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Master Plan

Master Plan is a podcast on the subject of game design and the art of ideas, particularly for role playing, card and board games. Hosted by freelance writer Ryan Macklin, the podcast comes out at lea... Read more

Ranked #1

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Master Plan #40: Luke Crane on Advancement, Failure & Reward Cycles

Master Plan #40: Luke Crane on Advancement, Failure & Reward Cycles

On this year-end episode of Master Plan, Ryan publishes an interview he did with Luke Crane back at GenCon. They talk (... Read more

10 Dec 2008

27mins

Ranked #2

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Master Plan #20: Scene Framing and Pacing Mechanics with Luke Crane

Master Plan #20: Scene Framing and Pacing Mechanics with Luke Crane

On this anniversary episode of Master Plan, Ryan puts out an interview with Luke Crane he did at GenCon earlier in the y... Read more

10 Dec 2007

30mins

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Ranked #3

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Master Plan Audio #3: Designer's Block

Master Plan Audio #3: Designer's Block

While both struggling with problems lately writing and designing and helping a friend who is going through the same thin... Read more

9 Jan 2007

19mins

Ranked #4

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Master Plan #15: Leonard Balsera on the FATE Fractal

Master Plan #15: Leonard Balsera on the FATE Fractal

Ryan sits down with Leonard Balsera of Evil Hat Productions and talks about a design concept central to the FATE -- the ... Read more

14 Sep 2007

27mins

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Ranked #5

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Master Plan #4: Questioning Mechanics

Master Plan #4: Questioning Mechanics

Ryan talks about the questions he's come up with to help guide him when designing game mechanics.  He talked about the c... Read more

19 Feb 2007

11mins

Ranked #6

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Master Plan #44: Ryan's Rules of Playtesting

Master Plan #44: Ryan's Rules of Playtesting

Still in the post-Dreamation afterglow, Ryan responds to a question asked by friend of the show Remi Treuer, where he as... Read more

1 Mar 2009

24mins

Ranked #7

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Master Plan #36: Understanding Play Styles

Master Plan #36: Understanding Play Styles

On this solo episode, Ryan talks about this thing he calls "Play Style" -- with respect to design, that's how people are... Read more

1 Sep 2008

22mins

Ranked #8

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Master Plan #37: Have Master, Will Plan 2 with Ken Hite

Master Plan #37: Have Master, Will Plan 2 with Ken Hite

On a very late, very tired Sunday evening of GenCon, Paul Tevis & Ryan Macklin sit down with the ever-present Ken Hi... Read more

10 Oct 2008

48mins

Ranked #9

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Master Plan #7: Interview with Evil Hat Productions, Shield Bracelet Woes

Master Plan #7: Interview with Evil Hat Productions, Shield Bracelet Woes

Rob Donoghue and Fred Hicks come on the show to talk about an issue they're dealing with while working on the Dresden Fi... Read more

20 Apr 2007

23mins

Ranked #10

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Master Plan #6: Interview with Christian Griffen

Master Plan #6: Interview with Christian Griffen

Ryan interviews Christian Griffen of Berengad Games about his new book, Beast Hunters. They talk about why the game was... Read more

21 Mar 2007

22mins

Ranked #11

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Master Plan #62: Stephen Hood & Will Hindmarch on Storium

Master Plan #62: Stephen Hood & Will Hindmarch on Storium

Ryan sits down with Stephen Hood and Will Hindmarch or Protagonist Labs to talk about the new online roleplaying experie... Read more

5 May 2014

52mins

Ranked #12

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Master Plan #29: Designing from Other Games 2, John Wick

Master Plan #29: Designing from Other Games 2, John Wick

After the beach sabbatical that was Have Master, Will Plan #1, Ryan goes back to his series of designers talking about t... Read more

8 May 2008

29mins

Ranked #13

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Master Plan #61: Vincent Baker on Evolution of Games and a Game Designer

Master Plan #61: Vincent Baker on Evolution of Games and a Game Designer

Ryan sits down with Vincent Baker to ask him what ends up being some big questions: Where did Murderous Ghosts come from... Read more

26 Nov 2013

53mins

Ranked #14

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Master Plan #22: Daniel Solis, Part 1 on Layout Questions

Master Plan #22: Daniel Solis, Part 1 on Layout Questions

For his first podcast of 2008, Ryan talks with Daniel Solis, layout designers for such games as Lacuna, Reign, Wildernes... Read more

18 Jan 2008

28mins

Ranked #15

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Master Plan #31: Designing from Other Games 3, Robin Laws on Mutant City Blues

Master Plan #31: Designing from Other Games 3, Robin Laws on Mutant City Blues

Ryan talks with gaming luminary Robin Laws about his upcoming game, Mutant City Blues. Mutant City Blues is the latest ... Read more

13 Jun 2008

30mins

Ranked #16

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Master Plan #18: Emergent Play

Master Plan #18: Emergent Play

Ryan returns from nearly a month off to talk about a topic he's very passionate about: Emergent Play (or Emergent Behavi... Read more

10 Nov 2007

24mins

Ranked #17

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Master Plan #27: Designing from Other Games 1, Willow Palecek

Master Plan #27: Designing from Other Games 1, Willow Palecek

Master Plan #27: Designing from Other Games 1, Willow PalecekRyan kicks off this new series on designers discussing thei... Read more

18 Apr 2008

27mins

Ranked #18

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Master Plan #28: Have Master, Will Plan 1, part 2

Master Plan #28: Have Master, Will Plan 1, part 2

Have Master, Will Plan #1 with Paul Tevis, part 20:34 This episode is the second part of a conversation between Ryan Mac... Read more

25 Apr 2008

30mins

Ranked #19

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Master Plan #47: Tangibility in Mechanics

Master Plan #47: Tangibility in Mechanics

After an unintended hiatus, Ryan's back with an episode about something near and dear to his heart -- thinking about the... Read more

13 May 2009

26mins

Ranked #20

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Master Plan #26: Jennifer Rodgers on Working With Artists

Master Plan #26: Jennifer Rodgers on Working With Artists

Ryan talks with Jennifer Rodgers, artist & colorist, about what a game designer should expect to know and should exp... Read more

28 Mar 2008

29mins

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