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The Allan McKay Podcast

Updated 9 days ago

Business
TV & Film
Careers
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Allan McKay is an award winning Visual Effects Supervisor and Technical Director in Hollywood - join Allan as he interviews many of the leading experts in Hollywood about their careers, pitfalls and what they took to succeed, while also gaining a lot of core knowledge to help build your career, money and success and skills to make the biggest impact in your career AND in your life!

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Allan McKay is an award winning Visual Effects Supervisor and Technical Director in Hollywood - join Allan as he interviews many of the leading experts in Hollywood about their careers, pitfalls and what they took to succeed, while also gaining a lot of core knowledge to help build your career, money and success and skills to make the biggest impact in your career AND in your life!

iTunes Ratings

130 Ratings
Average Ratings
128
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Love it

By Gisele_Oliveira - Jun 02 2017
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OMG! This is a must listen show. This really inspires me. Congrats! Keep it up.

Fantastic podcast

By Boss Crab - Nov 25 2016
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So glad a co-worker turned me into Allan's podcast. So much in depth knowledge.

iTunes Ratings

130 Ratings
Average Ratings
128
1
0
1
0

Love it

By Gisele_Oliveira - Jun 02 2017
Read more
OMG! This is a must listen show. This really inspires me. Congrats! Keep it up.

Fantastic podcast

By Boss Crab - Nov 25 2016
Read more
So glad a co-worker turned me into Allan's podcast. So much in depth knowledge.

Listen to:

Cover image of The Allan McKay Podcast

The Allan McKay Podcast

Updated 9 days ago

Read more

Allan McKay is an award winning Visual Effects Supervisor and Technical Director in Hollywood - join Allan as he interviews many of the leading experts in Hollywood about their careers, pitfalls and what they took to succeed, while also gaining a lot of core knowledge to help build your career, money and success and skills to make the biggest impact in your career AND in your life!

136 -- Scanline FX Sup Ivo Klaus

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Ivo Klaus is a VFX Supervisor who has been working at Scanline VFX in Munich, Germany for over 13 years. He has worked on and supervised such large budget feature films like Tomb Raider, Transformers: The Last Knight, Rogue One: A Star Wars Story, Snowpiercer, Looper, Pirates of the Caribbean: On Stranger Tides, 300 -- and many, many more.

In this portion of his interview with Allan McKay *, Ivo gives advise on professional tools for VFX artists, the do’s and don’ts of demo reels and some insider tips for anyone seeking employment at Scanline VFX. 

For more show notes, visit www.allanmckay.com/136/.

* NOTE: The second part of Ivo’s interview -- with more valuable information -- to be published at a later time!

Apr 17 2018

31mins

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203 -- Will A.I. Take Our Artist Jobs?

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This Episodes covers a topic that has come up a lot recently: Will Artificial Intelligence take away our jobs? Not so long ago, it would’ve been a paranoid question to ask. Nowadays, we’re constantly getting innovation and new technology, especially in our industry. A lot of us question if there will be a major disruption. It’s been really fascinating to see what’s been happening, but more importantly -- where it’s all going.

Disruptive Innovation presents an opportunity for those of us who are willing to embrace change. If we stick to what we know, we will eventually become extinct. For a lot of animators who weren’t willing to adapt, for example, that’s exactly what happened. We should always be evolving and improving and adapting to new technology and techniques. The more you have your finger on the pulse of what’s effective, the more you can become the futurist for our industry and begin to anticipate where trends will go.

In this Podcast, Allan talks about Disruptive Innovations, like A.I., and how to look at them as a positive opportunity to learn, to evolve into becoming a futurist -- a leader of the industry! -- instead of falling behind.

For more show notes, visit www.allanmckay.com/203/.

Jul 16 2019

1hr 1min

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137 - The Ultimate Guide to Demo Reels

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The most important thing you have to land your dream job -- is a rock-solid demo reel. But all it takes is one bad shot -- one unexplained element or any of the other traps that artists fall into every day -- to have your reel switched off and have your viewer move onto the next one.

I wanted to share my perspective as someone who has hired artists and has looked through hundreds of reels when hiring for my company CatastrophicFX. I have also reviewed reels inside my Mentorship or Reel Review Webinars. I’ve interviewed dozens of Supervisors, Recruiters and Leads at studios like ILM, Weta, Image Engine and every other big studio on the planet. 

And what we all agree on is that almost every artist is oblivious to the fact that one single shot on their reel can:

  • Cost them the job;
  • Cause for the potential employer to skip over their reel; 
  • Question if the artists did what they claimed they did because they weren’t clear about their ownership. 
  • Or: Their reel never got watched because some minor thing got overlooked that instantly caused for their reel to get thrown out. 

In this Podcast, you will learn how to avoid these common mistakes and create a reel that lands you the job, builds your brand and even goes viral. So here is it: 

5 Demo Reel Mistakes That are Costing You the Job -- and You Don’t Even Know It!

For more show notes, visit www.allanmckay.com/137/.

