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Technology

Creating Video Games

Updated 6 days ago

Technology
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Creating Video Games

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Creating Video Games

Cover image of Creating Video Games

Creating Video Games

Latest release on May 09, 2014

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Creating Video Games

Rank #1: Session 25: Choosing Mechanics

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A consideration of how choices of game mechanics impact aspects of the play experience. Includes bonus overview of CMS games curriculum.

May 09 2014

1hr 4mins

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Rank #2: Session 16: Game Design Fundamentals

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Guest lecture by Seth Sivak on how to design games that are fun to play and teach the player the rules of the world.

May 09 2014

1hr 29mins

Play

Rank #3: Session 14: Rapid, Iterative Prototyping Best Practices

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Guest lecture by Eitan Glinert on best practices for rapid iterative prototyping.

May 09 2014

53mins

Play

Rank #4: Session 15: Usability

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Guest lecture by Jenna Hoffstein on designing games for usability, taking into consideration player attention and visual design.

May 09 2014

46mins

Play

Rank #5: Session 19: Cutting Features

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When, What, Why, and How to cut features from a game.

May 09 2014

22mins

Play

Rank #6: Session 20: Process

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Tools and techniques for running a development process with diverse and geographically disparate groups.

May 09 2014

50mins

Play

Rank #7: Session 12: Sprint Retrospectives, Appreciations, and Recap

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Looking back on and evaluating Sprints, appreciating team members, and recapping sessions.

May 09 2014

20mins

Play

Rank #8: Session 13: Gamefeel - Decision and Fate

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Analyzing games based on the feeling of their play, decision vs. fate, skill vs. chance, rules vs. play

May 09 2014

48mins

Play

Rank #9: Session 1 Part 3: Paper Prototyping, Playtesting, and Group Formation

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A presentation on the mechanics of paper prototyping, how to playtest, and forming groups for project 1.

May 09 2014

50mins

Play

Rank #10: Session 6: Task Lists, Daily Scrums, and Sprints

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Detailed breakdown of design process subunits, including kinds of tasks lists with demos, daily scrum and other meetings, and sprint reviews and retrospectives.

May 09 2014

29mins

Play

Session 9: Coding Tips

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Elements of a unified game aesthetics with an eye twoards project 3.

May 09 2014

1hr 22mins

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Session 11: Videogame Production

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Guest lecture by Courtney Stanton on the how to's of producing videogames.

May 09 2014

47mins

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Session 22: Story in Games

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What does story mean in games, how to construct it, and how to tie it to play elements.

May 09 2014

1hr 2mins

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Session 23: The Indie Industry

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Guest lecture by Ichiro Lambe and Rohit Shenoy on the state and functioning of the independent games industry.

May 09 2014

1hr 2mins

Play

Session 16: Game Design Fundamentals

Podcast cover
Read more
Guest lecture by Seth Sivak on how to design games that are fun to play and teach the player the rules of the world.

May 09 2014

1hr 29mins

Play

Session 25: Choosing Mechanics

Podcast cover
Read more
A consideration of how choices of game mechanics impact aspects of the play experience. Includes bonus overview of CMS games curriculum.

May 09 2014

1hr 4mins

Play

Session 10: Cheap Assets

Podcast cover
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Where to find free audio and graphic elements, tools to generate them yourself, examples of sophisticated games built from easy pieces.

May 09 2014

1hr 12mins

Play

Session 14: Rapid, Iterative Prototyping Best Practices

Podcast cover
Read more
Guest lecture by Eitan Glinert on best practices for rapid iterative prototyping.

May 09 2014

53mins

Play

Session 15: Usability

Podcast cover
Read more
Guest lecture by Jenna Hoffstein on designing games for usability, taking into consideration player attention and visual design.

May 09 2014

46mins

Play

Session 20: Process

Podcast cover
Read more
Tools and techniques for running a development process with diverse and geographically disparate groups.

May 09 2014

50mins

Play

Session 19: Cutting Features

Podcast cover
Read more
When, What, Why, and How to cut features from a game.

May 09 2014

22mins

Play

Session 12: Sprint Retrospectives, Appreciations, and Recap

Podcast cover
Read more
Looking back on and evaluating Sprints, appreciating team members, and recapping sessions.

May 09 2014

20mins

Play

Session 13: Gamefeel - Decision and Fate

Podcast cover
Read more
Analyzing games based on the feeling of their play, decision vs. fate, skill vs. chance, rules vs. play

May 09 2014

48mins

Play

Session 1 Part 3: Paper Prototyping, Playtesting, and Group Formation

Podcast cover
Read more
A presentation on the mechanics of paper prototyping, how to playtest, and forming groups for project 1.

May 09 2014

50mins

Play

Session 7: Quality Assurance and Focus Testing

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Session 7: Quality Assurance and Focus Testing

May 09 2014

32mins

Play

Session 6: Task Lists, Daily Scrums, and Sprints

Podcast cover
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Detailed breakdown of design process subunits, including kinds of tasks lists with demos, daily scrum and other meetings, and sprint reviews and retrospectives.

May 09 2014

29mins

Play

Session 8: Aesthetics and Project 3

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Elements of a unified game aesthetics with an eye towards project 3.

May 09 2014

39mins

Play

Session 4: Project Management

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How to manage videogame development projects: Waterfall, Agile, and Scrum.

May 09 2014

47mins

Play

Session 1 Part 1: Introduction, Overview, and Syllabus

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In part 1 of first class meeting the instructors introduce the course, give an overview, and detail the syllabus.

May 09 2014

49mins

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Session 1 Part 2: Brainstorming

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How to brainstorm in groups.

May 09 2014

19mins

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