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Leisure
Video Games

Edge Guard

Updated 7 days ago

Leisure
Video Games
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Taking a closer look at games on the fringe

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Taking a closer look at games on the fringe

iTunes Ratings

6 Ratings
Average Ratings
6
0
0
0
0

Combo.

By CarterJ99 - Aug 14 2018
Read more
Obscure games and great commentary. Good combo.

iTunes Ratings

6 Ratings
Average Ratings
6
0
0
0
0

Combo.

By CarterJ99 - Aug 14 2018
Read more
Obscure games and great commentary. Good combo.
Cover image of Edge Guard

Edge Guard

Latest release on Oct 18, 2020

The Best Episodes Ranked Using User Listens

Updated by OwlTail 7 days ago

Rank #1: 105 - Assimilation

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This week, we play “Assimilation” a game with no genre listed but which Jordan describes as a “stealth platformer with survival horror vibes” (Blake is skeptical at first of the “stealth designation,” but he comes around). We talk about the many pop cultural reference points of this games machine dystopia, including Blade Runner, Robocop, Inception, and Star Trek. We also talk about how the game combines mechanics from different game genres, with varied results: platforming and stealth, collection and survival, and so on. Also, Jordan breaks the game.

Follow the creators on Twitter: @jestersheepy

Play the game here: https://jestersheepy.itch.io/assimilation

Aug 25 2019

35mins

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Rank #2: 76 - Grace Bruxner Presents: The Haunted Island, A Frog Detective Game

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This week, we play as amphibious investigators in “Grace Bruxner Presents: The Haunted Island, a Frog Detective Game” (it’s a mouthful). We talk about how this game borrows from the classic adventure game formula, as well as how it manages to be so consistently funny. It’s just all around a lovely game. If you are a person who loves joy, you should play it.

Find the game here: https://fisho.itch.io/haunted-island

And follow the creator on Twitter: @gracebruxner

Feb 03 2019

40mins

Play

Rank #3: 125 - Karlson

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This week, we play Karlson, a zany action-platformer-shooter by Dani Dev on Itch. The slow-motion shooting bits prompt comparisons to My Friend Pedro and John Wick, and we talk a bit about why the platforming sections feel so volatile. A question about optimal crouch key bindings prompts debate. 

Find the game here: https://danidev.itch.io/karlson

And follow the creator on YouTube: https://www.youtube.com/c/DaniDev

Feb 02 2020

46mins

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Rank #4: 77 - Black Room

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This week, we explore “Black Room,” a dreamlike exploration game by Cassie McQuater about trying to use an old trick you learned from your mother to help you fall asleep. We talk about the way this game uses the browser itself as a game mechanic, as well as the history of gender representation in videogames. Blake claims that he doesn’t know what the meaning of “pop-up” is anymore.

Find the game here: https://cass.itch.io/blackroom

And follow the creator on Twitter: @cassiemcquater

Feb 10 2019

47mins

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Rank #5: 128 - Tales from Off-Peak City Vol. 1

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This week, we play “Tales from Off-Peak City, Vol. 1,” the newest game from Cosmo D. Like all his games, it’s weird-- in the best way possible. We talk about the music, Cosmo D’s vision, anti-capitalist games, deindustrialization, consumerism, sex noises, and horrible pizza toppings. Blake says that the game reminds him of a film, which Jordan successfully guesses on the first try. Not sure what that says about us. 

Find the game here: https://store.steampowered.com/app/1129920/Tales_From_OffPeak_City_Vol_1/

And follow the creator on Twitter: @cosmoddd

Feb 23 2020

1hr 7mins

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Rank #6: 104 - Undefeated

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This week, we play a student game called UNDEFEATED, in which you play as a superhero who beats the shit out of bad guys. We talk about how the game feels arcade-like even though it isn’t arcade-style, which leads to a long digression about how the context in which a game is played affects its design. We agree that the boss fights are extremely tricky, but applaud how fast and punchy the game feels. 

