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Rank #173 in Games category

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Games
Hobbies

Gaming and BS RPG Podcast

Updated 2 days ago

Rank #173 in Games category

Leisure
Games
Hobbies
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Brett & Sean Talk Roleplaying Games

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Brett & Sean Talk Roleplaying Games

iTunes Ratings

88 Ratings
Average Ratings
77
2
2
1
6

GBS

By norsecarl - Oct 25 2019
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Brett & Sean – The BS in the podcast – are the delightfully quirky hosts. They sometimes talk funny and this adds to their charm. With over 250 episodes it might take you a while to catch up to current because their mantra when listening is start at episode 1 and go forward. Their host of experience with almost all things TTRPG is vast and the discussions brought forth are compelling and very relevant to the hobby, friendship and being a good person. They also possess an enlightened social awareness with is very refreshing in TTRPG circles. It is good to see that hobby has progressed from teenage boys giggling about breastplates to all types of people playing. Whether you are a newbie just getting into the hobby to someone who is finding it again after a hiatus or a grognard gamer there is an abundance of discussion topics for every one of you. If I had to choose one TTRPG podcast this might be the one. Take a listen you won’t regret it. Semper Fidelis -Eric

Would be great if

By Emerald Wildstar - Sep 10 2019
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I really want to listen to this podcast but one of the two hosts swears so much it’s a serious crutch If he were to suddenly stop the episode run times might be cut by a third. The other host is fine and you can decide which is which. To be fair, the podcast is labeled explicit. But this isn’t Howard Stern. It’s a podcast on gaming. Swearing does not add value at all, but it does keep me from being able to listen to it with my kids around. I’ll check back in the future to see if it changes. It is unlikely any of your potential audience will be turned away by a *lack* of swearing. So I’d give it another star and consider it great if this area were to be improved on.

iTunes Ratings

88 Ratings
Average Ratings
77
2
2
1
6

GBS

By norsecarl - Oct 25 2019
Read more
Brett & Sean – The BS in the podcast – are the delightfully quirky hosts. They sometimes talk funny and this adds to their charm. With over 250 episodes it might take you a while to catch up to current because their mantra when listening is start at episode 1 and go forward. Their host of experience with almost all things TTRPG is vast and the discussions brought forth are compelling and very relevant to the hobby, friendship and being a good person. They also possess an enlightened social awareness with is very refreshing in TTRPG circles. It is good to see that hobby has progressed from teenage boys giggling about breastplates to all types of people playing. Whether you are a newbie just getting into the hobby to someone who is finding it again after a hiatus or a grognard gamer there is an abundance of discussion topics for every one of you. If I had to choose one TTRPG podcast this might be the one. Take a listen you won’t regret it. Semper Fidelis -Eric

Would be great if

By Emerald Wildstar - Sep 10 2019
Read more
I really want to listen to this podcast but one of the two hosts swears so much it’s a serious crutch If he were to suddenly stop the episode run times might be cut by a third. The other host is fine and you can decide which is which. To be fair, the podcast is labeled explicit. But this isn’t Howard Stern. It’s a podcast on gaming. Swearing does not add value at all, but it does keep me from being able to listen to it with my kids around. I’ll check back in the future to see if it changes. It is unlikely any of your potential audience will be turned away by a *lack* of swearing. So I’d give it another star and consider it great if this area were to be improved on.
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Gaming and BS RPG Podcast

Latest release on May 30, 2020

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Brett & Sean Talk Roleplaying Games

Rank #1: 071 Dungeon Crawl Classics Part 1

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This week we talk about the Dungeon Crawl Classics (DCC) role-playing game by Goodman Games. We ask Jen Brinkman, from Spellburn and Sanctum Secorum podcasts, to help us explain the rules and mechanics of this cool fantasy-based rpg. Inspired by the original Appendix N, DCC is a game that makes it clear that adventuring is dangerous,...

The post 071 Dungeon Crawl Classics Part 1 appeared first on Gaming and BS RPG Podcast.

Jan 19 2016

1hr 17mins

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Rank #2: 010 Game Master Mistakes in RPGs

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Getting impatient with players? Not ‘yes, and’ing? B & S Divulge some of their GM mistakes in roleplaying games. It’s all learning, right? Episode 10 Show Outline Announcements Friends of the show page on the website. Drop us a line.18 Official podcast of Gamehole Con III in 2015! Random Encounter Happy post Canadian Thanksgiving to...

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Nov 18 2014

1hr 13mins

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Rank #3: Innovations in RPG Delivery and Presentation

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The year? 2020. The tabletop industry at its core is still books, pen, paper, and dice. PDF’s are just electronic versions of role-playing game books. With all the technical advances in today’s modern era, are there different ways of delivering and presenting rpg’s? Announcements Survey to gauge interest in playing online with Brett, Sean and...

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Mar 14 2020

1hr 18mins

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Rank #4: BBS016 Marc Miller of Traveller

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Recorded at Gamehole Con 2016, this bonus episode features Marc Miller. Marc is the person behind the 40 year old role-playing game Traveller. We want to thank Marc for allowing us to record his seminar. [shadowbox]This show brought to you by fans of the show, like you. Support the show. Become a patron![/shadowbox]

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Nov 10 2016

1hr 8mins

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Rank #5: 134 Speaking Cypher System

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We invite Darcy and Troy from the Cypher Speak podcast to come on and educate us on, what else, the Cypher System rpg by Monte Cook games! How does it all work? What are the upsides of the system? There’s player facing die rolls, GM intrusions, cyphers and much more. Find more of about our...

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Apr 04 2017

1hr 52mins

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Rank #6: 177 Adversarial GM’ing

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Like many topics we try to define it, adversarial game-mastering in your rpg, but you know how that goes. Random Encounter Crimfan comments on the site re: Sanity Check BS’ers chime in on G+ Robert Nemeth’s Point campaign journal Kyle Winter comments on facebook Emails from James Carruthers, Ed Nagy, and Angela Murray Die Roll...

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Feb 07 2018

1hr 11mins

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Rank #7: Mothership Sci-Fi Horror RPG

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Sean has talked about Mothership before, and is/has run a game for some BS’ers so let’s dig into this game and see what we can learn from Sean.

Mothership is a tabletop role-playing game of sci-fi horror published by Tuesday Night Games. If you like John Carpenter’s The Thing, or Alien(s) movies, you’ll appreciate Mothership.

Announcements

Brett running Streets of Avalon on Saturday, April 25th, at 2pm cdt, come watch live on Twitch

Sean running Mothership every other Thursday, starting with session 1 on April 23rd at 8pm cdt. Will also be streamed on Twitch.

Jared Rascher is looking to run Streets of Avalon, find more info on our forums here.

Con of Champions, May 23-25, online. Proceeds go to support Tabletop Events

Random Encounter

Laramie comments on ep 288, Changes to Playing RPG’s Online.

Laramie comments on ep 288, Changes to Playing RPG’s Online.

A couple of thoughts from me on this episode.

I’ve been running Fantasy Grounds for a while now, out of convenience that my group can sneak in a game after we put our small children to bed (three of the six players have kids under 3). It has it’s perks, but I know I for one would still far rather play face to face, but it’s WAAAAAYYYYY better than nothing. I have started adding tools to my tool box, including music and sound. You guys were talking about getting too tied up in it, which I believe fortunately I have the inverse issue. I forget it. A lot. Which is cool, it makes it a bit more punctuated when I remember it. As far as other tools, I get a LOT of mileage out of OneNote when running my online game. Also, while I know voice is more popular than video, my preference if I can’t meet face to face, is video. I feel like it’s a lesser barrier than voice alone, and keep the game more personal. And speaking of barriers, my last point. I had a first time gamer play a one shot with me last week. Good friend of mine, mutual nerd/ coworker/ drinking buddy, but hadn’t ever gamed. I don’t think I’ve ever seen a first time gamer take to it so quickly. He didn’t have to figure out which dice was which, when to add what modifiers, or anything. He just had to hit the right button on his character sheet.

Anyway, stay safe. Cheers.

Laramie

Die Roll

Exalted vales is a land of mystery, bathed by a mystic energy, the uttermost strange phenomena occur there and the most impressive of them are called by the inhabitants, “The Manifestations” :

    • In Drath, the Weavers prepare, pack and deliver the dreams of everyone.
    • In Vakin, one bath himself in giant creature – known as the snake-river – to access a superior state of consciousness
    • Into the heart of Lusan, the City of a Thousand Oracles, more than a million pilgrim flock everyday seeking illumination.

Those lands are full of mystery, mysticism and new horizons.

  • Degenesis, all pdf’s are free to download. Watch the trailer on Youtube. Thanks to Erwan Roudaut at SIXMOREVODKA studio for letting us know.
  • Miguel Zavala made 2000 minis that you can print at home. More info on Polygon.
  • D&D 5e errata, Sage Advice Compendium is out. Download pdf.  Thanks Joe for pointing this out.
  • @DMDavidBlog started a thread on Twitter about the quirks of D&D. Check it! Thanks to Joe on this one too.
  • Mothership rpg on DrivthruRPG

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The post Mothership Sci-Fi Horror RPG appeared first on Gaming and BS RPG Podcast.

Apr 18 2020

1hr 19mins

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Rank #8: 132 Player Series – Clerics

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Another entry into our Player Series, this week we talk about clerics. Strengths, weaknesses, how to play them and how they are servants of a deity or ideal. Announcements Gary Con is upon us Sean is on future episode of Hobbs and Friends of the OSR Random Encounter 3:50 Matt Bohnhoff comments on voices Edwin...

