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Rank #15 in Design category

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Design

The Game Design Round Table

Updated 8 days ago

Rank #15 in Design category

Arts
Design
Read more

Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.

Read more

Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.

iTunes Ratings

117 Ratings
Average Ratings
102
11
1
0
3

Excellent

By Ezra Szanton - Oct 17 2019
Read more
This is a podcast worth your time. The hosts and guests are all quite knowledgeable about game design and are a pleasure to listen to. Frequently topics are brought up which I had not thought about before and, after listening, leave me more skilled as an aspiring game designer.

Great discussions and a wealth of experience

By miner in the deep - Oct 16 2018
Read more
I've been listening to this show for years. Dirk has done a great job of including co-hosts with a wealth of knowledge and experience. Some of the best episodes are when Dirk, David and Rob answer questions. Game designers can learn a lot from the experience and thoughtful insights of the hosts. This podcast is unique in that you get content related to both board game design and digital game design. I find it engaging either way.

iTunes Ratings

117 Ratings
Average Ratings
102
11
1
0
3

Excellent

By Ezra Szanton - Oct 17 2019
Read more
This is a podcast worth your time. The hosts and guests are all quite knowledgeable about game design and are a pleasure to listen to. Frequently topics are brought up which I had not thought about before and, after listening, leave me more skilled as an aspiring game designer.

Great discussions and a wealth of experience

By miner in the deep - Oct 16 2018
Read more
I've been listening to this show for years. Dirk has done a great job of including co-hosts with a wealth of knowledge and experience. Some of the best episodes are when Dirk, David and Rob answer questions. Game designers can learn a lot from the experience and thoughtful insights of the hosts. This podcast is unique in that you get content related to both board game design and digital game design. I find it engaging either way.
Cover image of The Game Design Round Table

The Game Design Round Table

Latest release on Jan 14, 2020

Read more

Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.

Rank #1: #211 Slay The Spire - A Designers Deep Dive with Anthony Giovannetti

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David and Dirk are joined by Anthony Giovannetti, designer of the game Slay The Spire. Together they take a deep dive into the creation and game mechanics of the game.

Apr 09 2019

46mins

Play

Rank #2: #4: Storytelling & Crusader Kings 2. With Paradox.

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Henrik Fahraeus and Chris King from the Paradox Interactive design crew join Jon and Dirk to talk about storytelling in games.

Dec 03 2012

1hr

Play

Rank #3: #110: The Science of fun with Nicole Lazzaro

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Is there a formula for fun? Nicole Lazzaro joins Dirk and David to talk about what makes games fun, deliver a brief dive into neuroscience, and compare the concept of fun and gaming addiction.----------------------------------Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Nicole Lazzaro - @nicolelazzaro, www.4k2f.com-----------------------------------------------------------Episode Outline 0:01:34 - The four keys to fun 0:13:18 - Depth 0:29:22 - Tabletop 0:39:32 - A primer on neurology 0:50:50 - Free to play

Dec 16 2014

1hr 4mins

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Rank #4: #89: Pandemic with Matt Leacock

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Dirk and David are joined by game designer Matt Leacock of Pandemic fame. Cooperative games are the topic of the day as Matt goes through his experiences building on the Pandemic franchise.------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Matt Leacock - www.leacock.com-----------------------------------------------------------------------------Episode Outline 0:00:32 - Matt’s Background 0:06:43 - Gaming with the family 0:11:43 - Pandemic as a brand 0:19:27 - The future of Pandemic 0:30:36 - Playing with power gamers 0:45:45 - Thunderbirds 0:51:19 - Going full time

Jul 22 2014

55mins

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Rank #5: #118: A Seafall Review

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Dirk, David, and Rob talk about the current state of Seafall and its latest strides toward completion. Rob is excited about the progress of the game and shares a look at what can happen during a player’s turn as the details of the game come into focus.--------------------------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com------------Episode Outline 0:01:33 - Bill of materials and sizing 0:11:46 - Changes along the way 0:16:46 - A turn in Seafall 0:29:36 - A reader question