Find the game on Steam: https://store.steampowered.com/app/1116960/UNDEFEATED/

Follow the creators on Twitter: @undefeated_game, @UMA_hero_16, @kelu_alfheim39, @wolfboy_1210

Aug 18 2019

39mins

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Rank #7: 130 - Haunted PS1 Demo Disc 2020

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This week, we play the Haunted PS1 Demo Disc 2020, a collection of games by various creators that evoke the PS1 era. It’s an impressively diverse collection of games, featuring killer bees, clockwork gods, psychedelic cats, and Finnish sauna-men. The experience prompts Blake to wax nostalgic about demo discs of yore.

Find the game(s) here: https://hauntedps1.itch.io/demodisc2020

Mar 08 2020

46mins

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Rank #8: 121 - AI Dungeon 2

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We play something a little bit different this week: AI Dungeon 2, a text adventure game by Nick Walton that experiments with machine learning in order to create an infinite game-space. We talk about how this “game” is just a joy to play, even when it spits out nonsense. Our discussion turns to text genres, natural language processing, porn (naturally), and biased algorithms. We also read quotes from our favorite playthroughs: impersonating the president, getting stoned in the woods, exploiting the peasants, and encountering a very confused gunman. 

Find the game here: https://www.aidungeon.io/

And follow the creator on Twitter: @nickwalton00

Dec 22 2019

54mins

Play

Rank #9: 73 - Make It Juicy

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This week, we check out a new kind of object of discussion for the podcast: “Make it Juicy,” a game/presentation designed by Lonebot that demonstrates how to make a game more “juicy” without fundamentally altering its mechanics. After a brief discussion of what exactly game juice is, we speculate about whether juice is simply “better” or if it can actually alter a game’s theme in concrete ways. And Jordan talks about alien refuse, for some reason.

Play the game in-browser here: https://lonebot.itch.io/make-it-juicy

And follow the creators on Twitter: @Mati_Ernst, @Itamar_Ernst, @Patacorow, @_JasonLord_

Jan 13 2019

40mins

Play

Rank #10: 120 - Dead Sector

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This week we play Dead Sector, a student game that Blake describes as the “Dark Souls of Deadspace.” We talk about how it combines ideas from both games, as well as which ideas complement each other and which ones feel more dissonant. We admire the game’s art and animations. Diegetic interfaces are complemented. Blake says he “loves to hand ass.”

Download the demo here: https://deadsector.itch.io/deadsector

And follow the creators on Twitter: @TheDeadSector

Dec 15 2019

42mins

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Rank #11: 124 - Museum of the Saved Image

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In this week’s episode, we play Museum of the Saved Image, an explorable museum of desktop clutter by itch.io user “flan.” The game takes us on a tour of all the saved images from the creator’s desktop over one period of time: Facebook conversations, memes, photos with friends, and pictures of lemons. We talk about characterization, senses of humor, and ARGs. Blake reminisces about funnyjunk.com.

Find the game here: https://flan.itch.io/museum-of-the-saved-image

And follow their itch.io account: https://flan.itch.io/

Jan 26 2020

40mins

Play

Rank #12: 133 - Oh Snake

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This week, we play “Oh, Snake!” by Henning Koczy, an interesting take on the endless runner genre, with a snake-inspired twist. We talk about how the mechanics of this game promote a new and different playstyle for the genre.. Blake reminisces about endless runners of yore. 

Find the game here: https://anomalina.itch.io/ohsnake

And follow the creator on Twitter: @statelycoach

Apr 05 2020

36mins

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Rank #13: 75 - Kaiju Super Datetech

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This week, we play about Kaiju Super Datetech, a game about building a giant robot to go on a date with Godzilla. We talk about tactics for building the best Kaiju-love-machines, as well as how the platformer format makes the shape of your robot inevitably comical and childish. Blake tells us about Lego magazine.

