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The Business of Video Games - The Paradox Podcast

Updated 25 days ago

Business
Technology
Leisure
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A podcast about the business of video games, by Daniel Goldberg and Shams Jorjani of Paradox Interactive.

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A podcast about the business of video games, by Daniel Goldberg and Shams Jorjani of Paradox Interactive.

iTunes Ratings

15 Ratings
Average Ratings
12
2
1
0
0

Great insight into the business of video games

By aqu - May 09 2018
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A great behind the scenes look at my favorite video game publisher. The hosts are very knowledgeable and present their content well.

Hidden Gem

By PikeStance - Dec 05 2017
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We all heard it, “this game is cash grab.” This podcast gives insight and perspective on the gaming industry. I find the hosts candor and sense of humor to be refreshing. I want to share this podcast with my Business students. This is perfect if you want to know how the industry really works. Very glad I found this and I hope it lasts a long time. Keep it up guys!

iTunes Ratings

15 Ratings
Average Ratings
12
2
1
0
0

Great insight into the business of video games

By aqu - May 09 2018
Read more
A great behind the scenes look at my favorite video game publisher. The hosts are very knowledgeable and present their content well.

Hidden Gem

By PikeStance - Dec 05 2017
Read more
We all heard it, “this game is cash grab.” This podcast gives insight and perspective on the gaming industry. I find the hosts candor and sense of humor to be refreshing. I want to share this podcast with my Business students. This is perfect if you want to know how the industry really works. Very glad I found this and I hope it lasts a long time. Keep it up guys!
Cover image of The Business of Video Games - The Paradox Podcast

The Business of Video Games - The Paradox Podcast

Latest release on Nov 26, 2020

All 44 episodes from oldest to newest

How to Succeed and Mess up at Negotiations - Paradox Podcast - The Business of Video Games

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Welcome back to Paradox Podcast!

Today, Shams Jorjani will tell you all you wanted to know and were afraid to ask about “Negotiations”!

Some of the things on today’s agenda: Paradox’s approach to negotiations, a guest segment with lessons from the infamous “Orange Story”, and a number of Dos and Don’ts of negotiating, which we hope you’ll find useful!

Timestamps:

Introduction – 0:15
Topic of the day – Negotiations – 3:22
The “Do’s” of negotiations, and the Orange Story – 5:29
The “Don’ts” of negotiations – 12:17
How to prepare for a negotiation - 17:32
How to act during a negotiation – 19:49
How to close a negotiation – 21:39
Wrapping up & reading suggestions – 24:44

 You can also find today’s episode on:
•  Spotify: https://pdxint.at/2HFshtu
•  Soundcloud: http://pdxint.at/2EYDl15
•  iTunes: http://pdxint.at/2BnBWBo
•  Player.fm: http://pdxint.at/2EWTCnl
•  Poddtoppen: http://pdxint.at/2CiqXGw
•  Acast: http://pdxint.at/2ExBD9lWelcome

Thank you for listening! See you in the next episode!



Support the show (http://paradoxplaza.com)

Nov 26 2020

26mins

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Interview with Paradox COO Charlotta Nilsson - Paradox Podcast - The Business of Video Games

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Welcome back to Paradox Podcast!

Today, we’re joined by Paradox Interactive’s COO Charlotta Nilsson, for a 40 minute long interview!
We talk about the role of a COO at Paradox, the challenges in managing operations in a video games industry vs other fields and engage in a gratuitous rant about Star Wars Squadrons!

Timestamps:
0:15 - Introduction
2:03 - Ranting about Star Wars Squadrons
5:42 - Who is Charlotta Nilsson? 
9:55 - What does the COO do? 
21:59 - What is different about managing company operations in the games industry? 
25:23 - How does the games industry compare to others? 
34:21 - Tips from the COO for managing company operations during a pandemic
38:34 - Wrapping up

You can also find today’s episode on: 
•  Spotify: https://pdxint.at/2HFshtu
•  Soundcloud: http://pdxint.at/2EYDl15
•  iTunes: http://pdxint.at/2BnBWBo
•  Player.fm: http://pdxint.at/2EWTCnl
•  Poddtoppen: http://pdxint.at/2CiqXGw
•  Acast: http://pdxint.at/2ExBD9lWelcome

Thank you for listening! See you in the next episode!

