Ranked #1
Master Plan #40: Luke Crane on Advancement, Failure & Reward Cycles
Master Plan #40: Luke Crane on Advancement, Failure & Reward Cycles
On this year-end episode of Master Plan, Ryan publishes an interview he did with Luke Crane back at GenCon. They talk (... Read more
10 Dec 2008
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27mins
Ranked #2
Master Plan #20: Scene Framing and Pacing Mechanics with Luke Crane
Master Plan #20: Scene Framing and Pacing Mechanics with Luke Crane
On this anniversary episode of Master Plan, Ryan puts out an interview with Luke Crane he did at GenCon earlier in the y... Read more
10 Dec 2007
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30mins
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Ranked #3
Master Plan Audio #3: Designer's Block
Master Plan Audio #3: Designer's Block
While both struggling with problems lately writing and designing and helping a friend who is going through the same thin... Read more
9 Jan 2007
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19mins
Ranked #4
Master Plan #15: Leonard Balsera on the FATE Fractal
Master Plan #15: Leonard Balsera on the FATE Fractal
Ryan sits down with Leonard Balsera of Evil Hat Productions and talks about a design concept central to the FATE -- the ... Read more
14 Sep 2007
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27mins
Ranked #5
Master Plan #4: Questioning Mechanics
Master Plan #4: Questioning Mechanics
Ryan talks about the questions he's come up with to help guide him when designing game mechanics. He talked about the c... Read more
19 Feb 2007
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11mins
Ranked #6
Master Plan #44: Ryan's Rules of Playtesting
Master Plan #44: Ryan's Rules of Playtesting
Still in the post-Dreamation afterglow, Ryan responds to a question asked by friend of the show Remi Treuer, where he as... Read more
1 Mar 2009
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24mins
Ranked #7
Master Plan #36: Understanding Play Styles
Master Plan #36: Understanding Play Styles
On this solo episode, Ryan talks about this thing he calls "Play Style" -- with respect to design, that's how people are... Read more
1 Sep 2008
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22mins
Ranked #8
Master Plan #37: Have Master, Will Plan 2 with Ken Hite
Master Plan #37: Have Master, Will Plan 2 with Ken Hite
On a very late, very tired Sunday evening of GenCon, Paul Tevis & Ryan Macklin sit down with the ever-present Ken Hi... Read more
10 Oct 2008
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48mins
Ranked #9
Master Plan #7: Interview with Evil Hat Productions, Shield Bracelet Woes
Master Plan #7: Interview with Evil Hat Productions, Shield Bracelet Woes
Rob Donoghue and Fred Hicks come on the show to talk about an issue they're dealing with while working on the Dresden Fi... Read more
20 Apr 2007
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23mins
Ranked #10
Master Plan #6: Interview with Christian Griffen
Master Plan #6: Interview with Christian Griffen
Ryan interviews Christian Griffen of Berengad Games about his new book, Beast Hunters. They talk about why the game was... Read more
21 Mar 2007
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22mins
Ranked #11
Master Plan #62: Stephen Hood & Will Hindmarch on Storium
Master Plan #62: Stephen Hood & Will Hindmarch on Storium
Ryan sits down with Stephen Hood and Will Hindmarch or Protagonist Labs to talk about the new online roleplaying experie... Read more
5 May 2014
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52mins
Ranked #12
Master Plan #29: Designing from Other Games 2, John Wick
Master Plan #29: Designing from Other Games 2, John Wick
After the beach sabbatical that was Have Master, Will Plan #1, Ryan goes back to his series of designers talking about t... Read more
8 May 2008
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29mins
Ranked #13
Master Plan #61: Vincent Baker on Evolution of Games and a Game Designer
Master Plan #61: Vincent Baker on Evolution of Games and a Game Designer
Ryan sits down with Vincent Baker to ask him what ends up being some big questions: Where did Murderous Ghosts come from... Read more
26 Nov 2013
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53mins
Ranked #14
Master Plan #22: Daniel Solis, Part 1 on Layout Questions
Master Plan #22: Daniel Solis, Part 1 on Layout Questions
For his first podcast of 2008, Ryan talks with Daniel Solis, layout designers for such games as Lacuna, Reign, Wildernes... Read more
18 Jan 2008
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28mins
Ranked #15
Master Plan #31: Designing from Other Games 3, Robin Laws on Mutant City Blues
Master Plan #31: Designing from Other Games 3, Robin Laws on Mutant City Blues
Ryan talks with gaming luminary Robin Laws about his upcoming game, Mutant City Blues. Mutant City Blues is the latest ... Read more
13 Jun 2008
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30mins
Ranked #16
Master Plan #18: Emergent Play
Master Plan #18: Emergent Play
Ryan returns from nearly a month off to talk about a topic he's very passionate about: Emergent Play (or Emergent Behavi... Read more
10 Nov 2007
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24mins
Ranked #17
Master Plan #27: Designing from Other Games 1, Willow Palecek
Master Plan #27: Designing from Other Games 1, Willow Palecek
Master Plan #27: Designing from Other Games 1, Willow PalecekRyan kicks off this new series on designers discussing thei... Read more
18 Apr 2008
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27mins
Ranked #18
Master Plan #28: Have Master, Will Plan 1, part 2
Master Plan #28: Have Master, Will Plan 1, part 2
Have Master, Will Plan #1 with Paul Tevis, part 20:34 This episode is the second part of a conversation between Ryan Mac... Read more
25 Apr 2008
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30mins
Ranked #19
Master Plan #47: Tangibility in Mechanics
Master Plan #47: Tangibility in Mechanics
After an unintended hiatus, Ryan's back with an episode about something near and dear to his heart -- thinking about the... Read more
13 May 2009
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26mins
Ranked #20
Master Plan #26: Jennifer Rodgers on Working With Artists
Master Plan #26: Jennifer Rodgers on Working With Artists
Ryan talks with Jennifer Rodgers, artist & colorist, about what a game designer should expect to know and should exp... Read more
28 Mar 2008
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29mins