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Mar 21 2017

1hr 13mins

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Rank #9: 178 Immersion In Our Games

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We actually define immersion, thanks dictionary! Then we go into what it means for our role-playing game, and some things you can do to be immersed. Announcements Paladinhood Henry Grady from Heroes & Adventurers. Based out of Nova Scotia, Heroes and Adventurers is a safe and all inclusive recreation program using tabletop roleplaying games to...

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Feb 14 2018

1hr 29mins

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Rank #10: Kids on Bike vs Tales from the Loop

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Kids on Bikes and Tales from the Loop, two RPG’s that take you back to youth. RPG’s inspired by Stranger Things and The Goonies, we go over traits of each game to include character generation, overall mechanics and nuances that separate the two from each other. Announcements Evercon – You can still get your discounted pre-reg badges Streets...

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Dec 20 2018

1hr 17mins

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Rank #11: 131 Who Runs The RPG?

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Spurred by listener Steve Orlik, his original email to us follows Hello BS-ers! I have a question/possible topic for you. I’m wondering what your thoughts are on who really controls the game, the gm or the players. I guess this is geared more towards Brett since we all know Sean has that train thing going...

The post 131 Who Runs The RPG? appeared first on Gaming and BS RPG Podcast.

Mar 14 2017

1hr 4mins

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Rank #12: 116 Urban Fantasy Adventures

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What makes for a good urban adventures for our fantasy games? Well, it’s a city, but how does that change the adventure? The surroundings differ, and there are other obstacles to throw at the players. Announcements  Evercon is coming up fast! Random Encounter Spenser Clark drops us a line at our G+ community Buckle in...

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Nov 29 2016

1hr 9mins

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Rank #13: 013 It’s How You Use It – Following Rules in RPGs

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Brett and Sean discuss playing an rpg, but not necessarily playing by the rules-as-written? Huh, what? Then why play that game? Episode 13 Show Outline Intro Sponsor Greyedout Productions – Dice bags. Promo code: GamingandBS gets you 10% off. http://greyedout.etsy.com Topics of Discussion It’s not what system you choose, it’s how you use it that matters....

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Dec 09 2014

1hr 1min

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Rank #14: 061 Dark and Gritty in Role-playing Games

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Dark and gritty in role-playing games. A dark and gritty game is probably one you won’t GM to children due to moral quandaries, adult themes, or violence and mature situations. We wanted to compare it to heroic games, but not sure that came across. Gamehole is Over – Ideas for next year already? Need more...

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Nov 10 2015

56mins

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Rank #15: 152 Getting Back Into The Hobby

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We’re glad you’re getting back to rpg’ing. It’s never too late. We try to settle your nerves with words of encouragement…and maybe some advice. Announcements Event registration for Gamehole Con opens Sept 2nd Avalon KS – Looking at Sept/Oct 2017 star Random Encounter Feedback on last episode 151 Back to NPC’s on G+ to include feedback...

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Aug 08 2017

1hr 28mins

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Rank #16: OSR aka Old School Renaissance

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OSR What is it? Is this simply the style of play (rulings v rules)? Why should I play a clone if I’ve got access to the original game? A game like DCC  – what sets it apart? We talk old school renaissance. You might know it as OSR. We also address listener comments and die roll!...

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Jun 02 2015

1hr 2mins

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Rank #17: 041 Improvisation in Roleplaying Games

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Do you do any improvisation as a player or game master in your roleplaying games? We talk about it on this episode. Episode 41 Show Agenda Intro Sponsored by DarkTheatre.net Announcements Happy belated Father’s Day to all the gamer dads out there! Sean Rant = Free RPG Day Wil Wheaton – Producer under the bus...

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Jun 23 2015

1hr 24mins

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Rank #18: 075 Gumshoe RPG System

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We talk about the Gumshoe RPG system developed by Robin D. Laws and published by Pelgrane Press. Ken Hite, author of Trail of Cthulhu, wrote the game using Gumshoe system because a Call of Cthuhlu game could come to a screeching halt if a player character does not find the clue, or the gamemaster would have to scramble to...

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Feb 16 2016

1hr 7mins

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Rank #19: 205 What We Stopped Doing In Our RPG

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Over time our rpg ame mastering style or the way we play has changed. We talk about some things we stopped doing. Announcements Queen City Conquest – Sept 7, 8, and 9 Gamehole Con! Evercon submissions are open! Random Encounter Vmail from Joe Cwik Thomas from Beholders Horde emails us Crimfan comments on 204 Email...

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Aug 22 2018

1hr 5mins

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Rank #20: Puzzles

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Puzzles in games.  How do we set them up? How do we use them? Announcements Sign up to receive updates, insights, deals – be entered to win a set of dice from AwesomeDice.com. Sean’s raising money for Leukemia & Lymphoma Society – click here on ways to help. Deadline June 1st, 2019. Random Encounter Audio...

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Apr 05 2019

59mins

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Applying Pressure on PC’s, Part 2

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In episode 294 we talked about applying pressure to the player characters in order to add a sense of tension. We never outlined how to apply pressure and tension. We make an attempt at doing that in this episode.

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May 30 2020

1hr 7mins

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Applying Pressure to PC’s

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Walking through the woods and you come across a “insert creature here”. Fight it, win. But what about applying more pressure to pc’s? “You are in a spaceship, the engines are out, there’s a creature making its way down the corridor and you have been poisoned with the antidote three decks below you.” Keep things happening. Some games are better than others.

Announcements

Event registration for Gamehole Con is live. Nov 5-8th, 2020

Con of Champions, May 23-25, online. Proceeds go to support Tabletop Events

Random Encounter

Feedback on Skill Piling episode

Feedback on Skill Piling episode

Voicemail from Chris Schorb

Gabe Dybing comments

Old School DM

Tom 

Nola Bert

Carp DM

James comments on Weapon Damage

James comments on Weapon Damage

Phil emails us

Hey BSers,

Sean, great call on Mothership. My group is heavily invested, sending emails back and forth, as they customize their characters to make the crew work better as a whole. I’m also digging watching your group on twitch. It’s helpful watching someone else run the game and learn from that. 

Brett, question for you. My oldest daughter is starting to run D&D, specifically, Lost Mines of Phandelver. The benefit is I’ve run it for another group so I know the story and some of the pitfalls a DM may encounter. During our second session in the goblin mine, Fiona got right turned around trying to read the map and figure out what was supposed to be going on in the rooms. She got pretty upset when we ended the session, however, she is undaunted and plans on running the next game again soon. I’m encouraging her to read that portion of the book to increase her familiarity with that part of the adventure. But I’m curious to know what advice you’ve given your own kids before they run games for you or what you might suggest to new DMs?

Thanks and all the best in these gonzo times, BSers.

Phil 

Die Roll

  • Full Deck Roleplaying by Jason Blair, learn more here.

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May 22 2020

1hr 31mins

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Skill Piling in Tabletop RPG’s

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Skill piling in tabletop rpg’s,  the fail and subsequent “I check” from another player, and another, and another.

We list examples, determine if it’s a good idea, and whether it apply to all role-playing games.

Announcements

Event registration for Gamehole Con is live. Nov 5-8th, 2020

Con of Champions, May 23-25, online. Proceeds go to support Tabletop Events

Random Encounter

Eric Avila writes in about Weapon Damage

Eric Avila writes in about Weapon Damage

What’s up BS’ers?!

As the old saw goes, “long-time listener, first time caller.”

I was listening to the Weapon Damage episode the other day, and you said something that really struck a chord with me. Many players in modern-period  RPGs (Top Secret, Twilight: 2000, etc.) want to get really, really crunchy about calibers, weapon types, rate of fire, and so forth. 

I’ve been a DEA firearms and tactics instructor for 11 years now, full-time shooting instructor for five of those years. I was also an Army airborne infantry officer for several years, and I’ve got combat deployments to Afghanistan. This is not to boast, but to establish my frame of reference. I’ve been shooting at a very high level, and teaching others to shoot, for a very long time; and not always at paper targets. The summation of my experience is that, within certain logical boundaries, “the bow and arrow matter a lot less than the Indian.”

The fact is, most guns are more accurate right out of the box, than the goon behind them. I’ve been told that this rifle or that pistol “will hold 2 MOA accuracy at 500 yards.” Great, but irrelevant, because the human using that gun is almost certainly not capable of that same accuracy. It’s like giving a teenager a Ferrari – they cannot drive that car to it’s maximum potential. The difference between one firearm in a particular class and another, has generally more to do with user preference and training than the machinery of production. A great gun won’t help a poorly trained shooter. 

I’ve been berated, lectured, and harangued by “shooting experts” with their assessments of comparative ballistics, stopping power, “this propellant” combined with “this bullet.” You know what? It’s mostly intellectual masturbation…entertaining, but ultimately pointless and something to hide from your mom. Those who treat ballistics as paramount are often unfamiliar with the practical realities of tactics. Guys who get into gunfights for a living are not buying their own ammo and hand-loading cartridges. They use what they’re issued and make it work. Issues of stopping power and long-range ballistic performance are far less important than shooter training, because the vast majority of small arms engagements take place at less than 200 meters. This is true even in the desert. Wearing glasses, I have better than 20/20 vision, and at 300 meters I can barely see a man unless he’s wearing a red shirt and doing jumping jacks. Most night-vision goggles and IR aiming lasers won’t allow you to distinguish a target even half that distance away, and aiming lasers have a bore-offset that limits their effectiveness at longer distances. 

