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Leisure
Games
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Fear the Boot, RPG Podcast

Updated 3 days ago

Leisure
Games
Hobbies
Read more

An irreverent look at tabletop roleplaying games and a little bit more.

Read more

An irreverent look at tabletop roleplaying games and a little bit more.

iTunes Ratings

296 Ratings
Average Ratings
255
21
3
11
6

Thumbs Up

By Remy Lebeau 310 - Nov 08 2019
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But they should play more Savage Worlds

Great job

By J@ckel - Nov 08 2019
Read more
Great job everyone. Great group of people.

iTunes Ratings

296 Ratings
Average Ratings
255
21
3
11
6

Thumbs Up

By Remy Lebeau 310 - Nov 08 2019
Read more
But they should play more Savage Worlds

Great job

By J@ckel - Nov 08 2019
Read more
Great job everyone. Great group of people.

Listen to:

Cover image of Fear the Boot, RPG Podcast

Fear the Boot, RPG Podcast

Updated 3 days ago

Read more

An irreverent look at tabletop roleplaying games and a little bit more.

Episode 525 – setting as a home for plot

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* (0:32) The Kickstarter for Gamers Table’s Season of the Glitch.

* (1:16) Fear the Con 2020 on June 18th – 20th, with the Kickstarter coming very soon. You can follow our progress in the Facebook group. The episode where we talked about Pat killing us all.

* (5:35) Merging two questions from Facebook to talk about how we build settings with an eye for stories that can be told there.

* (7:39) The motivation behind creating the world in the first place.

* (24:07) As aside on automats and courtesy.

* (29:36) What interests you is likely what you’re already developing.

* (33:24) Looking at what the players can and/or care to consume.

* (41:21) Where and when you start building the game plot, based on group interests.

Hosts: Chad, Dale, Dan, Wayne

Oct 01 2019

56mins

Play

Episode 527 – side plots

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* (0:29) Fear the Con’s Kickstarter!

* (6:12) An encounter in the Actual Play that felt inorganic to the flow of the main plot.

* (14:25) Being aware of what knits your campaign together.

* (19:42) Making a side plot compelling from the outset, even if it doesn’t seem relevant at first.

* (29:29) Noting what players care about in the meta-game.

* (33:09) Going for the quiet players instead of the loud ones. Getting the right type of buy-in.

* (40:02) Evaluating whether a side plot works, with or without tying it back to the main plot.

* (43:55) Creating buyer’s remorse.

* (48:54) Fear the Boot’s Patreon.

Hosts: Dale, Dan, Wayne

Oct 21 2019

50mins

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Episode 494 – Genesis

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* (0:28) Creating life from lifelessness. Rapidly replacing a player-character that’s died.

* (10:35) Making a character that’s already tied to the party.

* (13:05) An introduction that helps the moment.

* (14:28) Accepting the unanswered questions.

* (18:48) Helping nurture the character concept into the game.

* (21:19) Adjusting the plot to make the character meaningful in the moment.

* (24:50) Chad’s murder mystery. The flow of character growth.

* (31:01) How the murder creates the growth.

* (38:21) Guilt vs evil.

* (41:59) Two knives to the throat, a red herring, and following the law.

* (52:51) Fear the Boot’s Patreon and Discord. You can also now find our show on Spotify (regular show, actual play).

Hosts: Chad, Dan, Wayne

Aug 16 2018

54mins

Play

Episode 516 – integrating old and new

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* (0:28) Charlie goes on a rampage. A tangent on Cluster-B personality disorders.

* (6:51) Incorporating new people into the social context of your group.

* (11:16) Revising our advice on how to meet someone.

* (13:36) Using the pregame questionnaire as a loose guide. Dale’s publishing website.

* (19:28) Observing and adjusting during session zero.

* (22:07) Considering their worldview.

* (25:41) The value of compromise and outside influence.

* (29:14) Isolating the first part of the game.

* (33:46) Balancing the spotlight.

* (46:38) Why Blades in the Dark?

Hosts: Chad, Dan, Wayne

Jun 13 2019

1hr 3mins

Play

Bonus Episode 81 – epilogue of an epilogue

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* (0:22) Catching up with how Chad’s campaign ended.

* (1:43) The steps taken to set the mood.

