Ranked #1

20140605 primitive 简单的;原始的
20140605 primitive 简单的;原始的
3 Jun 2014
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3mins
Ranked #2

20140604 sprite sheet 精灵表单
20140604 sprite sheet 精灵表单
3 Jun 2014
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3mins
Ranked #3

20140603 boundary 边界
20140603 boundary 边界
3 Jun 2014
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2mins
Ranked #4

20140530 compression 压缩
20140530 compression 压缩
(词根)-Press 压缩 im+press 令人印象深刻 sup+press 压抑;抑制 1. V-ERG (使)压紧;(使)压缩 When you compress something or when i... Read more
30 May 2014
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5mins
Ranked #5

20140528 straight-forward 直接的
20140528 straight-forward 直接的
straight-forward 直接的 This is the most straight-forward solution to the problem. 这是这个问题最直接的解决方案。 本节目为EA Game制... Read more
28 May 2014
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Ranked #6

20140527 reflectance 反射率
20140527 reflectance 反射率
reflectance 反射率 G channel controls the specular reflectance. G通道控制高光反射率。 reflect 反映Many newspaper reflect t... Read more
26 May 2014
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2mins
Ranked #7

20140526 dedicated 专用的
20140526 dedicated 专用的
2014.5.26 dedicated 专用的 Now we have a dedicated character shader. 现在我们有一个角色专用的材质球。 She’s dedicated to her ... Read more
26 May 2014
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1min
Ranked #8

20140523 orthographic view 正交视图
20140523 orthographic view 正交视图
orthographic view 正交视图 If none of the orthographic views works, you can use three-quarter view. 如果正交视图没有用,你可以使用四分之三... Read more
20 May 2014
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2mins
Ranked #9

20140512 mitigation 缓解
20140512 mitigation 缓解
mitigation 缓解 Risk mitigation is very important to project management. 风险缓解对于项目管理非常重要。 谢谢EA Shanghai撰稿www... Read more
12 May 2014
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1min
Ranked #10

20140509 blurry 模糊的
20140509 blurry 模糊的
The character looks a little blurry.角色看上去有些模糊。
7 May 2014
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