Apr 24 2018

24mins

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157 -- The Hyper Focus Method

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Chris Bailey is a Productivity Expert and the bestselling Author of two books about productivity: The Productivity Project and Hyperfocus: How to Be More Productive in a World of Distraction. Chris writes about productivity at www.alifeofproductivity.com and speaks to organizations around the globe on how they can become more productive, without hating the process.

Chris was born in Red Deer, Alberta and raised in Ontario, Canada. He first became interested in productivity in high school after reading David Allen’s Getting Things Done. He graduated from the Sprott Business School of Business in 2013. After college, he started researching productivity and conducting experiments, while documenting his experiences on this blog A Year of Productivity. Insights and strategies learned from these experiments were compiled into his 2016 book The Productivity Project. His second book Hyperfocus was released in August 2018.

In this Podcast, Allan and Chris discuss the neurological research behind productivity and the subjects of focus and scatter focus, taming distractions, mind resting breaks, flow state, multitasking and bio hacks.

For more show notes, visit www.allanmckay.com/157/.

Sep 11 2018

1hr 31mins

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178 -- Does Art Actually Pay?

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The big question that gets asked a lot: Is there money in art? Or is the Starving Artist mentality valid?

It’s really important to understand that art is actually a career. In the beginning, you need to do whatever it takes to land that first job. But one day, eventually, you will be in a position where the studios will do whatever it takes -- to land YOU. 

As with any career, it’s important to set your Someday Goals, build your brand, stay relevant and push yourself outside your comfort zone. Art is not a hobby. It’s also not a job -- it’s a career. It takes time, dedication and commitment!

For more show notes, visit www.allanmckay.com/178/.

Jan 22 2019

30mins

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146 -- Framestore’s Recruiter Kathleen Ruffalo

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Kathleen Ruffalo is the Crew Manager for Framestore. She is in charge of recruitment, management and team development at both the Los Angeles and Chicago offices. 

After years of production experience, Kathleen joined Framestore in 2012. Since then, she has become an integral part of growing the creativity and culture within Framestore. She casts a wide array of skill sets that match the industry’s ever-changing and evolving technologies.

In this Episode, Kathleen talks about becoming an artist in demand -- the importance of both technical and artistic, hard and soft skills -- and gives valuable tips on reels and getting started in Visual Effects.

For more show notes, visit www.allanmckay.com/146/.

Jun 26 2018

1hr 22mins

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211 -- Why FX Technical Directors Have the Coolest Job in the World!

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An FX Technical Director is the coolest job in the world. You get to create some really cool shots! It’s a position that’s challenging to do, is fulfilling and fun and it’s not going to get extinct -- so it has legs to it! You’ll have more options and opportunities in your career as a TD. The more you embrace what this role is, the more you’ll become irreplaceable. But it’s a job that demands problem solving skills. It’s all about exploring and constant learning. The more you play around -- the more you deal with challenges -- the more likely you will become an FX TD.

In this Podcast, Allan explains the job and the skill sets of an FX Technical Director, explains how to stay relevant and in demand -- and why this is the coolest job in the world!

For more show notes, visit www.allanmckay.com/211/.

Sep 10 2019

53mins

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149 -- Should I Be a Generalist or a Specialist?

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The big question is: Should I be a generalist or a specialist? That’s one of the most common questions I get. It applies to every creative industry: games, film, design. This is something you should relate to: Should you niche to a specific subject or should you raise your hand to every job that comes along because you’re a generalist?

By specializing, the advantage right away is that you’re in a much smaller sandbox. The goal here is to become the go-to person, on your client’s rolodex, or for your city -- or the entire world. The more specialized you are, the more you can command the fees you deserve. You’re also making a successful brand out of your name.

At the same time, it’s better to start out as a generalist and evolve into a specialist overtime. By having the understanding of all other areas, it’s more about understanding the pipeline: Where your work is coming from and where it’s going.

In this Episode, Allan McKay talks about the difference between being a generalist and a specialist, the importance of knowing your place in the pipeline, of finding your niche and building your brand.

For more show notes, visit www.allanmckay.com/149/.

Jul 17 2018

1hr

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131 -- Thierry Lafontaine -- From Wine Expert to Master Artist

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Thierry Lafontaine is a Character Designer and Illustrator for both film and children’s books. He also teaches at the Imaginism Studios and runs a 30-day training program at the Schoolism House, in Sainte-Julienne, Quebec. Thierry studied art at Sheridan College. He lives and works in Toronto. 

In this Episode, Thierry talks about his journey of becoming an artist, the discipline and mindset that it took to succeed -- and the experience of the immersive art program at his Schoolism House.

For more show notes, visit www.allanmckay.com/131/.

Mar 13 2018

1hr 19mins

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154 -- Q & A with Allan McKay

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This Episode came from a Survey that Allan McKay held on the subject of: What’s holding you back? This Podcast is more of a tough love. In it, Allan McKay tackles the answers on the subjects of resistance and obstacles like:

- Lack of experience;

- Lack of time;

- Lack of discipline;

- Not having the connections;

- Not speaking English;

- Living outside of the industry.

