Cover image of Imaginary Worlds
(1194)
Arts
Society & Culture
TV & Film

Imaginary Worlds

Updated about 1 month ago

Arts
Society & Culture
TV & Film
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Imaginary Worlds is a bi-weekly podcast about science fiction and other fantasy genres. Host Eric Molinsky talks with novelists, screenwriters, comic book artists, filmmakers, and game designers about their craft of creating fictional worlds. The show also looks at the fan experience, exploring what makes us suspend our disbelief, and what happens when that spell is broken. Fantasy worlds may be set in distant planets or parallel dimensions, but they are crafted here on Earth and on some level relate to our daily lives. Employing his years of experience in public radio, Eric brings a sophisticated, thoughtfully produced voice to the far-out and fantastical.To access the full archive of Imaginary Worlds episodes, go to www.stitcher.com/premium and use the promo code Imaginary.

Read more

Imaginary Worlds is a bi-weekly podcast about science fiction and other fantasy genres. Host Eric Molinsky talks with novelists, screenwriters, comic book artists, filmmakers, and game designers about their craft of creating fictional worlds. The show also looks at the fan experience, exploring what makes us suspend our disbelief, and what happens when that spell is broken. Fantasy worlds may be set in distant planets or parallel dimensions, but they are crafted here on Earth and on some level relate to our daily lives. Employing his years of experience in public radio, Eric brings a sophisticated, thoughtfully produced voice to the far-out and fantastical.To access the full archive of Imaginary Worlds episodes, go to www.stitcher.com/premium and use the promo code Imaginary.

iTunes Ratings

1194 Ratings
Average Ratings
1063
84
26
10
11

Brilliant

By Confaecius - Apr 28 2019
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I love this podcast so much. I'm always curious to see what the next topic will be.

Naturally funny and great interviews

By lmnip25 - Apr 09 2019
Read more
This podcasts explores many different topics I may not have explored myself.

iTunes Ratings

1194 Ratings
Average Ratings
1063
84
26
10
11

Brilliant

By Confaecius - Apr 28 2019
Read more
I love this podcast so much. I'm always curious to see what the next topic will be.

Naturally funny and great interviews

By lmnip25 - Apr 09 2019
Read more
This podcasts explores many different topics I may not have explored myself.
Cover image of Imaginary Worlds

Imaginary Worlds

Updated about 1 month ago

Read more

Imaginary Worlds is a bi-weekly podcast about science fiction and other fantasy genres. Host Eric Molinsky talks with novelists, screenwriters, comic book artists, filmmakers, and game designers about their craft of creating fictional worlds. The show also looks at the fan experience, exploring what makes us suspend our disbelief, and what happens when that spell is broken. Fantasy worlds may be set in distant planets or parallel dimensions, but they are crafted here on Earth and on some level relate to our daily lives. Employing his years of experience in public radio, Eric brings a sophisticated, thoughtfully produced voice to the far-out and fantastical.To access the full archive of Imaginary Worlds episodes, go to www.stitcher.com/premium and use the promo code Imaginary.

Rank #1: The Hero's Journey Endgame

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When something goes wrong in an ordinary world, an unlikely hero emerges to go on a quest….and you know the rest. Ever since George Lucas cited Joseph Campbell’s 1949 book, “The Hero with a Thousand Faces” as the inspiration for Star Wars, Hollywood screenwriters have used Campbell’s theory of The Hero’s Journey as the blueprint for making movies, especially stories about epic protagonists. But as we reach a saturation point of sci-fi fantasy and superhero franchises, has The Hero’s Journey outstayed its welcome? I talk with pop culture journalist Abraham Riesman, and musical composer Peter J. Casey, who explains how The Hero’s Journey took over Broadway. 

Apr 03 2019
32 mins
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Rank #2: The Book of Dune

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Frank Herbert's 1965 novel Dune and its sequels tackled a lot of big themes. The books are about ecology. They're about journeys of self-realization through mind-altering substances. But religion is at the core of the series, since the main character Paul Atreides transforms from a teenage aristocrat into a messianic revolutionary leader of a nomadic desert tribe. And the real world religion that Frank Herbert borrows from the most is Islam. Khalid Baheyeldin, Salman Sayyid, and Sami Shah discuss why the book resonated deeply with them, despite the fact that Frank Herbert wasn't Muslim. And Liel Liebowitz explains why the novel even spoke to him as an Israeli.Learn more about your ad choices. Visit megaphone.fm/adchoices
Jul 12 2017
26 mins
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Rank #3: Choose Your Own Adventure

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One of the unique aspects of video games is that you can control the characters. But game developers are often torn between wanting to give the players as much freedom as possible, and wanting to guide the players through a strong story. Adam Hines tries to crack the code with his indie game Oxen Free. Ryan Kaufman and Alyssa Finley discuss why the Telltale games were more like Choose Your Own Emotions. And Jamie Madigan of The Psychology of Video Games explains how clicking dialogue options can help strength our sense of morality. 

Jan 24 2019
31 mins
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Rank #4: Slaughterhouse at Fifty

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Time doesn’t work the same for Billy Pilgrim as it does for the rest of us. He keeps jumping from one moment in his life to the next -- and always back to the bombing of Dresden. 50 years ago this month, Kurt Vonnegut introduced Billy Pilgrim and the aliens who gave him strange time traveling powers in his novel "Slaughterhouse Five, or The Children's Crusade: A Duty-Dance with Death." Many critics were baffled as to why Vonnegut used sci-fi tropes to explore the horrors of World War II. But the novel was deeply personal to Vonnegut, who struggled for years to figure out how to talk about his wartime experiences. Vonnegut scholars Marc Leeds, William Rodney Allen and Julia Whitehead of the Vonnegut Museum and Library connect the dots from the author’s real traumas to the fantastical adventures of Billy Pilgrim. And professor Philip Beidler explains why the novel speaks to him as a Vietnam veteran. 

Mar 20 2019
30 mins
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