Cover image of Voices of VR Podcast – Designing for Virtual Reality
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Leisure
Video Games

Voices of VR Podcast – Designing for Virtual Reality

Updated 14 days ago

Leisure
Video Games
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Designing for Virtual Reality

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Designing for Virtual Reality

iTunes Ratings

121 Ratings
Average Ratings
111
9
0
0
1

Invaluable insights

By ElevenKrause - May 04 2019
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A great resource for understanding what’s happening in VR with a critical overlay of the moral and social implications.

Nice podcast

By Krytaus - Oct 18 2016
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Easily the best VR podcast I have listened to!

iTunes Ratings

121 Ratings
Average Ratings
111
9
0
0
1

Invaluable insights

By ElevenKrause - May 04 2019
Read more
A great resource for understanding what’s happening in VR with a critical overlay of the moral and social implications.

Nice podcast

By Krytaus - Oct 18 2016
Read more
Easily the best VR podcast I have listened to!
Cover image of Voices of VR Podcast – Designing for Virtual Reality

Voices of VR Podcast – Designing for Virtual Reality

Latest release on May 29, 2020

The Best Episodes Ranked Using User Listens

Updated by OwlTail 14 days ago

Rank #1: #904 Sundance New Frontier Recap & Themes with Chief Curator Shari Frilot

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In my final episode of my coverage from Sundance New Frontier 2020, I speak with chief curator Shari Frilot about some of the themes of

Mar 12 2020

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Rank #2: #845: Narrative Innovations, Live Immersive Theater Actors, & VR Spacetime mechanics with Tenderclaws’ “The Under Presents”

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Tender Claws’ The Under Presents is a landmark experience in the evolution of immersive storytelling. It packs in so many narrative innovations, novel game mechanics,

Nov 20 2019

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Rank #3: #884 VR for Good: WebXR, Design Challenges of the Wider Web, & the Future of Web Assembly with Trevor Flowers

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In the final interview of this VR for Good series, I’m featuring the WebXR Device API and how this represents a new open standard that

Jan 24 2020

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Rank #4: #863: UNCSA Immersive Storytelling Residency Program

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Note: This is a sponsored content post from the University University of North Carolina School of the Arts The Media + Emerging Technology Lab (METL)

Dec 17 2019

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Rank #5: #883 ‘Rec Room:’ Social VR World Building Platform on PC, Console, Mobile, & VR

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Rec Room is one of the most successful social VR platforms, and they’re also on the most platforms including PC VR, Quest, PSVR, PC 2D,

Jan 24 2020

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Rank #6: #844 XR Ethics: An XR Ethics Manifesto

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This is an XR Ethics Manifesto that I presented at Greenlight’s XR Strategy Conference on October 18, 2019. This is the culmination of seven focused

Nov 05 2019

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Rank #7: #819: Neuroscience & VR: STRIVR is Leading the VR Training Revolution from Elite NFL Athletes to Walmart Employees

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There’s been a virtual reality training revolution that’s been slowly brewing over the last five years, and STRIVR has been at the forefront of innovation

Sep 12 2019

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Rank #8: #862 DocLab: An Oral History of VR Art with MoMA Guest Curator Kathy Brew

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Photo: © h. nazan ışık Kathy Brew tried her first VR experience at NASA Ames in 1985. She’s been at the intersection of art of

Dec 12 2019

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Rank #9: #892 Sundance: ‘Persuasion Machines’ is Architectural Storytelling Against Surveillance Capitalism

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There have been a number of documentaries at Sundance over the past three years that have taken a critical lens the social impacts of technology

Mar 11 2020

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Rank #10: #895 Sundance: ‘Book of Distance’ has Breakthrough Immersive Storytelling Innovations

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The Book of Distance is one of the best VR narratives or immersive stories I’ve ever seen. Director Randall Okita tells the story of his

Mar 11 2020

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Rank #11: #901 Sundance: ‘Animalia Sum’ Blends Humor with a Unique Aesthetic of Photogrammetry-Captured Sculptures

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ANIMALIA SUM is an animated short VR 360 video / application hybrid with some light, embodied, 3 degree-of-freedom interactions on the Oculus Go. It’s a

Mar 12 2020

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Rank #12: #873 VR for Good: Emboding a Rainforest as It’s Being Destroyed in ‘Tree’

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I talk with Winslow Porter at Tribeca 2017 about Tree VR, which is an experience catalyzed by the Rainforest Alliance where you embody a tree

Jan 23 2020

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Rank #13: #893 Sundance: Embody The Life Cycle of a Mushroom in ‘Hypha’

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Hypha is a VR experience that premiered at Sundance New Frontier 2020 that allos you to embody the full life cycle of a mushroom. You

Mar 11 2020

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Rank #14: #874 VR for Good: Using AR to Explore Contested Sites in New Orleans with Nancy Baker Cahill’s 4th Wall App

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Nancy Baker Cahill is an artist who is creating the 4th Wall App AR platform that distributes inclusive, augmented reality art at site-specific, locations that

Jan 23 2020

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Rank #15: #889 YouTube VR Update: Google’s Largest Initiative in Virtual Reality

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Google discontinued their Daydream VR headset and support for Pixel 4 in October 2019, but they still have a number of different initiatives within virtual

Mar 09 2020

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Rank #16: #903 Sundance New Frontier Behind-the-Scenes with Curator Milo Talwani

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Milo Talwani (pronouns they/them) is a curator, and creative technologist who oversees the selection process for New Frontier at the Sundance Film Festival. They’re also

Mar 12 2020

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Rank #17: #875 VR for Good: Inducing the Overview Effect in a ’360° VR Space Safari’ from Khora VR

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The Ørsted 360° VR Space Safari by Khora VR is one of the best 360 video pieces I’ve seen. I highly recommend checking it out

Jan 23 2020

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Rank #18: #866 VR for Good: Meow Wolf on the Business of the Immersive Art Revolution

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Vince Kadlubek is one of the co-founders of Meow Wolf, and at the time of this interview on March 24, 2019 he was the CEO

Jan 23 2020

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Rank #19: #858 DocLab: Experiential Design & Interactive Documentary Insights from Julia Scott-Stevenson

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Julia Scott-Stevenson got her practice-based Ph.D. on interactive and immersive documentaries (aka “i-docs”) and social impact with her i-doc Giving Time. She’s now a research

Dec 12 2019

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Rank #20: #876 VR for Good: ‘Tripp’ Gamifying Meditation & Exploring New Corporate Wellness Distribution Channels

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Tripp is a VR toolkit to gamify meditation in order to help you self-regulate and perform better. They had a really interesting strategy of bootstrapping

Jan 23 2020

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