So dig past the BS you’re telling yourself and start to figure out how to take action toward your dream job!

For more show notes, visit www.allanmckay.com/154/.

Aug 21 2018

50mins

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165 -- Weta’s Compositing Lead Cameron Smith

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Cameron Smith is an award-nominated visual effects artist who is also a Lead Compositor at Weta. He first studied computer science at RMIT University in Melbourne, Australia before transitioning into programing and visual effects. He first began doing visual effects for tv commercials and short films.

Over the course of his over a decade-long career, Cameron has worked for studios like Cutting Edge VFX, Fuel VFX, ILM and Weta, serving as a Compositing Lead, Supervisor and a Lighting Technical Director. Some of his projects include The Hobbit, Battleship, Furious 7, Man of Steel, Iron Man, King Kong, Avatar (for which he was nominated for a VES Award) and many more.

In this Episode, Cameron talks about his over a decade-long career as a visual effects artist, the benefits of programing, constantly learning new skills and the latest technology.

For more show notes, visit www.allanmckay.com/165/.

Oct 30 2018

1hr 19mins

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160 -- The First Step to Your Dream Job

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A lot of you are still stuck in convincing yourselves that your Dream Job is attainable. But you do know that you have this passion -- and that is your fire! If you have a feeling that something is missing and you want to fill that hole -- this is the Episode for you! 

Changing the mindset -- is STEP ONE in the right direction! You have to live and breathe what you want to do. You have to pay your dues now. Talent is the easy thing. You can put in the 10,000 hours -- and build talent! The harder part is putting in the time. It’s also important to measure your goals, so that you can adjust along the way.

In this Episode, Allan tackles the very first step on the way to your Dream Job -- changing your mindset! -- and asking the right questions to get you there!

For more show notes, visit www.allanmckay.com/160/.

Oct 02 2018

51mins

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195 -- How I Would Start My Career in 2019

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This is a Live Stream I did a while back. I walked about what I would do differently if I were to start my career again now.

I started my career 25 years ago. I’ve been doing 3D for a bit longer than that. I look at what it took to get my career to where it is: It was a lot of hard work, a lot of persistence, a lot of failure too. But it would be different if I were to start today. Back in the day, there were fewer studios and less competition. In 2019, it would be a different journey. So I want to talk about how I would fast track my career these days.

In this Podcast, I talk about the two levers you need to launch your career, give advice on how to learn, how to build your first reel, how to network -- and what it takes to eventually get your Dream Job.

For more show notes, visit www.allanmckay.com/195/.

May 21 2019

1hr 30mins

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172 -- Eran Dinur, VFX Supervisor

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Eran Dinur is VFX Supervisor, Composer and published author. His career in visual effects began with a fascination for creating 3D natural scenery. Through his early years, he became well known as a VUE expert and innovator. When he joined ILM Singapore, he created visual effects for films such as Iron Man, Star Trek, Transformers: Revenge of the Fallen, Indiana Jones and the Kingdom of the Crystal Skull and Terminator Salvation.

After moving to New York, Eran worked at Framestore on Salt and Clash of the Titans. He joined Brainstorm Digital and became a VFX Supervisor in 2011. In this capacity, Eran won a Primetime Emmy Award for Outstanding Special Effects for Boardwalk Empire and two VES Awards for Outstanding Compositing and Outstanding Modeling (for Boardwalk Empire as well). Eran has been leading Brainstorm Digital on numerous films and tv projects, including The Wolf of Wall Street, The Greatest Showman, The Lost City of Z, Sons of Liberty, Hereditary, Boy Erased, and many more.

In April 2017, Eran published The Filmmaker’s Guide to Visual Effects, a practical guide to VFX for directors, producers, editors, cinematographers and other film professionals, as well as film students. He has also been teaching at the School of Visual Arts and online courses at FXPhD.

In this Podcast, Eran talks about transitioning into his second career as a VFX Artist and Sup, the value of having a generalist’s skills, great communication skills -- and the importance of constant learning.

For more show notes, visit www.allanmckay.com/172/. 

Dec 11 2018

1hr 20mins

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187 -- Derek Spears, VFX Sup

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Derek Spears is an award-winning VFX Supervisor. His career in Visual Effects started with the founding of Cinesite’s 3D department where he was involved with the production of Kevin Costner’s Waterworld and helped develop Cinesite’s 3D tracking system. Over the years, Spears served as the Digital Effects Supervisor on Face / OffThe X Files movie, as well as the VFX Supervisor for The Sum of All Fears. His other film credits include Superman ReturnsThe WolfmanX-Men: Days of Future Past, The Mummy 3 and Around the World in 80 Days. Most recently, he’s been a VFX Supervisor at Pixomondo where he’s worked on films Goosebumps 2 and Midway, as well as the Clio-winning “Joust” Super Bowl 2019 spot for HBO / Bud Light.

