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Rank #65 in Design category

Arts
Technology
Design
Games
Video Games

The Game Design Round Table

Updated 5 days ago

Rank #65 in Design category

Arts
Technology
Design
Games
Video Games
Read more

Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.

Read more

Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.

iTunes Ratings

112 Ratings
Average Ratings
97
11
1
0
3

Great discussions and a wealth of experience

By miner in the deep - Oct 16 2018
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I've been listening to this show for years. Dirk has done a great job of including co-hosts with a wealth of knowledge and experience. Some of the best episodes are when Dirk, David and Rob answer questions. Game designers can learn a lot from the experience and thoughtful insights of the hosts. This podcast is unique in that you get content related to both board game design and digital game design. I find it engaging either way.

Essential for a game designers que

By Are Pee Gee Fan - Mar 14 2018
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A wealth of amazing interviews and communal knowledge. This podcast has been very helpful as a game designer aspiring to go professional. With a large backlog and great quality, it’s worth looking into all the older episodes. There are some gems. Keep up the great work! -Lamestar Games

iTunes Ratings

112 Ratings
Average Ratings
97
11
1
0
3

Great discussions and a wealth of experience

By miner in the deep - Oct 16 2018
Read more
I've been listening to this show for years. Dirk has done a great job of including co-hosts with a wealth of knowledge and experience. Some of the best episodes are when Dirk, David and Rob answer questions. Game designers can learn a lot from the experience and thoughtful insights of the hosts. This podcast is unique in that you get content related to both board game design and digital game design. I find it engaging either way.

Essential for a game designers que

By Are Pee Gee Fan - Mar 14 2018
Read more
A wealth of amazing interviews and communal knowledge. This podcast has been very helpful as a game designer aspiring to go professional. With a large backlog and great quality, it’s worth looking into all the older episodes. There are some gems. Keep up the great work! -Lamestar Games
Cover image of The Game Design Round Table

The Game Design Round Table

Updated 5 days ago

Rank #65 in Design category

Read more

Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.

Rank #1: #4: Storytelling & Crusader Kings 2. With Paradox.

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Henrik Fahraeus and Chris King from the Paradox Interactive design crew join Jon and Dirk to talk about storytelling in games.
Dec 03 2012
1 hour
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Rank #2: #3: Trends in Digital & Tabletop Game Design

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Bill Abner from Conquistador Games joins Jon and Dirk to talk about trends in digital and tabletop games, as well as his experiences transitioning from gaming media into game development.
Nov 27 2012
1 hour 29 mins
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Rank #3: #205 Deep Dive - Root: A Game of Woodland Might and Right

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Cole and Dirk are joined by Kaitie Aidley and take a deep dive into Cole's game Root.

Jan 15 2019
34 mins
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Rank #4: #100: Failbetter Games and Fallen London with Alexis Kennedy and Liam Welton

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Alexis Kennedy and Liam Welton from Failbetter games join Dirk to talk about their dark games set in the world of Fallen London. With a background that goes from free-to-play web games to more traditional PC games, Failbetter has learned many lessons on design and business on their way to their latest game, Sunless Sea.-------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com Liam Welton - @LiamWelton, liam@failbettergames.com Alexis Kennedy - @alexiskennedy, alexis@failbetter.com------------------------------------------------------------------------Episode Outline 0:00:26 - Failbetter Games 0:06:24 - The world of Fallen London 0:25:22 - Fallen London development 0:40:18 - Design challenges
0:52:39 - Business models 0:54:31 - Failbetter’s design process 1:01:24 - Future projects
Oct 07 2014
1 hour 5 mins
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Rank #5: #46: Theme, Mechanics & Fun

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Jon, Dirk and David finally get around to talking about theme, mechanics and how the intersection of the two relates to ‘fun’. What are each? What happens when you favor one over the other? Can you flat out OMIT one? And what are some examples in the games our panelists have actually worked?Contact InformationJon Shafer - @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comDavid Heron - @DavidVHeronEpisode Outline0:01:08 - Definitions0:05:15 - Business considerations0:16:00 - Favoring one over the other0:22:08 - What is ‘fun’?0:31:50 - Theme vs mechanics0:43:30 - Can you omit one?0:53:00 - Jon’s approach in At the Gates1:00:40 - Dirk’s approach1:02:17 - David’s approach
Sep 23 2013
1 hour 13 mins
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Rank #6: #23: Magic, Drafting & Updates