* (11:08) Pacing of the game.

* (15:36) Resolving the prophecies.

* (19:37) How the players helped the Game Master.

* (24:32) The things that went wrong. What Dan called “anticlimax” is more accurately “dénouement.”

* (31:33) A brick-wall ending.

* (40:38) What went right.

Hosts: Chad, Dan, Wayne

Feb 08 2019

43mins

Play

Episode 507 – Carpenter Yeller Gere

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* (0:29) Wayne learns object permanence.

* (2:14) A player gets voted off the island.

* (9:12) Not invested in the game or not invested in the group?

* (12:16) Picking the kicker.

* (22:40) Evaluating how the person responds to getting kicked.

* (35:29) Along came an X-card.

* (58:07) Final judgment.

Hosts: Brodeur, Chad, Dan, Wayne

Feb 28 2019

1hr 4mins

Play

Episode 517 – pressuring the PCs

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Excuse the intro. I’ve lost my voice, so that was the best I could do.

* (0:28) We are living in the future. We’re at the threshold of hell.

* (12:39) An after-action report on bringing in a pair of new players. Planning versus problem-solving.

* (32:52) Constant pressure squeezing out roleplaying.

* (37:02) Failing to give the players a break.

* (41:37) Shifting between modes of gaming and degrees of tension.

* (56:45) Fear the Conline.

Hosts: Chad, Dan, Wayne

Jun 21 2019

57mins

Play

Episode 490 – not the real game

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* (0:28) The wonderful, illusory door.

* (5:21) A warning to stop here. Hijacking Lasers and Feelings.

* (10:50) Dark improv on a minimal pitch.

* (15:20) The role of the alternates.

* (18:39) The start of the game.

* (25:02) Hijacking the party and hijacking the game.

* (39:06) An NPC becomes the real game.

* (43:55) Counting down.

* (48:08) The missing Ruben. Significance and urgency.

Hosts: Chad, Dan, Wayne

Jul 12 2018

1hr 3mins

Play

Episode 526 – a split party

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* (0:29) Fear the Con 2020’s Kickstarter is live!

* (4:50) When the party is split, it can make it easier to talk to an NPC.

* (8:21) A split party creating a game of telephone.

* (13:02) Giving characters their own chance to shine.

* (21:55) Team-building and RP in the party’s reunion.

* (23:12) The countdown to problems when the party separates.

* (29:54) Two approaches for how the GM can resolve separate actions.

* (42:10) Having to remember multiple bookmarks if the game gets paused.

* (43:08) How a split party can help the GM get an idea to stick.

* (44:29) Avoiding factions in the split.

* (47:34) Player-character separation as an inevitability, not a desired outcome.

* (50:34) The role of the players in a divided group.

Hosts: Chad, Dale, Dan, Wayne

Oct 03 2019

59mins

Play

Episode 492 – challenge and response NPCs

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* (0:41) Derek Knutsen’s Kickstarter for Flower of Heaven.

* (1:27) The Kickstarter for GamersTable, Season 2.

* (2:51) Defining C.A.R. NPCs with a few examples.

* (11:42) Why GMs accept unacceptable behavior.

* (21:34) Minding how an NPC is setup and used.

* (27:35) Advice for players.

* (35:24) Advice for GMs.

* (45:39) Being cognizant of your character’s nature.

* (50:56) Good versus good.

* (52:48) How video games might be helping.

Hosts: Chad, Dan, Wayne

Jul 31 2018

56mins

Play

Episode 518 – swan song

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* (0:28) This studio is hot.

* (2:55) The conundrum of character suicide. How Frankenstein’s monster was actually made.

* (16:10) Not being a victim of your own creations.

* (31:28) Explaining the idea of a swan song and how it manifests in an RPG.

* (39:17) Deconstructing a swan song that occurred in one of our games.

* (40:56) Extra camera time.

* (47:30) Letting a character arc run its full course. Death of a Salesman.

* (51:59) Swan songs as a consensus of every contributor to the story.

* (56:18) Recognizing the moments when they happen unplanned. Letting the character continue, anyway.

Hosts: Chad, Dan, Wayne

Jul 14 2019

1hr 1min

Play

Episode 524 – new GM for veteran players

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* (0:33) Fear the Con 2020 on June 18th – 20th! The Kickstarter is coming very soon. In the meantime, you can follow our progress in the Facebook group.