Derek has a background in Electrical Engineering and brings a deep understanding of the fusion of art and technology. Prior to working in the film industry, he worked at Silicon Graphics and was a key developer on the Academy Award-recognized Cineon compositing system. Derek is a member of the both the Film and Television Academies, serving on the executive committee for the later. He is a three-time Emmy Award winner for his work as a facility Visual Effects Supervisor of the HBO series Game of Thrones. Derek also won a Clio for the Nike spot “Virtual Andre” starring tennis pro Andre Agassi, and the inaugural VES Award for his work on The Sum of All Fears.

In this Podcast, Derek discusses his career, talks about the importance of having the passion for both the artistic and the technological aspects of visual effects, as well as the most valuable skills for VFX artists.

For more show notes, visit www.allanmckay.com/187/.

Mar 26 2019

59mins

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181 -- Harmon Brothers -- From Poop to Gold

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The Harmon Brothers is a marketing firm based in Provo, Utah, that has a history of making viral advertising videos. Founded by brothers Daniel, Neil, Jeffrey and Theron Harmon and CEO Benton Crane, the company creates marketing campaigns that are usually the length of an infomercial -- but with a distinct sense of humor. Their campaigns for Squatty Potty and the Purple have more than 100 million views. They have also created campaigns for Poo-Pourri, FiberFix, Camp Chef and several others. 

Since then, the company launched the Harmon Brothers University where through online courses, Daniel Harmon and Lead Writer Dave Vance share their insight on how to create successful marketing videos. With writer Chris Jones, they also co-wrote the book From Poop to Gold: The Marketing Magic of Harmon Brothers that “reveals the behind-the-scenes magic including their innovative business model [and] one of the biggest secrets behind their success”.

In this Podcast, Daniel Harmon of the Harmon Brothers and CEO Benton Crane discuss the Company’s history, the secrets to creating viral ads and the three C’s: the principals for their success.

For more show notes, visit www.allanmckay.com/181/.

Feb 12 2019

1hr

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209 -- Fired and Homeless

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In this Podcast, Allan talks about his first real job, getting fired and becoming homeless -- and what he’s learned from that in order to remain successful in his career over the past 20 years. An experience like that affects someone so much that you never want to go through it again! It changes how you handle things. Having something like that happen allows you to think, “Never again!” It fuels you and makes you stay in control of your life. It ensures that you’re always killing it.

It also makes you confront any excuses that you may be telling yourself. It teaches you to find the thing that you’re most passionate about -- and go for it! -- because the rest will fall into place.

For more show notes, visit www.allanmckay.com/209/.

Aug 27 2019

40mins

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142 -- Kat Evans -- Discussing 15 Years in VFX

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Over the course of her decade long career in visual effects, Katharine “Kat” Evans has worked for large studios like ILM, Tippett Studio, Giant Killer Robots and several others. Her credits include films like Hellboy, Matrix Revolutions, Fantastic Four, Transformers, Rango, Lucy and the Iron Man franchise. 

Kat received her MFA from the Savannah College of Art and Design. She began her career as a Roto Paint Artist, then moved on to Match Moving and Camera Layout. Since 2017, Kat has been focusing on a new career in User Experience Design (UX). 

In this Podcast, Kat talks about her career in visual effects, as well as shares her insight on how to break into the industry, how to avoid working overtime and how to communicate with clients.

For more show notes, visit www.allanmckay.com/142/.

May 29 2018

51mins

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162 -- Optimized Learning

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Your career is a journey. So is learning: It takes time! But when learning a new skill or software, or language, many people get overwhelmed because their metrics for measuring success are off. 

You need to front load your learning. Things are hard in the beginning, but it gets easier the longer you stick to it. And you do get better! You need to challenge yourself by doing -- not by overwhelm. Learn just in time -- instead of just in case.

In this Episode, Allan McKay talks about how to set yourself for success when learning a new skill, how to adjust one’s mindset and measure one’s goals.

For more show notes, visit www.allanmckay.com/162/.

Oct 16 2018

42mins

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180 -- Goro Fujita, PART II

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Goro Fujita is an Art Director, illustrator and visual development artist based in the Bay Area. He started his career working as a freelance character animator and visual development artist for various companies in Germany.

In 2008, Goro joined DreamWorks Animation as a visual development artist and worked on Merry Madagascar, Megamind, Madagascar 3, Penguins of Madagascar and Boss Baby. He left DreamWorks in 2015 and joined Oculus Story Studio in San Francisco where he art directed the Emmy Award winning VR experience Henry. Goro is also known for pioneering art in VR using tools like Quill and Medium. 

In 2017 he joined Facebook Social VR to continue the development on Quill and to introduce the world to art in VR.

In this Podcast, Goro talks about his daily practice of speed painting, creating his own opportunities by working on short films, getting a job at DreamWorks and the importance of getting outside your comfort zone. 

For more show notes, visit www.allanmckay.com/180/.

