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The Creative Person Podcast

Updated 13 days ago

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Welcome to the Creative Person Podcast with Paul Solt – where I take aspiring iPhone app developers and make them sellers on the App Store using Kickstarter and simple product design. Schedule: New episodes every Thursday for Season 1

Read more

Welcome to the Creative Person Podcast with Paul Solt – where I take aspiring iPhone app developers and make them sellers on the App Store using Kickstarter and simple product design. Schedule: New episodes every Thursday for Season 1

iTunes Ratings

21 Ratings
Average Ratings

Wonderful Podcast

By Filox_7 - Apr 13 2015
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Thanks Prof. Paul it’s a great podcast

Cool Podcast

By wojtkowski - Apr 03 2015
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Great start Paul. Look forward to hearing more.

iTunes Ratings

21 Ratings
Average Ratings

Wonderful Podcast

By Filox_7 - Apr 13 2015
Read more
Thanks Prof. Paul it’s a great podcast

Cool Podcast

By wojtkowski - Apr 03 2015
Read more
Great start Paul. Look forward to hearing more.
Cover image of The Creative Person Podcast

The Creative Person Podcast

Latest release on Nov 12, 2015

Read more

Welcome to the Creative Person Podcast with Paul Solt – where I take aspiring iPhone app developers and make them sellers on the App Store using Kickstarter and simple product design. Schedule: New episodes every Thursday for Season 1

18 – 141% Funded on Kickstarter . . . And Here’s How I Did It

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At the beginning of October, I launched a new Kickstarter project, and it’s now officially funded with over 172 backers. I also have a few unannounced stretch goals that I think are going to push it even higher.

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Please rate the Creative Person Podcast on iTunes. Post a question you have about the Kickstarter and I'll answer it in an upcoming episode. 

  1. Super Easy iPhone Apps
    1. Project page: Back it today!
  2. Why was I worried?
  3. Stretch goals
    1. Captions
    2. Live Community
      1. Q&As
      2. Live Chat
    3. 1-on-1 Lessons

Questions about Kickstarter? 

Nov 12 2015



17 - My new Kickstarter project is live! So why am I so nervous?

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I’m launching a new Kickstarter project that’s been on my mind for the past six months. Find out why I’m using Kickstarter . . . and why I’m so nervous . . .

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Please rate the Creative Person Podcast on iTunes. Post a question you have about the Kickstarter and I'll answer it in an upcoming episode.

  1. New Kickstarter project
    1. Super Easy iPhone Apps
      1. Swift 2, iOS 9, Xcode 7
      2. Course Series
      3. Help you learn faster
      4. Reduce friction and frustration
      5. Live/recorded Q&A sessions
  2. Why am I nervous?
    1. Will people like it?
    2. Will people support it?
    3. Will I reach my goal?
      1. 69% funded on October 7th 6pm…
  3. Project page: Super Easy iPhone Apps

Questions about Kickstarter? 

Oct 08 2015



16 - WWDC 2015 Developer Highlights for Apple Watch and watchOS 2

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Apple is making Apple Watch even more powerful with native apps using the watchOS 2 SDK and WatchKit. Get access to the hardware to run code and query the sensor data for your own app experiences.

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Apple Watch - watchOS 2

  • Timepiece
  • Communication
  • Health and fitness
  • Maps
  • Development


  • Most customizable
  • Photo face
  • Photo album face
  • Time-Lapse face
    • Hong Kong
    • NYC
    • Lodon
  • Complications
    • Make your own detail views
    • Flight times
    • Home control
    • electric car
    • Sport scores
  • Future information
    • Weather later today
    • Next meeting
    • Time travel (digital crown)


  • Size button
  • More friends and groups
  • Multiple colors in drawings
  • Reply to email
    • FaceTime audio on wrist

Health and Fitness app

  • Favorite fitness apps on the watch 
    • Other apps can contribute to your daily activity
  • Siri can start workouts without touching

Apple Pay

  • Store cards and reward cards
  • Wallet store your reward cards


  • See transit lines on your wrist


  • Siri can give you mass transit navigations
  • Siri set your HomeKit dinner scene
  • Siri show me the Instagram glance face (quick access to third party apps)

Development for Apple Watch

  • WatchKit - enabled thousands of apps using your iPhone
  • Native apps - move UI + logic to watch
    • Better performance
    • Better responsiveness
  • Apps can communicate with known wifi networks
  • Microphone
    • Bring audio into your app
    • Play audio out of speaker (short form and long form)
  • Play short form video
    • Access to native health kit (streaming heart rate with Strava)
  • HomeKit - natively on watch
  • Accelerometer + movement data
  • Taptic engine - for app development (different feelings + audio)
  • Digital Crown with rotation (super easy to change values)
  • Apps open quicker
  • Very responsive apps

Jul 02 2015



15 - WWDC 2015 Developer Highlights for Xcode 7 + iOS 9 + Swift 2

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Learn everything you need to know about changes for the Apple Developer program. One program to target all apps on iPhone, iPad, Mac, and Apple Watch. Apple continues to innovate with Swift and Xcode.