Support the show (http://paradoxplaza.com)

Nov 12 2020

39mins

Play

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Interview with our CEO Ebba Ljungerud - Paradox Podcast - The Business of Video Games

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The Paradox Podcast is back with a new episode!

For this mid-season occasion, we’ve invited our CEO Ebba Ljungerud to answer some of your questions!

Some of the questions on today’s agenda:
How do we balance our company’s growth with the gameplay depth of our games and the mainstream expectations?
How do we decide when to discontinue a game, and what factors, aside from sales, determine that?
How are our recent mergers working out for us?
What have we learned from CK3’s success?
What is our take on Unions and Crunch in the games industry?
How big should Paradox grow, and is there an end goal?
What is Ebba’s normal day at work like, and her experience as a CEO?

Timestamps: 
0:15 – Introduction
1:20 – What we’ve been playing
5:04 – Q&A session with Ebba Ljungerud
45:37 – Wrapping up

You can also find today’s episode on:
•  Spotify: https://pdxint.at/2HFshtu
•  Soundcloud: http://pdxint.at/2EYDl15
•  iTunes: http://pdxint.at/2BnBWBo
•  Player.fm: http://pdxint.at/2EWTCnl
•  Poddtoppen: http://pdxint.at/2CiqXGw
•  Acast: http://pdxint.at/2ExBD9lWelcome

Thank you for listening! See you in the next Paradox Podcast episode, in 2 weeks!

Support the show (http://paradoxplaza.com)

Oct 14 2020

46mins

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Technology & Leadership - Paradox Podcast - The Business of Video Games

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Welcome back to the Paradox Podcast! This week we invited Mina Boström, Paradox Interactive’s Chief Technology Officer!

Today on the agenda:

  • Who is Mina and what even is a CTO?
  • Why should technology matter to PDX and our players?
  • How is games industry different in that area?
  • Lots of difficult words
  • The work of an upper level manager and some management philosophy

Timestamps:
00:43 – Paradox’s CTO, Mina Boström
07:20 - What is a CTO?
11:40 – How does a CTO’s average week at PDX look like
13:45 – Challenges before PDX in terms of technology
15:32 – What is different about working in the games industry
23:12 – Leadership and technology
43:11 – Reading recommendations & wrapping up

You can also find today’s episode on:
•  Spotify: https://pdxint.at/2HFshtu
•  Soundcloud: http://pdxint.at/2EYDl15
•  iTunes: http://pdxint.at/2BnBWBo
•  Player.fm: http://pdxint.at/2EWTCnl
•  Poddtoppen: http://pdxint.at/2CiqXGw
•  Acast: http://pdxint.at/2ExBD9lWelcome

Thank you for listening! See you in the next Paradox Podcast episode, in 2 weeks!



Support the show (http://paradoxplaza.com)

Sep 30 2020

46mins

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Crusader Kings 3 Release - Paradox Podcast - The Business of Video Games

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The Paradox Podcast is back, to discuss the release of Crusader Kings 3!
We are joined by Christian Daflos, the Product Marketing Manager for CK3, to discuss how the game performed on release and what it took to make it the commercial success that it is!

On the agenda today:
-         What the hell is a PMM?
-         The dreaded Hype
-         How to prepare for a major release
-         What was different about CK3’s marketing
-         What went right and what didn’t
-         Some boasting (a lot actually)

Timestamps:
0:00 - Introduction
1:41 – What we’ve been playing
3:32 – What is a Product Marketing Manager & who is Christian Daflos?
5:57 – The CK3 Boasting Segment
7:55 – How we prepared for CK3’s launch?
14:54 – What went right with the release?
18:10 – What didn’t go right?
20:50 – What did we learn?
23:30 – Planning for various scenarios
27:42 – What does CK3’s success mean for Paradox?
33:40 – Hype and expectation management
38:08 – Wrapping up

You can also find today’s episode on:
•  Spotify: https://pdxint.at/2HFshtu
•  Soundcloud: http://pdxint.at/2EYDl15
•  iTunes: http://pdxint.at/2BnBWBo
•  Player.fm: http://pdxint.at/2EWTCnl
•  Poddtoppen: http://pdxint.at/2CiqXGw
•  Acast: http://pdxint.at/2ExBD9lWelcome

Thank you for listening! See you in the next Paradox Podcast episode, in 2 weeks!