Feb 05 2019

1hr 38mins

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224 -- Controlling Your Brand

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Part of the benefit of building a strong personal brand is being able to choose the projects that you want to work on. You can also choose when you want to work and when you want to focus on your own things. How much of an impact do you think having a brand and that visibility come into negotiating money -- when studios would reach out to you personally? Or even when they create a position specifically for you? This the power of building a personal brand.

When it comes to branding, you’re in control of this narrative. Your brand is how you allow others to perceive you. You’re the one putting the information out there. Sometimes, leaving information off the table can work in your favor as well. Sometimes, it’s a matter of getting out of your head and realizing that some of these disadvantages aren’t actually factual. They are our own narrative that we’re giving ourselves.

In this Podcast, Allan McKay shares his personal story about the challenges of where he came from; how he overcame them and how he, without knowing, ended up building a brand that ensured his success.

For more show notes, visit www.allanmckay.com/224/.

Dec 10 2019

35mins

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223 -- Blackmagic Design

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Blackmagic Design is an Australian digital cinema company and manufacturer. It designs and manufactures broadcast and cinema hardware, most notably digital movie cameras, as well as develops video editing software such as the DaVinci Resolve application. The company has grown rapidly to become one of the world's leading innovators and manufacturers of creative video technology.

The company was founded in 2001 by Grant Petty and it produced its first product in 2002: the DeckLink capture card. In 2005 the company released several products, including the Multibridge family of PCIe bi-directional converters and the FrameLink family of DPX-based software. In 2006 the company released Blackmagic On-Air television production software.

At the 2012 NAB Show, Blackmagic announced their first Cinema Camera. In 2018, the company also partnered with Apple to create the Blackmagic eGPU, followed by the Blackmagic eGPU Pro.

As a company dedicated to quality and stability and focusing on where it's needed most, Blackmagic Design has created some of the most talked about products in the industry. World famous for their unbeatable codecs, Blackmagic envisioned truly affordable high-end quality editing workstations built upon Blackmagic software and hardware.

In this Podcast, Allan McKay interviews Bob Caniglia, the Director of Sales Operations for the Americas for Blackmagic Design, about the company’s history and its growth into one of the world's leading innovators and manufacturers of creative video technology.

For more show notes, visit www.allanmckay.com/223/.

Dec 03 2019

1hr 3mins

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222 -- How to Bid VFX Projects

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Bidding isn’t an exact science, especially with 3D. Most of the time, clients are coming to you asking for something that’s never been done before. Even if it has been done before, there are so many curveballs. You have to be notorious for asking questions in the beginning. The more you cover in the initial conversation, the more accurate the bid is going to be; and the more you can address the problems early on.

A lot of the clients don’t understand what we do in VFX. You have to keep that in mind. When they ask for something ridiculous, they may not understand the work that goes into it. The more you educate your client, the more they will trust you and the more they will understand why something may be more expensive or more difficult to do.

In this Podcast, Allan McKay teaches how to create VFX bids, explains the importance of communication from the get-go of a job and gives insight on how to grow your studio.

For more show notes, visit www.allanmckay.com/222.

Nov 26 2019

45mins

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221 -- Michael Janda

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Michael Janda is an executive level creative leader with more than 20 years of experience in both in-house creative departments and agencies working with some of the greatest brands in the world.

In 2002, he founded the creative agency Riser, a nationally recognized agency creating high-profile work for clients including Disney, Google, ABC, Fox, Warner Bros., NBC, TV Guide and numerous other notable companies. The company’s 3 year growth rate of 235% in 2013 resulted in a ranking on Inc. 5000 (#1657). Riser’s work quality and successful business practices yielded some of the most coveted awards in the industry including Webbys, FWA, Awwwards, AIGA and Addys.

After selling Riser in 2015 and becoming its Chief Creative Officer, Michael orchestrated a rebrand of the agency as EKR. In collaboration with the other partners, he successfully migrated Riser’s clients and acquired new notable clients including Google, National Geographic, ABC, Intel and Netflix.

In addition to his robust experience managing creative and marketing teams, Michael is the author of the book Burn Your Portfolio: Stuff They Don’t Teach You in Design School, but Should. Since its publication in 2013, Burn Your Portfolio has been one of the top selling books in the industry and has been published in English, Russian, Chinese Traditional and Chinese Simplified. Burn Your Portfolio’s success has resulted in opportunities for Michael to be a keynote speaker at AIGA, Advertising Federation and University events across the nation, as well as at other events.

His work and business has been featured by Print Magazine, HOW Magazine, Utah Business Magazine and BusinessQ Magazine, where he donned the cover of the December 2012 issue highlighting their article for Utah’s Coolest Entrepreneurs.

In this Podcast, Allan McKay interviews Creative Leader and Author Michael Janda about marketing and powerful branding for artists, the how-to’s of social media and the importance of soft skills in building a successful business.

For more show notes, visit www.allanmckay.com/221.

