Rank #1: BBS016 Marc Miller of Traveller
Recorded at Gamehole Con 2016, this bonus episode features Marc Miller. Marc is the person behind the 40 year old role-playing game Traveller. We want to thank Marc for allowing us to record his seminar. [shadowbox]This show brought to you by fans of the show, like you. Support the show. Become a patron![/shadowbox]
Nov 10 2016
Rank #2: 128 Player Series – Fighters
First installment of our Player Series, we’re talking about the Fighter. The fighter has a purpose, it’s to smash faces. We also provide some ideas on how to actually role-play the combat intensive fantasy class. It’s not all fun and games, they do have their weaknesses too! Announcements We’ll be at GaryCon Guests of Gamehole...
Feb 21 2017
Rank #3: 134 Speaking Cypher System
We invite Darcy and Troy from the Cypher Speak podcast to come on and educate us on, what else, the Cypher System rpg by Monte Cook games! How does it all work? What are the upsides of the system? There’s player facing die rolls, GM intrusions, cyphers and much more. Find more of about our...
Apr 04 2017
Rank #4: 142 Supernatural Horror and Mystery
Chris Lange wrote us: “…my question is, when your players know they are playing a supernatural horror game, what are some ways to rend their understanding of the world, to, hopefully, make them uncomfortable due to lack of understanding the world, much as their characters should be feeling.” Random Encounter Jared Rascher comments on Ep...
May 30 2017
Rank #5: 188 Sean’s RPG Encounter
Sean is going to walk us through how he goes about building an rpg encounter while Brett questions and snipes from the sidelines (don’t worry, roles get reversed next episode). Announcements Gamehole Con submissions for events is open! Support the QCC! Random Encounter Emails from Sky Slayton and Christopher Grey Die Roll Sean GenCon has...
Apr 25 2018
Rank #6: 071 Dungeon Crawl Classics Part 1
This week we talk about the Dungeon Crawl Classics (DCC) role-playing game by Goodman Games. We ask Jen Brinkman, from Spellburn and Sanctum Secorum podcasts, to help us explain the rules and mechanics of this cool fantasy-based rpg. Inspired by the original Appendix N, DCC is a game that makes it clear that adventuring is dangerous,...
Jan 19 2016
Rank #7: 132 Player Series – Clerics
Another entry into our Player Series, this week we talk about clerics. Strengths, weaknesses, how to play them and how they are servants of a deity or ideal. Announcements Gary Con is upon us Sean is on future episode of Hobbs and Friends of the OSR Random Encounter 3:50 Matt Bohnhoff comments on voices Edwin...
Mar 21 2017
Rank #8: 151 Back to NPC’s
We go back to NPC’s because we wanted to chat about why it’s important to have non-player characters with personality. Announcements Sponsor: Gamehole Con Avalon Kickstarter still being kicked around. <= see what we did there? Random Encounter Discussion around episode 150 Mega Dungeons includes feedback from Stephen Dragonspawn, Crimfan, On G+ – Jared Rasher, Michael Parker,...
Aug 01 2017
Rank #9: 041 Improvisation in Roleplaying Games
Do you do any improvisation as a player or game master in your roleplaying games? We talk about it on this episode. Episode 41 Show Agenda Intro Sponsored by DarkTheatre.net Announcements Happy belated Father’s Day to all the gamer dads out there! Sean Rant = Free RPG Day Wil Wheaton – Producer under the bus...
Jun 23 2015
Rank #10: 155 Brett’s Recent RPG Mistakes
We all make mistakes in our rpg’s and Brett is not immune. He comes to the table and confronts those mishaps in hopes of becoming a better game master. Meanwhile, Sean lends an open ear and helps console the fragile Brett. Announcements Event registration for Gamehole Con opened – shit is getting real! Evercon –...
Sep 06 2017
Rank #11: 175 Hidden Hit Points
Brett references John Wick’s Play Dirty and a concept of not using numbers for hit points but rather describing the damage to reflect the condition of your pc. Cool concept or sheer madness? Random Encounter Erik Frankhouse calls into the show Emails from Cory Winn, Abram Nothnagle and Blake Ryan. Die Roll Brett Birds of Prey Deliberately...
Jan 24 2018
Rank #12: 140 Player Series – Thieves & Rogues
We talk about playing thieves and rogues. Be it sneaky sneak thieves, trap detector and disabler, swashbuckler Robin Hood Musketeer type or even scoundrels, it’s all about the sinister class of the thief. Or shall we say rogue? Announcements Want to run games under our Banner at Gamehole? Submissions are open! So let us know what...
May 16 2017
Rank #13: OSR aka Old School Renaissance
OSR What is it? Is this simply the style of play (rulings v rules)? Why should I play a clone if I’ve got access to the original game? A game like DCC – what sets it apart? We talk old school renaissance. You might know it as OSR. We also address listener comments and die roll!...
Jun 02 2015
Rank #14: 131 Who Runs The RPG?
Spurred by listener Steve Orlik, his original email to us follows Hello BS-ers! I have a question/possible topic for you. I’m wondering what your thoughts are on who really controls the game, the gm or the players. I guess this is geared more towards Brett since we all know Sean has that train thing going...
