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Leisure
Video Games

Edge Guard

Updated 7 days ago

Leisure
Video Games
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Taking a closer look at games on the fringe

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Taking a closer look at games on the fringe

iTunes Ratings

6 Ratings
Average Ratings
6
0
0
0
0

Combo.

By CarterJ99 - Aug 14 2018
Read more
Obscure games and great commentary. Good combo.

iTunes Ratings

6 Ratings
Average Ratings
6
0
0
0
0

Combo.

By CarterJ99 - Aug 14 2018
Read more
Obscure games and great commentary. Good combo.
Cover image of Edge Guard

Edge Guard

Latest release on Oct 18, 2020

All 160 episodes from oldest to newest

159 - Looper

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In this episode, we play the deviously-tricky “Looper,” a game about moving with or against the “flow” of looping strings. We talk about how circular, looping movement upends our intuitions about game controls, and we speculate about whether this game would be easier for people who have played fewer games. Blake compares this game to Super Hexagon, and Jordan gives us his spiel about why he loves game jams. 

Find the game here: https://short-bread.itch.io/looper

And follow the creator on Twitter: @_shortbread

Oct 18 2020

48mins

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158 - Hexcraft: Eventide Sigil

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In this week’s episode, we talk about Hexcraft: Eventide Sigil, an “experimental first person permadeath adventure” by Oleander Garden. It’s a bizarre game about Arthurian knights and incel terrorists, complete with complex AI and agent-based simulations. We talk about why this game is so inscrutable (and perhaps frustrating), as well as the online community that has sprung up around it to solve its mysteries. 

Find the game here: https://oleandergarden.itch.io/sigil

And follow the creator on Twitter: @void_hyacinth

Oct 11 2020

45mins

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157 - Moving Jigsaw Puzzles

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In this week’s episode, we play “Moving Jigsaw Puzzles,” a game about, well… jigsaw puzzles that move! We talk about how adding motion changes puzzle-solving strategy, and brainstorm locales that would make a good moving jigsaw puzzle. Jordan confesses that his weak constitution couldn’t handle some of the dizzier puzzles in this game.

Find the game here: https://samgames.itch.io/moving-jigsaw-puzzles

And follow the creator on Twitter: @made_by_sam

Oct 04 2020

32mins

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156 - Pottergame

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In this week’s episode, we take a wild ride through the Harry Potter franchise in Pottergame, by Kate Barrett. It’s a bizarre, hilarious game about Harry Potter, British pop culture, and J.K. Rowling’s problematic opinions about trans people. All this prompts a discussion about early 2000s media and Jordan’s age-14 disillusionment with the Potter franchise. 

Download the game here: https://www.glorioustrainwrecks.com/node/11931

And follow the creator on Twitter: @thewaether

Sep 27 2020

59mins

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155 - OCDA

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In this episode, we play the precision platformer OCDA, about a… potato who dashes through octagons. We talk about how the use of a spatially-constrained dash mechanic produces new ideas in a familiar genre, as well as why the visual design of this game is so good. We also try to figure out the meaning of the name OCDA, before realizing that it is very obvious, and we are dumb.

Find the game here: https://kirstu.itch.io/ocda

And follow the creator on Twitter: @kirstu__

Sep 20 2020

42mins

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154 - Million Ant Moving Company

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In this week’s episode, we play “Million Ant Moving Company,” a zany swarm-simulator about ants that run a moving company. We talk about what makes the physics of this game funny, as well as swap strategies for ant movement. Jordan explains why cartoon ants are cute and charming rather than disgusting.

Find the game here: https://andyman404.itch.io/ants

And follow the creator on Twitter: @andyman404

Sep 13 2020

32mins

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153 - The Third Annual Edgy Awards

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It’s that special time of the year again - this week is the third annual Edgies! Jordan and Blake get together to reflect on all of the games they’ve played  over the course of the last year of podcasting, and grant them weird awards such as “Best Simulated Museum” and “Raddest  Use of Slow Motion”. As always, your hosts find plenty to discuss in the last year of games, and agree that indeed, videogames are good.

Sep 12 2020

1hr 18mins

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152 - Blast Flock

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In this week’s episode, we talk about Blast Flock, a swarm-based, bullet-hell-esque flying game by Remy Devaux. The premise is intriguing, and we talk about what makes it fun and what makes its premise somewhat contradictory. Jordan falls for the dev’s trolling.

Find the game here: https://trasevol-dog.itch.io/blast-flock

And follow the creator on Twitter:@TRASEVOL_DOG

Aug 30 2020

45mins

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151 - Museum of Mechanics: Lockpicking

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This week, we “play” a “game” called the Museum of Mechanics: Lockpicking, an essay about lockpicking mechanics in game form. It’s a wonderfully unique idea, part game and part essay. We talk about the strengths and weaknesses of different lockpicking mechanics—but I think we can all agree that Oblivion’s is the worst.

Find the game here: https://dimbulbgames.itch.io/museum-of-mechanics-lockpicking/devlog/170395/update-02

And follow the creator on Twitter: @dimbulbgames

Aug 23 2020

42mins

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150 - Mixolumia

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In this week’s episode, we play Mixolumia, a take on the block-clearing arcade puzzler by Dave Makes. We talk about how the game’s primary innovation upends the logic of Tetris, as well as how it disrupts our sense of space. Jordan raves about one song in particular.

Find the game here: https://davemakes.itch.io/mixolumia

And follow the creator on Twitter: @davemakes

Aug 16 2020

35mins

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