Rank #1: The Rough Wheels of their Intellects
Download This month, Mike and Roger talk about how to get started in Tékumel, the negotiations at the start of a campaign, an anniversary adventure, and the shaving of yaks.
Rank #2: Back to the Dungeon
Download This month, Roger and Mike go back to the roots of role-playing. We also have an interview with Michael Mornard, also known as Old Geezer, who brings us recollections of the early days of what would become Dungeons and Dragons.
Rank #3: I Shoot the Horde of Bees With My Rifle
Download This month, Mike and Roger look at RuneQuest that isn't RuneQuest, ponder why some campaigns just flow more easily than others, think about GURPS books that were never written, and work on long-term goals.
Rank #4: Weird Oogly-Boogly in the Bigger Picture
Download This month, Roger and Mike consider demonstration scenarios, revisit the Infinite Worlds, and contemplate how to encourage new players.
Rank #5: In Space
Download This month, Roger and Mike look at Space Opera, and interstellar science fiction gaming in general.
Rank #6: Rupert of Hentzau Wants You Dead
Download This month, Roger and Mike (plus a supporting cast of birds and trains) fire players, think about themes that make them uncomfortable, and indulge in Ruritanian romance.
Rank #7: Unmutated, More or Less
Download This month, Roger and Mike discuss the Powered by the Apocalypse game, GMPCs, and real-world weirdness.
Rank #8: Deceleration Trauma is Not Your Friend
Download This month, Mike and Roger indulge in crass commercialism, consider players who don't turn up reliably, look at high-powered games and how to keep them interesting, and delve into the pulps and what gaming can learn from them.
Rank #9: Fire Has to Mean Something
Download This month, Mike and Roger revisit RPG-a-Day, and consider some possibilities for role-playing without violence.
Rank #10: I'm Not Quite Sure How You Pervert the Halflings
Download This month, Roger and Mike run through the GURPS Spaceships series, and consider how and when to construct your own setting.
Rank #11: It Still Feels Like Dying While You're Doing It
Download This month, Mike and Roger look at what it takes to do Star Trek "right", and explore the language of role-playing and its native narrative forms; and Mike perpetrates a carefully-organised surprise.
Rank #12: Plus One Per Adjective
Download This month, for our sixtieth episode, Roger and Mike are inspired by music, get decadent, and consider their equipment lists. The inspirational tracks for the first segment are Rocketman by the Red Elvises, and Lucifer by The Alan Parsons Project.
Rank #13: Watching Robert Go Geeble
Download This month, Roger and Mike consider the games we always run, the laws of magic, and gaming within a chain of command.
Rank #14: Worst Owl Ever
Download This month, Mike and Roger talk with John Dallman and Doctor Bob, and look at the new transhumanist games Mindjammer and Nova Praxis.
Rank #15: Working Hard to Overthrow Reality
Download This month, Roger and Mike discuss handout-driven campaigns like The Armitage Files and The Dracula Dossier, consider British role-playing conventions, and ask: how railroady is too railroady?
Rank #16: Corrupt and Decadent Astrophysicists
Download This month, Mike and Roger consider doom and gloom: backwards character progression, campaigns after the big hero or villain is gone, and game worlds in which things are slowly getting worse.
Rank #17: All the Brass Bands in the World
Download This month, Mike and Roger discuss how to get started at worldbuilding, how you can persuade your players to co-create, Roger's Torg campaign, and how to be a good playtester.
Rank #18: Competing Mostly Against Each Other
Download This month, Roger and Mike consider weather and other things too complicated for realistic simulation, and bring In Nomine out of the cupboard.
Rank #19: A Chance to Die Well
Download This month, Mike and Roger look at Torg, consider campaigns we don't have time to run, and ask: "Is it fun?".
Rank #20: Mostly by blowing them up
Download This month, Mike and Roger look at Feng Shui, metaplot and big changes to campaigns, and restarting an old campaign.