Mar 14 2017
Rank #15: 148 Unveiling the Mystery
Mystery, or the unknown, is a good trope to incorporate into your RPG. But, how far do you go before the players hit a brick wall of frustration and don’t know what to do or what path to pursue? Inspired by an email to us from Michael Drescher, we take a stab at providing some...
Jul 11 2017
Rank #16: OSR
Old School Renaissance. Old School Role-playing. Old Students Rebelling. OSR. Announcements Evercon! Avalon KS – on track for mid-Dec go live Patreon going to monthly vs per episode, starting December! Random Encounter Michael Drescher – running games for kids BS’ers talking about online games Carl Davis Andy Hall Sky Slayton – for character portraits https://www.etsy.com/shop/SilkyNoire Random...
Nov 28 2018
Rank #17: Kids on Bike vs Tales from the Loop
Kids on Bikes and Tales from the Loop, two RPG’s that take you back to youth. RPG’s inspired by Stranger Things and The Goonies, we go over traits of each game to include character generation, overall mechanics and nuances that separate the two from each other. Announcements Evercon – You can still get your discounted pre-reg badges Streets...
Dec 20 2018
Rank #18: Books for Game Masters In Your Toolbox
What system neutral GM aids you keep in your toolbox, to help you craft your games and worlds? Do you have any that you find yourself coming back to time and again?
- Avalon Adventures on DTRPG
Random EncounterGabe aka Eirvit on our forums commented on about The Next Game
The metaphor I devised for this, though perhaps I’m talking about something different, was “looking into other people’s backyards.” What I mean is that I kept hearing about great games, and I kept hearing glowing testimonials from those who were playing them, that I kept wanting to DO THAT rather than focusing on—and remaining content with—the emerging narrative I already had on hand.Email from Harrigan episode 273 - Consequences
Regarding Consequences in RPGs, episode 273, both of your GM styles sound pretty adversarial. Which is fine, but there’s a whole other school of thought around how to play RPGs, taking into account “stance” (Actor, Author, Director) and more collaborative story telling techniques. Worth exploring in a future episode, perhaps, as it gets into separating player from character knowledge, sharing the fiction creation with the whole table, etc.
But without going down that bunny trail right now, how about this question: Do either of you change your GM style depending on the system and group of players you have? Some story game techniques have been creeping into “trad” games for a while now — wonder how you are both handling those. Bennies, for example, in the latest edition of Savage Worlds, can now be used to “Influence the Story.” A pretty significant change.
Do you stick to your instincts and tried and true GM guns no matter what, or can old dogs learn new tricks? What do you think of more modern systems that handcuff the GM, like Numenera, where “GM Interruptions” are a mechanic, instead of the GM just getting shouty and sulky when the players aren’t listening?
Anyway, keep on keeping on. Happy 2020 and good luck with Evercon, Brett.
-HarriganJason messages us on Patreon, so he’s a patron. On Solo Play…
Solo Player Games
I just wanted to put it out there on how much I appreciate DM’ing a game for one player. Solo games as they are known have an amazing ability to provide such a different format of story telling. It to me, feels way more detailed and cinematic by focusing on one individual character. Don’t get me wrong I love DM’ing games of any size. But the addition of more players usually means less detail in character…streamlining or merging elements of the story etc.
Let me know how many others out there in TTRPG land love Solo Games as much as I do!Cory Man of War commented on the forum about running for kids
I started running my kids in AD&D when they were 6 and 5. I gave them some parameters and explained the character sheet, and told them they could try anything and I’d adjudicate the results. They grasped it right away and have had some very imaginative uses of things, for example using the spell “Stone Shape” to capture carrion crawlers’ tentacles so they could trap them without fighting them and bypassing the trapped creatures. They looked up stuff in the PHB and came up with creative ways around things as well as possible creative interpretations of spells. I love it.
Listening to this podcast episode and quotes like “Try anything” without context to that statement and “I should be able to do what I want”, etc. led me to a question for you all.
At what point does it get away from being a game with parameters like AD&D, DCCRPG, Call of Cthulu etc. and turn into some kind of weird “Calvinball” where the DM/GM/Storyteller lets the player do whatever they want, and it the gameplay doesn’t even remotely resemble the game that the group is supposedly playing?
Curious to all your thoughts on that matter.
- Fantasy Flight Interactive to close its doors.
- What’s Brett’s prediction of March’s D&D book?
- Archeologist Spends Over 35 Years Building Massive Scale Model of Ancient Rome – article
- Lou Zocchi, Colonel, Game Science, his garage? Had a fire. Gofundme
Jan 12 2020
Rank #19: 139 Building Stuff in RPG’s
Building, or creating, things in role-playing games. It could be a keep, a kingdom or magic items. Announcements Want to run games under our Banner at Gamehole? Submissions are open! So let us know what you’d like to run Brett in Origins next month Old School Encounter Contest! – Hobbs and Friends of the OSR...
May 09 2017
Rank #20: 069 Star Wars Edge of the Empire Part 1
Part one of two where we discuss Star Wars Edge of the Empire roleplaying game published by Fantasy Flight Games. We talk about the dice, dice pool and the narrative component of the rpg system. We also touch on the force die, light and dark side points and how those are used within the game....
Jan 05 2016