Nov 19 2019

1hr 16mins

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220 -- DOOM -- Film Director Tony Giglio

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Tony Giglio is a writer, director and producer. He worked his way up from a production assistant to become one of Hollywood's most versatile multi-hyphenates. Universal's 1440 has tapped Tony to write and direct a reboot of Doom: Annihilation. Previously, Tony directed feature films S.W.A.T.: Under Siege, 2nd Unit on Resident Evil, Timber Falls. In 2005, Giglio wrote and directed his best known work, the action-thriller Chaos, starring Jason Statham, Ryan Phillippe and Wesley Snipes. He also wrote, produced and directed Sony Crackle's first ever made for new media feature Extraction; and co-wrote and directed the WWII drama In Enemy Hands, starring William H. Macy.

Nina Bergman is an actress, singer, songwriter and model. She was born in Denmark and is the granddaughter of Russian actor Pavel Kadochnikov (Ivan The Terrible). Nina spent her early childhood traveling around Europe with her Russian Gypsy grandparents. At 14, she received a scholarship to the musical theater school Urdang Academy in London. A year later she found herself in Moscow attending the Bolshoi Theater. From there she went to the NYU Tisch School of the Arts. Her credits include The Car: Road to Revenge, Lost ‘n’ Found and many others.

In this Episode, Allan McKay interviews Tony and Nina about their experience on the feature film Doom: Annihilation that premiered in October 2019.

For more show notes, visit www.allanmckay.com/220/.

Nov 12 2019

56mins

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219 -- Head of ILM Rob Bredow

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Rob Bredow is a strategic and visionary leader with a unique understanding of how media and innovation can join forces to tell great stories and create groundbreaking experiences. As SVP, Executive Creative Director and Head of Industrial Light & Magic, he is responsible for the company’s overall creative strategy and global operations.

Most recently Bredow was the Visual Effects Supervisor and Co-Producer on Solo: A Star Wars Story. He served as a creative partner to the filmmakers throughout the production, from the earliest story meetings to the final frames of visual effects. He leveraged his background in innovative technology to help tell the story of the film, creating grounded images with a unique shooting style designed for the movie.

In his former role as Lucasfilm Chief Technology Officer, Bredow oversaw all technology development for Lucasfilm and ILM. Bredow joined Lucasfilm in 2014 as Vice President of New Media and Head of Lucasfilm’s Advanced Development Group. He helped launch ILMxLAB in 2015 and co-wrote and directed Trials on Tatooine, a story-based virtual reality experiment created in collaboration with Lucasfilm’s Story Group, ILMxLAB and Skywalker Sound.

Previously, Bredow was CTO and Visual Effects Supervisor at Sony Pictures Imageworks. He has contributed as a supervisor on films such as Independence Day, Godzilla, Stuart Little, Cast Away, Surf’s Up, Cloudy With A Chance of Meatballs, and others.

Bredow is a member of the VFX Branch of Academy of Motion Pictures Arts & Sciences and the AMPAS Science and Technology Council.* 

In this Podcast Allan McKay interviews SVP, Executive Creative Director and Head of Industrial Light & Magic Rob Bredow about his career in as a VFX Artist and Supervisor and his experience with launching the ILM location in Sydney, Australia. 

*Bio by www.ILM.com

For more show notes, visit www.allanmckay.com/219/.

Nov 05 2019

42mins

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218 -- The 4-Minute Mile

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The title of this Podcast is based on the story of Roger Bannister, the runner that broke the 4-minute mile. Prior to the 1952 Olympics, we all believed that that was impossible to do. Yet when he stepped onto the track that day and broke that barrier, it broke the World Record. It also changed the concept of limitation in many people’s minds. Until then, no one was able to break through this barrier. This was the rule we set in our minds: This was impossible! So why did it take only two months after Bannister’s victory for the next person to break that record?

Here is the reality: Most of us fail before we even begin because we fool ourselves into believing the opposite of the truth. Before anyone had success, they were exactly where we are now. The only difference was: They just got started. It’s as simple as that. They -- got started! More than likely, the ones that succeeded stuck it out. They didn’t give into the negative mindsets or their inner critic! The simple fact is this: If they can make it -- so can you!

In this Podcast, Allan McKay talks about the strong mindset that can help you with getting started and staying persistent with your career and achieve your success.

For more show notes, visit www.allanmckay.com/218/.

Oct 29 2019

14mins

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217 -- Instagram for Artists

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The key two things with everything Instagram related are: relevance and consistency with everything you post. It’s about consistency, seeing it through and nurturing it. There is good content and bad content; but you have to have our finger on the pulse to see what’s working -- and double down on that. There are certain subjects that people want to consume. When you give value to others -- that’s when it changes everything! In this Podcast, Allan McKay talks about how to build an Instagram following, how to translate that into your own brand -- as well as how to get traction, jobs and opportunities out of it!

For more show notes, visit www.allanmckay.com/217/.

