Polygamer – A Podcast of Equality & Diversity in Gaming & Video Games
Dr. T.L. Taylor is a professor at M.I.T. and the author of several books, including Watch Me Play – Twitch and the Rise of Game Live Streaming. Her ethnographic research into esports and online game streaming have led her to co-found AnyKey, an advocacy organization that supports diversity, inclusion, and equity in competitive gaming; and […]The post Polygamer #105: T.L. Taylor on Twitch streaming first appeared on Polygamer - A Podcast of Equality & Diversity in Gaming & Video Games.
T.L. Taylor – Watch me Play! The Rise of Game Live Streaming
Gaming has become a mainstream leisure activity with people now playing on a variety of devices and throughout their day. What many may not realise, however, is there has also been a profound revolution in media as all that play has started to be shared online. While most are probably familiar with recorded game videos on YouTube, real-time broadcasting has risen in the last five years to be a site of profound creative activity.This talk will take a closer look at this new form of entertainment, the work that is happening behind the scenes to make it possible, and what we might learn about the future of fandom and spectatorship from it. The talk will pay particular attention to models of audience and engagement, important challenges in this domain, and how co-creative culture is the driving ethos for this new space.
Bonus: Exclusive Interview w/ MIT Professor T.L. Taylor
The Business of Esports
In this bonus episode, we sit down with MIT professor T.L. Taylor to discuss the impact of esports on society, esports viewing habits, the future of streaming, and so much more! https://thebusinessofesports.com/wp-content/uploads/2019/03/ep17-bonus-interview.mp3 Check out T.L. Taylor’s book, Watch Me Play, on Amazon: T.L. Taylor is Professor of Comparative Media Studies and co-founder and Director of Research for AnyKey, an organization dedicated to supporting and developing fair and inclusive esports. She is a qualitative sociologist who has focused on internet and game studies for over two decades. Dr. Taylor’s research explores the interrelations between culture and technology in online leisure environments. Her book Raising the Stakes: E-Sports and the Professionalization of Computer Gaming (MIT Press, 2012) chronicles the rise of esports and professional computer gaming. She also authored Play Between Worlds: Exploring Online Game Culture (MIT Press, 2006) using her multi-year ethnography of EverQuest to explore issues related to multiplayer online gaming. In 2012 Princeton University published her co-authored book on conducting ethnographic research in online multi-user worlds, Ethnography and Virtual Worlds: A Handbook of Method. Her book about game live streaming – Watch Me Play: Twitch and the Rise of Game Live Streaming (Princeton University Press) – is now out and is the first of its kind to chronicle this emerging media space. Dr. Taylor is a highly sought after speaker. Both the White House and the International Olympics Committee have invited her to special summits focused on gaming. And journalists for the The New York Times, PBS, the Los Angeles Times, BBC, CBC, and many others often reach out to Dr. Taylor for her expertise. For more info about her and work visit tltaylor.com.
This is an episode from BosBattle, the predecessor to How Indie Games Get Made.MIT professor T.L. Taylor discusses her new book, "Watch Me Play: Twitch and the Rise of Game Live Streaming," what she has learned from studying esports, streaming and video games cultures for a living, how playing EverQuest led her to pursue video game academia and what role platforms should play in fostering inclusion and diversity in streaming.Subscribe to BosBattle's newsletter: http://bit.ly/bosbattle.Music by Jesse Gertz: http://jessegertz.com/.Mastering by Kegan Zema: https://www.keganzema.com/.Recorded at PRX's Podcast Garage in Allston: https://www.podcastgarage.org/.
Episode 182: Just Watch Me!: A Conversation With T.L. Taylor
Not Your Mama's Gamer
This week Alisha and Sam (@saffista) are joined by the fabulous T.L. Taylor (@ybika) as we talk about E-Sports, live streaming, and her new book Watch Me Play: Twitch and the Rise of Game Live Streaming.Episode Note: there is a brief segment in recording where the audio goes wonky (yes, that is the technical term), we have reduced the distortion as much as possible but rest assured it lasts less than 2 minutes.What We're Playing:Classic Wow BetaLife is Strange 2Old Man's JourneyFallout 76 (beta)Slay the SpireWhat We're Reading:Watch Me Play - TL TaylorI'm Still Here: Black Dignity in a World Made for Whiteness - Austin Channing BrownPost, Mine, Repeat: Social Media Data Mining Becomes Ordinary - Helen KennedyWhat We're Drinking:Sparkling WaterCiderboys Pineapple CiderPink tea and Eddy's Peach VodkaLinks of Note:Watch Me Play Site Sam in MixerEpisode Note: there is a brief segment in recording where the audio goes wonky, we have reduced the distortion as much as possible but rest assured it lasts less than 2 minutes.
Episode 22 – T.L. Taylor: The Rise and Significance of eSports
The Media Sport Podcast Series
Speaking via Skype, leading games studies scholar, T.L. Taylor (@ybika) from MIT Game Lab, explains why eSports matter in terms of social inclusion (the AnyKey Initiative – www.anykey.org/), fandom, and the rise of live streaming. We also discuss the history of eSports and their complicated relationship with other types of sporting competition.
T.L. Taylor, "Professional Play and the E-sports Industry"
MIT Comparative Media Studies/Writing
The rise of e-sports signals a development in computer gaming well worth paying attention to. Not only are we witnessing the emergence and refinement of elite play in formalized competitive environments, but the growth of an industry around it — complete with team owners, league organizers, broadcasters, and corporate sponsors. Based on extensive qualitative research, this talk will explore the nature of professional computer game play as embodied, technical, and social practice. It will then situate these player performances within a broader context of various institutional actors that are also shaping how high-end competition is developing. In particular, it will look at issues around the ownership of e-sports playing fields, and the status of player action within them.T.L. Taylor is Associate Professor in the Center for Computer Games Research at the IT University of Copenhagen. She has been working in the field of internet and multi-user studies for over fifteen years and has published on topics such as play and experience in online worlds, values in design, intellectual property, co-creative practices, game software modification, avatars and online embodiment, gender and gaming, pervasive gaming, and e-sports. As a qualitative sociologist, her research looks at the socio-cultural aspects of network life and play. Her book Play Between Worlds: Exploring Online Game Culture (MIT Press, 2006) presented an ethnographic study of a popular massively multiplayer online game and her new book, Raising the Stakes: E-sports and the Professionalization of Computer Gaming (MIT Press, forthcoming March 2012) will be the first published scholarly monograph looking extensively at the rising phenomenon of high-end competitive computer game play. She is also a co-author (along with Tom Boellstorff, Bonnie Nardi, and Celia Pearce) on the soon to be published Ethnography and Virtual Worlds: A Handbook of Method (Princeton University Press, forthcoming summer 2012). Her website (including copies of many of her articles) can be found at tltaylor.com.