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Research VR Podcast - The Science & Design of Virtual Reality

Updated 6 days ago

Business
Technology
Entrepreneurship
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The Podcast behind the Science and Design of Virtual Reality and Spatial Computing. By combining our background in Cognitive Science and VR Research, we break down important Neuroscience to extract Design principles. Each week, we feature the companies, founders, and researchers that are shapers of this Immersive Tech Industry.Join our Discord community for Episode discussions, guest suggestions, and listener-only meetups!: https://discord.gg/rrgnxEk

Read more

The Podcast behind the Science and Design of Virtual Reality and Spatial Computing. By combining our background in Cognitive Science and VR Research, we break down important Neuroscience to extract Design principles. Each week, we feature the companies, founders, and researchers that are shapers of this Immersive Tech Industry.Join our Discord community for Episode discussions, guest suggestions, and listener-only meetups!: https://discord.gg/rrgnxEk

iTunes Ratings

28 Ratings
Average Ratings
21
3
1
1
2

Learn so much about VR

By hennish14 - Mar 04 2016
Read more
Really awesome. I didn't know much bout VR but this show has given me so much about VR

Woh

By The Hammer House Project Podca - Mar 01 2016
Read more
This is was informative and very interesting

iTunes Ratings

28 Ratings
Average Ratings
21
3
1
1
2

Learn so much about VR

By hennish14 - Mar 04 2016
Read more
Really awesome. I didn't know much bout VR but this show has given me so much about VR

Woh

By The Hammer House Project Podca - Mar 01 2016
Read more
This is was informative and very interesting
Cover image of Research VR Podcast - The Science & Design of Virtual Reality

Research VR Podcast - The Science & Design of Virtual Reality

Updated 6 days ago

Read more

The Podcast behind the Science and Design of Virtual Reality and Spatial Computing. By combining our background in Cognitive Science and VR Research, we break down important Neuroscience to extract Design principles. Each week, we feature the companies, founders, and researchers that are shapers of this Immersive Tech Industry.Join our Discord community for Episode discussions, guest suggestions, and listener-only meetups!: https://discord.gg/rrgnxEk

Rank #1: 042 - Using Hololens during real surgery

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Thomas Bedenk, Thomas Schüler, Igor Sauer

This week's ResearchVR episode is a little more crowded than usual. During this year's Cebit, we've met, not just one, but THREE experts working on the use of AR to "make surgery great again".

Thomas Bedenk studied Human Factors. After studies, he joins the software development wave working as a freelancer. That lead him to start his game studio. After seven years in the gaming industry, he joined another wave, this time VR and AR. Now he is a VR Consultant at Exozet Berlin, where he leads the VR / AR department.

Thomas Schüler is the recurring guest on our podcast - he was our first ever guest on this podcast, back in Episode 4. Other than being very important to ResearchVR family, he also did his Ph.D. about using VR technology in medical fields. Currently, works on VR for Engineers and VR for Medical applications at Virtual Spice.

Igor Sauer is an experienced surgeon at Charite Medical University Berlin, where he is the Head of Experimental Surgery AND Regenerative Medicine Department. He is a tech savvy surgeon, always on the lookout for new technologies that can improve his effectiveness in his life-saving job.

Links

May 08 2017

52mins

Play

Rank #2: The Past, Present, and the Future of VR (Ben Lang, Executive Editor of Road to VR) - 088

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The Science and Design behind Virtual Reality

Summary:

Ben Lang, Co-Founder and executive editor of Road to VR joins us to talk about the early days of the VR industry, the founding of his publication, the what's right around the corner in the industry.

Topics discussed:

  • Oculus Quest's target audience and place in current HMD landscape
  • Minimum spec requirements for PC VR gen 2.0
  • Is "perfect Virtual Reality" the bar we need to reach?
  • Will Valve ever enter the all-in-one VR space?
  • Magic Leap's target audience

Shownotes

03:20 - what RoadtoVR could’ve become in 2011 - Astrophotography, tablets

09:00 - “Perfect Virtual Reality”: is the Road to VR ever reached?

19:00 - Oculus Quest’s impact in the VR industry

21:09 - Will Oculus Quest sell well at launch?