I think that the original version of Twilight:2000 got it just about right. They divided small arms into broad classes: Pistol, Submachinegun, Assault Rifle, Light Machinegun, etc. Between two guns of the same class, there’s functionally very little difference. In terms of getting the hits, the skill and training of the shooter matter far more than the gun they are using. In terms of damage, where you get hit matters more than what you’re hit with. Getting shot with a .357 Magnum vs a .22 bullet, of course there’s a difference. But between a .357 and a .45, the difference isn’t so much that I’d waste time adjudicating it. In game terms, you got hit with Small Caliber Pistol or Large Caliber Pistol. Leave it at that. 

So in game terms, if a player insists he is using a Remington R-10 or an HK53, then I am fine with it. Whatever blows your hair back, troop…But as GM, I’m calling it a plain old Battle Rifle, and it will function and perform in game terms just like an FN-FAL or an SKS or whatever. 

BTW, your friend with the comment about clearing a structure with a sniper rifle was spot on. If a guy in my unit had ever gone to do that, I’d smack him a good one and tell him to climb a roof and pull overwatch. 

Sorry this went on so long, but it’s a matter I’m kind of passionate about, much to the dismay of my wife.

Cheers,

Eric

P.S.  Many firearms instructors subscribe to a school of thought called the Equipment Sufficiency Paradigm. Once a piece of gear is acceptable to the level of skill of the shooter, additional bells and whistles would be better invested in practice. For example, if you’ve got $1000, spend $500 on a scope and $500 on training ammo. A guy who does that will do far better and last longer, than a guy who buys a $1000 scope but no training ammo. OTOH, spending $100 on a scope and $900 on training ammo is just wasting $100 on a piece of crappy gear.

The Noble Mutant commented on our forums about Innovation in RPG’s

The Noble Mutant commented on our forums about Innovation in RPG’s

A quick thought after listening to Episode 284.

All the suggestions catered to players and GMs without physical challenges – what about the deaf, blind, etc participants? I recently purchased a Braille dice set. You would be astonished at the size of a Braille game book!

Audio, video, and technology requirements may actually set up walls to more and easier playing.

Still an important and interesting episode.

And Bruce C commented on Innovation in RPG’s as well.

And Bruce C commented on Innovation in RPG’s as well.

This one is a really interesting subject.

Now, I’m not a developer of any kind and have only a layman’s understanding of most of this tech but I can see all kinds of challenges and only a relatively small audience for a new (online?) publishing format for RPGs. I’d love to see it happen though!

Let’s just imagine you can get that perfect solution together that allows publishers to combine text, images, video, hyperlinks, maps, layered maps compatible with a wide range of virtual tabletop systems, tokens for the same, sound effects and music. How would you market it? Do you keep it for your own RPG product? (assuming you’re a publisher) That would be narrow minded and likely to lead to a more fragmented market place. Would you license it out to other publishers for a fee? Maybe, but bear in mind that many RPG ‘publishers’ are tiny, DIY operators. Would you make it freely available in the hopes of this becoming the new format and effectively replacing PDF or other ebooks? Awesome! but you then have to swallow a pretty hefty development cost!

It’s a great idea, but I suspect the cost developing the perfect solution may mean we’re stuck with PDFs for a while yet!

Incidentally Purple Sorcerer’s DCC modules are really great in PDF.

Most come with an appendix that contains stuff intended for printing: paper minis, maps (often with and without battlegrids) and handouts but it’s also relatively easy to grab images and use them to make tokens and maps for online play.

Bruce

Die Roll

  • Skill Dogpiling video by Matt Colville
  • The Warden, Todd ‘Broken Ruler Games’ Crapper mentions Jacob Woods’ site,  Accessible Games
  • D&D movie adds Marvel producer to the project. Source: gamerant
  • Get a chance to play D&D with Joe Mangeniello. It’s for charity! Help Make A Wish. Head to Omaze, video

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May 14 2020

1hr 17mins

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Low Fantasy Gaming the RPG

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Low Fantasy Gaming is the title of an actual role-playing game by Pick Pocket Press. We have Jason Hobbs from Hobbs ‘n Friends podcast to provide us some insight to this cool fantasy rpg.

  • Is this an OSR type of game?
  • System only – no setting? The Midlands, Adventure Frameworks
  • Versions of the game (“standard/original” v. “deluxe”)
  • Mechanics
    • What’s the core mechanic?
    • Any special, “non-standard” mechanics? (e.g. Luck, Retry Die Pools, martial exploits)
    • Undefined aspects in the system (weather, random encounters)
  • Class based system – what are the classes?
    • Any notable additions or omissions? (e.g. no cleric)
    • What makes these clases different from other OSR, class based games?
  • Magic – how does that work?
    • Overall premise  – low magic, magic is scary/dangerous/etc
    • Without clerics, does healing magic exist?
    • How does it deal with magic items and such?
  • Combat & Skills
    • Type of initiative?
    • Fast? Detailed? Feats?
    • How do you fight and how do you perform non-combat checks?
  • Other important details?

Announcements

Event registration for Gamehole Con is live. Nov 5-8th, 2020

Con of Champions, May 23-25, online. Proceeds go to support Tabletop Events

Random Encounter

Voicemail from DM Cojo

Voicemail from DM Cojo

Matt V. comments on One Campaign to Another

Matt V. comments on One Campaign to Another

Very timely episode for me gentlemen. We have a couple months left on our current campaign and have been kicking around what to run next, and brought up a campaign I had previously ran. We’d be running the same campaign, but in a different system. I have already caught myself thinking about a few things that went a certain way in the previous campaign. Hard to go into blank slate, but Brett was right, its a new campaign, and this group may go through it in a totally different way. My last group took the “good” path almost the entire way through, but there are plenty of variables, and I need to be careful not to nudge them towards one path or the other. I already caught myself thinking of one outcome and how cool it would be for them, but there are actually 3-5 outcomes, and they may not pick the one my last group picked.

I have never previously ran the same game twice, other than some single’s in PFS. I have often ran something after playing it back in PFS. I would notice if I didn’t really read the adventure before running it, I’d basically run it exactly how my GM previously ran it, even if in retrospect they had obviously done it wrong. Especially when running on the fly, which happened to me a lot back then, I’d end up doing something just because it was done that way previously, then read it like half way through and go oops! If I had more time, I’d try to pick out the good and the bad, and see what mistakes they may have made.

If we end up doing this I’ll update you in the future in how it went.

Jared Rascher comments on ep 291 One Campaign to Another

Jared Rascher comments on ep 291 One Campaign to Another

Because our local AL crew ran a lot of hardcover adventures, we’ve got a lot of local stories about how different groups handled similar challenges. One of the AL tables was notorious for making every possible bad decision when they were playing Out of the Abyss.

I ran Storm King’s Thunder (using Lost Mines of Phandelver as a starting point), and I’ve got a blog post all about what I would do if I ran it again.

knighterrantjr.blogspot.com

Thoughts on Storm King’s Thunder–Structure and Pacing (Spoilers)

Reviews and discussions about Dungeons and Dragons, roleplaying games, and wider geek culture.

I have so many ideas of what I would do differently, including the order of resolving the plot of the adventure. I loved it, but it kind of fell apart towards the end, and lost some clarity.

While not published adventures, I started two Star Wars Age of Rebellion campaigns where I would love to start new campaigns with the same setup.

One campaign was the PCs going undercover as military contractors at an Imperial shipyard, trying to sabotage the whole she-bang while trying to recruit local insurgents, and another one has to do with all of the PCs starting six months before they enter the Rebellion, playing through the first session when the Empire ravaged their planet, then skipping ahead six months with them already in the Alliance.

I had to watch Brett’s recent Avalon one shot, because I was also a former Reverend Cat, and I can attest that my Reverent Cat (cleric of Hermes and ‘matron mother’ of the street urchin runners), was definitely different than others I saw.

Gabe comments on ep 290 Weapon Damage

Gabe comments on ep 290 Weapon Damage

This was a pretty great episode, guys. Good pick, Sean! Or should I thank Hobbes?

I’ll have to look up Hobbes’s show, if he spoke about this recently. But here are some thoughts, possibly engendered by hearing Hobbes talking about this some other time, possibly from OSR articles from Smoldering Wizard or somebody.

In original, WhiteBox D&D, all weapons did 1d6 damage. That’s right. A dagger did the same damage as a longsword. Realistic? Probably—I have heard someone argue, pretty convincingly, that a knife cut is a knife cut; its efficacy is all in how a weapon is used. And it was this episode that caused a Eureka in me, a pretty exciting one: what if that is what should be done? All weapons do the same damage—maybe—because tell me how you’re using it.

I think different weapon damages is definitely preferred by players, but I would love to game in a narrative/descriptive manner with d6 damages.

(Incidentally, in Original, all hit dice were d6, too.)

Jerry poses a question

Jerry poses a question

Hey there, gentlemen….

First things first, I do want to say it was a pleasure meeting you both at Gamehole this past year and hope this season is treating you well. That said, I have a question for you both: 

When one of my 5E campaigns I run went completely off script, I found myself scrambling for content, only to discover that my players wouldn’t bite on the adventure hooks for anything I had planned for one night. From that point on, it’s been both tremendously rewarding and profoundly tough to prepare for whatever comes down the pike. Mercifully, I’ve been able to keep things coherent so far, but my question simply put is how do I balance using books and written adventures with sandbox play without resorting to more “railroad-y” methods? I love how most of the WotC books have a good balance of places to go and things to do before things kinda weave  back into the center to finish the narrative they’re telling. Any ideas?

Love the show and wish you and yours the best.