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Please rate the Creative Person Podcast on iTunes. Post a question you have about the Apple Watch and I'll answer it in an upcoming episode. 


iOS 9 Supports all previous devices

iOS 9 download will be just over 1 GB, not 5 GB !

  • Anyone can run apps on their iPhone (no need for paying for developer membership)
  • Extended GameKit APIs
    • GameplayKit
      • Rule-based games (agent + behavior)
      • State machines for AI
      • Pathfinding 
      • ReplayKit
    • Record gameplay (or app usage)
      • Playback and share
      • Social interaction outside the game
    • Model I/O
      • 3D models (mesh)
      • Realistic lighting of 3d objects
      • Import from industry standard file formats
      • Loading and exporting 3d assets
  • App Thinning 
    • Reduce download size
  • Bitcode - support new features + optimizations
    • Will you need to test more platforms?
  • On-demand resources
    • Nice to have, but getting your game out should be your first priority

Xcode 7

  • Improved asset collections
  • Level editor for SceneKit games (hopefully much better than prior support)
  • Improved Testing
    • UI Testing
    • Code coverage

Swift 2

  • Open Source later in 2015
  • Linux support
  • Microsoft Swift port?

Goal of Swift: Make your intent is clear from first lines of code

Faster compiler (bigger projects)

Control flow improvements

  • if let
  • guard
  • if case (case pattern matching everywhere)
  • for case 

Migrator to convert Xcode 6 to Xcode 7

  • Should work better than the previous migrators

Keyword naming rules for functions and methods are the same

Felt divergent in Swift <= 1.2

Protocol extensions allow functionality to be added to protocols

  • Exposes logic to collection types that was missing
  • Previous collection functions were global, and didn’t appear in auto complete suggestions or API

Other topics

  • “do while loop” is now the “repeat while loop”
  • do infers scoping, which helps with memory releasing or new error handling logic
  • guard - new way to reduce if let syntax indentation
  • println is becoming print

Error handling (i.e. smarter exceptions)

  • NSError APIs all changing in Swift 2
  • try, catch, throw
  • No longer pass in error, instead it’ll propagate out using throws keyword
  • Explicit  and easy to see
  • Not everything throws an exception by default – helps regular error handling logic’
  • defer keyword (error recovery logic)

Generics are part of Objective-C

Will help make APIs more Swift-like and easier to use in Swift

Improved code suggestions and error messages

  • Previous demos of improvements felt minimal – there are a lot of errors you can run into
  • Some of the changes demonstrated looked promising – time will tell

Better documentation

  • Rich text in QuickHelp (Markdown variant)
  • Header view – get the high level view of your source files methods

Improved Playgrounds

  • Resources folder (easy to add to)
  • Source folder (add supplemental files to assist with code examples)
  • Build workbooks with multiple pages


Jun 25 2015



14 - WWDC 2015 Highlights for OS X El Capitan and iOS 9

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Apple made a ton of announcements at WWDC 2015 for Mac, iPhone, and Apple Watch. Learn about the biggest takeaways from the event with iPad multitasking, smarter spotlight and Apple Music

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Please rate the Creative Person Podcast on iTunes. Post a question you have about the Apple Watch and I'll answer it in an upcoming episode.

OS X El Capitan

  • Big update that unifies the development environment with iOS.
  • Easier to write code that can run on both iOS and Mac with El Capitan
  • Xcode 7
  • 1 Developer account membership for all platforms (unified)

6 Mac Highlights

  1. Swipe gestures from iOS on Mac (gesture recognizers for trackpad!)
  2. Spotlight is smarter – makes finding your resources easier with natural language processing
  3. Better windows management – hopefully simulator + full screen Xcode (haven’t tested)
  4. Easier to move windows to different desktop spaces (great for small screens)
  5. Improved performance with app launching and multi-tasking (faster animations?)
  6. Metal for Mac games - removes legacy single threaded constraints of the graphics pipeline on the CPU
    1. 50% improvement in Core Graphics + Core Animation on Mac (big!)
    2. 10x faster draw call (maybe Mac games can finally keep up with Windows)

iOS 9

83% users installed iOS 8 (you can target latest iOS version for your app + write less code)


  • Extending battery life (low power mode)
  • Developer tools to help diagnose battery hogs
  • Faster performance using Metal