33:20 - When will gen 2.0 PC VR headsets come out? What are the requirements for gen 2.0? Oculus Rift 2?

48:20 - Will Valve target mobile VR or remain focused on PC VR?

51:53 - Where does Magic Leap One fit into this industry?

1:02:40 - Will AR replace smartphones? What’s Apple play in wearable AR?

1:08:30 - What is Google doing in VR/AR? Is Daydream alive? Tilt Brush/Blocks? Are they sitting this generation out?

1:15:20 - why the Hype factor of VR being low is a good thing for developers and investors

recorded: Oct 2018

Best of Research VR Podcast episodes

Links

Road to VR Website

Guests: Ben Lang

Hosts: Az Balabanian, Petr Legkov

Podcast: Research VR Podcast

ResearchVR Community Links:

Discord Community Channel: https://discord.gg/rrgnxEk

Twitter: @ResearchVRcast

Youtube: ResearchVR Podcast

Patreon: Patreon Page

Email: researchvrcast@gmail.com

Nov 21 2018

1hr 18mins

Play

Rank #3: Analyzing AR Trends in 2019 (Tom Emrich, Investor at Super Ventures) - 092

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The Science and Design behind Virtual Reality

Tom Emrich, Investor from Super Ventures joins Az to talk about the prevailing trends of AR in 2019.

Topics discussed:

  • Focals by North Smartglasses
  • XR vs. Spatial Computing
  • cultural implications of all-day AR glasses
  • AR Cloud is to AR as the Browser/Search Engines are for the early web
  • visual personifications of AI assistants in AR (Siri, Alexa)
  • AR for the world vs AR for your face
  • Facebook Portal
  • AR in cars (self driving or not)
  • Current state of AR investments
  • How to think about 5G from an AR perspective

Best of Research VR Podcast episodes

Sponsored by HaptX, the leading solution for Haptic Feedback in Virtual Reality.

Showlinks

Tom Emrich's Article - 19 for ‘19: Augmented Reality Trends

5G article - Benedict Evan's Blog

Super Ventures

AWE Expo

Twitter

Guests: Tom Emrich

Hosts: Az Balabanian, Petr Legkov

Podcast: Research VR Podcast

Sponsor: HaptX

ResearchVR Community Links:

Discord Community Channel: https://discord.gg/rrgnxEk

Twitter: @ResearchVRcast

Youtube: ResearchVR Podcast

Patreon: Patreon Page

Email: researchvrcast@gmail.com

Jan 31 2019

1hr 4mins

Play

Rank #4: 010 - User Interface and Interaction

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User Interfaces and Interactions

For those of you joining us for the first time, ResearchVR is a weekly podcast dedicated to breaking down years of Virtual Reality Research into a digestible form, and discussing the current economic trends of the industry around the world. In today’s episode:

We tackle the new field of 3D User Interfaces and Interactions. We discuss the current UI trends that are arising, and where we see things going for interactions.

Notes

Traditional UI

  • Non-diagetic

    • Getting away from Skeuomorphic design

      • Abstract concepts are well known amongst most users
    • distance from camera

Understanding Depth Cues

  • binocular disparity

    • Stereoscopic vision
    • Convergence of eyes
  • Accommodation

    • Inner Eye Lens changing form to accommodate variable focusing distance per eye
  • Occlusion

    • Object blocking each other.
    • Parallax
    • More important for depth past a couple of meters

VRUI

Canvas UI (hybrid)

  • Raycasting

    • Gaze pointers
    • Handheld Laser pointer
  • Touch

    • Fingers going through buttons

Diegetic UI

  • UI elements placed on corresponding objects

    • Good for sustained focal point
  • Arm HUD

User Interface Design:

  • Oculus guidelines

    • approximately 2-3 meters away from the viewer
    • DONT MAKE IT TOO WIDE

      • 1/3rd of the user’s viewing area
      • Otherwise use head rotation
    • Be wary of Scrolling large walls of text

      • Can cause motion sickness
    • Ok for wide but not tall text field

    • Dont make it too wide
      • Interacting with buttons changing things out of FOV can lead to confusion
  • Flat panel in front of you

  • Curved panel
    • Better than flat IMHO
    • Good for convergence

Accommodation Vergence Issue

  • DK2 Fixed focal distance of 1.3 meters away
    • Object of Interest (menus) 0.75 and 3.5 meters away.
    • TEST TEST TEST
    • Playing with Depth of Field effects to help focus, depth perception, and attention.