* (2:09) Explaining who Brad is.

* (2:59) The Kickstarter for Gamers Table’s Season of the Glitch.

* (6:05) Laura decides to run a Halloween game for more experienced players.

* (10:47) Intentionally and accidentally difficult players.

* (14:21) Ask for help and get people invested in your success.

* (17:53) Picking the right system and setting.

* (21:38) Why asking for feedback may not be the best idea.

* (26:45) Prioritizing the building blocks of the game.

* (33:59) Accepting you’re not in control of everything, and notes aren’t always the answer.

* (38:16) Advice for the players.

Hosts: Brad, Chad, Dan, Wayne

Sep 26 2019

51mins

Play

Episode 506 – social contract

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* (0:28) The Itty Bitty Writing Space Kickstarter.

* (3:47) A topic from Wendell on our Discord server.

* (4:49) Playing to genre, themes, and moods.

* (12:59) Hijacking the experience everyone signed up for.

* (18:54) The distinction between assenting to a social contract and losing agency. The Richard Pryor game.

* (23:26) Why one person may be playing out of sync.

* (31:06) When the contract turns into a railroad.

* (32:56) The limited recourse available when someone breaks the contract.

* (42:10) Freedom within limits.

Hosts: Chad, Dan, Wayne

Feb 15 2019

51mins

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Episode 491 – scared away

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* (0:27) Never old news! A club eats a mammoth. Or not.

* (3:13) Unintentionally scaring your players out of a course of action.

* (8:50) Players scaring themselves.

* (20:23) The distinction between railroading and GM expectations.

* (22:33) Determining why the players are reticent and addressing that.

* (36:13) Motivation to overcome fear.

* (42:37) Hiding the source of danger. Richard Pryor games.

Hosts: Chad, Dan, Wayne

Jul 19 2018

51mins

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Episode 509 – orphaned NPCs

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* (0:54) A possible online convention in place of this year’s Fear the Con. You can place your vote and find out more on Discord.

* (5:07) An episode of Gamers Table inspires a topic (special thanks to Gaming with Gage).

* (15:17) Whether to keep an NPC or remove them.

* (20:35) Keeping the NPC in the periphery

* (26:53) Leveraging an NPC’s ties to other characters.

* (34:10) Camp followers.

* (37:34) The right way to dispose of an NPC.

* (41:21) Tying an NPC to the plot.

* (47:19) When adopting NPCs goes wrong.

Hosts: Caleb, Chad, Dan, Wayne

Mar 21 2019

59mins

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Episode 513 – B-plots

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* (0:31) Brodeur and the broken finger.

* (2:57) Fear the Conline is set for June 21st and 22nd. You can sign up for games here and ask questions on Discord here.

* (6:55) Explaining what B-plots are.

* (10:00) How B-plots spread the spotlight, build investment, and strengthen the game.

* (15:00) Building the marketplace of ideas.

* (19:41) Don’t punish the players for shopping.

* (25:15) Likening an RPG to a Ken Burns documentary. Unpacking an individual’s story.

* (30:51) Encouraging a B-plot.

* (39:04) Connecting the A-plot and B-plot.

* (51:48) B-plots humanizing the parties in the A-plot.

* (54:04) The B-plot as free content or wasted effort.

Hosts: Brodeur, Caleb, Chad, Dan

May 01 2019

1hr 6mins

Play

Episode 500 – this is Fear the Boot

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* (0:28) Reaching a milestone episode. A topic picked by our Patreon backers.

* (2:59) How the podcast started. Its first hosts and logo. The deep well of storytelling topics.

* (14:57) The show’s first major crisis. How the ebb and flow of our lives affects the quality of the show. A history of its hosting composition.

* (26:38) Show planning, social tone, and getting older. A changing industry.

* (36:30) Fear the Boot’s history of logos.  The first boot, the color revision, the improved art, and the pinup girl.

* (40:22) An assortment of projects and technologies that came and went.

* (42:59) Actual plays.

* (45:32) The impact the audience has on us. Hanging onto stuff. John’s acceptance speech.

* (1:04:03) FTB FTW card game.

