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Rank #111 in Technology category

Arts
Technology
Design

Design Details

Updated 4 days ago

Rank #111 in Technology category

Arts
Technology
Design
Read more

A weekly conversation about design process and culture. Hosted by Marshall Bock and Brian Lovin.

Read more

A weekly conversation about design process and culture. Hosted by Marshall Bock and Brian Lovin.

iTunes Ratings

306 Ratings
Average Ratings
265
16
6
6
13

Design Details is almost as good as Naked Attraction

By NakedAttraction - Jul 20 2019
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This podcast is incredible! Almost as good as my favorite dating show Naked Attraction. If you like this show, you will like Naked Attraction. I've heard Brian is a big fan.

Inspiring and informative

By macgeekjay - Jun 20 2019
Read more
Brian and Marshall break down everything from basic concepts to more complex ideas in an easy to understand format. This not only increases your design knowledge but also helps you better communicate your own ideas, which is always half the battle when you’re designing products and services. This is a must listen for anyone creating products.

iTunes Ratings

306 Ratings
Average Ratings
265
16
6
6
13

Design Details is almost as good as Naked Attraction

By NakedAttraction - Jul 20 2019
Read more
This podcast is incredible! Almost as good as my favorite dating show Naked Attraction. If you like this show, you will like Naked Attraction. I've heard Brian is a big fan.

Inspiring and informative

By macgeekjay - Jun 20 2019
Read more
Brian and Marshall break down everything from basic concepts to more complex ideas in an easy to understand format. This not only increases your design knowledge but also helps you better communicate your own ideas, which is always half the battle when you’re designing products and services. This is a must listen for anyone creating products.

Listen to:

Cover image of Design Details

Design Details

Updated 4 days ago

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A weekly conversation about design process and culture. Hosted by Marshall Bock and Brian Lovin.

58: Fat Cat Cat Chat (feat. Kyle Meyer and Charlie Deets)

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In this episode we caught up with Kyle Meyer and Charlie Deets, two product designers that have a huge range of experience in the design and development world. We chat about design at Facebook, remote working, unsolicited redesigns and the power of sound.

Come chat with us in our new Slack team! Over 750 designers and developers have already joined our team, chatting about the latest tools and news in the design world. Each week we also host a community critique with a special guest host. To join our team visit our Slack invite page and we'll send you an invitation!

If you have feedback or suggestions please don’t hesitate to reach out to us on Twitter at @designdetailsfm!

Sponsors:
  • Dropbox
  • Iconfinder - use the promo code 'ROBOT' to save 50% off your first month of Iconfinder Pro
Kyle on the Web:
Charlie on the Web:
Show Notes:

4:00 - Introductions

10:00 - Unsolicited redesigns

14:00 - Backstories

27:00 - Facebook Groups, games, sound design

44:00 - More backstories

_57:00__ - Workflows

Sep 07 2015

1hr 10mins

Play

271: Principles of Design

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This week, we dive deep on several design principles that will help you make better decisions when creating interfaces and interactions. In Follow-up, we discuss the etiquette of responding to recruiter emails, and in News, we cover Twitter's latest exploration into presence and status. And as always, we share a couple cool things, including an innovative basketball shoe and an updated personal site.

Self-sponsor:

This week's episode was brought to you by the Spec Job Board
If you're a designer or a developer, or if you're looking to hire one, check out the Job Board on Spec.fm. With listings at $100/month, it's super affordable to find your next hire through Spec.

Follow-up:

News:

Listener Question:

  • Dmitry Veremchuk (@d_ver on Twitter) asks: "Is there a limit to number of the side projects one takes on? Because personally, I am interested in animation, video editing, illustration, programming, photography, and many more things. Starting projects in all of these fields would be daunting and of a low quality."

Discussion:

One Cool Thing:

Design Details on the Web:

Stinger:

BYEEEEEEE!

Oct 31 2018

1hr 2mins

Play

59: Bay Curious (feat. Tara Mann)

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For episode 59 we caught up with Tara Mann, a product designer and sneaker collector currently making things at Twitter. In this show we dig into Tara's background and discuss what it means to grow as a new designer. We also chat about the recent Google rebrand, entrepreneurial thought leaders and design school.

Come chat with us in our new Slack team! Over 800 designers and developers have already joined our team, chatting about the latest tools and news in the design world. Each week we also host a community critique with a special guest host. To join our team visit our Slack invite page and we'll send you an invitation!

If you have feedback or suggestions please don’t hesitate to reach out to us on Twitter at @designdetailsfm!

Sponsors:
  • Hired
  • Harvest - use the promo code 'designdetails' to save 50% off your first month of Harvest
Tara on the Web:
Show Notes:

4:00 - Introductions

10:00 - Design school

14:00 - New Google logo

16:00 - Background

34:00 - Design chat

Sep 09 2015

58mins

Play

319: Content Strategy and Designing with Language (feat. Jonathon Colman)

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In today's episode we sat down with Jonathon Colman, a Senior Design Manager at Intercom, to talk about all things content. We dig into Jonathon's background and path into design, the role of content in user experience design, how content strategy and product design should work together, the future of AI and machine learning in content strategy, and so much more. That, plus our cool things of the week, as always!

Sponsor:

Flatiron School: Learn UX/UI design in 24 weeks and discover our global community on campus or online and go back to school with Flatiron School!

Change careers with confidence with 1:1 support from our dedicated Career Coaches and a money back guarantee. Complete details at flatironschool.com/terms.

See you in class!

Golden Microphone Patron:

Sisu is looking for a thoughtful and data-savvy designer to help build the next generation of analytics software. You can find out more at sisu.ai.

(You might recognize Sisu from our interview with Michie Cao)

Follow-up:

  • Shoutout to our newest patrons!

    • Valentine Ubaldo
    • Michael Knepprath
  • webOS is the mobile operating system developed by Palm.
  • Hobo Johnson is all about that authentically, low-budget production.

Interview:

One Cool Thing:

Design Details on the Web:

In the immortal words of Johnny Utah: ¡Vaya con dios!

Oct 23 2019

1hr 33mins

Play

27: Socialist Design (feat. Kim Bost & Cap Watkins)

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Last week Kim and Cap were in SF for the week and dropped by to record another fun episode of Design Details! We chat about what it's like to be married to a designer, how to hire designers and how to overcome the biggest challenges design managers face.

If you have feedback or suggestions please don't hesitate to reach us on Twitter at @designdetailsfm or email us directly!