Random thoughts to cover

First Time User Experience vs Mastery

  • Finding the balance between the two

Skeuomorphic design vs abstract/minimal

  • After certain amount of time, trends will arise. Common icons, buttons, actions. What will they be?

Links and References

Hovercast menu:https://developer.leapmotion.com/gallery/hovercast-vr-interface

Mike Alger’s UI: https://vimeo.com/141330081

Leap Motion: http://blog.leapmotion.com/vr-interface-design-future-hybrid-reality/

Oculus: https://developer.oculus.com/documentation/intro-vr/latest/concepts/bpappui/

Unity: https://unity3d.com/learn/tutorials/topics/virtual-reality/user-interfaces-vr

VR Creators network: https://www.reddit.com/r/oculus/comments/3uv3cv/yourinvitationtothevrcreatorsnetwork_on/

Shibata, T., Kim, J., Hoffman, D.M., Banks, M.S. (2011). The zone of comfort: Predicting visual discomfort with stereo displays. Journal of Vision, 11(8), 1-29.

Apr 02 2016

45mins

Play

Rank #5: 035 - Education for Sustainable Development with Carina Mentrup

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Education for Sustainable Development with Carina Mentrup

This week on ResearchVR we dig deep into VR for sustainable development - meaning we are solving the global worming and consequences of modern worlds rapid development using virtual reality.

Topics

Here is a list of most prominent issues we've talked about:

  • sustainable development
  • education for sustainable development
  • education ecosystem
  • storytelling styles
  • moral implication
  • education for everyone
  • didactical methods
  • fidelity discussion
  • go-to-market strategy
  • the power of consumer

Links

How to subscribe and contact us

For more details tune in to another episode of ResearchVR! You can subscribe to our RSS Feed in the mp3 or acc format. We hope you learned something new and enjoyed listening.

Thanks to Carina for sharing her expertise with us and our listeners.

Topic Suggestions, Guest Invites, and all other all feedback are helpful! Feel free to contact us under researchvrcast@gmail.com or via Twitter:

Rate us on Itunes and help spread the podcast that way!

Feb 22 2017

30mins

Play

Rank #6: 033 - Rendering challenges of Virtual Reality with Dominic Eskofier from NVIDIA

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How does NVIDIA address rendering challenges for Virtual Reality

This week on ResearchVR we dig deep into the magic behind rendering of VR - where and how can we save performance in extremely demanding virtual reality. We are happy to welcome again on our podcast Dominic Eskofier, NVIDIA's Manager for Europe and beyond.

Topics

Here is a list of most prominent issues we've talked about:

  • differences for VR GPU pipeline
  • improvements in Maxwell & Pascal series of GPUs
  • KPIs of graphical performance for VR
  • Motion-to-photo latency
  • GPU memory importance for VR
  • VR Works - importance and implementation
  • spatial audio through optical raytracing
  • addressing lens distortion
  • asynchronous time warp
  • VR SLI
  • GP-GPU - general purpose GPU calculations
  • CPU vs GPU
  • Quadro GPUs
  • NVidia for 360 videos
  • light field displays
  • eyeray render
  • cloud computing
  • NVIDIAs haptics engine

Links

How to subscribe and contact us

For more details tune in to another episode of ResearchVR! You can subscribe to our RSS Feed in the mp3 or acc format. We hope you learned something new and enjoyed listening.

Thanks to Dominic for sharing his expertise with us and our listeners. Reach our guest at:

Topic Suggestions, Guest Invites, and all other all feedback are helpful! Feel free to contact us under researchvrcast@gmail.com or via Twitter:

Rate us on Itunes and help spread the podcast that way!

Feb 07 2017

58mins

Play

Rank #7: 050 - VR/AR landscape with Unity & Nvidia

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VR/AR landscape with Unity & Nvidia

This is a very special episode recored at the end of Digility 2017. This time, both Josh Naylor (Senior Evangelist bei Unity) and Dominic Eskofier (Head of Virtual Reality EMEAI bei NVIDIA) joined Petr for a deep insightful discussion on the AR/VR landscape.