* (1:05:53) Thickening skin. The changing way we view other content creators.

* (1:22:38) The future of Skies of Glass and other side projects.

* (1:27:54) Things that have changed in 12.5 years.

* (1:33:20) Predictions for the future.

Hosts: Chad, Dan, Wayne

Nov 06 2018

1hr 42mins

Play

Episode 495 – benched characters

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* (0:28) Fear the Boot is everywhere! The actual play site, Discord, Facebook, our forums, Patreon, and a whole lot of podcast aggregators.

* (3:30) Handling player-characters that are being kept out of the action.

* (7:56) Let some time pass.

* (10:05) Play a different character.

* (18:32) Hand-wave whatever is benching the character.

* (23:04) The importance of player enjoyment over all else.

* (25:08) Compensate for the problem.

* (30:30) Have the game come to the player.

* (37:32) Be receptive to the Game Master’s help.

* (43:09) Picking a solution for our current game.

Hosts: Chad, Dan, Wayne

Aug 29 2018

46mins

Play

Episode 505 – recovering the ending

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* (0:28) Let’s hear it for Devastator!

* (1:23) An update on Fear the Con.

* (3:30) Game scheduling falls apart one session before the finale.

* (12:35) Recovering the game by bringing immediate intensity.

* (17:12) Shaping the real-world environment to set a mood.

* (22:46) Playing side content.

* (36:43) Controlling the recap.

* (47:27) The players’ role in helping.

* (1:02:47) Fear the Boot and Gamers Table Destiny 2 clan.

Hosts: Caleb, Chad, Dan, Wayne

Jan 30 2019

1hr 4mins

Play

Episode 493 – recycling campaigns

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* (0:47) Derek Knutsen’s Kickstarter for Flower of Heaven.

* (0:57) The Kickstarter for GamersTable, Season 2.

* (1:25) Explaining what we mean and don’t mean by “recycling.”

* (5:51) Reasons not to recycle.

* (9:17) How the What’s Really Going On document helps. Separating the game from the experience.

* (15:13) Embracing the passage of time.

* (18:57) Dan’s own Mandela Effect.

* (24:31) Parallels to playing in a licensed setting.

* (26:47) Running the same campaign for the same players.

* (35:47) Picking a campaign to rerun.

Hosts: Chad, Dan, Wayne

Aug 07 2018

41mins

Play

Episode 533 – handling a bully character

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* (0:29) The Audacity that can end the show!

* (1:30) A topic from Jesse, with two parameters from Dan.

* (5:42) Watch out for any real-world impact between the players.

* (18:28) Managing your own reaction to the bully character.

* (19:25) The attitude behind, “That’s what my character would do.”

* (21:57) The in-character consequences of playing a bully.

* (28:34) Targeting the penalties at the right party.

* (34:58) Calling out your own character.

* (37:50) GM-created deterrents against the bully.

* (44:26) When you’re unintentionally bullying the Game Master, or the bully is going otherwise unchallenged.

* (51:49) Inviting consequences upon yourself.

Hosts: Chad, Dale, Dan, Wayne

Dec 05 2019

55mins

Play

Episode 532 – reasoning out the random

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* (0:28) A big THANK YOU to everyone that backed Fear the Con!

* (2:43) Gamers Table’s weekly Big 20 show (previous episodes here).

* (5:22) Blades in the Dark gives way to a Traveller game. Working through Traveller’s character creation system.

* (16:10) Finding the patterns—and inventing the story—created by the random rolls.

* (28:19) How the individual character patterns affect group design.

* (34:30) Out-of-character misery as a weird flex.

* (37:19) In-character misery as a point of story development.

* (42:34) Swalwell’s musical number.

Hosts: Chad, Dale, Dan

Nov 27 2019

44mins

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Episode 531 – first-time GM report

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* (0:29) Introducing Laura. The episode where we first setup this topic.

* (1:24) Fear the Con has funded! Start getting your games listed!

* (2:18) Chris Hussey’s Savage Worlds setting book, The Wolverines Take the Highway to the Danger Zone.

* (9:21) Why Laura GMed, and how she felt about the prospect of running a game.

* (14:30) Where she got her early help. The Blind GM.

* (18:06) How Laura structured her game prep. Getting help from an advocate. Keeping game notes in a topical structure.