Feb 10 2015

54mins

Play

Rank #6: #111: Game Design and Education with Erin Hoffman

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Dirk and David sit down with game designer and writer Erin Hoffman to talk about her extensive background in game design for education,interacting with the users, and some deep talks on the role of art in games.----------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Erin Hoffman - erin@makingwonder.com, @gryphoness--------------------------Episode Outline 0:00:17 - Erin’s background 0:01:50 - Umberto Eco and art 0:16:44 - Interfacing with users 0:20:59 - Staying connected 0:28:34 - Designing for kids 0:33:56 - Lessons learned 0:41:05 - Learning styles 0:48:59 - Sense of Wonder

Dec 23 2014

54mins

Play

Rank #7: #173: Game Design Axioms

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Dirk, Kathryn, and Rob get together for the much anticipated game design axioms episode. Listen as they share their their top design principles.---------------------Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com Kathryn Hymes - @chicalashaw, thornygames.com Rob Daviau - @robdaviau---------------------Episode Outline 0:06 Greetings 0:22 Rob has a sultry voice 0:41 Kathryn and Rob are on the show together for the first time 0:57 Game design axioms 1:23 Axiom - Rob - Never make a person lose a turn 5:26 How Rob's experience at Hasbro contributed 6:45 Axiom - Kathryn - Design for the Human Animal 8:20 Heuristics - Group info and decisions in 3's 8:58 What are humans great at? 10:47 Insight - The Friction Is The Game 11:57 Flout Axioms with purpose 12:19 Kathryn background for her axiom 13:01 Axiom - Dirk - Know who you are designing for 16:29 User testing is core to knowing your audience 17:59 Tips for getting the right play testers 20:37 Axiom - Rob - Experience is more important than the rules 24:17 Rule design - people will do what they will do 25:19 Axiom - Kathryn - Rules relate to emotion 28:11 How to draw an emotional map 29:22 Axiom - Dirk - If you want them to like it, make sure they succeed. 34:12 Design Nuggets from the internet 34:37 Nugget - Design to guide for the right use 35:27 Nugget - Your politics or someone else’s 35:52 Nugget - Be specific 36:21 Nugget - Tell me why to play your game 36:48 Nugget - Prioritize projects that are exciting to you 37:38 Nugget - People value what you make them work for

Jul 28 2017

39mins

Play

Rank #8: #205 Deep Dive - Root: A Game of Woodland Might and Right

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Cole and Dirk are joined by Kaitie Aidley and take a deep dive into Cole's game Root.

Jan 15 2019

34mins

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Rank #9: #192 Engineering Game Design with Aljernon Bolden

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In this episode, Dirk and Harrison welcome Aljernon Bolden to the show. They discuss game design from an engineering approach.

Apr 20 2018

34mins

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Rank #10: #58: Death in Games

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Jon, Dirk and David discuss the role of death in games. What is it for? How does it interact with narrative? What games has it been represented well and poorly in? And how can it be improved?---------------------------Contact InformationJon Shafer - @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comDavid Heron - @DavidVHeron---------------------------Episode Outline0:01:58 - Why has death changed in design history?0:06:00 - What should death’s role be?0:21:16 - Death in persistent games0:27:10 - Permanent loss0:34:05 - Death done well and poorly0:45:00 - Can death help players?0:52:55 - Ideas for improving death

Dec 15 2013

1hr 6mins

Play

Rank #11: #196 Admired Designers, Unlikely Games Enjoyed and Listener Questions

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In this episode, Cole, Dirk and Kathryn name some admired designers, some unlikely games that they enjoy and answer some listener questions.

