Episode 3: Robert Brunner of Ammunition
This week's guest on Afterschool is Robert Brunner, the founder of Ammunition in San Francisco. We go deep on the creation of the Beats by Dre line of which Ammunition has helped develop along with Jimmy Iovine and Dr. Dre. We also talk about setting up Ammunition.
28 Aug 2013
Episode 10: Joey Roth
There’s a certain quality to Joey Roth’s work. It could be the honest use of materials, or the quirky essentialness of his form language, or maybe it’s clean functionality of his products. From his Ceramic Speaker System, to his poster series, to his self watering planter, maybe all you need to say is that Joey Roth’s work is really good.
4 Nov 2013
Episode 9: Rusty Meadows
If you’re reading this, then you’ve probably had the same dream as a lot of us: You want to make and sell your own thing. You may not even know what that thing is yet exactly, you just know you want to do it. And that can be daunting. Maybe even feel nearly impossible.Well you’re in luck, because today’s guest, Rusty Meadows, is just the guy you want to talk to. Rusty is the founder of the Nearly Impossible conference, an event for people who make and sell physical products that’s set to take place this November 7th and 8th in Brooklyn. The event is geared towards sharing stories about overcoming the hurdles we all face when trying to bring our ideas to life. Rusty’s experience comes from his role as manager of Tattly, the designy temporary tattoo company that celebrated it’s second birthday earlier this year.
21 Oct 2013
Episode 5: Dan Provost & Tom Gerhardt of Studio Neat
Our guests today are the two co-founders of Studio Neat, Dan Provost and Tom Gerhardt. Their design for an iPhone camera mount, called Glif, was the very first product design project to launch on Kickstarter way back in 2010. Since then, they have launched two other projects, Cosmonaut, a wide grip iPad stylus, and Simple Bracket, an easy to use iPhone app for filling out March Madness tournament brackets. Now they’re back with a new project called the Neat Ice Kit, which is designed to help you easily make clear ice for cocktails at home. If there is a theme to their work it’s this: smart, simple, and successful.We talk about their approach to running a Kickstarter campaign, how they pick projects to work on, our favorite cocktails, the new iPhone 5C, and vintage software.
16 Sep 2013
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Episode 15: Leander Kahney
When I was in high school and just starting to think about college, I knew I wanted to get into design, but wasn’t sure what that meant exactly. I liked making things and loved all of my art classes, but design wasn’t talked about much back then, which made it hard to learn about. And then, the iMac came out.In the shadow of the iPod, iPhone, and iPad, it’s hard to remember what a big deal the iMac was, but it was a really big deal. Pretty much every computer at that point was a beige box, and then out comes Apple with this translucent, Bondi blue, space orb. The aesthetic was head turning, but it was the design of how people would use it that captured my 16-year-old attention. Plug in the keyboard and mouse, plug it into the wall, and start surfing the internet. An all-in-one, fully considered, user experience. The iMac saved Apple from bankruptcy and helped put design on the map in the late 90s. Its designers were actually featured in interviews. And those interviews ended up being my first encounter with both the term industrial design and the leader behind the iMac’s design, Jonathan Ive. From then on, I knew I was going to be an industrial designer.I think it’s safe to say that over the last fifteen years, no design team has had more impact than Apple’s. Even once you get past the success of their products, they’ve reshaped not only how the world views design, but how the design industry views itself. For all that notoriety and impact, we actually know very little about Apple’s design team. Today we talk about Jony Ive and Apple’s Industrial Design Group with author Leander Kahney. Leander is the editor and publisher of cultofmac.com and has written three books about Apple: Cult of Mac, Cult of iPod, and Inside Steve’s Brain. His latest is called Jony Ive: The Genius Behind Apple’s Greatest Products.
6 Jan 2014
Episode 13: Next Generation Gaming Consoles
The past couple of weeks have seen the release of two next generation video game consoles: The PS4 and the Xbox One. I love when new consoles come out. It's such an infrequent occurrence that every console becomes a milestone for design and technology. So I thought it would be fun to break down the game industry’s efforts, as well as try to decipher where they're going next, with my buddy Peter Rivera-Pierola. Besides being an avid gamer and tech nerd like myself, Peter is also an industrial designer and a manager of strategic concepts at McDonald's in Chicago.
28 Nov 2013
Episode 6: Gary Hustwit
Our guest today is Gary Hustwit, the documentarian behind The Design Trilogy which features the films Helvetica, Objectified, and Urbanized. We talk about the trilogy and the new book he has up on Kickstarter: The Complete Interviews featuring the full length and unedited interviews from those films.
23 Sep 2013
Episode 4: Martin Kastner of Crucial Detail
Our guest today is Martin Kastner, the founder and principal designer at Crucial Detail in Chicago. One of his major clients also happens to be one of the world’s top restaurants: Alinea. If it sounds funny to hear that a restaurant regularly works with a designer, well: The food they create at Alinea is so inventive and so unique that they literally had to design tools just so people could consume it. If you haven't seen this work before, you owe it to yourself to look at Crucial Detail's website before you get too deep into today’s episode. Check it out at crucialdetail.com. Seriously. You’re gonna want to see this.
9 Sep 2013
Episode 7: Catherine Bailey
Our guest today is Catherine Bailey, the co-owner and Creative Director of Heath Ceramics. We talk about her career as an industrial designer and her path to turning around a beloved American ceramic studio and manufacturer.
30 Sep 2013
Episode 12: Paolo Rivera
Comic book artist Paolo Rivera has done everything from lusciously handpainted origin stories of Captain America, Hulk, Spiderman, Xmen, and Fantastic Four to helping reboot Daredevil to an untold number of covers for titles such as Wolverine and Guardians of the Galaxy. His work has a graphic, handcrafted quality that mixes elements from many genres outside of the the comic world. Best of all? He’s our guest today on Afterschool.
18 Nov 2013