* (26:51) Writing the pre-generated player-characters.

* (33:49) Executing the first few seconds of the game.

* (37:31) The first curve-ball the party threw.

* (42:53) Adding a sanity mechanic to D&D.

* (47:11) How Laura felt the game went.

* (50:31) Giving Laura a letter grade.

* (55:31) Don’t take your first game too seriously, but be prepared to improve.

Hosts: Chad, Dan, Laura, Wayne

Nov 21 2019

1hr

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Episode 530 – a fast read of a character

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* (0:31) Fear the Con’s Kickstarter and Con Planner site.

* (1:45) We’d appreciate it if you gave us a review on whatever site or app you use to consume the show!

* (4:13) Wayne brings some sample characters for us to interpret on the fly, inspired by his experience with pre-generated characters in a one-shot game.

* (9:48) The D&D sheet Dan was reading from. Paring down the sheet to a small number of interesting and actionable items.

* (19:09) Expelling and improvising quite a bit more.

* (25:31) Reading what isn’t on the sheet.

* (30:11) Playing off of each other’s characters.

* (38:22) Applying similar ideas to a minimalist sheet. The SoG sheet Dan was reading from.

* (44:14) Wayne pulling identity from the average.

* (48:16) Being mindful of the other players when looking at the obvious links.

* (52:01) Starting from the weaknesses instead of strengths.

Hosts: Chad, Dale, Dan, Wayne

Nov 08 2019

54mins

Play

Episode 529 – hijacking a system, part 2

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* (0:24) Knowing why you’re changing the game, and by extension, whether it’s worth doing.

* (6:50) Describing damage. Hit points versus wounds versus shock.

* (15:57) Remaking characters in another system, mid-game.

* (31:23) Finding an existing system that fits what you’re looking for.

* (34:55) RPGs as a spectator sport. Or not.

* (40:45) More on the Venn diagram project clock.

* (43:14) Fear the Con 2020’s Kickstarter.

* (44:44) Congratulating Gamers Table on their successful fundraising.

* (47:04) Gaming with Gage and Jon Brazer, because Chad can’t stop plugging stuff.

Hosts: Chad, Dale, Dan, Wayne

Nov 01 2019

48mins

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Episode 528 – hijacking a system, part 1

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* (0:28) Fear the Con 2020’s Kickstarter, with added rewards for people that can’t attend.

* (3:38) Wayne does something cool, tells Dan about it, gives Dan a poster from it, and then forgets all of it.

* (9:38) Hijacking versus homebrewing. “Have to” versus “want to.”

* (12:21) Deciding what attributes are important to a story and, by extension, what needs to be reflected in the system.

* (17:50) What’s simulated in the game as opposed to simulated in the meta-game.

* (22:58) The boon of the number of games available.

* (33:54) Getting back to simulating what matters. You can download Chad’s free games here.

* (42:31) Don’t homebrew just because something small isn’t working.

Hosts: Chad, Dale, Dan, Wayne

Oct 29 2019

45mins

Play

Episode 527 – side plots

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* (0:29) Fear the Con’s Kickstarter!

* (6:12) An encounter in the Actual Play that felt inorganic to the flow of the main plot.

* (14:25) Being aware of what knits your campaign together.

* (19:42) Making a side plot compelling from the outset, even if it doesn’t seem relevant at first.

* (29:29) Noting what players care about in the meta-game.

* (33:09) Going for the quiet players instead of the loud ones. Getting the right type of buy-in.

* (40:02) Evaluating whether a side plot works, with or without tying it back to the main plot.

* (43:55) Creating buyer’s remorse.

* (48:54) Fear the Boot’s Patreon.

Hosts: Dale, Dan, Wayne

Oct 21 2019

50mins

Play

Episode 526 – a split party

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* (0:29) Fear the Con 2020’s Kickstarter is live!

* (4:50) When the party is split, it can make it easier to talk to an NPC.

* (8:21) A split party creating a game of telephone.

* (13:02) Giving characters their own chance to shine.

* (21:55) Team-building and RP in the party’s reunion.

* (23:12) The countdown to problems when the party separates.

* (29:54) Two approaches for how the GM can resolve separate actions.

* (42:10) Having to remember multiple bookmarks if the game gets paused.