Links:

Stay tuned:

If you're curious about the Science behind Virtual Reality, curious about how your brain works, and generally like to dig a little deeper into topics, then check out our past episodes!

Sep 12 2017

42mins

Play

Rank #8: 023 - VR for Education - what was and what is

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Almost 2 decades of AR and VR tools for Education

Introduction

Kris and Petr have been visiting the B2B Hackathon in Brussels, as Kris wrote in his UploadVR article. There we recorded a series of episodes, and this one is about two decades of VR and AR tools for Education.

We sat down with Trond Nilsen who surprised us with the his overwhelming experience in AR and VR scene. While aiming at discussion about Education in VR, we ended up going through non-mainstream events, discoveries and projects in done in the last 20 years.

Topics discussed:

  • VR for education: one time use vs everyday use
  • Ecological Validity of VR Research
  • AR definition & history
  • Tethered vs untethered
  • Intelligent Ontology-driven Games for Teaching Human Anatomy
  • Envelop VR
  • VR for Education
  • Gartner curve - then and now

References:

Want to reach our guest or us?

Thank you, Thomas for showing us the potential of VR to open new horizons for architecture! You can find him at Instagram, twitter or email him.

Topic Suggestions, Guest Invites, and all other all feedback are helpful! Feel free to contact us under researchvrcast@gmail.com or via twitter

Contact as us on twitter @

Rate us on Itunes and help spread the podcast that way!

Special thanks to Nerses Balabanian for the intro and outro music! Find him at here

Nov 14 2016

48mins

Play

Rank #9: Measuring your mind with Biofeedback in VR (Sarah Hill, CEO and Dr. Jeff Tarrant, CSO of StoryUp XR) - 091

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The Science and Design behind Virtual Reality

StoryUp XR CEO and Chief Storyteller Sarah Hill and Chief Science Officer Dr Jeff Tarrant join us to talk about Healium, an immersive biofeedback system to regulate anxiety.

Topics discussed:

  • VR+EEG's
  • Measuring states of consciousness
  • stress management in the workplace

Best of Research VR Podcast episodes

Sponsored by HaptX, the leading solution for Haptic Feedback in Virtual Reality.

Links

StoryUp XR website

Healium Wesbite

Guests: Sarah Hill

Hosts: Az Balabanian, Petr Legkov

Podcast: Research VR Podcast

Sponsor: HaptX

ResearchVR Community Links:

Discord Community Channel: https://discord.gg/rrgnxEk

Twitter: @ResearchVRcast

Youtube: ResearchVR Podcast

Patreon: Patreon Page

Email: researchvrcast@gmail.com

Jan 25 2019

57mins

Play

Rank #10: 028 - Jump into a rabbit hole - 100h in VR of Chris Miranda

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100h in VR of Chris Miranda

This week on ResearchVR we've discussed an experiment we all would like to do ourselves - 100 hours in VR, or in other words, looking for effects of prolonged VR usage on human body and mind.

Topics

Here is a list of most prominent issues we've talked about:

  • motivations for 100h experiment
  • expectations going in:
  • imposter syndrome
  • social VR culture - groups, shifts, and future potential
  • Experience of staying in VR
  • Passthrough camera to eat and piee breaks with GearVR, showered wit gearvr on
  • Brain recognises where it is: Dreaming vs Real world vs VR
  • Ethics of VR
  • switching between Resolution of the world
  • physical strain on the body
  • Screen-door effect
  • cannabies vs VR Experience

How to subscribe and contact us

For more details tune in to another episode of ResearchVR! You can subscribe to our RSS Feed in the mp3 or
acc format. We hope you learned something new and enjoyed listening.

Thanks to Chris Miranda and Erika Barraza for sharing their expertise with us and our listeners. Reach our guests at:

Topic Suggestions, Guest Invites, and all other all feedback are helpful! Feel free to contact us under researchvrcast@gmail.com or via Twitter:

Rate us on Itunes and help spread the podcast that way!