Kim on the Web:
Cap on the Web:
Show Notes:

1:00 - We touch base with Cap and Kim.

6:00 - Cap fills us in on the latest news at BuzzFeed.

9:00 - What's it like being married to another designer?

18:00 - How do you keep a growing product design team in sync?

38:00 - What are the biggest challenges for new design managers?

44:00 - How do hire designers?

55:00 - How do you divide up design roles?

1:02:00 - Cap and Kim share what they're excited about in design.

May 20 2015

1hr 15mins

Play

178: Best of 2016 (Part 1)

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For the next three weeks we're taking some time off with our friends and family – to tide everyone over, we've compiled three episodes with some of our favorite clips of 2016. We hope you enjoy listening back and rediscovering some of our episodes from this year, and we'll be back with new interviews in 2017!

Come chat with us in our new Slack team! Over 5,000 designers and developers have already joined our team, chatting about the latest tools and news in the design world. Each week we also host a community critique with a special guest host. To join our team visit our Slack invite page and we'll send you an invitation!

If you have feedback or suggestions please don’t hesitate to reach out to us on Twitter at @designdetailsfm!

Sponsors:
Design Details on the Web:
Show Notes:

Dec 28 2016

1hr 16mins

Play

125: Back to the Drawing Board, Baby (feat. Vanessa Cho)

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Today we caught up with Vanessa Cho, a designer and manager leading the software team at GoPro. We dig into her background as a designer, the hard truths about being a great manager and more.

Come chat with us in our new Slack team! Over 4,000 designers and developers have already joined our team, chatting about the latest tools and news in the design world. Each week we also host a community critique with a special guest host. To join our team visit our Slack invite page and we'll send you an invitation!

If you have feedback or suggestions please don’t hesitate to reach out to us on Twitter at @designdetailsfm!

Sponsors:
Vanessa on the web:
Show Notes:

Apr 27 2016

1hr 16mins

Play

120: Shout Out, Mom! (feat. Adam Polselli)

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Today we caught up with Adam Polselli, a product designer and design lead at Dropbox. We dig into current projects at Dropbox, Adam's background, rejection and navigating a career path, hiring designers, what keeps Adam up at night and more.

Come chat with us in our new Slack team! Over 4,200 designers and developers have already joined our team, chatting about the latest tools and news in the design world. Each week we also host a community critique with a special guest host. To join our team visit our Slack invite page and we'll send you an invitation!

If you have feedback or suggestions please don’t hesitate to reach out to us on Twitter at @designdetailsfm!

Sponsors:
Adam on the web:
Show Notes:

Apr 11 2016

1hr 1min

Play

223: Demystified Denim (feat. Jessica Karle)

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Today we caught up with Jess Karle, the head of digital design at Everlane. In this episode we dig into Jess's work at the intersection of retail and e-commerce, hiring a design team, navigating startups to big-co, and so much more.

We've also got a big announcement: we're building a new thing for you! It's called Spectrum and it's a place for the community to hang out and share what's going on in design, development, and anything else you might be interested in.

We're still in beta, so expect bugs and lots of improvements over the next few weeks, but in the meantime we'd love to hang out with you and chat!

Sign up at Spectrum.chat, join the SpecFM community, and share feedback in our Spectrum bug report channel!

Sponsor:
  • Figma - Figma is hiring product designers, a community manager, and a content writer. Join this team and build the future of design tools!
  • Fuse - Build native apps on iOS and Android. Use the promo code 'dd' to save 70% off the professional plan!
Jess on the Web:

Nov 15 2017

1hr 13mins

Play

124: Dazzle (feat. Jeremy Goldberg)

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Today we caught up once more with Jeremy Goldberg, a designer at Facebook working on Messenger and bots. We dig into designing for AI/bots, critique, process, trust, and more. Oh, and we coin a fun new term for designers.

Come chat with us in our new Slack team! Over 4,000 designers and developers have already joined our team, chatting about the latest tools and news in the design world. Each week we also host a community critique with a special guest host. To join our team visit our Slack invite page and we'll send you an invitation!

If you have feedback or suggestions please don’t hesitate to reach out to us on Twitter at @designdetailsfm!

Sponsors:
Jeremy on the web:
Show Notes:

Apr 25 2016

1hr 6mins

Play

126: Hone Your Own (feat. Heather Phillips)

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Today we sat down with Heather Phillips, a designer currently managing at Designer Fund. We chat about her experiences working across a huge range of designers and startups, women in design, mentorship, getting a first job, the value of design school and more.

Come chat with us in our new Slack team! Over 4,000 designers and developers have already joined our team, chatting about the latest tools and news in the design world. Each week we also host a community critique with a special guest host. To join our team visit our Slack invite page and we'll send you an invitation!

If you have feedback or suggestions please don’t hesitate to reach out to us on Twitter at @designdetailsfm!

Sponsors:
Heather on the web:
Show Notes:

May 02 2016

1hr

Play

225: D.D.P.D. (feat. Zach Johnston)

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Today we caught up with Zach Johnston, a designer currently working on the design system at Dropbox. In this episode we talk about design systems, the role of a design system team, Zach's journey to and within Dropbox, and so much more.

We've also got a big announcement: we're building a new thing for you! It's called Spectrum and it's a place for the community to hang out and share what's going on in design, development, and anything else you might be interested in.

We're still in beta, so expect bugs and lots of improvements over the next few weeks, but in the meantime we'd love to hang out with you and chat!

Sign up at Spectrum.chat, join the SpecFM community, and share feedback in our Spectrum bug report channel!

Sponsors:
  • .design domains - porkbun is running a promotion on .design domain names - get your non-premium .design domain for $35 today, with promo code 'SPEC'
  • Fuse - Build native apps on iOS and Android. Use the promo code 'dd' to save 70% off the professional plan!
Zach on the Web:

Dec 06 2017

1hr 14mins

Play

219: Artisanal Iceman (feat. Patrick Wong)

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Today we caught up with Patrick Wong, a design manager currently working at Lyft. In this episode we dig into Patricks journey into design, transitioning into management, preserving culture as a design team scales, working with design systems, and so much more.

We've also got a big announcement: we're building a new thing for you! It's called Spectrum and it's a place for the community to hang out and share what's going on in design, development, and anything else you might be interested in.

We're still in beta, so expect bugs and lots of improvements over the next few weeks, but in the meantime we'd love to hang out with you and chat!

Sign up at Spectrum.chat, join the SpecFM community, and share feedback in our Spectrum bug report channel!