Oct 22 2019

42mins

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216 -- Dan Katcher -- Creatures

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Dan Katcher is a renowned Los Angeles-based creature designer for television, video games, and film. He is best known for his design of the dragons on HBO’s hit, Game of Thrones, which earned him Emmy recognition for three straight seasons. In addition to Game of Thrones, Dan is currently at work on creatures for a number of DC Comic productions, including The Flash, Legends of Tomorrow, and Supergirl.

Dan’s previous work includes the dinosaurs on Fox’s Terra Nova, alien designs for the Green Lantern film, creature designs for MTV’s Shannara Chronicles, and sculpts of the “Teenage Mutant Ninja Turtles” for Sideshow Collectibles, as well as many other works. He got his start creating collectibles in wax for Todd McFarlane Toys in New York. 

Dan was trained at the School of Visual Arts in New York City, where he majored in Animation; and at the Art Students League, where he learned clay figurative sculpture from experts in the field. Dan credits his traditional art background for the depth of understanding of anatomy that sets his work apart. His ability to capture a character’s full range of human emotions gives his creations a signature, unmatched vitality.

In this Podcast, Allan interviews Dan about his career -- with all of its ups and downs -- the challenges of being an artist, the lessons he’s learned along the way, as well as his experience as the Father of Dragons on Game of Thrones.

For more show notes, visit www.allanmckay.com/216/.

Oct 15 2019

1hr 4mins

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215 -- Better Student Experiences

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Sergio Paez is a Director and Story Designer who got his start working at companies such as Pixar, Lucasfilm, and Sony. He is also a founding member of Storyboard Art, an online visual story community, with both a content creation and educational focus to further techniques in visual storytelling. In 2012, Sergio authored the book Professional Storyboarding: Rules of Thumb which has become the go-to reference for story artists looking to enter the entertainment business.

Mitch Bowler is the Founder of Pencil Kings and Evolve, an online community that provides world class art education for artists, whether they’re trying to get back into art or are working professionals. Founded in 2010, Pencil Kings has established a library of courses on illustration, comics, digital media, entertainment art.

In this Podcast, Allan, Sergio and Mitch do a live stream about the mindset of successful artists and give tips on how to overcome challenges and resistances in your learning and evolution. 

For more show notes, visit www.allanmckay.com/215/.

Oct 08 2019

1hr 26mins

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214 -- How to Win the Day

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The biggest pain point for a lot of us -- is not having enough time. But what would you be able to do if you had an extra 10 hours per week? And if the excuse is “I don’t have enough time", then the question is: Where are your priorities? Most of us want to grow in our careers, and we want to get the most out of what we are doing.

On the other hand, we don’t always have time. We’re exhausted from work and other commitments. You’re always going to have distractions. Part of what this Podcast focuses on is how to handle your distractions and be in control of your time; and gives you actionable productivity hacks.

This Podcast by Allan McKay is around the subject on How to Win the Day: How to get the most out of your day -- whether it be for your freelance job or your work -- by creating more time for yourself.

For more show notes, visit www.allanmckay.com/214/.

Oct 01 2019

54mins

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213 -- Ruairi Robinson -- Director

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Ruairi Robinson is a Filmmaker: Director, Writer and VFX Artist. His science fiction short film Fifty Percent Gray was nominated for an Academy Award. His short film The Silent City with Cillian Murphy concerns a group of soldiers wandering through a perilous post-apocalyptic wasteland.

In 2013, Ruairi directed a feature film The Last Days on Mars, starring Liev Schreiber, which was an adaptation of the science-fiction short story The Animators by Sydney J. Bounds. In early 2015, he directed the proof of concept short film Leviathan which became a viral hit

In this Podcast, Allan McKay interviews Ruairi Robinson about his career as a VFX Artist and Film Director, his latest short film Corporate Monster -- as well as the importance of being familiar with all the aspects of film making.

For more show notes, visit www.allanmckay.com/213/.

Sep 24 2019

1hr 8mins

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212 -- Image Engine -- VFX Sups

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Image Engine is a high-end visual effects studio based in Vancouver, BC, that specializes in creature design and animation for feature films and television. Founded in 1995, the studio has worked on films like District 9 and Chappie, Independence Day: Resurgence and Jurassic World; shows like X-Files and Game of Thrones. In 2010, the company was nominated for an Academy Award for Best Visual Effects, for their work on District 9.

In this Episode, Allan McKay moderates a round table with the Emmy Award Winning VFX Supervisors Jörn Großhans and Thomas Schelesny about their experience on Game of Thrones and how that show changed the realm of VFX for tv.

For more show notes, visit www.allanmckay.com/212/.

Sep 17 2019

1hr 1min

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211 -- Why FX Technical Directors Have the Coolest Job in the World!

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An FX Technical Director is the coolest job in the world. You get to create some really cool shots! It’s a position that’s challenging to do, is fulfilling and fun and it’s not going to get extinct -- so it has legs to it! You’ll have more options and opportunities in your career as a TD. The more you embrace what this role is, the more you’ll become irreplaceable. But it’s a job that demands problem solving skills. It’s all about exploring and constant learning. The more you play around -- the more you deal with challenges -- the more likely you will become an FX TD.