  • Siri improvements (faster + more accurate) … we’ll see 
  • More natural language + easy access to different sets of data (photos from Utah last year)
  • Deeper search integration into apps (i.e. reference related apps)
  • Anonymous – not sending unique data to Apple, respecting your privacy unlike Google or Facebook who sell your data


  • Apple Pay UK
  • Wallet
  • Notes
  • Maps Transit
  • News app
  • QuickType bar


New multi-tasking on iPad

  • Newest features only on iPad Air 2
    • PiP video
    • Split view (2 apps at once)
  • Task switcher
  • Developer APIs support multi-tasking (Auto Layout + Size classes)

Apple Music

  • Stream all of Apple’s music catalog for $9.99/month or $14.99/month for families
  • 24/7 radio station (not supported by industry)
  • Better curated playlists (not just algorithmic)

What do you want to learn about?


Jun 18 2015



13 - The Apple Watch review over 39 days - Sport vs Steel

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I have been using the Apple Watch for 39 days (since April 24th) and I have tried out 3 different models with the Apple Watch Sport and Apple Watch Steel using both 38mm and 42mm sizes. Learn about my one month impressions on the Apple Watch.

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Why Apple Watch?

Two goals: fitness and coffee app

  1. A family member died recently and I wanted to step up my game on my fitness habits and tracking.
  2. I want to make a coffee brewing app for Apple Watch (limited functionality)


Lasts all day – no real problems except when I was really trying to test out a ton of apps (20-30% at night)


The screen is amazing – works great in doors and it's bright enough out doors. Out of all the screens for a smart watch, the Apple Watch is the best.

The other part that goes hand and hand with a good screen is good user input and no lag. Other smart watches are sluggish – the Apple Watch is very responsive with 60 FPS (frames per second). Overall the experience is very fluid.

Metal - Steel vs. Aluminum

My preference is Aluminum – I’m not big on jewelry and flashy objects. Brushed aluminum fits my style (jeans, shorts, and t-shirts)

The Aluminum also feels significantly lighter on my wrist – I don’t notice it as much as the Steel. 

The original watches I used to wear have all been sport watches, so that is my bias with the Apple Watch.

38mm vs 42mm

Bigger is better, as long as your not petite. Hands down I would recommend the 42mm size.

Buttons are all bigger and easier to hit with larger fingers (I’m only 5’5” 162.5lbs with a muscular build).

It’s a $50 difference in price for the aluminum and I think it’s worth it.

Plus you’ll get longer battery life with the 42mm over the 38mm Apple Watch.


My favorite band is the Apple Watch sport band – it’s so flexible and adapts to all my physical activities (ultimate frisbee).

The metal bands were too rigid for me – I want flexible.

The leather is ok, but I prefer the texture and feel of the sport band more.

Favorite colors are black and white sport bands.

Fitness App

I love the ease of use of the Fitness app to start a run, walk with my dog (Australian shepherd), or P90X3.

The built in heart sensor helps me understand exertion and when I need to back down or when I push harder again.

Activity App

This is a great way to make sure you are moving and that you fill in the circles. It gives you a few goals to work towards by the end of the day. Just the push I needed to keep going.

I can compare easily to Steph and that adds another level of commitment to staying active and working to be more healthy. 


I have been trying to increase my running cadence – so I use the metronome app that works pretty well. You need both the iPhone + Apple Watch to do this, since there are no native APIs yet. Audio would probably need bluetooth headphones.

Music controller

On some runs or walks I’ll control my iPhone in a running belt using the music app on the Apple Watch. This works great – though I didn't’ realize I need to get blue tooth ear phones to listen to music without my iPhone on my runs.

App Development

I really would like to leverage more sensor data in some of my app ideas, but they currently are not possible without the native API. We’ll see when that roles out in the Fall of 2015. 

I experimented with some basic Apple Watch app prototypes, but put them on hold to work on the iPhone version of my new Brew Coffee App.

Apple Watch app idea - requires sensors

  • pushup app tracking/cadence app

Learn to program apps for iPhone

Real World iPhone app course - Swift iPhone app course for beginners

Problems, Issues, or Funny Stories

None of the issues have been major. There have been some frustrating syncing issues, but those might be fixed now with the new update. There have been a few funny moments using the Apple Watch too.

  • The Activity doesn’t always sync – some kind of bug with data. Quitting the app on iPhone sometimes fixes the issue or restarting the Apple Watch.
  • Some touches between Steph and I stopped sending, restarting the Apple Watch seemed to fix the issues.
  • I achieved my exercise goal while in the bathroom – not sure how that worked out.
  • Sometimes the Apple Watch tells me to stand up when I’m already standing at my standing desk. 
  • Last week it told Steph to stand up when we were making dinner in the Kitchen.
  • One night I was testing out the heart beats and sending them to Nick (with the Steel Apple Watch) and he was at the RIT Alumni Board dinner with the RIT Provost. They got a kick out of it – he only told me afterwards who was around as he was playing with it.
  • Siri is not great – less feedback than on iPhone and it sometimes works, but usually doesn’t. Apple still has a long way to go to make it better.