Special thanks to Nerses Balabanian for the intro and outro music! Find him at here

Jan 03 2017

58mins

Play

Rank #11: Why Women DON'T like Social VR w/ Jessica Outlaw - 059

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The Science behind Virtual Reality

Summary:

Behavioral Scientist Jessica Outlaw is an outspoken Social Scientist in the field of VR User Experience Design. She recently published an Inductive Qualitative study with Beth Duckles, PhD about the experiences of "Millennial, tech-savvy women" in Social VR applications (Altspace, High Fidelity, Facebook Spaces, etc).

In this episode, we talk embodied cognition, implicit biases, gender differences in social behavior and navigation in an unfamiliar environment, as well as the questions the paper raises up about inclusivity and approachability in design.

Recorded: Jan 30, 2018

Showlinks:

13:00 - Implicit Bias reduction in VR

13:35 - The Proteus Effect

14:30 - Stanford Prison Experiment

18:00 - MAIN PAPER: Why Women Don't Like Social Virtual Reality

21:30 - NormalVR Open-Source Keyboard: Cutie Keys

23:00 - VRChat

23:13 - VRChat meme: Show me da wey

24:30 - High Fidelity

28:00 - Collective Effervescence

51:25 - Harassment in QuiVr

Twitter Contacts

Guest: Jessica Outlaw

Host: Az Balabanian

Cohost: Petr Legkov

ResearchVR Community Links:

DISCORD COMMUNITY: https://discord.gg/rrgnxEk

Email: researchvrcast@gmail.com

Twitter: @ResearchVRCast

Facebook: ResearchVR Podcast

Patreon: Patreon Support

Feb 14 2018

1hr 14mins

Play

Rank #12: 029 - Touching each other with Leap Motion (ft. Alex Colgan)

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Experience of Leap Motion with Alex Colgen

This week on ResearchVR we dig deep into Leap Motion with Head Writer Alex Colgan to talk about touching each other in VR!

Topics

Here is a list of most prominent issues we've talked about:

  • recap of wireless VR story
  • transition of Leap Motion focus from desktop to VR input
  • Leap Motion tool tracking
  • Leap motion for mobile
  • Chinese manufacturers competition
  • gorilla arm
  • embodiement of hands
  • novelty and enthropy
  • evolution of VR GUI

Links

How to subscribe and contact us

For more details tune in to another episode of ResearchVR! You can subscribe to our RSS Feed in the mp3 or acc format. We hope you learned something new and enjoyed listening.

Thanks to Alex Colgan for sharing their expertise with us and our listeners. Reach our guest at:

  • Leap Motion Twitter @LeapMotion
  • Email: acolgan@leapmotion.com

Topic Suggestions, Guest Invites, and all other all feedback are helpful! Feel free to contact us under researchvrcast@gmail.com or via Twitter:

Rate us on Itunes and help spread the podcast that way!

Special thanks to Nerses Balabanian for the intro and outro music! Find him at here

Jan 10 2017

45mins

Play

Rank #13: 020 - Maps and Embodied Cognition

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What do they have in common?

Thanks everyone for tuning in to another episode of ResearchVR. Hope you enjoyed listening to it and learned something new.

Here are some links mentioned during our discussion:

  • Alex's website: Ortelian.com
  • Direct link to Alex's app: link
  • Omer Shapira on designing blind link
  • Introduction to embodied cognition link

Thanks to Alex Bowles for sharing his expertise with us and our listeners. You can reach out to him on Twitter or email!

Topic Suggestions, Guest Invites, and all other all feedback are helpful! Feel free to contact us under researchvrcast@gmail.com or via twitter

Contact as us on twitter @

Rate us on Itunes and help spread the podcast that way!

Special thanks to Nerses Balabanian for the intro and outro music! Find him at here

Oct 04 2016

40mins

Play

Rank #14: 052 - Mood Altering VR apps with TRIPP Inc

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Mood Altering VR apps with TRIPP Inc

What was this episode about:

First part was as usual dedicated to most impactful VR News that Azad and Petr discussed together with the Guests. And speaking of the guests:
"Change the way you feel" is the slogan behind the fresh start up TRIPP Inc. As they were recently in the headlines with a 4 Million investment round, we decided to invite Zachary Norman
(President & Co-Founder) and Nanea Reeves
(CEO & Co-Founder) to this episode. After the news section we talked about Mood Altering VR experiences and how the TRIPP Inc team is building one themselves.