Support the show (http://paradoxplaza.com)

Sep 17 2020

39mins

Play

Epic, Apple and the Platform Wars - Paradox Podcast - The Business of Video Games

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In this episode we are joined by Kim Nordström, Paradox Interactive’s Chief Strategy Officer, to discuss the ongoing legal battle between Apple and Epic! 

On the agenda today:
-         What is the Epic vs Apple situation really about?
-         Why should the industry and players care?
-         Who can this situation benefit?
-         Who are we rooting for and why?
-         The drilling in Daniel’s house (Sorry for that...) 

Timestamps:
0:15 – Introduction
2:15 – What game we’ve been playing
4:36 – Daniel’s paternity leave, and the PDX Podcast plans
6:54 – Subject of the Day: Apple vs Epic
43:01 – Wrapping up

You can also find today’s episode on:
•  Spotify: https://pdxint.at/2HFshtu
•  Soundcloud: http://pdxint.at/2EYDl15
•  iTunes: http://pdxint.at/2BnBWBo
•  Player.fm: http://pdxint.at/2EWTCnl
•  Poddtoppen: http://pdxint.at/2CiqXGw
•  Acast: http://pdxint.at/2ExBD9lWelcome

 Thank you for watching! See you in the next Paradox Podcast episode, on September 16th!
__________________________________________________________________________________________________
ParadoxExtra is a streaming archive of Paradox Interactive. Nearly all of the videos on this channel are recorded live on http://twitch.tv/paradoxinteractive.

Support the show (http://paradoxplaza.com)

Sep 03 2020

43mins

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What makes a Paradox Game? - Paradox Podcast - The Business of Video Games

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The Paradox Podcast is back after the holiday break!

Today we are joined by Julien Wera, Paradox Interactive’s Chief Product Officer, to discuss what all Paradox games have in common, no matter the genre.

On the agenda:

  • Paradox Game Pillars
  • What is a Paradox Game
  • Why we don’t want to publish every type of a game
  • What to keep in mind when pitching a game to Paradox


Timestamps:

0:15 – Introduction

4:01 – Subject of the day: Paradox Game Pillars

31:58 – What about games that don’t fit our Pillars well?

37:00 – Wrapping up & how to use PDX Game Pillars to pitch us a game


You can also find today’s episode on:
•  Spotify: https://pdxint.at/2HFshtu
•  Soundcloud: http://pdxint.at/2EYDl15
•  iTunes: http://pdxint.at/2BnBWBo
•  Player.fm: http://pdxint.at/2EWTCnl
•  Poddtoppen: http://pdxint.at/2CiqXGw
•  Acast: http://pdxint.at/2ExBD9lWelcome

Thank you for watching! See you in the next Paradox Podcast episode, on September 2nd!



Support the show (http://paradoxplaza.com)

Aug 19 2020

39mins

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The Trends and Future of the Video Game Industry - Paradox Podcast - The Business of Video Games

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Welcome back to the Paradox Podcast!
Today, with the help of Kim Nordstrom, Paradox Interactive’s Chief Strategy Officer we try to divine the future of the gaming industry, and reflect on our past predictions, both the accurate and the ones we were wrong about.
On the agenda:
 - The future of gaming consoles
 - Cloud Gaming
 - Subscription Services
 - Impact of 5G on mobile gaming
 - COVID-19 and the coming recession
 - The perspective of indie studios on the shifts in the games industry
 - Interview with Bithell Games, the COO of Bithell Games, developers of John Wick: Hex
 - Interview with David Goldfarb, Director of the Outsiders, developers of Metal: Hellsinger
 - And more