Sponsor:
  • Webflow - Webflow is gearing up to launch Interactions 2.0 which adds features like parallax scrolling, sequenced and scroll-based animations, and much more.
  • Figma - Figma is hiring product designers, a community manager, and a content writer. Join this team and build the future of design tools!
Patrick on the Web:

Oct 18 2017

1hr 9mins

Play

3: I'm Tired of Looking at Apps (feat. Wilson Miner)

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Another Monday means another episode of Design Details! This week we caught up with Wilson Miner, an insanely thoughtful and talented designer well-known for his work at Apple, Rdio and Facebook.

In this episode we talked with Wilson about game design, his favorite products and more - we hope you enjoy the show! If you have feedback or suggestions please don't hesitate to reach us on Twitter at @designdetailsfm or email us directly (designdetailsfm@gmail.com)

Sponsors:
Wilson Miner on the Web:
Show Notes:

2:00

3:00

Games
- Hearthstone
- TableFlip14:10
- Framer
- Quartz Composer
- Content Generator Sketch Plugin
- Parse
- George Kedenburg's piece on prototyping with Parse and Framer
- Paintcode (mistakenly called "Codepaint")
- Origami
- Unreal Engine
- Blueprints Visual Scripting
- Pixate

27:00

34:00

37:00

42:00

49:00

53:00

55:00

1:01:00 - Don't let the frustration own you

1:01:50 - There are no dream jobs

Jan 19 2015

1hr 2mins

Play

73: Feedback Friends (feat. Katie Dill)

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This week we had the chance to sit down with Katie Dill, the head of experience design at Airbnb. We talked about her background as a designer, what she looks for in new hires, how designers can work more effectively with businesses, and the critique process used at Airbnb.

Come chat with us in our new Slack team! Over 1,800 designers and developers have already joined our team, chatting about the latest tools and news in the design world. Each week we also host a community critique with a special guest host. To join our team visit our Slack invite page and we'll send you an invitation!

If you have feedback or suggestions please don’t hesitate to reach out to us on Twitter at @designdetailsfm!

Sponsors:
Katie on the Web:
Show Notes:

2:00 - Introductions

24:00 - Background

Oct 28 2015

1hr 5mins

Play

228: Empathy & Impostors (feat. Coleen Baik)

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Today we caught up with Coleen Baik, an independent designer and advisor en route to NYC via SF. In this episode we talk about Coleen's path into design, her work at Twitter, the responsibilities of designing at scale, expanding perspectives by traveling to North Korea, and so much more.

We've also got a big announcement: we're building a new thing for you! It's called Spectrum and it's a place for the community to hang out and share what's going on in design, development, and anything else you might be interested in.

We're still in beta, so expect bugs and lots of improvements over the next few weeks, but in the meantime we'd love to hang out with you and chat!

Sign up at Spectrum.chat, join the SpecFM community, and share feedback in our Spectrum bug report channel!

Sponsors:
  • .design domains - porkbun is running a promotion on .design domain names - get your non-premium .design domain for $35 today, with promo code 'SPEC'
  • Figma - Figma is hiring designers, design advocates, and content writers to help them build the future of design tools.
Coleen on the Web:
  • Website
  • Twitter
  • Medium
  • Dribbble
    We've also got a big announcement: we're building a new thing for you! It's called Spectrum and it's a place for the community to hang out and share what's going on in design, development, and anything else you might be interested in.

We're still in beta, so expect bugs and lots of improvements over the next few weeks, but in the meantime we'd love to hang out with you and chat!

Sign up at Spectrum.chat, join the SpecFM community, and share feedback in our Spectrum bug report channel!

Sponsors:
  • Fuse - Build native apps on iOS and Android. Use the promo code 'dd' to save 70% off the professional plan!
Coleen on the Web:

Dec 27 2017

1hr 2mins

Play

186: Bucket Heads (feat. Sarah Pease)

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Today we caught up with Sarah Pease, a designer at Facebook, previously building Figma. In this episode we go deep on buckets and furniture design, designing for civic engagement, taking risks, and so much more.

Come chat with us in our Slack team! Over 7,000 designers and developers have already joined our team, chatting about the latest tools and news in the design world. Each week we also host a community critique with a special guest host. To join our team visit our Slack invite page and we'll send you an invitation!

If you have feedback or suggestions please don’t hesitate to reach out to us on Twitter at @designdetailsfm!

Sponsor:

We're looking for sponsors! If you or your team are hiring, launching a new product, or just want to get your message out to designers around the world, reach out to us through our sponsors page

Sarah on the Web:
Show notes:

Feb 22 2017

57mins

Play

206: Aspirational Open Mindedness (feat. Mills Baker)

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Today we caught up with Mills Baker, a Design Manager at Quora, and previously a Product Designer at Facebook. In this extra-long episode, we dug into Mills' background, life in New Orleans, social mechanics, epistemology, and much more.

We've also got a big announcement: we're building a new thing for you! It's called Spectrum and it's a place for the community to hang out and share what's going on in design, development, and anything else you might be interested in.

We're still in beta, so expect bugs and lots of improvements over the next few weeks, but in the meantime we'd love to hang out with you and chat!

Sign up at Spectrum.chat, join the SpecFM community, and share feedback in our Spectrum bug report channel!

Sponsor:
  • Shopify - Shopify is hiring designers, content strategists, researchers, and UX leads!
  • Readydesk - The standing desk for perfect posture. Use the coupon code 'DESIGN' to save $10!
Mills on the web:

Jul 12 2017

1hr 46mins

Play

25: Arbitrary Head Chef (feat. Danny Trinh & Chris Kalani)

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This episode, we had two designers building their own companies by building some awesome products that we're super excited about - Chris Kalani of Wake and Danny Trinh from Free. We took a bunch of questions from people watching on Periscope and these guys have some great energy which lead to a fantastic conversation and some "real talk"!

If you have feedback or suggestions please don’t hesitate to reach us on Twitter at @designdetailsfm!

Sponsors:
Chris Kalani on the Web
Danny Trinh on the Web
Show Notes:

3:30 - Danny and Chris tell us about their current projects

12:00 - The best ways to learn design and the fear of sharing things

27:00 - Super Smash Bros. rosters and Pokemon as a game for designers

30:00 - Leveling up your UI and your career

45:00 - Dumb titles and how to divide up design roles on a team

50:00 - Listener Questions

May 13 2015

1hr 3mins

Play

185: Orland & Portlando (feat. Matt Spiel)

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Today we caught up with Matt Spiel, the Director of Design at Treehouse, visiting us by way of Missouri. We learn about his destiny in Arizona, design activism, remote work, company hierarchy, taking bets on people, managing designers, and so much more.