Good Gaming:

Jerry Garcia

Die Roll

  • Original Low Fantasy Gaming rules for free on DriveThruRPG
  • Official website for Low Fantasy Gaming
  • DungeonFog Online map maker & authoring tool for RPG game masters
  • Steve Orlik,  my son’s attempt to create the artificer’s rune arm from Dungeons and Dragons Online in 5e https://www.dmsguild.com/product/310319?affiliate_id=457476
  • Joe and John Page website is projectfullblade.com. While the base book is not completed on the site, we do have the “Make a Character” pages completed on the site. The audio series is complete and available on the site. We are also a TTRPG with its own musical library, which we compose in house.
  • Origins goes online – badges to be PWYW
  • Jason Hobbs: podcast, twitter

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The post Low Fantasy Gaming the RPG appeared first on Gaming and BS RPG Podcast.

May 09 2020

1hr 34mins

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RPG Campaign Not The Same Across Groups

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“This is something I’ve fallen prey to. If you decide to run a campaign for your group that you’ve previously run for another group…be very careful. Your expectations are going to run along with what the previous group did. I can guarantee you the new group will probably go in a direction you never thought possible. It’s usually best to avoid trying to recreate a previous campaign unless you’re prepared for this.”, Tom for our forums.

  • A single session/con game/one-shot of the same game v. an actual campaign re-use
    • One can be easier to work with when changes hit than the other
    • Is there more work/worry with the campaign re-use?
  • Re-use can lead to a desire (advertent or inadvertent) to push the players in a direction – dare I say railroad here?
  • Would it help to use the previous campaign as “background” events for the new campaign?
  • Now might be the time to use all those great ideas you had from the first campaign (during or after the campaign ended) that you never got to try out.

Announcements

Event registration for Gamehole Con is live. Nov 5-8th, 2020

Con of Champions, May 23-25, online. Proceeds go to support Tabletop Events

Random Encounter

Matt V comments on a few episodes.

Matt V comments on a few episodes.

This is pretty wordy so feel free to skip if you want.

Been meaning to write in but I’ve been struggling with trying to be productive and learn a couple new skills (because I’ll never have this much free time again), enjoy the family and kids a lot more (because I’ll never have this much free time again), and enjoy leisure time and relax, because you guessed it, I’ll never have this much free time again. It’s actually been very busy despite not working, and I’m putting a lot of stress on myself to not waste this opportunity, which I’m having varying levels of success with!

So going way back to 283: Audio in RPG’s. I just use background music. There’s no way I could personally remember to use that sound here, or start this music there. I have a dozen or so different mixes on youtube I use for it. I think the concept is cool, but I don’t have the RAM for it. I’d have to set up special cues or something, but I’m not sure the payoff is worth all that extra work, and I’d probably lose things elsewhere wasting my bandwidth on trying to remember to read my cues!

285 – Ideal Game Group: Size wise, it’s 4-5 for me. My groups are almost always bigger, but that’s fine because then if one or two don’t show, it’s not a big deal. Of course the players matter too! One of my groups that were, alright, have really started to gel this last couple of weeks. We ran/played a nearly flawless game this last week actually, the kind you look back on and go “damn, I ran a great game and the players played a great game.” So groups can grow into each other over time as well.

286 – Non-combat encounters: Depending on the game, I try and set up all encounters to be solved without combat. I try to set up, just encounters. Let the players figure out how to overcome it. I ran a thieves guild campaign back in 2e, and ever since then I’ve tried to make combat an option. Often the best option, but still. I don’t remember if you mentioned it, but if as a GM you want to promote it, you need to include XP in the reward cycle for overcoming quests without violence. Many games mention this in the rules, but many don’t. I’d say you may even want to award a bigger XP reward because of the sacrifice of loot in the reward cycle. Alternatively, find a way for it to help them, RP wise or even mechanically in the future.

287 – GM’s making player rolls: I personally don’t do it. I don’t roll behind a screen anyway, so it wouldn’t make a difference. I didn’t know how to hide a roll when I started running online, and after that, I just dropped the screen. I used to get really mad about metagaming, but I’ve become totally meh over it the last twenty years. If that’s how they have their fun, I’m not going to impede it, I’ll just fuck with them. I have both player types at my table now, and it works fine. In fact, I’m trying to remove all dice from my hands. I don’t mind being a player where the GM does it however. I have done the “roll me 5 20’s” at the start of the session thing, quite often in the past.

290 – Weapon Damage: I think here, and not just for weapon damage, size, ability to wield, but many things you spoke about such as rations, ammo and encumbrance, does it add to this particular game? The answer IMO is, It Depends! I’m currently running Mutant Year Zero. Things such as food, ammo and encumbrance really add to the game, and you’d lose a ton of the feel without it. You find a heavy artifact that takes up two slots, but you’ll have to drop some food and water to carry it, do you? Red Market is another game that really comes to mind where counting pennies adds to the game. Encumbrance works best in slots IMO, if it’s weight you can waste half a game session shuffling objects around, which I’ve yet to see someone have a good time doing.

In general, I don’t think encumbrance, ability to wield a weapon, etc add to the game. I could see it for OSR games (which isn’t my jam), but in general, things that slow the game down with little gain should be avoided. And you would definitely have to open with it. You can’t add that into a game like D&D half way through! It’d be pretty messed up honestly. And that game tends to be designed with certain assumptions in mind. It’s like when you see people who want to strip magic from it. You are fundamentally changing the foundation of how ALL the mechanics work, because at some level its assumed you have access to magic.

I really like the way games like Cypher system do them, all weapons of the same type have the same stats! Great, so you can use an Axe or a Broadsword without going, damn I’m screwing myself mechanically. I’ve also been playing a little 2d20 recently, and I really like their weapons because of the effects. I don’t think any two weapons are the same, so each weapon actually makes a difference.

Alright guys! Stay safe out there and we’ll talk later. Coming down on 300! That’s pretty epic

Jim Fitzpatrick comments on Weapon Damage on our forums

Jim Fitzpatrick comments on Weapon Damage on our forums

I agree with Sean. Bookkeeping all that weapon stuff is total wankery.

When you have a player that knows they need 8 feet to use their whip every time they want to make a melee attack, you as the GM have to know the answer to the question “do I have enough space” every single time that player wants to make a melee attack. Hard pass on that wankery.

What I want as a GM is the ability to throw a wrench into a player’s plans when it would add to the tension. Dungeon World calls this idea show a downside to their race, class, or equipment. Maybe the party is in a super-tight hallway and the paladin’s two handed greataxe is a big disadvantage vs. the rogue’s daggers. If the system supports it, then I can use that to ratchet up the tension, like this:

5e: Until you get out of this hallway, you have disadvantage on attacks with your axe. It’s just too constricted in here and you can’t get a good swing.

Fate: This is a super tight hallway (aspect), so I’m going to spend a Fate point as a GM to penalize the paladin’s attack.

Cypher: This is going to be a really hard place for you to use your axe until you get out of the hallway (intrusion), so you’re going to have to figure something else out. If you still try to use it, the difficulty will be two steps harder.

Dungeon World: Player rolls a 6-, and it turns out that they didn’t have enough room to swing that axe and it got stuck in the tunnel wall. How are they going to get it out?

This forces the players to adapt temporarily or suffer the consequences, but worrying about that all the time is not something I would think of as fun. The key word in all of this is temporarily changing the game. I actually think that realizing your character is suboptimal for a task is one of the most fun parts of RPGs because it makes you think outside the box. There’s also this potential for a big feeling of release when you get out of the hallway into a big room full of kobolds and you have all your toys back again.

Really good episode to listen to on an isolated quarantine walk.

Jared Rascher also comments on Weapon Damage on our forums

Jared Rascher also comments on Weapon Damage on our forums

There are a number of ways to go with making different weapons matter, beyond just determining different damage types.

While sometimes it’s only narrative, PBTA games often have “tags” for weapons that essentially imply when you can and can’t use them, and what the consequences for using them are. For example, “loud” weapons are going to alert any guards if you use them, “messy” weapons will mean you need to spend time cleaning up if you don’t want to leave evidence.

Some tags have more directly mechanical effects, like some games which have a “dangerous” tag for weapons, meaning if you get a 6-, not only do you get the usual hard move for failure, but the weapon also harms someone in range that you didn’t intend to harm.

Several Fate variants will have you assign aspects to weapons, so that if none of your regular aspects make sense to tag, the weapon’s aspect may be something logical to tag so you can spend a Fate point on a roll.

FFG’s Genesys (Star Wars, etc.) and Modiphius’ 2d20 system often have a regular damage rating, but also various traits that can be triggered by spending the currencies in that game (advantage, etc.) to trigger special effects. For example, “Knockdown” might let you spend extra meta-currency to knock an opponent to the ground, so you either get a bonus to hit them, or they have to spend part of their round standing up.

In 13th Age, weapon damage is conditional to the character class. In other words, the damage done by a barbarian using a two-handed weapon is higher than anyone else using a two-handed weapon, and a rogue using a small weapon does more damage than most other classes using small weapons. It doesn’t matter how you describe the weapon . . . a rogue with a dagger or a katar does the same damage, and a barbarian with a maul or a greatsword does the same damage.

In the Wayfarer’s Guide to Eberron, there was a sidebar on Environmental Elements that sadly didn’t get added to Eberron Rising from the Last War. Essentially, it said you can assign environmental descriptions to an area, and if they were cited by a player or the DM and relevant to what was being done, they might add advantage or disadvantage to a roll.

In this case, if the DM said a location has “low ceilings” even if a tactical map is showing a 10-foot wide passage, the DM could say that any two-handed slashing or bludgeoning weapon has disadvantage on attack rolls. I honestly think a situational descriptor like this is more likely to be remembered, and more functional than having rules buried in a rulebook about the space needed to use a weapon.