Who should buy the Apple Watch?

  • Fitness + health (heart beat)
  • Early adopters
  • App developers

Jun 03 2015



12 - How to Kickstarter with SilverAir Sock and Oops Tees

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Running a successful Kickstarter project is a lot of work. Let’s look at an active project that’s currently 455% funded and approaching $200,000. Learn about the things that Y Athletics is doing right and how you can use their approach to run your own Kickstarter project. I’ll also talk about a great project, Oops Tees, that’s not doing as well as it should be doing. 

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Please rate the Creative Person Podcast on iTunes. Post a question you have about the Apple Watch and I'll answer it in an upcoming episode.

Great Kickstarter project - SilverAir Sock

SilverAir Sock - Odorless Socks Made With Pure Silver

  • 455% funded ($159,575)
  • 22 days to go (47 days)
  • $35,000 goal

Reward analysis

  • $16 socks (~$23 retail)
  • Simple pricing ($16, $48, $90)
  • Top 3 rewards (Single, Triple, Combo)

Other comments

  • Great video
  • Great pacing on the read
  • Good music (a bit loud at times)
  • Lots of great video (B-roll) with great animations
  • User testimonial with 2 week trial and 57 day shirt (prior kickstarter)
  • Pricing could be more simple and easy for customer to calculate (is it $18 or $16 for socks?) 

Use for research

Previous successful project - SilverAir Athletic Shirts

Reward analysis

  • $34 t-shirt ($54 retail)
  • Simple pricing ($34, $64, $90)
  • Top 3 rewards (Single, Double, Triple)

Underperforming Kickstarter Project - Oops Tees

Oops Tees

  • 43% funded  ($2,630)
  • 7 days to go (30 days)
  • $6,000 goal

Reward analysis

  • $35 t-shirt
  • Simple pricing (hidden from too many rewards)
  • Top 3 rewards (1, 2, 3) for research

Project Analysis

  • New video is required to get this project going (audio/video quality were excellent)
  • Video is too slow and not enough focus on the funny products (don't educate me on how to talk about the t-shirt – it's clever... I get that part)
  • Doesn’t connect to customer (all about Steve/Jeff)
  • T-shirts aren’t funny enough (Hay their! is great … others not so much)
  • Pricing is good, but hidden
  • Too much focus on stickers for a t-shirt project
  • Newest design and update provided great lift (better design … does it infringe?)
  • Not wearing a shirt was too long… could have been a bit faster to get the point across – probably makes people stop watching
  • Video is too long (3 minutes – should be 1 minute)
  • Too many t-shirts reward options (try: 1, 2, 3, 6)
  • No one wants Oops logo (good logo, but not selling point – no brand reputation ... yet)
  • Highest tier is 1 shirt, 2 shirt, and 3 shirts
  • Better designs would help this project (they need to connect with a bigger audience)

Apr 24 2015



11 - App Store Opportunities in the Food & Drink Category

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There is room for innovation within the Food & Drink category on the App Store. Free apps are dominated by big brands with marketing dollars that you can’t compete with – but paid apps are mostly useful apps and recipes.

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Food & Drink Case Studies

People like these apps and they continue to buy them – take a look at some of the hot apps within the Food & Drink category for the US App Store. I believe there’s a lot of room for new apps that have better design, UX, and do things that are clunky right now.

1. KoHi - Pour Over Coffee Brewing

Coffee brewing app for all types of pour over coffee (Chemex, Hario V60, French Press, Clever, etc.)

$2.99 (37 ratings – 4.5 stars)
No in-app purchases

US App Store (April 21st 2015)

  • Top Paid App: #69

  • Top Grossing App: #80

2. AeroPress Timer: For Aerobie’s AeroPress Coffee and Espresso Maker

Coffee brewing app designed for the AeroPress brewer device – more narrowly focused than KoHi.

$2.99 (150 ratings - 4 stars)
In-app purchases

  • Championship Pack: $0.99
  • Roaster Pack: $1.99

US App Store (April 21st 2015)

  • Top Paid iPhone app: #12
  • Top Grossing iPhone app: #23
  • 20,000+ downloads (developer stated in App Store description)

3. TieredCaker

Very niche app for people who make money selling cakes! The app helps estimate costs and visualizes what a 3 layer cake looks like that can serve 120 people at a wedding.