* (43:08) How a split party can help the GM get an idea to stick.

* (44:29) Avoiding factions in the split.

* (47:34) Player-character separation as an inevitability, not a desired outcome.

* (50:34) The role of the players in a divided group.

Hosts: Chad, Dale, Dan, Wayne

Oct 03 2019

59mins

Play

Episode 525 – setting as a home for plot

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* (0:32) The Kickstarter for Gamers Table’s Season of the Glitch.

* (1:16) Fear the Con 2020 on June 18th – 20th, with the Kickstarter coming very soon. You can follow our progress in the Facebook group. The episode where we talked about Pat killing us all.

* (5:35) Merging two questions from Facebook to talk about how we build settings with an eye for stories that can be told there.

* (7:39) The motivation behind creating the world in the first place.

* (24:07) As aside on automats and courtesy.

* (29:36) What interests you is likely what you’re already developing.

* (33:24) Looking at what the players can and/or care to consume.

* (41:21) Where and when you start building the game plot, based on group interests.

Hosts: Chad, Dale, Dan, Wayne

Oct 01 2019

56mins

Play

Episode 524 – new GM for veteran players

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* (0:33) Fear the Con 2020 on June 18th – 20th! The Kickstarter is coming very soon. In the meantime, you can follow our progress in the Facebook group.

* (2:09) Explaining who Brad is.

* (2:59) The Kickstarter for Gamers Table’s Season of the Glitch.

* (6:05) Laura decides to run a Halloween game for more experienced players.

* (10:47) Intentionally and accidentally difficult players.

* (14:21) Ask for help and get people invested in your success.

* (17:53) Picking the right system and setting.

* (21:38) Why asking for feedback may not be the best idea.

* (26:45) Prioritizing the building blocks of the game.

* (33:59) Accepting you’re not in control of everything, and notes aren’t always the answer.

* (38:16) Advice for the players.

Hosts: Brad, Chad, Dan, Wayne

Sep 26 2019

51mins

Play

Episode 523 – pacing information

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* (0:54) All that matters is the d-o-g.

* (3:18) Answering part of Dustin’s question, and why it’s not getting a full answer just yet.

* (5:13) Illustrations from No Man’s Sky, Baldur’s Gate, Mass Effect, and Freelancer.

* (13:24) Slowing things down in the game versus the meta-game.

* (19:04) Getting what you’ve earned.

* (25:16) The slow flow of information in other forms of storytelling.

* (32:54) Communicating a plausible, in-story reason for withholding information.

* (39:54) Players that are desperate for information or overstuffed with it.

* (44:56) NPCs in a guiding role. Extending the Three Clue Rule.

* (54:40) Gating discoveries.

Hosts: Chad, Dale, Dan

Sep 13 2019

58mins

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Bonus Episode 83 – entertainment club

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* (0:23) Chad talks a whole lot about not talking. Also, cattywampus.

* (4:32) Wayne is playing Dragon Quest Builders 2.

* (7:39) Chad is playing Assassin’s Creed Origins.

* (16:31) Dale is playing Medieval II: Total War.

* (23:39) Dan is playing No Man’s Sky.

* (30:14) Dan is reading War Before Civilization.

* (33:30) Wayne is reading They Called Us Enemy.

* (35:36) Chad is reading Hardluck Ironclad.

* (48:05) Dale is reading Becoming Superman.

Hosts: Chad, Dale, Dan, Wayne

Sep 05 2019

53mins

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Episode 522 – the onus of recovery

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* (0:28) Jonathan Belina asks about rules for dice.

* (4:45) Cocked dice. Not rolling off the floor.

* (8:31) Dice must be legible and visible.

* (9:36) Don’t “play” with the dice.

* (12:42) Dice bowling.

* (18:48) Testing your rolls.

* (20:41) Tenser’s Floating Disk at work…?

* (28:18) An unexpected break in Chad’s Blades in the Dark game.

* (36:02) Juxtaposing Chad’s situation against the break in Dan’s Skies of Glass game.

* (41:22) Recovering with the onus on the players.

* (47:23) Recovering with the onus on the Game Master.

Hosts: Chad, Dale, Dan, Wayne

Aug 29 2019

1hr 3mins

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Episode 521 – grinding gears

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* (0:28) Dan’s voice. A look back at older episodes.