Come chat with us in our Slack team! Over 7,000 designers and developers have already joined our team, chatting about the latest tools and news in the design world. Each week we also host a community critique with a special guest host. To join our team visit our Slack invite page and we'll send you an invitation!

If you have feedback or suggestions please don’t hesitate to reach out to us on Twitter at @designdetailsfm!

Sponsor:

We're looking for sponsors! If you or your team are hiring, launching a new product, or just want to get your message out to designers around the world, reach out to us through our sponsors page

Matt on the Web:
Show notes:

Feb 15 2017

1hr 13mins

Play

325: Changing Roles in a Growing Company

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In this week's episode, we go to our patrons for a couple listener questions: one about adapting to shifting roles as a company rapidly grows, and one about the balance between creativity and meeting business needs. And as always, we share a couple cool things like a Star Wars series and privacy-based analytics.

Golden Ratio Patrons:

Sisu is looking for a thoughtful and data-savvy designer to help build the next generation of analytics software. You can find out more at sisu.ai. (You might recognize Sisu from our interview with Michie Cao)

Flywheel is a delightfully designed managed WordPress hosting platform, thoughtfully built for busy creatives. Streamline your workflow with their slick platform and sweet set of workflow tools perfectly made for designers! Get started at getflywheel.com/designdetails

Latest VIP Patrons:

Huge shoutouts to our latest members!

  • Amy Geddes
  • Amy G (?)
  • Tt_55
  • Breno Baldrati

Follow-up:

And we got some tweets:

Listener Questions:

We asked our patrons if they had any questions for us, and we got a few:

Will Newton asks, "Can you talk about the ways in which the role of a product designer can change at a rapidly growing company, and some strategies for navigating those changes?"

Michael Knepprath asks, "At large companies, are designers and subject matter experts typically different people? Does it depend on the project? How does one effectively work with a subject matter expert and glean the info needed to create a good design for a domain that one wasn’t previously familiar with?"

And Kevin Bennett adds, "How do designers and design leads have to be more aware and sympathetic to the business needs when in a larger organisation? And do people stop that from effecting their creativity?"

  • Facebook Paper was "a standalone mobile app created by Facebook, only for iOS, that intended to serve as a phone-based equivalent of a newspaper or magazine"

One Cool Thing:

  • Marshall shared The Mandalorian, a new series on Disney+ that follows "the travails of a lone gunfighter in the outer reaches of the galaxy, far from the authority of the New Republic"

    • Nando v Movies is one of our favorite YouTubers and a frequent reference on the show
  • Brian shared Fathom (affiliate link that saves you $10), a "simple and private website analytics platform that lets you focus on what's important: your business"

    • Security Checklist is "an open-source checklist of resources designed to improve your online privacy and security"

Design Details on the Web:

BUH-BYEEEEE!

Dec 04 2019

43mins

Play

324: Interface Design and the Physical World

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In this week's episode, we riff on a listener question about the influence of the physical world on digital interfaces, and we end up covering everything from video game controllers to sliders and shiny buttons. And as always, we share a couple cool things like a fun dramedy and another sci-fi novel.


Golden Ratio Patrons:

Sisu is looking for a thoughtful and data-savvy designer to help build the next generation of analytics software. You can find out more at sisu.ai. (You might recognize Sisu from our interview with Michie Cao)

Flywheel is a delightfully designed managed WordPress hosting platform, thoughtfully built for busy creatives. Streamline your workflow with their slick platform and sweet set of workflow tools perfectly made for designers! Get started at getflywheel.com/designdetails


Latest VIP Patrons:

Huge shoutouts to our latest members!

  • William Goi
  • Tobias Treppmann
  • Richard
  • Ed Johnson-Williams
  • Jacqueline Nguyen
  • Charlie Van Meter
  • Shaun Whitworth
  • Ali Salem


Follow-up:


News:

The stuff we were excited about this week was decidedly design-tangential, so we'll talk about the following topics in the next episode of Bonusland:

Join us on Patreon to get access to all episodes of Bonusland!


Listener Question:

nosam7 asks, "What, if any, design choices have you been able to incorporate into a digital platform, that you learned from interacting with something IRL?"


One Cool Thing:


Design Details on the Web:

GOBBLE GOBBLEEEEE!

Nov 27 2019

56mins

Play

323: Designing Social Proof

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In this week's episode we dive into the murky waters of designing social proof in social networks. From upvotes to view counts, reputation to badges, there are a wide array of tools and patterns at a designer's disposal to communicate quality and popularity. But these patterns each have their own drawbacks, tradeoffs, and vectors for abuse. We dig into these, and more. Plus, as always, we share our cool finds for the week, this time featuring a Figma plugin and a beautiful indie video game.

Golden Ratio Patrons:

Sisu is looking for a thoughtful and data-savvy designer to help build the next generation of analytics software. You can find out more at sisu.ai. (You might recognize Sisu from our interview with Michie Cao)

Flywheel is a delightfully designed managed WordPress hosting platform, thoughtfully built for busy creatives. Streamline your workflow with their slick platform and sweet set of workflow tools perfectly made for designers! Get started at getflywheel.com/designdetails

Follow-up:

New supporters! Thank you to everyone who has joined our Patreon this week:

  • Timothy Pui-Fai Li
  • 明勳 李
  • Meena Balasubramaniam
  • Darren Soulsby
  • Sahil Chaturvedi
  • Will
  • Ronald Huynh
  • Kryston Schwarze
  • Coard Miller
  • Michael Goliver
  • Kevin Bennett

Ya'll also tweeted sweet nothings at us:

  • Paweł Szymankiewicz says "This type of @designdetailsfm episode is my favorite one" about episode 322.
  • Nathan Lindahl says "Definitely recommend @designdetailsfm. More focused on product/career than brand/creativity… but for sure insightful conversations."
  • Manny says "Thank you guys for answering my question again. And Jesus Christ, there are so much I need to take note for!!! It's like dark mode episode all over again. In a very good way 😍" after we dug into onboarding design in episode 322.
  • Adam Carroll says "Really enjoyed this episode" - thanks Adam!
  • Sahil Chaturvedi says "@designdetailsfm FINALLY I'm a Patreon supporter! Thanks for all the great content and genuinely useful information! Always just feels like I'm chatting with a couple buddies about design" - and we say: Thank you so much for your support!
  • Friend of the pod, Michael Knepprath says "@designdetailsfm
    the tier change feels very good imo - simple and welcoming" - super glad to hear!
  • And last but not least, Mingshun Li says "Just become a patron of @designdetailsfm! The show was my mentor when I was the only designer at my first two jobs. Great to contribute a little bit to the show!" - thank you for supporting the show, it means a lot!