Jun 22 2018

38mins

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Rank #12: #100: Failbetter Games and Fallen London with Alexis Kennedy and Liam Welton

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Alexis Kennedy and Liam Welton from Failbetter games join Dirk to talk about their dark games set in the world of Fallen London. With a background that goes from free-to-play web games to more traditional PC games, Failbetter has learned many lessons on design and business on their way to their latest game, Sunless Sea.-------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com Liam Welton - @LiamWelton, liam@failbettergames.com Alexis Kennedy - @alexiskennedy, alexis@failbetter.com------------------------------------------------------------------------Episode Outline 0:00:26 - Failbetter Games 0:06:24 - The world of Fallen London 0:25:22 - Fallen London development 0:40:18 - Design challenges 0:52:39 - Business models 0:54:31 - Failbetter’s design process 1:01:24 - Future projects

Oct 07 2014

1hr 5mins

Play

Rank #13: #50: Kickstarter & Stonemaier Games. With Jamey Stegmaier

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Jon and Dirk are joined by Jamey Stegmaier, co-founder of Stonemaier Games and designer of ‘Viticulture’ and ‘Euphoria’. They discuss Stonemaier’s first two titles, giving back to the development community and have a lengthy conversation on the state and future of Kickstarter.

Oct 23 2013

1hr 6mins

Play

Rank #14: #83: Games All The Way Down with Harrison Pink

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Harrison Pink returns to the show to talk with Dirk and David about playing games. This episode is all about what games our panel has been playing and how they have reacted as both players and designers.-----------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Harrison Pink - harrisonpink.com, @colonialpink, harrisonpink@gmail.com-----------------------Episode Outline 0:01:33 - Sir, You Are Being Hunted and stealth 0:09:12 - Splendor 0:28:26 - Diplomacy 0:39:56 - Neptune’s Pride 0:44:49 - Dune 1:01:16 - X-Wing Miniatures

Jun 10 2014

1hr 9mins

Play

Rank #15: #75: Infinite Loop

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Dirk, David, and Rob get together to discuss the perceived value in infinitely replayable games. Where did this notion come from? The trio discuss collectible card games and Minecraft alongside normal tabletop games to get to the bottom of infinity.-----------------------------------------------------Contact InformationDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comDavid Heron - @DavidVHeronRob Daviau -@RobDaviauGamer, hello@robdaviau.com--------------------------Episode Outline0:01:22 - What is the origin of the “infinite game” concept?0:07:04 - The Cult of the New0:13:40 - CCGs0:22:04 - Game exploits and replayability0:30:58 - Expansions0:39:44 - Short and single-play digital games

Apr 15 2014

58mins

Play

Rank #16: #71: Intuitive Design. With Harrison Pink.

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Telltale Games’ Harrison Pink joins Dirk and David to talk about the difference between designing by instinct and using analysis and data. Can a designer ever be fully intuitive or analytic? The trio explores this topic through character development in The Walking Dead as well as Tales From the Borderlands.------------------------------------------------------------------------------Contact InformationDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comDavid Heron - @DavidVHeronHarrison Pink - @ColonialPink, harrisonpink@gmail.com------------------------Episode Outline0:00:43 - Intuitive vs Analytical Design0:09:04 - The Walking Dead and choices0:18:25 - Experience and its impact0:22:58 - Poker and feel0:40:15 - Adapting to new player roles0:49:26 - Borderlands and greed

Mar 18 2014

1hr 9mins

Play

Rank #17: #69: Players as Designers

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Jon, Dirk and David discuss the idea of players as designers within the context of house rules, modding and optional rules. Other topics covered include: how much control should players have? When are house rules bad? How much creative control over the core game design should developers give out?---------------------------Contact InformationJon Shafer - @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comDavid Heron - @DavidVHeron---------------------------Episode Outline0:00:38 - House Rules0:07:20 - Modding0:17:48 - Tabletop Games0:30:30 - Optional Rules0:38:55 - Our House Rules0:43:58 - Allowing for Player Creativity0:55:40 - Opening Up the Design Process1:03:35 - From Modder to Designer

Mar 04 2014

1hr 11mins

Play

Rank #18: #79: Intrinsic or Extrinsic? with Harrison Pink

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Harrison Pink joins Dirk and David to talk about what motivates both players and developers. Is it the journey, the destination, or the sweet, sweet Steam achievements at the end?------------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Harrison Pink - harrisonpink.com, @colonialpink, harrisonpink@gmail.com-----------------------Episode Outline 0:00:58 - Intrinsic vs extrinsic motivation 0:09:42 - Telltale Games and extrinsic rewards 0:12:40 - Chocolate covered broccoli 0:31:15 - Authorial intent 0:46:34 - Can design be extrinsic or intrinsic