Showlinks:

Contact Us:

Email: researchvrcast@gmail.com

Twitter: @ResearchVRCast

Facebook: ResearchVR Podcast

Oct 10 2017

1hr 2mins

Play

Rank #15: 011 - Time Perception and Dilation in VR

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Time Perception and Dilation in VR

For those of you joining us for the first time, ResearchVR is a weekly podcast dedicated to breaking down years of Virtual Reality Research into a digestible form, and discussing the current economic trends of the industry around the world. In today’s episode:

We tackle Time Perception and Time Dilation. We discuss the the anecdotal evidence that everyone keeps hearing about, and dig deep into the research done on how we keep track of time.

Summary:

  1. Groundwork

    1. Terminology

      1. Time

        1. Perceived Time

          1. Subjective time
        2. Real Time

          1. Absolute time
      2. Time dilation vs Time Perception

    2. Neuroanatomy

      1. internal clock used to time durations in the seconds-to-minutes range appears linked to dopamine (DA) function in the basal ganglia, while temporal memory and attentional mechanisms appear linked to acetylcholine (ACh) function in the frontal cortex. These two systems are connected by frontal-striatal loops, thus allowing for the completion of the timing sequences involved in duration discrimination
      2. Place cells, Grid Cells http://www.ncbi.nlm.nih.gov/pubmed/26539893 https://www.quantamagazine.org/20160126-how-the-brain-maps-time/
  2. Presenting the concept

    1. Overwhelming anecdotal evidence that modern VR is interfering with time perception
      1. UNDER PERCEPTION OF REAL TIME
    2. A lot of users report that they:
      1. Felt like they were only few minutes in VR
      2. While in fact they were there far longer
      3. subjectively < (shorter) < in reality
  3. Time Perception

    1. Aspects of time <

      1. Simultaneity = two auditory stimuli occur less than about 2–3 ms (longer for visual stimuli)
      2. Successiveness = same but on longer durations
      3. temporal order =  interstimulus interval is about 20–30 ms
      4. duration judgments

        1. Experienced (prospective paradigm) - what duration is required

          1. Attentional-gate model - attention to time mediates the flow of pulses from a pacemaker to an accumulator
          2. Lengthen (underestimation) when cognitive load increases
        2. Remembered (retrospective paradigm) - no prior knowledge

          1. Memory
          2. lengthen(underestimation) as contextual changes increase (mood, changes in environment, affective experiences, etc)
          3. Predictable and regular tempo increase duration judgment (Boltz 1998)
          4. Positive time-order effect
            1. the first of two equal durations seems longer in retrospect
    2. Circadian system

      1. Function: keep in sync with 24h cycle
      2. Controls: digestion, certain hormones, body temp, and more
        1. Also: sleep-wake cycle
    3. Vierordt's Law (Block & Gruber, 2014), 1868

      1. from seconds to years, the same law holds: Judgments of relatively shortintervals are lengthened (overestimated), and judgments of relatively longintervals are shortened (underestimated).
  4. Modulating time perception

    1. Prospective duration

      1. (a) cognitive load type (response demands, attentional demands, processing difficulty, and so on),

        1. Cognitive Load - the more involved the longer the time

          1. Overloading your attention. More things you have to do, the more time dilation occurs
        2. Music

          1. Tonality - happy = longer
          2. Tempo

          3. Familiarity = longer time perception

        3. Reference cues

          1. Zeitgeber

            1. Natural

              • sun
            2. Artificial

              • clock
            3. Social

              • Social interactions
      2. Chemotherapy Patients: http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2121303/ http://www.ncbi.nlm.nih.gov/pubmed/12855087

      3. (c) judgment immediacy (i.e., immediate judgments show the larger effect size) - how much after experience do you need to judge time

      4. Absorption / immersion = not paying attention to time
    2. Retrospective duration

      1. Environment
      2. Mood
      3. Contextual elements at the start of a new experience (e.x participating in an experiment)
      4. Segmentation of the duration (increased contextual changes)
  5. Punchline: how to apply in VR