I’ve said this before, but I don’t think having more granularity to rules actually makes for a more realistic experience. Since you touched on it in the show, I don’t think tracking 250 days of rations, day by day, is actually more realistic, it’s just more bookkeeping. Rations, even long term dry rations, don’t last that long.

It makes more sense to have regular checks for characters getting enough food and supplies from hunting and foraging, and saving “rations” as something you need to have to take a long rest in a dungeon setting. But the whole exploration side of D&D actually needs to be mechanized in a way that makes long-distance travel meaningful, rather than saying that you roll for encounters and weather every day and check off day by day uses of rations, because that’s not really “rules,” that’s accounting.

Rules would be something like group skill checks to forage, look out for bad weather, and scout the path, with penalties being levels of fatigue and days added to the trip.

Adventures in Middle-earth has a good system for this, but it requires you to rework how you use long rests (you can’t long rest while journeying), and focuses on a kind of awe and wonder of nature in its resolution, and for a lot of games, you just want the weight of a long march and the tension of survival, not awe and wonder.

Vmail from Chris Shorb

Vmail from Chris Shorb

Phil emails us about Mothership

Phil emails us about Mothership

Hey BSers,

I’ve recently discovered your podcast, it’s fantastic. Like a number of people I find myself with a lot of time on my hands so I’ve been going through your back catalog. I love hearing you talk about Cthulhu and ASSH. I primarily play D&D, so listening to you guys discuss other systems has me jonesing to expand my horizons with my own gaming group. 

Listening to Shawn describe Mothership immediately made me think of Call of Cthulhu’s system with the percentile dice roles. I have some familiarity with CoC so on Shawn’s recommendation I picked up the Mothership players guide, Dead Planet and The Haunting of Ypsilon 14 pdfs. 

I described the premise of the game to my group (Aliens, Event Horizon, The Thing) and they immediately bit on it. We’re all pumped to give it a roll. 

Thanks guys,

Phil

Harrigan writes in some time ago about Innovation in RPG’s and Todd Crapper’s comment on ep 281 about Damage in RPG’s

Harrigan writes in some time ago about Innovation in RPG’s and Todd Crapper’s comment on ep 281 about Damage in RPG’s

Guys, Have been meaning to write for some time.

Thought about writing to say that most innovation in RPGs will lag until there’s real money to be made in the hobby.

Pondered a missive about writing encounters. About how in my current Black Hack game some players were crapping their pants because I threw a river troll with 7 hit dice at their first level PCs. They presumed they had to fight it… and then discovered he just wanted to talk. To know if they’d seen his troll girlfriend. Of course, when they waved goodbye and wanted to use the bridge he lived under, his toll was to eat one of them. In the end, they cooked him a feast — which we modeled as a multi-part challenge involving persuasion, hunting, gathering, cooking, and food presentation. Was loads of fun, and not a sword was drawn.

But what I want to talk about is this: Episode 284. Todd Crapper opens the can of red wigglers when he writes in about damage and hit points. First off, -loads- of RPGs don’t use hit points, it’s just the D&D branch of our hobby that’s so stuck on them. Second, Brett brought up his distaste for plot armor, and for just following along with a story that’s basically already written. There are indeed games like that, especially indie and story games that specifically state “this is not about whether you survive or succeed, this is about what it costs you, or about how you get there.”

Harrigan’s Take, Part the First

There is a HUUUUGE space in-between a DCC funnel’s random YOU’RE DEAD and YOU’RE DEAD and YOU’RE DEAD mantra and something like Fate, which says, “no PC death unless the player agrees.” There are games in the middle that either use meta-currency or softer death mechanics that keep the “thrill” there without making it a bloodbath. Savage Worlds, Shadow of the Demon Lord, Barbarians of Lemuria — the list goes on.

Harrigan’s Take, Part Deus

I actually like both ends of the spectrum, for different games and experiences. Sometimes I want that ‘on-the-edge’ OSR thrill, but other times I’ve poured a lot into developing a character who has an interesting story I’d like to tell during the game. You don’t need to do one or the other. Play different games. You can have your cake, eat it, and even share with some friends. Provided they sit six feet apart and observe proper social distancing etiquette. Anyway, there’s two cents you don’t need. Best wishes for you both, your families, and all BSers in stressful times. Hang in there, everyone.

-Harrigan

Die Roll

  • HOOS-karl points to an article that points out large dragon outlined on the planet Mars.
  • Vece Young is involved with launching Skies of Glass by guys over at Fear the Boot. Sounds like the alpha goes out to their patrons.
  • Some FREE RPG day goodness from Pelgrane Press, asking for you to donate to Doctors Without Borders
  • UK Games Expo, cancelled. Planned for May, postponed until August. Cancelled for 2020.
  • Brett is on Big20 with Vece?

Next Episode

Subscribe on iOS or Android so you don’t miss our next episode when we bring on Jason Hobbs from Hobbs and Friends podcast to discuss Low Fantasy Gaming roleplaying game by Pick Pocket Press.

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The post RPG Campaign Not The Same Across Groups appeared first on Gaming and BS RPG Podcast.

May 02 2020

1hr 19mins

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Weapon Damage

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In D&D 5e, what does a shortbow, spear, javelin, trident and hand crossbow all have in common? That’s right, they do the same amount of damage. Why do we, in certain games,  have such “detail” of weapon types that all do the same damage?

While we start with weapon damage, we get off that a bit and turn towards style of play. 

Inspired by an episode of Hobbs and Friends with guest Thaddeus Moore.

Announcements

Event registration for Gamehole Con is live. Nov 5-8th, 2020

Con of Champions, May 23-25, online. Proceeds go to support Tabletop Events

Thank you to everyone, including Larry Holis, for helping us become a Twitch Affiliate.

Random Encounter

Comment to changes to playing online from Tom

Comment to changes to playing online from Tom

I think Brett has it exactly right here. We’ve been playing over Zoom lately, and it’s worked fine for our gaming style. I’m a tinkerer, though, and have been looking at Roll20. The urge to try and use all the features is hard to resist. Our group is (for the most part) not all that technically oriented, so I need to keep what they need to do to a minimum. Mainly I would just be using the handout option, putting up pictures, etc. We might occasionally use the map. We don’t use one of the supported systems, so basic is best. But still…I keep looking up fog of war, adapting maps and secret GM layers, etc. etc. etc. etc.

I really need to just stop and run the game like on Zoom. I actually might stay with Zoom just to resist temptation to tinker…but Roll20 is so shiny…

Al comments on the forums about GM’s rolling dice for players

Al comments on the forums about GM’s rolling dice for players

I GM online, specifically on Roll 20, so skill checks perception… are divided, arbitrarily by me, into two groups:

Things that change the roleplay, like intimidate, are GM rolls that the player sees but not the other players. It is the difference between “Stinky the Dwarf sidles up to the guard, stroking his axe and muttering ‘Wait until we hear his answer sweety’” and “Knuckles the thief minces up to the guard, reaches for his buckle knife and accidentally drops his pants.”

Things that change the characters health etc., like climbing a wall, are handled with an API script BlindRoll!, only the GM sees the roll. That is the difference between ” I carefully inch up the wall 5 frrt and then slowly move north along the wall.” and “You get about halfway up the 50’ wall when your suddenly pitching backwards with a loose stone in your hand you take twelve damage and roll a Con save.”

DM Cojo emails us on GM’s making rolls for players

DM Cojo emails us on GM’s making rolls for players

Greetings BSers,

I wanted to chime in about GMs making player rolls.  As you mentioned in the episode, it depends a bit on the players.  First off, meta-gaming in RPGs drives me crazy.  I expect my players to run their characters in a manner that is consistent with the game rules (alignment, etc.), the precedent that they have set for the PCs behavior in previous games (if applicable), and make sure that they don’t use player knowledge to alter what their PC would do. 

When I am playing with a group that I know well, and that I trust to set the player knowledge aside, I don’t have a problem with them rolling the dice for things that their PC would not know the success or failure of.  However, when I am playing with less experienced players, or players I don’t know (such as in a con game), then I typically would make those rolls for them in secret.

Additionally, when I make the rolls for them, I often will try to give them some narrative clues regarding the nature of the roll, without actually telling them the result.  After I roll, and I know they failed a check, I may describe it as they are attempting to move silently, and they feel like they are being successful, but they may have kicked a small stone during the attempt.  They don’t know if they are actually moving silently or not.  On the flip side, if they barely make the roll, I would describe it the same way.  However, if they easily make the roll, I would relate the result to them in a narrative manner that they feel more confident about their attempt.  This way, they are always guessing, and never meta-gaming the results of the roll.  I feel like this is important for any actions that they would not necessarily know if they were successful or not.

Great topic as always!

Thanks!

DM Cojo

Dirtilus aka Dan emails us about GM’s making rolls for players

Dirtilus aka Dan emails us about GM’s making rolls for players

Just listened to Rolling for Players… I like both ways, but if I am DMing I gear it towards the players. Here are a few ways I have seen it or have run it. I was at a convention ( Gamehole ) and playing some D&D. A couple, a pair of Tabaxi Rogues would roll every 5 feet of the cave we were exploring. It was taking forever, but everyone at the table including the DM saw how much fun they were having so we rolled with it. Rolling dice is damn fun. Pre-rolling. ” Everyone roll me 2 twenties and tell me the results.” Then, in the middle of the adventure the DM would say ok, what’s you DEX modifier and would add the modifier to your pre-roll. DM rolling is great for adding suspense as long as its not over done. Rolling dice is fun.

Dirtilus aka Dan

Tymonger gets some time to email us.

Tymonger gets some time to email us.

Sean please read this….