Download the game here: https://powerhoof.itch.io/kaiju-super-datetech

And follow the creators on Twitter: @powerhoof

Jan 27 2019

38mins

Play

Rank #14: 98 - Neon Boost

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In this episode, we play Neon Boost, a speed-based parkour game built around wall running and rocket jumping. We talk a bit about the nature of rocket jumping as a mechanic, and why it might produce some mechanical dissonance by its very nature. We also talk about how much we appreciate the, uh, “wonky shit,” to use Blake’s technical term, that the game allows you do. The episode ends with the revelation that our hosts disagree about whether “videogame” is one word or two. 

Find the game on Steam: https://store.steampowered.com/app/1057850/Neon_Boost/

And follow the creators on Twitter: @PlayNeonBoost, @montyrell, @jramonespinosa, @bernieltartas

Jul 07 2019

40mins

Play

Rank #15: 127 - Remnants

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This week, we play Remnants, a melancholy exploration game about an abandoned world by June Flower. We talk about how the game plays with genre and tone, as well as its impressive background art, which was drawn from the ground up, pixel-by-pixel. We baselessly speculate about background lore. Blake spots a Dark Souls reference.

Download the game here: https://june-flower.itch.io/remnants

And follow the creator on Twitter: @juneflowa

Feb 16 2020

36mins

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Rank #16: 78 - Initen

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This week, we play Initen, a game about using sound to rejuvenate a desolate landscape that was designed by a team of students at Supinfogame Rubika. We talk about the game’s visual style and visual influences, and in that respect we’re both impressed by what a team of students were able to produce. The game’s sound puzzles prompt us to chuckle at Jordan’s tone deafness, and also rant about a CERTAIN sound puzzle in a different puzzle game.

You can download the game here: https://initen.itch.io/initen

Feb 17 2019

42mins

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Rank #17: 79 - becalm

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Things get super c h i l l in this episode about Becalm, a short and relaxing game about sailing through a colorful seascape. It’s a visually incredible game, which we talk about at length, before concluding that this is one of the few games that actually deserves the description “meditative.” Then, without any evidence whatsoever, we speculate about the evolutionary origins of why certain colors and noises are calming.

Download the game here: https://colorfiction.itch.io/becalm

And follow the creator on Twitter: @colorfiction

Feb 24 2019

37mins

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Rank #18: 80 - The Norwood Suite

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This week, we check out another game from Cosmo D, whose game Off Peak we awarded an Edgie to last year: The Norwood Suite, a musical exploration game about the titular Hotel Norwood and its many strange inhabitants. We talk about how this game’s surreal level design makes you feel lost even as the charm of the characters somehow makes you feel at home. Jordan encounters a puzzle that puts his tone deafness to the test. Blake explains why the connection between the game’s music and its dialogue is incredibly rad.

You can buy the game here: https://cosmoddd.itch.io/the-norwood-suite

And follow the creator on Twitter: @cosmoddd

Mar 03 2019

57mins

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Rank #19: 81 - How to be a Tree

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Have you ever wanted to know how to be a tree? Well, if so, good news, because this week we play a game that teaches you 16 different ways to do just that. In this unusual take on the platformer, you take control of a fractal tree and control its shape by altering the angles of the individual branches. We start by struggling to even define and describe the core mechanic of this game, before talking about each separate branch (haha) of the narrative, each one more surreal than the last.

Find the game here: https://zaphos.itch.io/how-to-be-a-tree

Follow the creator on Twitter: @aZaphos

Mar 10 2019

40mins

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Rank #20: CROSSNIQ+

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In this episode, thanks to the generosity of designer Max Krieger, we check out the pre-release build of CROSSNIQ+! If you’ve been listening to the podcast from the beginning, you’ll recognize this as the full build of a game that we played almost two years ago. We talk about how this game builds upon other arcade puzzlers, and spend quite a lot of time being impressed with its “y2k aesthetic.” Seriously, it’s great. Hopefully this means y2k-era visual design is coming back into vogue. But hopefully not y2k-era pants.

Find updates about the game here: https://www.crossniq.com/

And follow Max Krieger on Twitter: @MaxKriegerVG, @crossniq

Aug 11 2019

46mins

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