May 14 2014

1hr 9mins

Play

Rank #19: #218 Geoff Engelstein and Isaac Shalev: Building Blocks of Tabletop Game Design

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Dirk speaks with game designers Geoff Engelstein and Isaac Shalev about their co-authored book, Building Blocks of Tabletop Game Design: an Encyclopedia of Mechanisms.

Jul 23 2019

42mins

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Rank #20: #13: Jon’s New Game - At the Gates

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Lucky #13! In this week’s episode, our hosts discuss Jon’s new game: ‘At the Gates,’ a 4X strategy game where you play as a barbarian tribe during the fall of Rome. They discuss the background for the game’s development, as well as the design thinking that went into many of its features. ‘At the Gates’ will be available on Kickstarter from February 6th until March 8th, so please check it out!

Feb 06 2013

1hr 13mins

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#230 Rob Daviau Talks Return to Dark Tower

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Former host Rob Daviau returns to the show to catch up with Dirk and David and talk about Restoration Games and their next big project: Return to Dark Tower. He discusses the decisions made when updating the 1981 game to capture the same eye-catching experience in 2020.

Jan 14 2020

53mins

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#229 Round Table on the Essence of a Theme

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Kathryn rejoins Dirk and David to talk discuss the past few episodes in the Designing Thematic Games series. The trio talks art budgets, terminology, and thematic mismatches. They also answer listener questions about designing around themes. Much of the discussion explores the distinction between an essence of a theme and the broader theme itself.

Dec 24 2019

1hr 11mins

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#228 Shawn Main Talks Legends of Runeterra

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Dirk and David discuss the card game Legends of Runeterra with designer Shawn Main. This upcoming game will be Riot’s follow up to the wildly popular League of Legends. They chat about capturing some of League of Legends’ thematic and gameplay beats despite the completely different game genre, and Shawn finishes up with a brief discussion of his time working on Magic the Gathering.

Dec 11 2019

57mins

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#227 Meguey Baker Talks Apocalypse World

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Dirk and David chat with Meguey Baker about her tabletop RPG Apocalypse World and writing in general. The discussion covers Apocalypse World’s approach to the post-apocalyptic theme and how the writing and mechanical design helps players feel like they are the movers and shakers with a vision to change their post-apocalyptic world.

Nov 27 2019

53mins

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#226 David Dunham Talks Six Ages

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Dirk speaks with David Dunham, the designer of Six Ages and its predecessor, King of Dragon Pass. These narrative strategy games, built from the Glorantha universe of Greg Stafford, use specific mechanics to invoke the theme of clans and struggling to survive and form a foothold in a mythical world. 

Nov 12 2019

48mins

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#225 Round Table on Thematic Games #1

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Dirk and David speak with former cohost and friend of the show Kathryn Hymes. Together, the three of them discuss important questions and lessons learned from the first four episodes in the Designing Thematic Games series.

Oct 29 2019

1hr

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#224 Scott Nicholson Talks Escape Rooms

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Dirk and David discuss escape room design with Scott Nicholson, a game designer and professor who has studied escape rooms extensively. Scott talks about the predecessors to escape rooms, the thematic threat of ludonarrative dissonance, and the importance of asking “why?” with every component of a game’s design.

Oct 15 2019

1hr 4mins

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#223 Kynan Pearson Talks Nintendo Themes

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Dirk, David, and designer/artist Kynan Pearson discuss what goes into designing games for Nintendo’s popular themes. Kynan talks about his role on both the Metroid Prime series as well as Donkey Kong Country Returns, and he also touches on his work with the non-Nintendo property Halo and its differences from fellow sci-fi shooter Metroid Prime.