$19.99 (47 ratings - 4 stars)
No in-app purchases

US App Store (April 21st 2015)

  • Top Paid iPhone app: #73
  • Top Grossing iPhone app: #16

Paul’s Food & Drink App Recommendations

  1. Use in-app purchases and charge a price (premium features)
  2. Free Food & Drink flooded with big brands (paid is not!)
  3. Charge more for your food app
  4. Research the competition in iTunes (Mac) or before you write code, hire a designer, or make a website

Food & Drink App Ideas

I believe there is room for innovation. All the food and drink apps are pretty lame. The current app ideas I have below have poor UI, UX, and lack features. Just read the reviews and feedback to understand what customers really want. Then make that app!

  1. Make a unit converter for the kitchen
  2. Make a recipe scaler that can go up/down in servings
  3. Recipe app with OCR (optical character recognition) 
    1. Ideas: BigOven, Amazon's Mechanical Turk
    2. Provide great recipe layout/input with video, photo, text, steps, tips.


  1. Learn to make iPhone apps online.
  2. Follow @PaulSolt on Twitter 

Apr 22 2015



10 - Great branding advice and your simple branding

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I’ll provide a quick summary from a book I read last month and how this book can give you insight for your business ideas, app ideas, or Kickstarter projects.

Positioning: The Battle for Your Mind: How to be seen and heard in the overcrowded marketplace by Al Ries and Jack Trout

Buy the book on Amazon using my affiliate link below to support this podcast.

Positioning: The Battle for Your Mind

I highly recommend this book to anyone who plans to make an app, create a product, or provide a service. It has opened my eyes to different trends within the marketplace and helped me to understand the strategy behind naming . . . something that, while extremely important to me, was difficult to describe until reading this book.

Get the quick summary, memorable quote, and how this book can make you think about your business ideas, app ideas, or Kickstarter projects.

Paul’s quick summary

1.     Do NOT use acronyms for your name or business name. It loses meaning and only works for the established players. Use a name that is simple to remember, and avoid anything that is clever just for the sake of being clever.

2.     A word has no meaning until someone fills it with meaning. Webster’s Dictionary is not a guide; your target demographic is! Volkswagen means economy car, while Audi mean medium-sized luxury cars. Names need to be associated with a type of product or service (your product can’t be both premium and cheap) The name has to make sense to people, it has to be intuitive, and it can’t just have meaning to you and your business team.

3.     Use different names to instantly distinguish your product lines, rather than rebranding your products via line extensions—Dove Soap, Dove Shampoo, Dove Hand Cream, Dove Chocolate. Use names that carry instant name recognition: “Tide” instantly denotes detergent, and “Crest” is instantly recognized as toothpaste. “Dove,” on the other hand, carries less meaning because it is not something that I can reference by its name alone; if I do, you then have to ask me, “Dove what?”

4.     Keep your brand messaging simple  “Raisins from California. Nature’s candy.”

5.     Be willing to sacrifice some of the market. NyQuil, for example, launched in a crowded space as “nighttime” medicine rather than competing with other all-day medicines. They gave up the daytime market, yet found great success.

6.     You are capable of marketing without a marketing background: too much success can misguide you. Xerox had a disappointing record with computers—they are known for copiers. IBM had the same issue with their plain-paper copier—they are known for computers (and now business services).

7.     Trying to attack the #1 product in your industry is fatal. Bristol-Myers repeatedly tried to create products that could compete with [insert company they tried to compete with here]; these attempts resulted in $5M and $11M marketing flops. You can’t afford to compete with the marketing dollars of the established players – differentiate your product from them in an area that you could own.

8.     Products that focus on being better instead of focusing on something that matters (like “speed”) will always fail – look at Apple’s marketing. To launch an improved product, you need to quantify it in the buyers mind and be willing to spend money on marketing it. 

Memorable quote

“To win the battle of the mind, you can’t compete head-on against a company that has a strong, established position. You can go around, under or over, but never head to head.”

Why do I recommend this book?  

The book is a little dated with some examples, however, the insights offered and the examination of the successes and downfalls of various market leaders are fascinating—if you’re like me, you’ll find that you can’t put it down. 

Bottom line: pick a name that is minimalistic and easy to remember while capturing the product’s essence (for example: Mustang), and avoid acronyms at all costs! 

Your product naming starts here

When you go to make your next app or launch a Kickstarter project you are going to have to think about naming. Don’t waste months on this, but do spend 2-5 days thinking through options.

I like to take a walk and in my notepad I’ll jot down ideas and then I’ll do web domain checks. If I can get a web domain, then I check the Trademark database to see if anything exists. I’m not doing a comprehensive search, but I am looking to make sure that nothing fills the space in the field that I’d like to make a product.