* (2:54) The double-standard of how social skills are handled versus any other check.

* (8:00) When players cheat around their dump stats.

* (12:47) The plausibility of counterfactuals.

* (32:04) Having no awareness of the game you’re in.

* (37:42) Holding me responsible for the things you didn’t tell me.

* (41:28) Revisiting other topics.

Hosts: Chad, Dan, Wayne

Aug 22 2019

43mins

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Episode 520 – licensing crunch

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* (0:30) Introducing Dale of Jon Brazer Enterprises.

* (7:11) The story of Jon Brazer, the character.

* (9:07) How the degree of crunch changes your options for creating material. The OGL and similar licenses.

* (24:26) Half of your money?!

* (33:09) Revisiting the relationship between crunch (or the lack thereof) and what that lets you create.

* (43:37) The positive role of more stuff.

* (49:40) Getting started with Traveler.

Hosts: Chad, Dale, Dan, Wayne

Aug 14 2019

53mins

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Episode 519 – game pitch template

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* (0:32) Dan is having throat issues.

* (1:01) A huge “thank you” to Zylo for doing so much for Fear the Con-Line!

* (2:18) Wayne created a template to help with game pitches. You can find a blank version here.

* (5:26) A sample for D&D 5th Edition.

* (8:24) Every game starts somewhere.

* (11:03) Structuring without restricting. A sample for Dresden Files.

* (19:42) Pitches in-person versus on-paper.

* (29:16) Adapting the pitch based on feedback.

* (36:10) Adding miscellaneous notes.

Hosts: Chad, Dan, Julia, Wayne

Jul 24 2019

43mins

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Episode 518 – swan song

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* (0:28) This studio is hot.

* (2:55) The conundrum of character suicide. How Frankenstein’s monster was actually made.

* (16:10) Not being a victim of your own creations.

* (31:28) Explaining the idea of a swan song and how it manifests in an RPG.

* (39:17) Deconstructing a swan song that occurred in one of our games.

* (40:56) Extra camera time.

* (47:30) Letting a character arc run its full course. Death of a Salesman.

* (51:59) Swan songs as a consensus of every contributor to the story.

* (56:18) Recognizing the moments when they happen unplanned. Letting the character continue, anyway.

Hosts: Chad, Dan, Wayne

Jul 14 2019

1hr 1min

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Episode 517 – pressuring the PCs

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Excuse the intro. I’ve lost my voice, so that was the best I could do.

* (0:28) We are living in the future. We’re at the threshold of hell.

* (12:39) An after-action report on bringing in a pair of new players. Planning versus problem-solving.

* (32:52) Constant pressure squeezing out roleplaying.

* (37:02) Failing to give the players a break.

* (41:37) Shifting between modes of gaming and degrees of tension.

* (56:45) Fear the Conline.

Hosts: Chad, Dan, Wayne

Jun 21 2019

57mins

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Episode 516 – integrating old and new

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* (0:28) Charlie goes on a rampage. A tangent on Cluster-B personality disorders.

* (6:51) Incorporating new people into the social context of your group.

* (11:16) Revising our advice on how to meet someone.

* (13:36) Using the pregame questionnaire as a loose guide. Dale’s publishing website.

* (19:28) Observing and adjusting during session zero.

* (22:07) Considering their worldview.

* (25:41) The value of compromise and outside influence.

* (29:14) Isolating the first part of the game.

* (33:46) Balancing the spotlight.

* (46:38) Why Blades in the Dark?

Hosts: Chad, Dan, Wayne

Jun 13 2019

1hr 3mins

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Episode 515 – introducing the new

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* (0:28) Play and life skills in higher animals.

* (3:25) Vote for Reading Radio in the Columbus Podcast Awards. They’re listed in both the art category and podcast of the year.

* (6:28) Introducing new concepts to established roleplayers.

* (9:43) Limited material for character creation and game play.

* (21:32) Making characters together.

* (25:07) An example from Star Trek and Solaris VII.

* (34:40) Knowing the rules. Unintentionally setting a precedent.

* (48:04) Asking players to stick to what the GM knows.

Hosts: Chad, Dan, Wayne

May 31 2019

59mins

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