Oct 01 2019

57mins

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#222 Elizabeth Hargrave Talks Wingspan

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Dirk, David, and designer Elizabeth Hargrave discuss the hit game Wingspan: how she decided on the unique theme, why that theme might have been so successful, and when she had to choose fun or function over thematic fit.

Sep 17 2019

48mins

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#221 Nikki Valens Talks Eldritch Horror

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Dirk, David, and designer Nikki Valens kick off the Designing Thematic Games series with a discussion about the highly thematic games Nikki worked on at Fantasy Flight Games: Eldritch Horror, Arkham Horror, and Mansions of Madness.

Sep 03 2019

55mins

Play

#220 New Directions with Dirk and David

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Dirk and David catch up with each other and what’s new in their game design careers. They talk about the new direction for the show and announce a new series for the podcast: “Designing Thematic Games.”

Aug 20 2019

52mins

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#219 Cole’s Thoughts on Pax Pamir: Second Edition

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Dirk catches up with Cole Wehrle, designer of Root, and they discuss Cole’s latest game Pax Pamir: Second Edition. Cole also talks about starting Wehrlegig Games with his brother while continuing full time with Leder Games.

Aug 06 2019

1hr

Play

#218 Geoff Engelstein and Isaac Shalev: Building Blocks of Tabletop Game Design

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Dirk speaks with game designers Geoff Engelstein and Isaac Shalev about their co-authored book, Building Blocks of Tabletop Game Design: an Encyclopedia of Mechanisms.

Jul 23 2019

42mins

Play

#217 Soren Johnson and his 4X Game: 10 Crowns

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Dirk speaks with former co-host and former Civilization designer Soren about his next game, 10 Crowns. This episode will be the first in a series with Soren that follows different steps in the game’s development.

Jul 09 2019

1hr 6mins

Play

#216 Playtest Groups and Guilds with Tony Tran

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Dirk speaks with Skye and Tony Tran about their experiences attending and starting local game design guilds and how those groups helped them progress as designers.

Jun 25 2019

36mins

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#215 Tabletop RPGs and Streaming with Adam Koebel

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Dirk and David speak with TTRPG game designer and streamer Adam Koebel about how RPGs often influence one another and how to get your TTRPG in front of an audience.

Jun 12 2019

42mins

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#214 Game Themes with Will Thompson

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Dirk talks with digital and tabletop game designer Will Thompson about game themes, including the recent controversy surrounding the game Scramble for Africa. 

May 28 2019

39mins

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#213 Carla Kopp, Kickstarter and Big Easy Busking

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What happens when a Kickstarter doesn't go as planned? Dirk speaks with Carla Kopp from Weird Giraffe games about publishing, Kickstarters, and the game Big Easy Busking.

May 14 2019

26mins

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#212 Tabletop Prototyping Highlights

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Take a look back at previous TGDRT episodes with a focus on tabletop prototyping. Dirk, David, Kathryn, Harrison, and Isaac Shalev are all featured in this retrospective episode. 

Apr 30 2019

34mins

Play

#211 Slay The Spire - A Designers Deep Dive with Anthony Giovannetti

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David and Dirk are joined by Anthony Giovannetti, designer of the game Slay The Spire. Together they take a deep dive into the creation and game mechanics of the game.

Apr 09 2019

46mins

Play

iTunes Ratings

117 Ratings
Average Ratings
102
11
1
0
3

Excellent

By Ezra Szanton - Oct 17 2019
Read more
This is a podcast worth your time. The hosts and guests are all quite knowledgeable about game design and are a pleasure to listen to. Frequently topics are brought up which I had not thought about before and, after listening, leave me more skilled as an aspiring game designer.

Great discussions and a wealth of experience

By miner in the deep - Oct 16 2018
Read more
I've been listening to this show for years. Dirk has done a great job of including co-hosts with a wealth of knowledge and experience. Some of the best episodes are when Dirk, David and Rob answer questions. Game designers can learn a lot from the experience and thoughtful insights of the hosts. This podcast is unique in that you get content related to both board game design and digital game design. I find it engaging either way.