Too many startups choose clever names (remove one or more vowel), compound word, or super long word. These names always felt strange to me and the book gave me real world examples that helped provide context to why I didn’t like them (and how the market didn’t either).

Your own personal brand is something that you can establish with simple steps.

  1. Buy a web domain (I recommend because of clean design and no extra up-sells)
  2. Use to host your blog/business site/portfolio/landing page/email capture page
  3. Add a photo of you to all your social profiles (make it public – especially on LinkedIn) 

Do these same steps with any new product – I just made a new website for a new app I’m publishing (2 hours to create – 7 email subscribers).

It’s called Brew Coffee, check it out at

Apr 17 2015



9 - Use 5 rules to improve your eating habits, health, and brain power

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Change your eating habits to promote clearer thinking and focus at work or at home. Use these 5 rules to guide your next meal throughout the day.

Support the Creative Person Podcast

Please rate the Creative Person Podcast on iTunes. Post a question you have about the Apple Watch and I'll answer it in an upcoming episode.

Daily Rules (habits)

  1. Eat veggies and fruit before carbs, meats, fried food, etc.
  2. Drink water not soda/juice
  3. Drink coffee black
    1. Easier with better coffee – i.e.: freshly roasted, freshly ground, and pour over (chemex or hario v60)
    2. I have an upcoming iPhone/Apple Watch app for amazing coffee brewing
  4. Walk more (5,000 steps a day goal)
    1. Meditative after speed walking for 10 minutes
    2. More creative thoughts and ideas flow after walking
  5. Prepare lunch/snacks at night or in the morning
    1. A friend or family member makes it less work and easier to start

I lost 20 lbs in one year

I've lost around 20 pounds by focusing on what I eat and preparing better meals for breakfast and dinner.

Eating veggies and fruit in the mornings and for lunch helps me avoid the food coma that I used to suffer from and allows me to focus better on my creative work.

I cut out most dairy during the day (cheese at night) so that my throat doesn't get gunky – which allows me to record with less effort and less takes (usually a single take for my videos or audio productions).

Next Time

Get the scoop on my book recommendation for April 2015 and why you need to read it (as it pertains to apps + sales on Kickstarter).


  • Follow me or ask a question on Twitter: @PaulSolt
  • Do you want my daily smoothie recipe (vitamix)?

Apr 14 2015



8 - Hands on experience with the 2015 Macbook 12”

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Learn about Paul’s initial in-store impressions from the new Macbook 12” laptop. It has an all new design with only one usb 3 port (reversible) and is smaller and lighter than the 2014 Macbook Air.

Please rate the Creative Person Podcast on iTunes. Post a question you have about the Macbook and I'll answer it in an upcoming episode.

I ordered the 1.2Ghz Macbook 12” with 512gb flash at 3am – the 1.3Ghz was a 3 week shipping delay.

Initial Impressions

  1. Super light and well balanced
  2. I dig the single data port + audio jack – Apple pushes hardware into the future by removing unnecessary parts
  3. Magsafe 
  4. 29W - iPad adapter ($29)
  5. The screen is amazing – it’s bright and crisp
  6. The tap feedback anywhere on the trackpad is a welcomed change
  7. Performance was decent – exported a 1m10s video in Final Cut Pro, used Force Touch to fly through the QuickTime video (1x, 2x, 5x, 30x, 60x) – very responsive no frame drops (impressive!)
  8. The keyboard keys travel less (butterfly design) and are different to type on (much less force)
  9. I typed 69 words per minute on both Macbook 12” keyboard (14 mistakes) and Bluetooth Apple White Keyboard (7 mistakes) I was more pressured at the store, but I also felt more fatigued typing on my bluetooth keyboard during the test.
  10. It is a great laptop and impressive replacement for the Macbook Air.

Who should buy it

Get it if you surf the web, write papers, or watch movies. It’ll be amazing and fast enough for all your work.

Who should not buy it (as a primary machine)

I don’t think it’s a choice laptop for a video editor, but it can still work in a pinch. The Final Cut Pro project (1m10s) was a little laggy on side scrolling, but exporting was fast (1 minute 6 seconds for a 1m10s video)

Apr 11 2015



7 - Hands on with 5 different Apple Watches in the Apple Store

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Learn about Paul’s hands on experience at the Apple Store where he was able to try on 5 different Apple Watch models and play with the user interface. Find out which Apple Watch is the best for you by scheduling an appointment.

Listener supported podcast

Please rate the Creative Person Podcast on iTunes. Post a question you have about the Apple Watch and I'll answer it in an upcoming episode.


3am wakeup to pre-order the Apple Watch on April 10th (super smooth)

I tried on 5 different Apple Watches.