Additionally, last week Brian was able to share what he's been working on for the past few months: GitHub for mobile! Rafa and Kevin over at Layout also discussed the app on their most recent episode.

Industry talk:

This week we dive into the murky waters of designing for social proof: the inputs, signifiers, and patterns that help people determine what is "popular" online.

One Cool Thing:

  • Brian shared the Vectary Figma Plugin which helps you apply your designs to 3-dimensional product mockups. Its very cool.
  • Marshall shared Hollow Knight, a beautiful and outstanding indie game that everyone should play. It's very challenging, but offers a simple onboarding experience which helps people ramp up as they go.

Design Details on the Web:

Aloha!

Nov 20 2019

46mins

Play

322: Designing App Onboarding Experiences

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This week, we dive deep into the perils and triumphs of designing an onboarding experience for mobile. Strap in for a big brain dump as we discuss everything from App Store screenshots to sign-in methods to device permissions to user education. And as always, we share a couple cool things like a privacy-minded daily read and a post-post-apocalyptic streaming series.

Sponsor:

Flatiron School: Learn UX/UI design in 24 weeks and discover our global community on campus or online and go back to school with Flatiron School!

Change careers with confidence with 1:1 support from our dedicated Career Coaches and a money back guarantee. Complete details at flatironschool.com/terms.

See you in class!

Golden Microphone Patrons:

Sisu is looking for a thoughtful and data-savvy designer to help build the next generation of analytics software. You can find out more at sisu.ai. (You might recognize Sisu from our interview with Michie Cao)

Flywheel is a delightfully designed managed WordPress hosting platform, thoughtfully built for busy creatives. Streamline your workflow with their slick platform and sweet set of workflow tools perfectly made for designers! Get started at getflywheel.com/designdetails

Follow-up:

  • Shoutouts and much appreciation to our newest patrons!

    • Roy Stanfield
    • Eden Wulf
    • Joan Disho
    • Damian Bilski
  • We released the first episode of Bonusland, our extra content just for subscribers!

    • For the inaugural Bonusland, we review Airpods Pro, Apple's latest new-fangled ear speakers
    • And we're simplifying our Patreon tiers; basically, you get access to all of our perks for just a buck (or more) a month!
  • We got some nice replies about our last two episodes on illustration with Pablo and with Meg and Ryan
  • Brian plans to go through all of our past episodes that have crazy titles and rename them to be a bit more obvious and searchable. For you :)

Listener Question:

  • Q: Mannnny asks, "What's the best onboarding experience?"

    • A: "Before you even get to onboarding, you should think about your marketing site and your App/Play Store video and screenshots, because that's how a lot of users will first learn about your app. For the video, pack the first few seconds with a good hook, and make sure it works without sound, since these videos are muted by default. Once the user is in your app, consider the barrier to entry that any sign-in flow will present; using Oauth or a phone number is a great way to streamline sign-in, but you may want to allow users to play around in a signed-out state until they try to do something that actually requires signing in. Please don't ask for device permissions without priming the user for which permissions you'll need to access, why you need to access them, and what the user needs to do to enable them. Once you're ready to do some real user education, the easy (and probably wrong) thing to do is to have a paginated series of feature explanations, but you should never expect anyone to read those. No one reads. Instead, we prefer onboarding experiences that either 1) abstract the interface in a way that allows users to learn without the risk of experimenting on their own data, or 2) use their own interface to teach you how to use the interface. So meta. The most important thing to remember is that you only get one shot at a first impression, so make sure you're putting in the work to make that first run experience as grokkable as possible."
  • Here are some examples:

    • Todoist utilizes app previews that that span multiple screenshots
    • Reddit prompts you for permissions immediately, but you can still use the app signed out
    • Clear Todos (despite having a paginated onboarding flow) starts users with a sample list full of tasks that describe all the gestures in the app
    • Mailbox) used abstraction and task-completion to educate users without the risk of experimenting on their own data
    • Notion provides users with a pre-populated document that itself shows user how to start documenting
    • Descript includes a sample podcast project that, using a podcast format and its own interface, walks users through how to navigate and edit the sample project
    • Superhuman has a white glove service where a human on the phone personally walks you through how to use the app
  • User Onboard is an outstanding resource for thoroughly detailed analyses of onboarding flows in many different apps and services

One Cool Thing:

Design Details on the Web:

CATCH YA ON THE FLIPPITY-FLOP!

Nov 13 2019

1hr 1min

Play

321: Illustrations and the Side Effects of Free Resources (feat. Meg Robichaud & Ryan Putnam)

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This week, we're joined by Meg Robichaud and Ryan Putnam—incredible illustrators working at Lyft and Messenger, respectively—to follow up on a topic from last week's episode. Meg and Ryan share some of their experiences working as illustrators on product teams, and they shed a little light on how free resources can sometimes have a negative impact on illustration as a valued discipline. And as always, we share some cool things like a collection of essays, some creepy VHS tapes, a couple radio plays, a new Netflix series, and another design podcast.


Sponsor:

Flatiron School: Learn UX/UI design in 24 weeks and discover our global community on campus or online and go back to school with Flatiron School!

Change careers with confidence with 1:1 support from our dedicated Career Coaches and a money back guarantee. Complete details at flatironschool.com/terms.

See you in class!


Golden Microphone Patron:

Sisu is looking for a thoughtful and data-savvy designer to help build the next generation of analytics software. You can find out more at sisu.ai.

(You might recognize Sisu from our interview with Michie Cao)


Follow-up:


Interview:


One Cool Thing:

  • Meg shared Trick Mirror: Reflections, an "enlightening, unforgettable trip through the river of self-delusion that surges just beneath the surface of our lives"
  • Ryan shared scary VHS covers like Ghoulies and House
  • Marshall shared two radio play podcasts:
    • The Edge of Sleep is about "a night watchman [who] is terrified to discover that everyone in the world who went to sleep the previous night has died"
    • Blackout is about "a small-town New Hampshire radio DJ who fights to protect his family and community after the power grid goes down nationwide, upending modern civilization" (and it reminds Marshall a bit of The Mist)
  • Brian shared two halvsies:
    • Living with Yourself is about a guy "burned out on life who undergoes a strange procedure at a strip mall spa -- and wakes to find he's been replaced by a better version of himself"
    • Design Life is "a podcast about design and side projects for motivated creators" - ["170: Jumping from junior to senior designer"](https://www.designlife.fm/episode/170)


Design Details on the Web:

AU REVOIR!

