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(124)

Rank #102 in Design category

Arts
Design

The Game Design Round Table

Updated 7 days ago

Rank #102 in Design category

Arts
Design
Read more

Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.

Read more

Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.

iTunes Ratings

124 Ratings
Average Ratings
108
12
1
0
3

For the budding game designer.

By Evhtjjfbtn - May 06 2020
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I have enjoyed this show from the beginning. For those who want a good set of rules/ideas/axioms for designing both tabletop and digital games this is the place. The hosts and guest hosts have a whole lot of real world game design experience. For those with a real interest in actually designing a playable and sellable game. Not really a game reviewing site.

Excellent

By Ezra Szanton - Oct 17 2019
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This is a podcast worth your time. The hosts and guests are all quite knowledgeable about game design and are a pleasure to listen to. Frequently topics are brought up which I had not thought about before and, after listening, leave me more skilled as an aspiring game designer.

iTunes Ratings

124 Ratings
Average Ratings
108
12
1
0
3

For the budding game designer.

By Evhtjjfbtn - May 06 2020
Read more
I have enjoyed this show from the beginning. For those who want a good set of rules/ideas/axioms for designing both tabletop and digital games this is the place. The hosts and guest hosts have a whole lot of real world game design experience. For those with a real interest in actually designing a playable and sellable game. Not really a game reviewing site.

Excellent

By Ezra Szanton - Oct 17 2019
Read more
This is a podcast worth your time. The hosts and guests are all quite knowledgeable about game design and are a pleasure to listen to. Frequently topics are brought up which I had not thought about before and, after listening, leave me more skilled as an aspiring game designer.
Cover image of The Game Design Round Table

The Game Design Round Table

Latest release on Oct 14, 2020

The Best Episodes Ranked Using User Listens

Updated by OwlTail 7 days ago

Rank #1: #211 Slay The Spire - A Designers Deep Dive with Anthony Giovannetti

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David and Dirk are joined by Anthony Giovannetti, designer of the game Slay The Spire. Together they take a deep dive into the creation and game mechanics of the game.

Apr 09 2019

46mins

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Rank #2: #239 Listener Questions May 2020

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After a brief discussion about how the coronavirus has impacted work in games, Kathryn helps Dirk and David answer a few questions from our listeners.

May 27 2020

1hr 13mins

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Rank #3: #192 Engineering Game Design with Aljernon Bolden

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In this episode, Dirk and Harrison welcome Aljernon Bolden to the show. They discuss game design from an engineering approach.

Apr 20 2018

34mins

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Rank #4: #205 Deep Dive - Root: A Game of Woodland Might and Right

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Cole and Dirk are joined by Kaitie Aidley and take a deep dive into Cole's game Root.

Jan 15 2019

34mins

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Rank #5: 104: Trading Mission to Mars with Julian Murdoch and Dr. Bruce Geryk

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Dirk and Soren are joined by strategy games enthusiasts Julian Murdoch and Dr. Bruce Geryk to talk about the current state of Offworld Trading Company. Julian, Bruce, and Dirk have all had time with the game and offer Soren feedback, ask a few questions, and figure out just what that robot voice is saying.-------------------------------------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com Soren Johnson - @sorenjohnson, designer-notes.com, offworldgame.com Bruce Geryk - @spacerumsfeld, www.wargamespace.com-------------------------------------------------------------------Episode Outline 0:00:33 - The latest changes in OTC 0:03:44 - Impressions from Bruce and Julian 0:11:31 - Competition and fun 0:21:44 - The wargamer’s perspective 0:27:13 - New influences 0:31:34 - Belter 0:40:38 - Speed and the endgame 0:47:44 - Early access 0:50:39 - Innovative games 1:06:19 - Dates

Nov 08 2014

1hr 12mins

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Rank #6: #229 Round Table on the Essence of a Theme

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Kathryn rejoins Dirk and David to talk discuss the past few episodes in the Designing Thematic Games series. The trio talks art budgets, terminology, and thematic mismatches. They also answer listener questions about designing around themes. Much of the discussion explores the distinction between an essence of a theme and the broader theme itself.

Dec 24 2019

1hr 11mins

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Rank #7: #4: Storytelling & Crusader Kings 2. With Paradox.

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Henrik Fahraeus and Chris King from the Paradox Interactive design crew join Jon and Dirk to talk about storytelling in games.

Dec 03 2012

1hr

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Rank #8: #37: Failure, Punishment and Learning

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Jon, Dirk and David discuss the role of failure in games and how it ties in with how people learn how to play. What does punishment add, and where can it go wrong? How do you effectively teach players strategy games? What do PLAYERS get out of failure? And how the heck do you learn a tabletop game without tooltips?

Jul 23 2013

1hr 12mins

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Rank #9: #185 Game Designer Cole Wehrle

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In this episode, David and Dirk speak with game designer Cole Wehrle. They discuss Cole's work and how to find balance designing games with deep historical and cultural context.