  1. White Sport 38mm
  2. Classic Buckle 42mm
  3. Space Gray Sport 42mm
  4. Metal Link 42mm
  5. Milanese Loop 38mm

I explored the modern buckle and metal link mechanisms. Both are really neat if you enjoy precise engineering and magnets.

9 Apple Watch Highlights

  1. I prefer the 44mm Apple Watch (bigger screen) – my wrist is around 165mm (6.5 inches).
  2. The sports band is extremely comfortable.
  3. If you like metal, the milanese and metal link bands are very well designed.
  4. The heavier watch "head" makes it a little more awkward to put on the watch (first time users). I assume this will become second nature on a daily basis.
  5. Some buttons were either hard to tap, or unresponsive – this could be from the guided tour being limited on the desk top Apple Watch kiosk.
  6. The try on Apple Watches are a guided tour – you can't do anything except feel the band, haptic feedback, and see the types of interactions that are possible via a recorded demo session.
  7. You can't use any of the interesting features (health, fitness, and real taps from humans) until April 24th or later.
  8. Developers are going to have to re-imagine how to create pleasant app experiences – the demo unit is limited to only Apple's apps.
  9. Native Apple Watch apps are coming later this (or next) year.

See and try it on

Schedule an appointment online – and if you're adventurous order it from the Online Apple Store (the only place to buy watches until supplies are less constrained).

Which Apple Watch are you getting?

Reply below or post a review on iTunes with your preference – or any questions that I didn't answer in this episode.

Apr 10 2015



6 - Stupid simple habits to automate

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Habits allow you to automate some of your daily thinking and can give you more time to focus on the things that matter most. Health, fitness, family, and productivity.

Listener supported podcast

  1. Rate this podcast in iTunes
  2. Season 1: Tuesday and Thursday episodes

Simple Habit Ideas

Here's a list of habits you can start. I was inspired to start push-ups because of James Clear.

  1. Flossing 2 teeth
    1. Grab my attention: “Floss the teeth you want to keep” - Dentist
  2. Push ups: 70 and 1 more each day (2 months)
    1. Rock climbing strength
  3. Walking 5,000 steps
    1. Goal: 10,000 steps
    2. Health Mate app:
    3. Withings Wireless scale $99 (recommended):
    4. Withings Wireless Fat scale $149 (fat analyzer isn't a feature I really wanted):
  4. Reading 5 pages a day
    1. Too easy, why even bother? Don't listen to the negative people, just do it.
    2. Easy to keep going after you start
  5. Eat more vegetables and fruit (my mom's a dietitian)
    1. My eating rule: only eat high calorie, meat, or carb heavy foods after vegetables + fruit (I'm down 7 pounds in 2015, 20 pounds from 2014)
    2. My Lunch + breakfast are mostly vegetarian because of this habit
  6. Next time you procrastinate a paper, blog post, or assignment – start a timer for 2 minutes and write something
  7. Starting is always the hardest part – make it so easy that’s stupid simple to start.

How to start a habit

  1. gather any resources, books, items you need (prepare and plan)
  2. Set them aside or in a pile for you to use without thinking (make it easy)
  3. Example 1: I bought new shoes and socks as a reward for walking more
  4. Example 2: I cut fruit and vegetables each morning to encourage myself to eat more fruit and vegetables each day (it really helps with audio recordings and prevents energy crashes)

Next time

  1. Special episode on Friday, April 10th (Apple Watch hands-on + Macbook)
  2. My reading list and books for creative people next Tuesday

Your Turn

What's your favorite habit? Comment below or post it on iTunes in your review (every star helps!).

Apr 09 2015



5 - Highball iPhone app from Studio Neat, solo founders, beta testing, and personal brand

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Make the perfect craft cocktail using Highball on iPhone and get answers to questions about solo founders, beta testing, personal branding, and Kickstarter.

Amazing Cocktail iPhone App - Studio Neat

Highball - Studio Neat

  • Cocktail recipe maker and sharer
  • Quick proportions
  • Apple Pay + In-app purchases
  • Great visual design
  • Amazing QR code integration

Highball YouTube Video Review (12 min)

I dig into what makes this app great – especially the user on-boarding and the ability to buy something with Apple Pay or leave a tip with In-app purchases. This is what you need to be doing in your iPhone apps!

Studio Neat is killing it with product design and funding through Kickstarter projects.

Questions and Topics


What is your feeling on founder teams vs. solo developers?
How long should you beta test before releasing an app? How many people should test your app?

David S. - @dsteuber

I'm very much interested in improving my social presence so I can sell apps as they are submitted and get views on my website.


Wants to learn how to finance his app that is almost complete on Kickstarter. Pushing past the finish line.