Nov 06 2019

1hr 9mins

Play

320: The Path of a Generalist (feat. Pablo Stanley)

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This week, the prolific Pablo Stanley joins us to talk about his path following a wide range of interests (including but not limited to architecture, music, fashion, comics, illustration, and design), and he shares his thoughts about the controversy surrounding his Open Doodles project and Design Twitter's reaction to it. And as always, we share some cool things, like a new video game, a creative portfolio site, and a tearjerking doctor show.

Sponsor:

Flatiron School: Learn UX/UI design in 24 weeks and discover our global community on campus or online and go back to school with Flatiron School!

Change careers with confidence with 1:1 support from our dedicated Career Coaches and a money back guarantee. Complete details at flatironschool.com/terms.

See you in class!

Golden Microphone Patron:

Sisu is looking for a thoughtful and data-savvy designer to help build the next generation of analytics software. You can find out more at sisu.ai.

(You might recognize Sisu from our interview with Michie Cao)

Follow-up:

Interview:

One Cool Thing:

Design Details on the Web:

¡ADIOSSSSSS! (Marshall's two years of high school Spanish have paid off)

Oct 30 2019

1hr 37mins

Play

319: Content Strategy and Designing with Language (feat. Jonathon Colman)

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In today's episode we sat down with Jonathon Colman, a Senior Design Manager at Intercom, to talk about all things content. We dig into Jonathon's background and path into design, the role of content in user experience design, how content strategy and product design should work together, the future of AI and machine learning in content strategy, and so much more. That, plus our cool things of the week, as always!

Sponsor:

Flatiron School: Learn UX/UI design in 24 weeks and discover our global community on campus or online and go back to school with Flatiron School!

Change careers with confidence with 1:1 support from our dedicated Career Coaches and a money back guarantee. Complete details at flatironschool.com/terms.

See you in class!

Golden Microphone Patron:

Sisu is looking for a thoughtful and data-savvy designer to help build the next generation of analytics software. You can find out more at sisu.ai.

(You might recognize Sisu from our interview with Michie Cao)

Follow-up:

  • Shoutout to our newest patrons!

    • Valentine Ubaldo
    • Michael Knepprath
  • webOS is the mobile operating system developed by Palm.
  • Hobo Johnson is all about that authentically, low-budget production.

Interview:

One Cool Thing:

Design Details on the Web:

In the immortal words of Johnny Utah: ¡Vaya con dios!

Oct 23 2019

1hr 33mins

Play

318: Death of the Designer Unicorn

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In this week's episode, we answer a listener question about why product teams aren't comprised of more "unicorns," and we discuss a Twitter thread that questions whether being a hands-off design leader makes you less of a designer. And as always, we share a couple cool things, including a strangely amazing band and an ultimate guide.

Golden Microphone Patron:

Sisu is looking for a thoughtful and data-savvy designer to help build the next generation of analytics software. You can find out more at sisu.ai.

(You might recognize Sisu from our interview with Michie Cao)

Follow-up:

Listener Questions:

  • Brandon Weiss asks, "Why are product teams comprised of people who have to work cross-functionally but aren't cross-functional themselves?"

    • A: The quick answer is "unicorns" like that are pretty rare, hence the moniker. The structure and size of a company might determine what roles are needed when that company hires, so while cross-functional employees are super valuable in startups, they aren't necessarily preferable in larger organizations. Ultimately, you'll probably get the best return on your time investment by learning enough about each of your cross-functional partners' duties that you can speak their language, even if you can't do their job.
  • In a Twitter thread unrelated to this podcast, Lily Dart asks design leaders, "Do you get given a hard time for not being 'hands-on' anymore? Does it make you less of a designer?"

    • A: First off, no one should give you a hard time for being hands-off. That's just mean and unprofessional. Secondly, Being a Head or Chief or Manager doesn't make you less of a designer, it just makes you something different than the traditional definition of "designer." But that's okay! Your background as a designer helps you do your new role better, and while you should keep your finger on the pulse of the wider design world, no one expects you to sweat about pixels, and actually, that probably wouldn't be the most valuable use of your time. So ultimately, designers whose careers evolve to a leadership position are better off for having been a designer, for sure, but once the role changes, so too should the label.

One Cool Thing:

Design Details on the Web:

Peace out, nerdssssss! (brought to you by patron Karl Koch)

Oct 16 2019

57mins

Play

317: Designing for Dark Mode

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In this week's episode, we dive deep into the murky depths of Dark Mode, discussing everything from OLED smearing and halation to tinting and elevation. Plus we read the results of the Twitter poll in which we asked you about your preferred dark background color. And as always, we share a some cool things like a crazy creative talk, a painting app for iPad, and a ridiculous illustrator.


Golden Microphone Patron:

Sisu is looking for a thoughtful and data-savvy designer to help build the next generation of analytics software. You can find out more at sisu.ai.


Follow-up:

  • You might recognize Sisu from our interview with Michie Cao
  • Shoutout to our newest patrons!
    • Alec Sukoski
    • Derek Graham
    • John Wood (Day One Patron!)
    • Justin Allen
    • Lisa Pesok
    • Manuel Solera
    • Sam Bernhardt
  • Brian updated designdetails.fm, and it's very nice. You should check it out :)
  • Thanks to listener and patron Derek Graham for the kind and helpful email :)
  • Keaton Taylor was also born too early for Pokemon and Spongebob
  • Sahil loves the move to being listener-supported


Listener Question:


One Cool Thing:


Design Details on the Web:

BYEEEEE!

Oct 09 2019

49mins

Play

316: The Convergence of iOS and Android

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In this week's episode, we dive deep on Android 10's new gestural navigation and how it compares to iOS, finally get around to talking a bit about the September Apple Event, and answer a listener question about what it means to be more proactive. And as always, we share a couple cool things like a new reality TV and some ever-comfy t-shirts.

Follow-up:

Listener Questions:

Apple Event Review:

Android 10 Gestures:

One Cool Thing:

Design Details on the Web:

BYEEEEE!