Hey guys I just wanted to say how much I’ve been enjoying you guys as a show as we’ve been isolated due to the virus. I have been going into work still because I work in Shipping & Receiving. I have a few pointers or suggestions or comments about the last few shows that have not been able to be able to voice till now. 

Due to the isolation the group that I play with a lot online and that’s how I’ve been playing a lot lately. We’ve been playing a lot of different games or trying out different games to see if what is out there now that we have time to be able to give it the attention that it needs. Even though the system that got us all to play together online with Discord is ICRPG.But one of the games has been my favorite of course, FATE. A little side note Brett I don’t know why you’ve been keeping this a secret from everybody else but FATE condensed has come out on drive-thru RPG Pay What You Want and it’s a great book dropping the page number from over 300 pages down to around 50 and has made a lot of improvements. 

Another system we’ve been trying out is the system made by Tiny D6. We’ve been checking out their game systems seeing if any of theirs are a good match for the group. We’re even adventuring into making our own which is a collage of a couple systems together. I think on average we’re playing probably close to 5 to 6 games a week, about 2 to 3 hours per game. So basically a lot of short campaign style one shots. 

For turn order we use the ICRPG system where we make a rotation. Usually starting with the Tank type of person, DPS types (damage per second or strikers to you non WOW players) & end in me as the healer, then the Baddies end out the rotation. Wherever we stop in the rotation we pick it back up on the next time we need to act in turn order. That rotation does not change through the game, but we do have an Amendment to the rule and that is if a person really feels that they want to do an action after somebody else, then for that rotation we will make that adjustment,  then we will go back to that rotation that we used before from then on.This also helps with the effect of not over talking somebody and gives everybody a chance to have their speech. I know how it can be difficult especially if you’re playing a certain character that likes to make comments about what has just happened and that’s their style of play. I myself play a particular character that loves to put in his flavor of how he likes to speak to everybody whenever somebody takes an action. But I try to keep it brief. 

On the topic of hidden rolls by the GM so the players do not know if the bad guys can hear them, our group is liking the idea. We just have not had a chance to try it out, yet. We will get back to you on that one. But on opening a lock door or chest ICRPG uses a one heart aka ten points. You have to end up with doing 10 points of effort over time to open the chest, or to find the clue. As a GM I like for my players to think of a different way of doing things. It makes it more interesting. I could go on for hours talking about RPGs, and I have in the past. So just think of this as part 1 of our conversation. 

Tymonger

Die Roll

  • FATE Condensed by Evil Hat Productions, referenced by Tymonger. (DrivethruRPG)
  • Discord now offers video
  • Came across Beyond20 bot for Discord. Integrates D&D Beyond with virtual tabletops
  • Teacher Gamer Handbook, on Idiegogo, by Zachary Reznichek

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The post Weapon Damage appeared first on Gaming and BS RPG Podcast.

Apr 25 2020

1hr 14mins

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Mothership Sci-Fi Horror RPG

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Sean has talked about Mothership before, and is/has run a game for some BS’ers so let’s dig into this game and see what we can learn from Sean.

Mothership is a tabletop role-playing game of sci-fi horror published by Tuesday Night Games. If you like John Carpenter’s The Thing, or Alien(s) movies, you’ll appreciate Mothership.

Announcements

Brett running Streets of Avalon on Saturday, April 25th, at 2pm cdt, come watch live on Twitch

Sean running Mothership every other Thursday, starting with session 1 on April 23rd at 8pm cdt. Will also be streamed on Twitch.

Jared Rascher is looking to run Streets of Avalon, find more info on our forums here.

Con of Champions, May 23-25, online. Proceeds go to support Tabletop Events

Random Encounter

Laramie comments on ep 288, Changes to Playing RPG’s Online.

Laramie comments on ep 288, Changes to Playing RPG’s Online.

A couple of thoughts from me on this episode.

I’ve been running Fantasy Grounds for a while now, out of convenience that my group can sneak in a game after we put our small children to bed (three of the six players have kids under 3). It has it’s perks, but I know I for one would still far rather play face to face, but it’s WAAAAAYYYYY better than nothing. I have started adding tools to my tool box, including music and sound. You guys were talking about getting too tied up in it, which I believe fortunately I have the inverse issue. I forget it. A lot. Which is cool, it makes it a bit more punctuated when I remember it. As far as other tools, I get a LOT of mileage out of OneNote when running my online game. Also, while I know voice is more popular than video, my preference if I can’t meet face to face, is video. I feel like it’s a lesser barrier than voice alone, and keep the game more personal. And speaking of barriers, my last point. I had a first time gamer play a one shot with me last week. Good friend of mine, mutual nerd/ coworker/ drinking buddy, but hadn’t ever gamed. I don’t think I’ve ever seen a first time gamer take to it so quickly. He didn’t have to figure out which dice was which, when to add what modifiers, or anything. He just had to hit the right button on his character sheet.

Anyway, stay safe. Cheers.

Laramie

Die Roll

Exalted vales is a land of mystery, bathed by a mystic energy, the uttermost strange phenomena occur there and the most impressive of them are called by the inhabitants, “The Manifestations” :

    • In Drath, the Weavers prepare, pack and deliver the dreams of everyone.
    • In Vakin, one bath himself in giant creature – known as the snake-river – to access a superior state of consciousness
    • Into the heart of Lusan, the City of a Thousand Oracles, more than a million pilgrim flock everyday seeking illumination.

Those lands are full of mystery, mysticism and new horizons.

  • Degenesis, all pdf’s are free to download. Watch the trailer on Youtube. Thanks to Erwan Roudaut at SIXMOREVODKA studio for letting us know.
  • Miguel Zavala made 2000 minis that you can print at home. More info on Polygon.
  • D&D 5e errata, Sage Advice Compendium is out. Download pdf.  Thanks Joe for pointing this out.
  • @DMDavidBlog started a thread on Twitter about the quirks of D&D. Check it! Thanks to Joe on this one too.
  • Mothership rpg on DrivthruRPG

Next Episode

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Apr 18 2020

1hr 19mins

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Changes for Playing Tabletop RPG’s Online

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We are going to be running some games for Patrons of the show, and lots of folks are running tabletop rpg’s online, so we wanted to talk about some of the behaviors that gamers need to be aware of, and possibly change, to help make these on-line sessions the most fun they can be.

  • Need to Take Turns – Stepping on each other via audio is a mess. Folks have to take turns talking
    • This helps the less than out-going player to get time in the spotlight as the GM needs to make sure everyone speaks and other players need to shut up while that player speaks
    • GM needs to regularly break to ask the players if they are clear on descriptions and such as it’s hard to “butt in and ask” without being totally disruptive on-line
  • Don’t rely on tech to totally replace your need to be descriptive
    • Images and maps with dynamic lighting are great, but it’s not a total replacement for many gamers
    • Sometimes you’ll not have the right picture ready and you don’t want to stop the action while you fumble through your files to find the image you want – describe and move on and bring that picture back for next session
  • It’s VERY easy to get distracted when your sitting at your computer gaming – not just the ‘ole “put down your damned phone!” bit, but answering emails, watching YouTube, etc. 
    • Having to repeat things for people who are on a conf call and not paying attention is super annoying – don’t be that person
  • Don’t bite off more than you can chew
    • You can play on-line without streaming your games – it’s a lot of work and it’s not necessary
    • You are not required to use any of the “extras” on the virtual table top platform that you are using – you can stay simple
  • What other changes to your GM or Player style/approach have you made from face-to-face to on-line gaming?

Announcements

Patrons at our $4 or greater tier will have the option to join a game that Brett and Sean runs once or twice a month. Head to Patreon for more info.

Random Encounter

Al Evans comments on the forums about GM’s Rolling Dice for Players

Al Evans comments on the forums about GM’s Rolling Dice for Players

I GM online, specifically on Roll 20, so skill checks perception… are divided, arbitrarily by me, into two groups:

Things that change the roleplay, like intimidate, are GM rolls that the player sees but not the other players. It is the difference between “Stinky the Dwarf sidles up to the guard, stroking his axe and muttering ‘Wait until we hear his answer sweety’” and “Knuckles the thief minces up to the guard, reaches for his buckle knife and accidentally drops his pants.”

Things that change the characters health etc., like climbing a wall, are handled with an API script BlindRoll!, only the GM sees the roll. That is the difference between ” I carefully inch up the wall 5 frrt and then slowly move north along the wall.” and “You get about halfway up the 50’ wall when your suddenly pitching backwards with a loose stone in your hand you take twelve damage and roll a Con save.”

Blake Ryan has a quiz for Brett

1-What character wields Cats Paw? 2-What Vampire clan has the nickname Degenerates? 3-What does the C in BECMI stand for? 4-Name one of the properties of the powder of Ibn Ghazi 5-Who did Elric of Melnibone claim blood and souls for? 6-How many domains is magic divided into in Rolemaster? 7-Name the spunkiest Otyugh in Avalon?

Die Roll

Next Episode

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Apr 11 2020

1hr 8mins

Play

GM’s Making Die Rolls for Players

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Sometimes it may be a better idea for the GM to roll some dice for the players – like those time when your ninja is trying to move silently, or your Street Samurai is trying to hear if anything is behind the door, or maybe your wizard is trying to spot the book that has been hidden in the ancient library. Or how about that time the PC tried to smooth talk their way past a guard?

Do we as GMs roll these checks? Should we? Maybe only sometimes?  Let’s discuss.

Announcements

Survey to gauge interest in playing online with Brett, Sean and other BS’ers. We’ll be looking at the results. More to come.