In this Podcast, Allan explains the job and the skill sets of an FX Technical Director, explains how to stay relevant and in demand -- and why this is the coolest job in the world!

For more show notes, visit www.allanmckay.com/211/.

Sep 10 2019

53mins

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210 -- Feeding the Trolls

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Over the past decade of doing my Mentorship and publishing free training, it’s changed my perspective on how I do things, as well as how to help people get results. I’m not out there teaching you how to understand a tool or how to create some crappy explosion. What I am trying to teach is: What tools do I need to give you to get you the end results that you want?

Getting on YouTube has been interesting! I just hit 25K Subscriptions. What’s been fascinating is seeing firsthand all the negativity that comes up. In my courses, we weed that out and we get more personable with people. But on YouTube and social media, it’s a different thing. If someone’s tearing everything apart, it allows them to use that as an excuse and sit back and not be successful! They never get the results that they want and hope they no one else does either. What they don’t realize is that there are no shortcuts to success!

I had this realization recently: We need to call these trolls out, to point out why they aren’t succeeding. It’s not just your skills that are important. You need to be on top of other aspects. So here is a challenge for you: When you see others out there have that negative behavior, don’t ignore it. Help them out!

For more show notes, visit www.allanmckay.com/210/.

Sep 03 2019

35mins

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209 -- Fired and Homeless

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In this Podcast, Allan talks about his first real job, getting fired and becoming homeless -- and what he’s learned from that in order to remain successful in his career over the past 20 years. An experience like that affects someone so much that you never want to go through it again! It changes how you handle things. Having something like that happen allows you to think, “Never again!” It fuels you and makes you stay in control of your life. It ensures that you’re always killing it.

It also makes you confront any excuses that you may be telling yourself. It teaches you to find the thing that you’re most passionate about -- and go for it! -- because the rest will fall into place.

For more show notes, visit www.allanmckay.com/209/.

Aug 27 2019

40mins

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208 -- Brian Dixon -- Author of START WITH YOUR PEOPLE

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Brian Dixon is a Business Coach, a Marketing Strategist, a Teacher, Speaker and an Author who helps artists and businesses clarify their message, build their audience, and create and launch life-changing products. His book Start with Your People comes out September 10th, 2019.

In this Podcast, Brian talks about the importance of being the artist and the business -- how to increase your impact online and build your audience -- and gives specific tools for visualizing and achieving success!

For more show notes, visit www.allanmckay.com/205/.

Aug 20 2019

1hr 10mins

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207 -- How Old is Too Old for VFX?

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This Podcast is dedicated to a very common question: “Am I too old (or too young) to work in VFX?” A lot of what gets said out there isn’t true, especially when it comes to the subject of age discrimination. This Episode cover why it’s not true -- and how to avoid it, whether you’re “too old” or “too young”!

Visual effects and all the surrounding industries share one thing: They are result based industries. That means that you don’t tell someone how good you are -- you show how good you are. Your work speaks for itself. It’s as simple as that. So it always comes down that: Can you do the work? That’s all that matters in the end. Your age doesn’t matter at all!

In this Podcast, Allan demolishes the common fear about being “too old” or “too young” to work in VFX -- and gives some insider tips on how to start working in VFX or how to transition into your dream job from your first career.

For more show notes, visit www.allanmckay.com/207/.

Aug 13 2019

29mins

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206 -- How to Build Exposure

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This Episode is on the subject of building exposure: Leveraging what you’ve already done in your career to build a content machine and to use that to build a bigger name, to get attention, to get work and to build your brand.

To be able to harness our passion to build our name and our brand -- is important to what we do. A lot of us are insecure about it, however. There is a difference between being a sell out and knowing that you’re running a business. This Episode presents you with a painless process how to do that.

You can sell anything these days! When it comes to your work, there will always be people interested in seeing your work! The inner critic that beats us done needs to be avoided. You need to keep doing your work and showing it. So how can you leverage your previous job and your current one for the next one? How can you get more attention? How can you keep building your brand?

For more show notes, visit www.allanmckay.com/206/.

Aug 06 2019

38mins

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205 -- Working from Home

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This Podcast tackles the subject of working from home and how to get started. The first step is to seek additional work (Allan McKay’s Two Trains Theory) until that side hustle becomes your second career. In addition to investing in that side business, you have to start building relationships with studios and potential clients. By using the tools and technology out there, you could get the attention of some amazing companies and become a successful freelancer.

The key thing here -- is the transition. You have your full-time job but on the side, you start bringing in additional work. After a while, that side career will start to take off. Once it gets to the point where you main job holds you back -- that’s when you jump!

In this Podcast, Allan McKay talks about how to build a successful side hustle until it launches your second career; how to take advantage of today’s tools to build your brand and become so successful, you could work from ANYWHERE!

For more show notes, visit www.allanmckay.com/205/.

Jul 30 2019

40mins

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