Support the podcast

  1. Rate the Creative Person Podcast in iTunes (ask a question in your review for the next episode)
  2. Follow and message me on Twitter to @PaulSolt or Tweet with hastag #CreativePersonPodcast

Apr 07 2015



4 - The $20 coffee iPhone app that you didn't know you needed

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Coffee Pour Pacer for iPhone and Apple Watch - third wave coffee

Background video: Speed brewing 6 cup Chemex Youtube

I'm going to be teaching you the thought process for creating an app that can solve a problem – something that you can sell on the App Store for $20. I've been using this app called "Chemex Brewer" for the past 2 years gathering data and trying to figure out what features were important.

It started bare bones and I refused to add features until I fully understood the problem and the coffee domain. Now I want to give myself 1 month to get a version 1 on the App Store and potentially the Apple Watch (if the timing works out).

The goal for this app is to make something that my mother (or stubborn father) could use to improve their morning cup of coffee. I have been studying how to brew coffee after I discovered that brewing Chemex was a little more technical (and scientific) than I thought it was. It turned out I was brewing coffee wrong for over 1 year in my Chemex.

With app development skills in hand I made a simple prototype that helped me brew coffee better – now I want to publish it on the App Store so that my mother and father can use it.

Passion drives app ideas not money

While I do believe that this app has the potential to make millions of dollars – it's not just the direct app sales. It's the bigger picture that you need to start to think about.

I think that money can be an enabler to focus on creative projects, but it should not be the motivator. Solving problems is my motivation and the iPhone app programming skills allow me to create something that can be used world wide.

Third wave coffee brewing - Pour over (Chemex, Clever, Hario V60)

I believe this is a million dollar app idea. It’s a vertical where people spend tons of money.

Statistic Brain - Coffee Drinking Statistics

  • $18 billion/annually on coffee in U.S.
  • 34% of 100 million coffee drinkers go to premium places (34 million)

Coffee shops and mentions

Learn how to make and sell apps

Questions and feedback

  1. Post a review (ask a question) on iTunes for the Creative Person Podcast
  2. Ask a question on iTunes or Twitter: @PaulSolt
  3. Use the #hashtag #CreativePersonPodcast for questions

Apr 06 2015



3 - How to jumpstart your creativity and why Facebook is doing it wrong

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Creativity requires constraints

Creativity thrives in a constraint driven world. You have limited time, money, talent (people), and access or hardware limitations. Within these constraints you can make an app or a product – you have to be creative to work within your limitations.

1. Time (time is the resource that never refills)
2. Money (how much money you have to invest in your ideas)
3. People (talent, skills, manpower, etc)
4. Access (API limitations, hardware limitations, etc)

Apps mentioned

1. Riff - Facebook's new video stitching Vine type app (not to be confused with Rift)

Riff is littered with poor UX choices and a lack of intent when trying to create a video and then work on a collaborative video.

The negative reviews provide a clear direction into what is wrong. It's made by the iOS group that's doing some amazing work – but this app just doesn't live up to the quality bar.

2. Google's PhotoVine (Slide acquired for $200 million and shutdown)

The Riff app reminds me of Google's PhotoVine app that was through an acquihire of Slide.

Listener Supported Podcast

Please rate this podcast on iTunes and post a question for the next episode.


Apr 02 2015



2 - The top 3 reasons why you need an Apple Watch

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Listen and explore the top 3 reasons why you need the Apple Watch.

  1. Connect with people
  2. Health and fitness
  3. Apple Research

Follow me on Twitter: @PaulSolt

Mar 28 2015



1 - The Creative Person Podcast with Paul Solt

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I'm Paul Solt – a creative person who likes to make things and learn. 

I didn't want to be a cog in the wheel of a big company (I worked at both Apple and Microsoft) – so I started my own company around 2011.

Welcome to the Creative Person Podcast with Paul Solt – where I take aspiring iPhone app developers and make them sellers on the App Store using Kickstarter and simple product design  

This podcast is supported by listeners like you – please leave a review on iTunes and ask a question in your review (I do enjoy reading your review).

The 1st season of the podcast (30 episodes) will run every Tuesday and Thursday. You’ll learn about all things Apple: iPhone, iPad, iOS Apps, Apple Watch, WatchKit, App Store, downloads, sales, revenue.

You’ll also learn about simple product design and how you can apply it to your own apps or ideas. You’ll see product reviews and critiques for what works well and what doesn’t work.

Want to improve your ergonomics? Listen to what standing desk, chair, and exercise I use to stay fit and healthy.

Follow me on Twitter: @PaulSolt

Mar 26 2015



iTunes Ratings

21 Ratings
Average Ratings

Wonderful Podcast

By Filox_7 - Apr 13 2015
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Thanks Prof. Paul it’s a great podcast

Cool Podcast

By wojtkowski - Apr 03 2015
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Great start Paul. Look forward to hearing more.