    1. Consider Time Dilation as part of VR UX Design

      1. Entertainment - yes!

        1. Play longer, like in casino
        2. Pass time on boring trips faster (e.x. Train rides)
      2. Serious - yes?

        1. Shorten subjective duration of "therapies"
        2. Encourage longer training / therapy sessions

References Annotated Link Dump: https://docs.google.com/document/d/1TK22T4JSishyPOr7iez4ujDDIXE6RGM1VSX9RpRnM7Q/edit?usp=sharing

Thanks everyone for tuning in to another episode of ResearchVR. Hope you enjoyed listening to it and learned something new.
- Next episode: Geoffrey Skow, Fishbowl VR

Apr 15 2016

39mins

Play

Rank #16: 057 - How to be a VR/AR developer w/ FusedVR

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The Science behind Virtual Reality

Summary:

Az is joined by Vasanth Mohan and Hassan Karaouni, founders of the popular educational Youtube channel, FusedVR. We discuss the Logitech VR keyboard, OpenXR initiatives, as well as learning how to be a VR developer!

Recorded: Nov, 2017

Showlinks:

Logitech VR keyboard

Eyefluence eye tying

Amazon ARkit app

Microsoft joining OpenXR

Augmented Reality Bar Area meetup

ARtilary Bay - Trailer

Guest Contact and Links

FusedVR Youtube Channel

FusedVR twitter

Hassan Instagram

ARtilary Bay GAME RELEASED

ResearchVR Community Links:

DISCORD CHANNEL: https://discord.gg/3wAunWv

Email: researchvrcast@gmail.com

Twitter: @ResearchVRCast

Facebook: ResearchVR Podcast

Jan 31 2018

57mins

Play

Rank #17: 038 - FOVE and Eyetracking in VR with Jim Preston

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FOVE and Eyetracking in VR with Jim Preston

This week on ResearchVR you have a chance to catch up with our LIVE episode, where Az analysed FOVE in detail with Jim Preston, Director of Strategy and Business Development.

Last weeks were tought - between our day jobs and preparation of VR@Cebit, we did not have much time for the work needed to deliver you the best quality of audio and information of our episodes. But now we are on track and we have a long list of exciting discussions and deep dives with VR and AR experts.

Mar 29 2017

50mins

Play

Rank #18: 3D Scanning, Photogrammetry, and AR Emojis w/ 3D Scan Expert

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The Science and Design behind Virtual Reality

Summary:

Nick Lievendag from 3D Scan Expert joins Az and Petr to talk about all things Photogrammetry, 3D Scanning, and the future of 3D reality capture.

recorded: May 2018

Showlinks:

3D Scan Expert

Facebook Pointclouds

Samsung AR emojis

Twitter Links

Guest: Nick Lievendag

Hosts: Az Balabanian, Petr Legkov

ResearchVR Community Links:

Discord Channel: https://discord.gg/rrgnxEk

Email: researchvrcast@gmail.com

Twitter: @ResearchVRCast

Facebook: ResearchVR Podcast

Youtube: ResearchVR Podcast

Patreon: Patreon Page

May 29 2018

1hr 34mins

Play

Rank #19: 055 - Simulating Touch in VR w/ Contact CI

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Haptics, feedback, and jazz hands!

Az is joined this week with cofounders Craig Douglass and Tom Buchanan to talk about the challenges behind simulating the high amount of degrees of freedom of hands, simulating the sense of touch, and creating finger push-back haptics.

Contact Us:

DISCORD CHANNEL: https://discord.gg/keQgUq

Email: researchvrcast@gmail.com

Twitter: @ResearchVRCast

Facebook: ResearchVR Podcast

Dec 16 2017

51mins

Play

Rank #20: 043 - How VR is helping patients learn about heart diseases

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virtual reality is just the next step, to be able to visualise the body that is an awesome 3d machine itself in virtual space

Here is a list of most prominent issues we've talked about:

  • Virtual Reality in Hospitals
  • Heart deceases
  • Stanford Virtual Heart program

Links and References

How to subscribe and contact us

For more details tune in to another episode of ResearchVR! You can subscribe to our RSS Feed in the mp3 or
acc format. We hope you learned something new and enjoyed listening.

Thanks to Dr. David Axelrod from Stanford University and David Sarno from Lighthaus Inc. for sharing their expertise with us and our listeners.

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Special thanks to Nerses Balabanian for the intro and outro music! Find him at here

Jun 08 2017

30mins

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