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Dirk shares his first ‘Magic’ drafting experience, and why the game and format now has its hooks into him. He and Jon then step back and evaluate the drafting mechanic and ponder whether the reason why it works is BECAUSE of a steep learning curve. They then go on to discuss the recent re-release of ‘Age of Empires 2’ and ‘War of the Roses’ before providing brief updates as to what’s new with ‘At the Gates’ and ‘Tomorrow’.
Apr 18 2013
1 hour 7 mins
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Rank #7: #118: A Seafall Review

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Dirk, David, and Rob talk about the current state of Seafall and its latest strides toward completion. Rob is excited about the progress of the game and shares a look at what can happen during a player’s turn as the details of the game come into focus.--------------------------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron
Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com------------Episode Outline 0:01:33 - Bill of materials and sizing 0:11:46 - Changes along the way 0:16:46 - A turn in Seafall 0:29:36 - A reader question
Feb 10 2015
54 mins
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Rank #8: #121: At the Gates Update with Jon Shafer

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Former host and Game Design Roundtable co-founder Jon Shafer stops in to talk about At the Gates. Jon’s been hard at work adding features, taking out features, and polishing the game. Progress moves ever forward as the game becomes the game that Jon set out to make.---------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Jon Shafer - www.atthegatesgame.com, @jonshaferdesign, jonshaferondesign.com, jon.shafer@conifergames.com------------------------------------------------------------Episode Outline 0:01:58 - Making changes in development 0:06:56 - Clans
0:11:57 - Developing the clan mechanic 0:14:36 - Other changes to the game’s original design 0:19:44 - Storytelling 0:22:57 - Diplomacy 0:26:46 - Romanization 0:36:08 - Test groups 0:39:51 - Food and player pressure
Mar 24 2015
58 mins
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Rank #9: #40: Multiplayer

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Jon, Dirk and David delve into the topic of multiplayer design: How is it different from single player design? What are the strengths and weaknesses different types of multiplayer? What separates e-sports from traditional multiplayer games? And what approach can be taken towards cheating?Jon Shafer - @JonShaferDesign, www.JonShaferOnDesign.comDirk Knemeyer - @DKnemeyer, www.artana.comDavid Heron - @DavidVHeron0:01:27 - Why talk about multiplayer?0:03:43 - Multiplayer design vs single player design0:09:08 - Different multiplayer modes0:21:10 - Asynchronous multiplayer0:27:42 - Multiplayer-only games0:40:53 - E-Sports0:43:32 - Cheating0:54:43 - The value of multiplayer
Aug 15 2013
1 hour
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Rank #10: #211 Slay The Spire - A Designers Deep Dive with Anthony Giovannetti

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David and Dirk are joined by Anthony Giovannetti, designer of the game Slay The Spire. Together they take a deep dive into the creation and game mechanics of the game.

Apr 09 2019
46 mins
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Rank #11: #111: Game Design and Education with Erin Hoffman

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Dirk and David sit down with game designer and writer Erin Hoffman to talk about her extensive background in game design for education,interacting with the users, and some deep talks on the role of art in games.----------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron
Erin Hoffman - erin@makingwonder.com, @gryphoness--------------------------Episode Outline 0:00:17 - Erin’s background 0:01:50 - Umberto Eco and art 0:16:44 - Interfacing with users 0:20:59 - Staying connected 0:28:34 - Designing for kids 0:33:56 - Lessons learned 0:41:05 - Learning styles 0:48:59 - Sense of Wonder
Dec 23 2014
54 mins
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Rank #12: #110: The Science of fun with Nicole Lazzaro

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Is there a formula for fun? Nicole Lazzaro joins Dirk and David to talk about what makes games fun, deliver a brief dive into neuroscience, and compare the concept of fun and gaming addiction.----------------------------------Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Nicole Lazzaro - @nicolelazzaro, www.4k2f.com-----------------------------------------------------------Episode Outline 0:01:34 - The four keys to fun 0:13:18 - Depth 0:29:22 - Tabletop 0:39:32 - A primer on neurology 0:50:50 - Free to play
Dec 16 2014
1 hour 4 mins
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Rank #13: #57: Stepping Back, Goals & Pacing