Dec 22 2017

41mins

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Rank #10: #188 Listener Question - You Don't Blind Test a Painting

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In this episode, Dirk, Kathryn and Rob get together to answer listener questions around playtesting and professional backgrounds in design.

Feb 09 2018

27mins

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Rank #11: #34: Progression Systems. With Soren Johnson

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Soren Johnson returns to the show to discuss progression systems with Jon and Dirk, with a special focus on technology trees. What are the advantages and disadvantages of abstraction? How do Diablo 2 and 3 and Civilization 4 and 5 differ? What is At the Gates doing with Romanization Perks? And hell, what makes for a good progression system anyways? All of these questions - and more - are answered within!

Jul 02 2013

1hr 3mins

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Rank #12: #24: Games and the Law. With Dave Fitzgerald

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Trademark specialist and actual lawyer-type Dave Fitzgerald joins the show to discuss legal issues relating to games development. Topics covered include the difference between patents, trademarks and copyrights, what you need to set up a company and common mistakes made by developers.

Apr 23 2013

1hr 29mins

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Rank #13: #238 Round Table on How Different Game Mediums Handle Edge Cases

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Kathryn once again rejoins Dirk and David to discuss the last few episodes of the podcast. The trio talks about the differences in edge cases between TTRPGs, board games, and video games. Then they move on to discuss the merits of the axiom: if the player doesn’t see it, it might not exist. The group rounds out the discussion chatting about their familiarity with the 4x genre as well as MOBAs and why Kathryn, Dirk, and David all enjoy watching esports.

May 12 2020

56mins

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Rank #14: #25: Information & Obfuscation

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David Heron, Jon and Dirk noodle over the role of information and obfuscation in game design. Why does ‘Persona 4’ work when the BioWare games do not? And when can hiding info be GOOD for a game?

Apr 30 2013

1hr 3mins

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Rank #15: #56: ‘SeaFall’ & Legacy Design. With Rob Daviau

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Jon and Dirk are paid a return visit by first-ever TGDRT guest Rob Daviau to talk about ‘SeaFall’, his new exploration legacy tabletop game, Rob’s company ‘IronWall Games’, and his hopes for further innovation in the genre he helped create.--------------------------Contact InformationJon Shafer - @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comRob Daviau - @RobDaviauGamer, Rob.Daviau@IronWallGames.com--------------------------Episode Outline0:01:00 - Balancing Risk: Legacy0:06:06 - SeaFall0:11:44 - Core mechanics0:15:30 - Victory & legacy0:27:24 - Balancing legacy VS individual playthroughs0:35:19 - Exploration0:40:36 - How do you design a legacy game?0:52:55 - Inspirations behind SeaFall1:03:50 - Rob’s company: IronWall Games

Dec 02 2013

1hr 14mins

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Rank #16: #35: Ethics in Design, Hotline Miami & Updates

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Jon and Dirk cover a variety of games they’ve played lately, including the new ‘Walking Dead’ expansion, ‘Ascension’ and ‘1775’. The discussion gets serious when ‘Hotline Miami’ comes up, and the crew debates the role of ethics in game design. They wrap up on a lighter note, describing the challenge of integrating mechanics and UI in a tabletop game, and how to instill life into fictional characters.

Jul 09 2013

1hr 25mins

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Rank #17: #225 Round Table on Thematic Games #1

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Dirk and David speak with former cohost and friend of the show Kathryn Hymes. Together, the three of them discuss important questions and lessons learned from the first four episodes in the Designing Thematic Games series.

Oct 29 2019

1hr

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Rank #18: #153: Riot Games

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Description Dirk and David are joined by Rick Ernst and Chris Cantrell of Riot Games to talk about their upcoming board game Mechs vs. Minions. Riot Games is best known for their wildly successful PC game League of Legends. Riot is taking that universe and condensing a part of it down into a board game that focuses on team play and cooperative strategy. Rick and Chris talk about how the game came about and what it’s like to capture the MOBA magic on the tabletop.--------------------- Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com David Heron - @DavidVHeron Rick Ernst Chris Cantrell www.mechsvsminions.com --------------------- Episode Outline 0:00:51 - Mechs vs. Minions 0:04:30 - League of Legends 0:07:30 - Condensing a MOBA to tabletop 0:14:27 - Handling quarterbacking 0:18:34 - The early game 0:24:30 - Complexity vs. accessibility 0:28:13 - Build quality 0:37:37 - How the game came about 0:43:30 - Playtesting 0:47:31 - The design process

Oct 13 2016

1hr 2mins

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Rank #19: #208 Game Designer Jennifer Scheurle

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This week Dirk is joined by Jennifer Scheurle, a multi-award-winning, world-travelling Game Designer and public speaker. They discuss her work, her experience with NASA as well as some tips for game designers.

Feb 26 2019

37mins

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Rank #20: #3: Trends in Digital & Tabletop Game Design

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Bill Abner from Conquistador Games joins Jon and Dirk to talk about trends in digital and tabletop games, as well as his experiences transitioning from gaming media into game development.

Nov 27 2012

1hr 29mins

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