or free-floating hostility, you cantweet us on Twitter:twitter.com/FlailForwardemail us at: firstname.lastname@example.org our discord: discord.gg/Hz7zFwqFacebook & Instagram @flailforwardFind us on the internet:Catreece - tinyurl.com/SAORSAJonathan - https://www.mongreltabletopgames.com/Mark - twitter.com/praxisarcanumRob - ashesofthemagi.com twitter.com/ashesofthemagiKavoir - Only speaks when the planar elements of shadow, song, and silence converge. But you won't hear anything but the empty outline of where the words should be.
CW: Discussions of weight and weight issues. Use of a term some may find offensive or triggering. This week we have kittens! We will also discuss some of our stress challenges from the past week, as well as the we made progress on. After that, we'll talk to Game Designer and Publisher Jason Pitre, and find out about how he stays productive! Links for this Episode Jason Pitre on Twitter Genesis of Legend After the War RPG Design Panelcast SIG: Manual of the Planes Acadians Powered by the Apocalypse (Game Engine) Monterey BT Spray Pickleworm (Diaphania nitidalis) Squash vine borer (Melittia cucurbitae)
Café Rolistes 102 – Jason Pitre “Why DnD Should NEVER Be Your First TTRPG!”
The Rolistes Podcast
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Brewing the Sour Stouts of Roleplaying Games with Jason Pitre, Designer & Publisher at Genesis of Legend
Ice Cream for Everyone Podcast
I first met Jason at GenCon in 2018, and have been meaning to have a conversation about his game designing since. We had a brilliant chat about coffee roasting, roleplaying game writing and design, some of his history, what he believes his game design is about, and some pointers for people interested in trying out tabletop roleplaying games. "I'm trying to make memorable, emotionally moving games that make people think about serious issues so that we can use games to teach people how to be better humans through the incredible empathy building that is available in the roleplaying game hobby."- Jason Pitre Info mentioned in this episode: Genesis of Legend Follow Genesis of Legend on Twitter AeroPress French Press Chemex coffee maker Ottawa Accadians Victoria, British Columbia Les Voix d'Altaride Podcast (French) Magic: The Gathering RuneQuest RPG Rifts RPG Bushido RPG Dungeons & Dragons RPG TSR (company) Demon: The Fallen RPG White Wolf Publishing Spark RPG Wizards of the Coast Harlem Unbound RPG Cthtulhu Mythos H.P. Lovecraft Chaosium Sig: Manual of the Primes RPG Planescape RPG Design Panelcast Spire RPG Good Society RPG The Jank Cast D&D Adventurer's League Microscope RPG Kingdom RPG Follow RPG Seven Wonders: A Story Games Anthology Dragonmeet Convention in London A Theory of Fun for Game Design, by Raph Koster Metatopia Game design convention Jeni's Ice Cream Origins Game Fair Gauntlet: Red Carnation on a Black Grave One Child's Heart (recently on KS) Quarter Share, by Nathan Lowell
Jason Pitre is a biologist for the Canadian government by day, and an independent game designer by night.Don't forget to subscribe to the Curiosity in Focus podcast on iTunes, Stitcher Radio, and Google Play Music!Support the Curiosity in Focus podcast on Patreon at www.patreon.com/curiosityinfocusTwitter @danielhkwan & curiousinfocusInstagram @danielhkwan & @curiosityinfocusYouTube: youtube.com/curiosityinfocusFacebook: facebook.com/curiosityinfocusJason’s work of speculative zoology, After the War, is now on Kickstarter! Fund the project at https://www.kickstarter.com/projects/Jagash/after-the-warLinks from this episode:The Curious Case of Radiotrophic FungiCanis soupus: The Eastern Coy-WolfPolar-Grizzly HybridsCoastal Erosion Hazard Mapping in Prince Edward IslandCorn Domesticated From Mexican Wild Grass 8,700 Years AgoWhat is Synthetic Biology?What are Hox Genes?The Last Dragon
Jason comes by to talk about After the War, another in a series of amazingly, ground-breaking games from this talented designer. I end up fawning a bit, but that’s what happens, sometimes! Give After the War money on Kickstarter! Follow Jason on Twitter! Check out Genesis of Legend! Get Jason’s Lonely Timbers! And here’s the IGDN link to the Metatopia Scholarship winners! Follow me on Twitter! And support Contessa!
24. Supporting Setting with Mechanics in Jason Pitre's Sig
Sig is a multiplanar fantasy setting for Jason Pitre's game Spark, and is a fantastic example of mechanics supporting and reinforcing setting. But, how do you do that thing? Luckily Jason has some experience crafting mechanics that evoke experience and promote setting, so we talk all about it, and his upcoming Sig kickstarter too! SPARK Jason's twitter Jason's G+ Genesis of Legend SMOKE One Shot playthrough of Sig Part 1 | Part 2 | Part 3 SH&R Genre Bacon
This episode features Jason Pitre, an origins award winning game designer that has made games like The Spark RPG, Sig: The City Between, and Pasthuman Pathways. During this interview we talk about how he got into game design, trying to find an artistic voice, and the politeness of being a Canadian.