Random Encounter

Saul comments, referencing a few previous episodes

Saul comments, referencing a few previous episodes

Hey there Sean and Brett,

So I live in San Jose and am under “Shelter In Place” orders. Woo hoo more computer games and online rpgs, but I am a grocery clerk so I get to go to work. First of all everybody out there be safe.

I haven’t written to you guys in a while so I have a few short comments on a few previous episodes. Books, articles about RPGing that I have read? I really only bought one and that was Never Unprepared, which I thought was really good. It had some great ideas of cutting down your prep and focusing your time on what is really needed. Other than that I come from the Brett side of GMing from the “Seat of My Pants” I used to prep like crazy. but now I just come up with cool problems and have the PCs figure out a solution. Kickstarters, well I don’t think I do very many but my wife, Jolene, always laments my Kickstarters. I like physical books, I like RPGs that I find interesting, I like something that I don’t already have in my, according to my wife, vast RPG collection. I have Kickstarted, Avalon by your bud Brett, Paladin, Aquelarre, Conan, a RPG Zine, John Carter of Mars.. I have been extremely lucky that I gotten every thing I pledged for. Pretty cool. The Practice episode, well I probably have over 10,000 hours of RPG playing but I have been playing since 1978 and haven’t really ever stopped. I don’t think you need 10,000 hours to be a good RPG player or GM. What you need is to get rid of all the adult inhibitions, learn from you GM mistakes, and play with various GMs and see if people have a fun time.. See what and how the GM facilitates that fun time. Audio, I have always wanted to do audio but only every once in a while have I done something online but nothing more than background music. One of my friends, ran a con game where he had a person just help with the audio. A dedicated audio dude!! IT was amazing but most of us don’t have that audio dude in our back pocket. Innovations in the RPG industry.. Wow.. this one blew my mind Sean, I think we, gamers, have not been all that imaginative in this area of gaming. I am happy just to get a PDF with bookmarks. I think the best one I have ever had was Nova Praxis. But I still get PDFs that don’t even do simple bookmarks. I really like you ideas and somebody, sadly not me, should work on some of you ideas.. I thought they were quite brilliant! Anyway, B and S, stay safe, stay healthy and see you on the other side of the Covid-19 crisis.

Saul

Bruce comments on innovation in rpg delivery

Bruce comments on innovation in rpg delivery

This one is a really interesting subject.

Now, I’m not a developer of any kind and have only a layman’s understanding of most of this tech but I can see all kinds of challenges and only a relatively small audience for a new (online?) publishing format for RPGs. I’d love to see it happen though!

Let’s just imagine you can get that perfect solution together that allows publishers to combine text, images, video, hyperlinks, maps, layered maps compatible with a wide range of virtual table top systems, tokens for the same, sound effects and music. How would you market it? Do you keep it for your own RPG product? (assuming you’re a publisher) That would be narrow mined and likely to lead to a more fragmented market place. Would you license it out to other publishers for a fee? Maybe, but bear in mind that many RPG ‘publishers’ are tiny, DIY operators. Would you make it freely available in the hopes of this becoming the new format and effectively replacing PDF or other ebooks? Awesome! but you then have to swallow a pretty hefty development cost!

It’s a great idea, but I suspect the cost developing the perfect solution may mean we’re stuck with PDFs for a while yet!

Incidentally Purple Sorcerer’s DCC modules are really great in PDF.

Most come with an appendix that contains stuff intended for printing: paper minis, maps (often with and without battlegrids) and handouts but it’s also relatively easy to grab images and use them to make tokens and maps for online play.

Bruce

Die Roll

  • Con of Champions, May 23-25, 2020. Proceeds goes towards keeping Tabletop Events alive and kicking. Thanks to Jon and Jared on the forums for pointing this out.
  •  The Halls of Arden Vul (DriveThruRPG). Megadungeon published by Expeditious Retreat. Friend of Chris Shorb’s. 

2,162 Encounter Descriptions

14 NPC Factions

10 Massive Levels

15 Extensive Sub-levels

7 Dangerous Exterior locations

149 New Monsters

332 New Magic Items

69 New Technological Items

44 New Spells

189 New Books through which PCs can gain a deep understanding of the dungeon

A full NPC appendix with 10 competing parties at 3 levels of power

Over 140 original pieces of art, including 28 full-page illustrations!

  • Role Gate, online in character, out of character chat tool.
  • Mapkeeper – is a map tool Tim Deschene used for our ASSH online game. iOS only.
  • Cyclops Con – an online convention by Goodman-Games. April 17-19

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Apr 04 2020

1hr 4mins

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Non-combat Encounters in RPG’s

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Non-combat encounters in RPG’s… Don’t make encounters about “combat”. What are our thoughts on that? Asks Sky. Create an encounter, it’s up to the players if they make it combat-based…but not always. We also touch on resolving the encounter, typically social in nature.

https://forums.gamingandbs.com/t/286-non-combat-encounter-design/524

Announcements

Survey to gauge interest in playing online with Brett, Sean and other BS’ers is up! Last week to complete. Will close it down at end of March 2020.

https://forms.gle/BmAti191QNLt56CT7

Random Encounter

Charlie emails us about his ideal game group

Charlie emails us about his ideal game group

My ideal gaming group is six Jeffs that are completely wired on caffeine and fired up about politics.  What could possibly go wrong?

—Charlie Benson

Frank writes in about innovations in RPG’s

Frank writes in about innovations in RPG’s

I loved the episode about games catching up with technology. I’ve been very interested in how to use technology to make gaming at the table top easier and more exciting. Way back in 2015 I was experimenting with the multimedia and interactive capabilities of Adobe Acrobat. V programming is actually very easy, anyone who publishes PDFs with layers should know how to quickly and easily create an interactive PDF. I find it a little surprising still that not too many publishers and designers take advantage of this media, but then again maybe it’s not so shocking since many publishers still don’t include digital bookmarks in their PDFs. Attached is a proof of concept that I created in 2015. It’s only a small 3 room one page dungeon and it only shows a fraction of what is possible, but I think it still shows where we can go with this medium. I think you may have inspired me to look into this idea once again.

Thanks,

Frank

Edwin Nagy who does some work for Frog God Games emails us about innovation in RPG’s

Edwin Nagy who does some work for Frog God Games emails us about innovation in RPG’s

Yo—

I suspect this episode was just a ploy to get all the publishers to send you free copies of the cool shit we’re doing.  This (link below) is Death & Taxes from 2016 with a clickable map AND back buttons. It was a pain in the ass, time-consuming, and probably only the right answer for a small percentage of a small market.  RPGs have so many varieties that making a chassis for general use is gonna be a tough one. Even trying to do relatively simple seeming innovation like selling an adventure through Roll20 is a challenge once you step outside the narrow confines of a traditionally-presented dungeon delve.  Think about the DCC maps and how they work on a VTT— we have the same issue. For fancy PDFs, as you know, there are so many platforms and the market is so small that we’d really be looking at is making a custom book for each customer. Even just selling digital maps for VTTs, we get lots of customers asking if we can just change this one thing so it fits their particular play style (and we tend to do it.)  It’ll happen. Video game companies have figured out how to release games on seventeen different platforms. Eventually we may gain access to those tools.

Side note—I just finished the episode and heard the die roll for the Midderlands.  We’ve revamped the KS page and Glynn created a free “Midderlands Taster”. Link here: https://drive.google.com/open?id=1sYmlaqZ89CWtfyaE6u7F5I7yIQVpgpiH

Cheers,

Edwin

Cory ManOWar Winn emails us about about Innovations in RPG’s

Cory ManOWar Winn emails us about about Innovations in RPG’s

Greetings gents of gesticulating BS!  Just listened to the episode numbered 284 and thought I’d offer some feedback, the email way!  First of all, sorry to not see you both soon due to the malignant pestilence affecting what we do based on its spread: stay healthy!

First of all, part two: addressing Brett’s Monster Manual multiple book thingy.  I’d recommend getting some of the Gale Force Nine monster cards for 5E so you can just pull out the cards you’ll use so you don’t need to have the books open.  While the cards aren’t perfect, they do an excellent job and they do cover all CR ratings now as well as spilling over to additional books like Volo’s Guide and I think some even feature the adventure books.  The cards are helpful for me since I don’t run 5E regularly but they do speed up what I’m looking for. Not much prep, just grab cards and go. I like that rather than flipping from book or electronic device, etc.  The cards are there and I just vary up the monsters’ stats on the fly if needed to make them feel more individualistic if multiples of the same monster are used.

Second of all, part one: addressing Sean’s issues.  I’m not a licensed professional so I can’t, oh wait, wrong issues… Kidding aside, Sean are you looking for a strictly digitally enhanced type of gameplay?  If it’s just that, I can’t help you. I think you are describing a cutting edge type of thing that not many designers have incorporated into game books/adventure modules yet due to costs or perhaps time involved to make said product.  Time is money and I suspect some game designers have jobs and do this as a secondary income. However, that innovation you described is probably on the way.