Oct 02 2019

1hr 6mins

Play

315: Building a Listener-Supported Podcast

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In this week's episode, we discuss the next evolution of Design Details towards becoming a fully listener-supported podcast. We share some background on the decision, our goals, and what's in it for you dear listener, if you are able to support this podcast. All this, plus follow up, a bit of news, and our weekly cool things as always.


Follow-up:

  • We'll be digging into the Apple event + Android 10 later - we extra promise.


News:


Listener Question Followup:


Becoming a listener-supported podcast:

  • We've been lucky to be able to work with so many amazing sponsors on Design Details in the past five years.
  • Sarah Marie and Drew Luper produce and edit our show - they make us sound infinitely better every week.
  • Design Details is a part of the Spec Network, a podcast network for designers and developers.
  • We're moving to a lister-supported model, powered by Patreon. If you've enjoyed this show, found value, or entertainment, we would be eternally grateful for your support.
  • You can check out the available tiers and rewards of support on our Patreon.
  • I'm Bane, yes, that's my name.
  • After our costs are covered, 10% of everything you pledge will be passed through to charities which help underrepresented minorities to learn about design (like Girls Who Code).


One Cool Thing:

  • Brian shared Allegory, a beta note taking app recommended by Ryan Nystrom. The app has some neat interactions, visuals, and gestures that designers might enjoy poking at.
  • Marshall hyped the upcoming Overwatch League Grand Finals.
    • Marshall mains Lucio, for anyone curious.


Design Details on the Web:

BYEEEEE!

Sep 25 2019

34mins

Play

314: Beauty, Vulnerability, and Doing Things That Matter (feat. Haraldur Thorleifsson)

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This week, we catch up with Haraldur Thorleifsson, the founder, CEO, and social media intern at Ueno. In today's conversation, we cover everything from burnout to why designers should be thinking about solving more meaningful problems. We dig into the current and future plans for Ueno, the function of beauty in design, whether Halli wants to be famous, and finding catharsis on Twitter. And as always, we share some cool things like a TV show, a book, and yet-to-be-released physical products.

Follow-up:

Interview with Haraldur Thorleifsson:

One Cool Thing:

  • Marshall shared Songland, a competition show for songwriters to pitch their work to be recorded by established artists

  • Brian shared the Kollur, a stool that Ueno has begun making, but hasn't finished... yet
  • Halli shared Educated, a memoir by Tara Westover about her upbringing, coming-of-age, and a journey for knowledge

Design Details on the Web:

BYEEEEE!

Sep 18 2019

1hr 12mins

Play

313: Design Process Automation

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This week, we answer a couple listener questions—which design automation tools we use and how to efficiently look for a job—and rattle off a few things we'd like to see announced at the September Apple Event. And as always, we share a couple cool things like a 64-button mashup and a state-of-the-art mouse.


Follow-up:

  • Rafa and Kevin are back from summer vacation with a new episode of Layout!


Apple Event Preview:


Listener Questions:

  • Q: Cameron Stark asks, "What is the best way or most efficient way to look for and find job opportunities?"
    • A: Although it's not the most efficient method, we've found the following to be an effective way of finding work: develop your skills, insert yourself into whichever community you'd like to be a part of, make friends, do good work, learn from your peers, and hope you have the right skills in the right place at the right time when one of them knows about a job opening.
  • Q: Nikita Voloboev asks, "Do you use any tools to automate your design process?"


One Cool Thing:


Design Details on the Web:

BYEEEEE!

...

Sep 11 2019

53mins

Play

312: Managing a Design Systems Team (feat. Diana Mounter)

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In today's episode, Diana Mounter, who manages the design infrastructure at GitHub, helps us dive deep into a listener question about the role and expectations of a design systems manager. And we have a big round of cool things this week, including three books, an album, and a plugin.


Follow-up:


Interview:


One Cool Thing:

  • Diana shared three things:
  • Marshall shared "Fall; or, Dodge in Hell: A Novel" by Neal Stephenson, "a wildly inventive and entertaining science fiction thriller that unfolds in the near future, in parallel worlds"
    • The "Bobiverse" series by Dennis E. Taylor is the story of a programmer who dies suddenly and, after being cryogenically frozen, wakes up as an AI in a vastly changed world
    • "Seveneves" by Neal Stephenson is "an exciting and thought-provoking science fiction epic—a grand story of annihilation and survival spanning five thousand years"
  • Brian shared "How to Stop Time" by Matt Haig, "a love story across the ages—and for the ages—about a man lost in time, the woman who could save him, and the lifetimes it can take to learn how to live"
    • "2312" by Kim Stanley Robinson is "the story of a future where humanity has populated miraculous new habitats engineered across the solar system--and the one death that triggers a precarious chain of events that could destroy it all"


Design Details on the Web:

BYEEEEE!

Sep 04 2019

58mins

Play

311: Visuals in Product Design

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This week, we answer a few listener questions, including what constitutes a good visual design experience, when to put case studies on your site, and when to battle bureaucracy at the office. And as always, we share some cool things, like a couple interesting YouTube channels, one that reviews visual effects and one that makes gaming documentaries.

Follow-up:

Listener Questions:

  • Q: Sam Chang asks, "What are your thoughts on including project case studies on your website? Is it something you do only when you're actively looking for work?

    • Article: "The Case Study Factory"
    • Claudio Guglieri creates some amazing bespoke blog posts for his site
    • A: "If you'd like to show your thought process and/or let potential employers know that you understand the design process, yeah, totally. Or if you'd like to share with others a peek behind the scenes of the production, that's great, too. It's all useful from a documentation and lesson preservation standpoint. But in general, more seasoned designers tend to post fewer cast studies."
  • Q: Lucas Morales asks, "What can we do when fighting bureaucracy ends up taking the majority of our time at work? Should we continue to battle or just leave?"

    • A: "Maybe there's a third path. Given there isn't systemic mistrust throughout your org, you could try making an argument to overcome some of the red tape, framing it with the rationale of a better process, higher revenue, or whatever's most effective to move the stakeholder needle. This is a great chance to show your leadership by fixing a broken thing, and then you can take credit for it at your next performance review. Every obstacle is an opportunity! But ultimately, it depends. If the process is still salvageable, you might want to take the lead on salvaging it. If everything's hopeless, then yeah, maybe leaving is the best idea. If you do leave, though, make sure to mention your reasons for doing so in your exit interview, otherwise your concerns might never reach the right ears."
  • Q: Anonymous asks, "How would you describe a good product experience from a visual design perspective?"