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Jon and Dirk discuss general design topics relating to their recent work, including playtesting, extending the development of projects, providing players with goals, instilling a game with good pacing and ensuring there are always interesting strategic options to choose from.---------------------------Contact InformationJon Shafer - @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com---------------------------Episode Outline0:01:10 - Playtesting0:06:55 - Extending Development0:15:17 - Goals & Structure0:22:08 - Pacing0:47:01 - Strategic Variance
Dec 09 2013
1 hour 7 mins
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Rank #14: #134: Expansions and Post-Launch Support

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Dirk, David, and Rob get together to talk about what happens when the game has shipped and there’s still more to do. Post-launch support can come in the form of features that were originally left on the cutting room floor, expansions to existing content, or continuations of a line with new product. All three of our panelists have experience with expansion content across different industries and share their insights with the listeners.-----------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:00:51 - Content at the end of the game design 0:08:03 - Business models and design 0:23:51 - Expansion design for tabletop
0:31:51 - Who’s doing expansions right? 0:38:27 - Map expansions
Sep 29 2015
57 mins
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Rank #15: #192 Engineering Game Design with Aljernon Bolden

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In this episode, Dirk and Harrison welcome Aljernon Bolden to the show. They discuss game design from an engineering approach.
Apr 20 2018
34 mins
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Rank #16: #48: X-COM & Tactical Games. With Julian Gollop

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Jon and Dirk are joined by Julian Gollop, designer of X-COM: UFO Defense (aka UFO: Enemy Unknown) and a game development veteran with 30 years of experience. They discuss Julian’s distinguished career, how the design discipline is special and what made X-COM stand above so many games over the decades.---------------------------Contact InformationJon Shafer - @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comJulian Gollop - @Julian_Gollop, www.GollopGames.com, ---------------------------Episode Outline0:00:50 - Julian’s early career0:09:50 - The history of X-COM0:23:00 - Life after X-COM0:34:16 - Julian’s evolution as a designer0:42:20 - What makes a designer?0:48:38 - Choosing a development platform0:53:06 - What makes X-COM special?1:01:30 - Julian’s 'favorite child'
Oct 09 2013
1 hour 4 mins
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Rank #17: #55: Sharing Game Design Ideas

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Jon, Dirk and David share design concepts they find interesting and hope to incorporate into future (or simply hypothetical) projects. The group also digs into why developers are sometimes reluctant to share and discuss design ideas.--------------------------Contact InformationJon Shafer - @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comDavid Heron - @DavidVHeron--------------------------Episode Outline0:00:57 - Tabletop game physicality0:10:18 - Pitching game design ideas0:14:20 - Legacy and variable tabletop games0:17:20 - Riffing off of other ideas0:24:17 - Licensed games0:29:15 - Living worlds0:34:25 - Making magic interesting0:39:50 - Procedural content0:45:16 - Design pipe dreams0:53:30 - Secrecy in game design

Nov 25 2013
1 hour 10 mins
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Rank #18: #132: Rob’s Back, Time for Listener Mail

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Rob is back from vacation and it’s time for some more listener mail. Is it possible to play a game that is fun but not good? Should you share your ideas with people before publishing your game?-------------------------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:00:36 - Pitching to publishers 0:16:52 - Fun games that aren’t good 0:25:44 - The goals of game design 0:32:18 - How much do you share an idea before publishing? 0:40:47 - How do you take on choices in design?
Sep 06 2015
55 mins
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Rank #19: #137: Once More Into the Mailbag

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Dirk, David, and Rob tackle more listener mail in this week’s episode. We had a lot of great questions come in from our listeners that cover royalty free assets, distribution for board games, and some more from Dirk on Tesla and Edison.---------------------------------------------------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-------------------------Episode Outline 0:01:11 - How do you know when the mechanics are done? 0:10:53 - Not using regular distribution 0:22:25 - Using royalty free assets? 0:33:01 - Do you have any recommendations on finding royalty free assets? 0:41:37 - What are some clever design decisions that were used to cover up flaws? 0:45:50 - Can you comment some more on Tesla and Edison as people? 0:51:12 - Asymmetric design between two players 0:59:40 - Rules-based programming
Dec 07 2015
1 hour 8 mins
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Rank #20: #37: Failure, Punishment and Learning

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Jon, Dirk and David discuss the role of failure in games and how it ties in with how people learn how to play. What does punishment add, and where can it go wrong? How do you effectively teach players strategy games? What do PLAYERS get out of failure? And how the heck do you learn a tabletop game without tooltips?
Jul 23 2013
1 hour 12 mins
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