Second of all, part two: You both brought up tactile experience too (as in Nylarlathotep suitcase or whatever).  Having said that, there is a game I’ve backed Kickstarters for and received products from for maybe 8-9 years now with one more with rewards coming soon before the next KS launches.  That game is Shadows of Esteren. It’s kinda unique in it’s presentation. I went all out for the KS’ they’ve done. I have books, art file handouts, tiles, music/soundscapes in both CD and MP3 and other audio formats, the coinage, and even a cookbook to use real life ingredients to replicate meals in the setting.  You can get minis, props, etc. It all depends on what level you wish to back it. If you just got the core book, Universe, it begins in a way unlike any other RPG book I’ve seen in that it is about detailing setting, mood, anecdotes, etc. THEN in the later portion of the book when you know what you’re getting into it goes into character generation.  If you only bought the book or pdf, I can see how this would be more of the same as you described, but with food options, maps, tiles, props, sounds, coins, minis and more (a graphic novel as well as orchestra concert is coming soon) alongside various other things it’s quite the immersive setting. In the end, it’s what you pay for. I paid more for the higher level of stuff with Esteren, but wow, there is A LOT of stuff.  They’ve been doing this since 2011 or 2012 so if someone strips out an individual element of what I’ve described one could say that element is done already and not an innovation, but as a comprehensive whole I haven’t seen anything like this. They even have themed boxes and blank journals ready for that note taker/artist of the PC group who wants to use that stuff. Best part, all maps, tiles, room sheets, game aids, tactile elements not only are in their own physical folder separate from the main book, they are also available as electronic pdf’s, etc. so you don’t even have to use the physical rewards if you don’t want to, just use the digital ones or print off what you want and cue up the MP3’s or whatever you wish.  The game is described as “Game of Thrones meets Chthulu meets Ravenloft”. It will be a while before I can run a game of Shadows of Esteren due to my existing Hyperborea campaign, but I sure would like to play in one right away and run one in the future. Oh, and the art is fantastic and evokes a great mood.

Just throwing that game out there in case you never heard of it.

Hail and Kill,

Mr. Manowar

Cory

Dirtilus aka Dan emails us about sound AND innovation in RPG’s

Dirtilus aka Dan emails us about sound AND innovation in RPG’s

Hey BS,

Lets talk about Audio in RPG’s. This will flow over a bit into innovations.

“Alexa tell Tabletop Audio play Dungeon 1”

Sean, you don’t even have to push a button.

“Alexa, play Star Wars sound track”

Everyone starts to sit around the table. Da da da da da…. Da da da da

And to F with the party.

“Alexa play big bad monsters kills the PCs playlist”

I like background audio. I think it helps set the mood. I don’t even have to get up or push a button to get it started. 

Fantasy Grounds!.. Just about everything you said about maps. On line it works great, click the peg on the map and share with the party and they see the trap. I have seen some videos of people using a TV to reveal the FG map to the party, haven’t tried it, but I will be looking into it. I use a Samsung tablet for adventures, but like to have a map out for the players to look at and use. I like maps.

Dan

Blake Ryan emails us about gaming online

Blake Ryan emails us about gaming online

Gooday fellas

Interesting times eh?

Regarding online gaming, most of my games these days are online, which just like face to face gaming, has its ups and downs.

Some of the ups are you don’t have to worry about weather or traffic, you just sit at a table with your pc and go for it.

You don’t have to invest in a ton of software, google hangouts is free and skype is part of microsoft office. You can even use a small whiteboard, draw stuff and hold it up to the camera if you want.

Yes sometimes the audio or production is not perfect but meh, you do what you can. For those worried about tech glitches, you do a test run with each player first, once done you shouldn’t have to do it again, and if you do then its easier because you’ve already done it.

I play and run games through gauntlet rpg group, had a few sessions with folks in germany, england, israel and myself in australia, which is pretty fuckin amazing.

in short, its not as hard as some people make out, and definitely worth the effort.

take care of yourselves fellas.

Regards,

Blake Ryan

Die Roll

  • Tabletop Tango, youtube channel headed up by Carl aka ASaveageWorldsGM on our forums, and Eric. Dedicated to deep-dives on tabletop RPG topics. They’ve got about a dozen vids up for your viewing pleasure.
  • Top Secret /New World Order by TSR, free pdf on DrivethruRPG while we’re all confined. Video on how to get started.
  • Sleeve Into Altered Carbon: The Role Playing Game, article on Nerdist, successfully funded on Kickstarter
  • Chris Perkins reads the DMG and people are taking to it on Twitter. #DnDRnR #wotcstaff Hashtag DnDRnR
  • Esteren rpg on drivethru or in print at Noble Knight

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The post Non-combat Encounters in RPG’s appeared first on Gaming and BS RPG Podcast.

Mar 24 2020

1hr 11mins

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Ideal Game Group

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The ideal game group for role-playing games is more than just the perfect amount of participants. It encompasses a wide array of things like types of players, the games you play, whether you game master or play, whether you have game masters as players. Of course we don’t want bad players at the table, but...

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Mar 20 2020

1hr 10mins

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Innovations in RPG Delivery and Presentation

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The year? 2020. The tabletop industry at its core is still books, pen, paper, and dice. PDF’s are just electronic versions of role-playing game books. With all the technical advances in today’s modern era, are there different ways of delivering and presenting rpg’s? Announcements Survey to gauge interest in playing online with Brett, Sean and...

The post Innovations in RPG Delivery and Presentation appeared first on Gaming and BS RPG Podcast.

Mar 14 2020

1hr 18mins

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Audio in RPG’s

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Brett and Sean had a couple people comment on our forums, here, and here, about the use of audio for your rpg. Whether it is a soundtrack that helps paint the scene or if it’s ambient sound that sets mood…we touch on it. Announcements Brett steps down from Evercon Leadership role. Survey to gauge interest...

The post Audio in RPG’s appeared first on Gaming and BS RPG Podcast.

Mar 08 2020

1hr 4mins

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Practice Playing RPG’s

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Sometimes, there’s no shortcut for experience. We talked with Tim D about this a bit when we had him on to talk AS&SH.  We need to try and do and keep trying and doing to get good at something. It’s been said you need 10,000 hours to be proficient at a skill.  Does this apply...

The post Practice Playing RPG’s appeared first on Gaming and BS RPG Podcast.

Mar 01 2020

1hr 3mins

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Player Character Health

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We’ve chatted about player character health before, but Brett thought he’d bring it back up as part of the “things I learned” from his Delta Green game around lethality and tracking damage. When a game is lethal it seems to be logical for GMs and Players to want to know exactly what part of a...

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Feb 23 2020

57mins

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Brett’s New Approach To His Upcoming Role-playing Game

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Brett is trying something new with his upcoming home game. We start with talking about campaign length but divert to the aforementioned change in Brett’s rpg. Random Encounter Laramie on Folklore Foes Laramie comments on the forums about Folklore Foes COMMENTS!!! I know I for one don’t really care when the show is recorded or...

The post Brett’s New Approach To His Upcoming Role-playing Game appeared first on Gaming and BS RPG Podcast.

Feb 16 2020

1hr 2mins

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Folklore Foes

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Folklore Foes – how can we use the aspects of folklore monsters/foes to make our encounters new and fresh? Take a creature and give it different immunities and vulnerabilities. Inspired by Zee Bashew’s video on youtube. Random Encounter Josh Wallace writes in his favorite house rule Hail and well met! I’m a bit behind on...

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Feb 08 2020

1hr 2mins

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Astonishing Swordsmen & Sorcerers of Hyperborea

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We talk about Astonishing Swordsmen and Sorcerers of Hyperborea role-playing game, by Jeffrey Talanian. But we need some help so we enlist our friend, and big fan of the game, Tim Deschene! From Hyperborea.TV: “Astonishing Swordsmen & Sorcerers of Hyperborea is sword-and-sorcery role-playing at its pinnacle. Now in its second edition, AS&SH™ has been expanded to...

The post Astonishing Swordsmen & Sorcerers of Hyperborea appeared first on Gaming and BS RPG Podcast.

Feb 02 2020

1hr 34mins

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Backing an RPG Kickstarter

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A lot of role-playing gamers have backed a gaming/rpg product on Kickstarter. What products are available? Why do you choose to back a specific rpg Kickstarter project? Thanks to Peter and Alex for the suggestion! Announcements Avalon Adventures on DTRPG Random Encounter Harrigan writes in to clear up GM intrusions Alright, just to set something straight...

The post Backing an RPG Kickstarter appeared first on Gaming and BS RPG Podcast.

Jan 25 2020

1hr 6mins

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Sean Writes In

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Sean realizes just how complicated running an RPG encounter can be for anyone, but especially those new to the hobby. This and Random Encounters! Announcements Avalon Adventures on DTRPG #5 Tabletop RPG Talk Podcast of 2019 on EnWorld Random Encounter Sean comments on the forums Check it here. As I was running the group through this...

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Jan 19 2020

51mins

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iTunes Ratings

88 Ratings
Average Ratings
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GBS

By norsecarl - Oct 25 2019
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Brett &amp; Sean – The BS in the podcast – are the delightfully quirky hosts. They sometimes talk funny and this adds to their charm. With over 250 episodes it might take you a while to catch up to current because their mantra when listening is start at episode 1 and go forward. Their host of experience with almost all things TTRPG is vast and the discussions brought forth are compelling and very relevant to the hobby, friendship and being a good person. They also possess an enlightened social awareness with is very refreshing in TTRPG circles. It is good to see that hobby has progressed from teenage boys giggling about breastplates to all types of people playing. Whether you are a newbie just getting into the hobby to someone who is finding it again after a hiatus or a grognard gamer there is an abundance of discussion topics for every one of you. If I had to choose one TTRPG podcast this might be the one. Take a listen you won’t regret it. Semper Fidelis -Eric

Would be great if

By Emerald Wildstar - Sep 10 2019
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I really want to listen to this podcast but one of the two hosts swears so much it’s a serious crutch If he were to suddenly stop the episode run times might be cut by a third. The other host is fine and you can decide which is which. To be fair, the podcast is labeled explicit. But this isn’t Howard Stern. It’s a podcast on gaming. Swearing does not add value at all, but it does keep me from being able to listen to it with my kids around. I’ll check back in the future to see if it changes. It is unlikely any of your potential audience will be turned away by a *lack* of swearing. So I’d give it another star and consider it great if this area were to be improved on.