    • A: "Visual design is most valuable when it exists in service to experience design. Strive to create a consistent narrative in the system through visual treatments, the goal being that your users can accurately understand the interface and consistently predict the result of any given action."
    • Check out Github's Issue page to see the green buttons and badges that Marshall's referring to here

One Cool Thing:

Design Details on the Web:

BYEEEEE!

Aug 28 2019

31mins

Play

310: Work, Culture, and Experimentation at a Product Design Agency (feat. Skyler Balbus)

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In today's episode we catch up with Skyler Balbus, the Director of Product Design at Postlight. We dig into what it means to build products within the agency model, the decision to move from working in-house to working with clients, and how to build a culture where designers can experiment freely. Skyler also shares her ideas for how to build a strong design culture within an agency, tips for junior designers in the hiring process, and ways to build effective feedback loops within an organization. This, plus our weekly followup, news, and cool things!


Follow-up:

  • We're trying a new experiment: ask your questions for us on GitHub by opening a new issue. These issues will allow us to reply directly, keep a public backlog, and let the questions and answers be more readily searchable on Google!
    • You can create a GitHub account for free, in just a few minutes, in case you want to make a fake account for an anonymous question.


News:

  • Brian made a Figma plugin, Responsify, to quickly test your designs across multiple device sizes.
  • He also made Dominant Color Toolkit, a plugin to generate a palette from an image to automatically populate your designs.


Interview:

  • Today we caught up with Skyler Balbus, the Director of Product Design at Postlight in New York.
    • Skyler shared the process of building the Audubon Society's mobile app, which included deep research that took the team into the field to birdwatch.
    • Postlight's work with Village Voice demonstrated the way designers can build deep ownership in the work, despite not being in-house.
    • Postlight has an interesting side channel, Labs, where the team experiments with small, quirky, and interesting technologies.
      • GIF Battle was the team's first Labs project.
      • Mercury is a tool to extract meaningful content from the chaos of web pages.
      • Fyre Ipsum is lipsum, but from the Fire Festival pitch deck.
      • Tinysheet is a mobile-first spreadsheet.
  • You can find Skyler on Twitter for all the Tweets.


One Cool Thing:

  • Skyler shared a video game by Crows Crows Crows, creators of Accounting+ and The Stanley Parable, called The Club. The website's design is 1995 incarnate and is worth checking out. Skyler also snuck in an extra cool thing with Bubsy 3D, a game to explore the art of James Turrell.
  • Marshall shared Mindhunter which recently entered its second season on Netflix. It's a show about the creation of the Behavioral Science Unit at the FBI, which led to the creation and understanding of the term "serial killer."
  • Brian shared a GitHub repository called awesome-mac in which the community has compiled a master list of apps for macOS.


Design Details on the Web:

BYEEEEE!

Aug 21 2019

53mins

Play

309: Career Progression for Product Designers

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This week, we look at how a product designer's career advances. We discuss the common themes and growth areas that companies use to measure progression, suggest questions you can ask yourself to assess your progress, read through some of your replies on the subject, and offer up several resources for diving deeper and learning more. And as always, we share a couple cool things, like a typeface designed for UI and an app to budget your money.

Follow-up:

Industry Talk:

One Cool Thing:

Design Details on the Web:

BYEEEEE!

Aug 14 2019

38mins

Play

308: Learning Design as a Developer

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This week, we answer a couple listener questions, including how to get started learning design as a developer and how to reconcile icons on different platforms. In News, we discuss the launch of Figma Plugins, and as always, we share a couple cool things, like gourmet junk food and vaporwave jams.


Follow-up:


News:


Listener questions:

  • Q: "What advice do you have for a developer with no design experience getting started with design?" —Dolee Yang
  • Q: "How do you reconcile icon systems between platforms? Do you have different icons for web, iOS, and Android? Or do you try to make them all consistent with a brand icon set?" —Anonymous
    • A: "Actually, both are valid strategies. If you use the default glyphs and styling for icons on each platform, you can have high confidence your users will understand them. If you have a strong brand identity, you can style those glyphs to fit in with your icon set. If you use unique glyphs, consider including labels to make their meaning clear to users who are only familiar with system glyphs."


One Cool Thing:


Design Details on the Web:

BYEEEEE!

Aug 07 2019

37mins

Play

307: iOS 13 Beta

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This week, we take an early look at the fourth iOS 13 Developer Beta and discuss some of the new features, interactions, and patterns we've noticed. We also answer a few listener questions, including how big a prototype should be, when to expand your skillset, and how to intentionally grow as a designer. And as always, we a share a couple cool things, like a prolific Quora answerer and a novel series discovered through an online class.

Followup

Listener questions

  • Q: "Do designers ever make prototypes of entire apps, or is the process more about chunking out the main areas and adding as the product develops?"

    • A: "Once your app structure becomes sufficiently complex, building everything into one prototype becomes less and less tenable. We prefer to focus each of our prototypes on one user journey. Even the most on-rails prototype can be an incredibly useful tool in user research studies."
    • For bigger stuff, we like Framer X, which "offers tools to design scroll, link and page interactions"
    • For smaller stuff, we like Principle, which "makes it easy to design animated and interactive user interfaces"
  • Q: "Is it better to be focused on one thing or multiple skills to have a better chance of promotion?"

  • Q: "How do you guys get intentional about your growth as designers, and how are you able to measure that growth?"

    • A: "Get uncomfortable and try new things! Our best and fastest growth has come from tackling challenges outside our wheelhouses. It's almost always scary, but in the end, the satisfaction of growth outweighs the fear of the unknown."

iOS 13 Beta Review:

One Cool Thing:

Design Details on the Web:

BYEEEEE!

Jul 31 2019

1hr 2mins

Play

306: Is Ego Getting in the Way of Accessibility?

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In today's episode we dig into two listener questions about when to use toggles versus checkboxes, and the current state of accessibility in product design. We also share a big milestone for the podcast, get caught up on some news, and as always, share our cool finds of the week.

Followup

  • We've crossed 5 million total downloads on Design Details! Thank you all for listening along with us for all these years 💜

News

Listener questions

One Cool Thing:

  • Marshall shared a Mac menu bar application, Bartender, a tool to help you customize and manager your Mac's menu bar.
  • Brian shared a new Mac application, Dato, created by Sindre Sorhus. Dato is meant to replace the date and time item in your Mac's menu bar, providing a better interface to see a calendar and timezones. This reminded Marshall of iStat Menus by Marc Edwards.

Design Details on the Web:

BYEEEEE!

Jul 24 2019

39mins

Play