 Timestamps:
 0:15 – Introduction & Blablablablablah
 4:12 – Topic of the day: The Trends and Future of the Game’s Industry
 39:50 – Past & current trends we were wrong about
 45:14 – Wrapping up

You can also find today’s episode on:
•  Spotify: https://pdxint.at/2HFshtu
•  Soundcloud: http://pdxint.at/2EYDl15
•  iTunes: http://pdxint.at/2BnBWBo
•  Player.fm: http://pdxint.at/2EWTCnl
•  Poddtoppen: http://pdxint.at/2CiqXGw
•  Acast: http://pdxint.at/2ExBD9lWelcome

Thank you for listening! 
We’ll be back with your regularly scheduled Paradox Podcast after the summer break!

Support the show (http://paradoxplaza.com)

Jun 23 2020

46mins

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Crusader Kings 3 & The Business of a Sequel - Paradox Podcast - The Business of Video Games

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Today we discuss the challenges and opportunity of making a sequel to a highly successful game like Crusader Kings 2.
On the agenda:
-  The decision-making process behind greenlighting a sequel at Paradox
-  Measuring expectations and retaining a franchise’s spirit
-  How to reach new audiences and appeal to the core player base at the same time
-  How to prioritize content and features when developing a sequel base game
-  Answering your questions
-  A chat with guests from Larian Studios and Fatshark.

Timestamps:
0:15 – Introduction & our favorite game sequels
2:55 – Topic of the day: Crusader Kings 3 and the Business of a Sequel
17:45 – Chat with Fatshark co-founder Martin Wahlund about Warhammer: Vermintide 2
27:56 – Chat with Larian Studios Publishing Director Michael Douse about 
Divinity: Original Sin 2
32:04 - Answering your questions with Max Weltz, CK3 Product Manager
42:38 – Wrapping up

You can also find today’s episode on:
•  Spotify: https://pdxint.at/2HFshtu
•  Soundcloud: http://pdxint.at/2EYDl15
•  iTunes: http://pdxint.at/2BnBWBo
•  Player.fm: http://pdxint.at/2EWTCnl
•  Poddtoppen: http://pdxint.at/2CiqXGw
•  Acast: http://pdxint.at/2ExBD9lWelcome

Thank you for watching! Next episode premiere: June 16th.

Support the show (http://paradoxplaza.com)

Jun 02 2020

43mins

Play

Leaks & Confidentiality - Paradox Podcast - The Business of Video Games

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Welcome back to the Paradox Podcast!

Today we talk about the subject of video game leaks & confidentiality in the games industry.

On the agenda:

  • Why is the video games industry so secretive?
  • How do leaks happen at all?
  • Leak stories from Ubisoft and EA with Julien Wera, Paradox CPO
  • How do leaks impact video game developers & publishers?
  • Does the game industry “leak” information on purpose?
  • Working with content creators, NDAs and Embargos
  • Leaks about Cities Skylines, Crusader Kings 3, Stellaris & VTMB2
  • Answering your questions

Timestamps:

  • Last minute addition: CK3 Release Date leak - 0:00 
  • Intro - 1:43
  • Topic of the Day: Leaks & Confidentiality – 3:17
  • Leak stories from Ubisoft and EA with Julien Wera - 13:40
  • Answering your questions with Jonathan Whitley, Influencer Relations Manager – 20:18
  • Wrapping up - 40:18


You can also find today’s episode on: 
•  Spotify: https://pdxint.at/2HFshtu
•  Soundcloud: http://pdxint.at/2EYDl15
•  iTunes: http://pdxint.at/2BnBWBo
•  Player.fm: http://pdxint.at/2EWTCnl
•  Poddtoppen: http://pdxint.at/2CiqXGw
•  Acast: http://pdxint.at/2ExBD9lWelcome

Thank you for listening! 

Next episode premiere: June 2nd 



Support the show (http://paradoxplaza.com)

May 19 2020

41mins

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