Richard Garriott de Cayeux - Founding father of the videogame industry and the commercial spaceflight industry
A DaVinci Life - Exploring Genius
Richard Garriott de Cayeux currently serves as the President of the Explorers Club. He is a founding father of the videogame industry and the commercial spaceflight industry, a flown astronaut, and the first explorer to have explored pole to pole, orbited the Earth, and reached the deepest point in the Ocean. Richard has been inducted into the computer gaming hall of fame and received the industry lifetime achievement award. He is credited with creating the now ubiquitous term “avatar” for one’s virtual self and the category of massively multiplayer games (MMORPGs). He authored the acclaimed Ultima Series and has built 3 leading gaming companies: Origin Systems (sold to Electronic Arts), Destination Games (sold to NCsoft) and Portalarium. As a principal shaper of the commercial spaceflight industry, he cofounded Space Adventures, the only company to arrange space flights for private citizens and is the sixth private astronaut to live aboard the International Space Station. The son of a NASA astronaut, he became the first second-generation astronaut, served on NASA advisory Council, and has been a key leader in civilian and commercial space through institutions such as the Challenger Center for Science Education, the XPRIZE Foundation, and Space Adventures. Richard is an avid explorer, having traveled around the globe from the jungles of the Amazon to the South Pole, the deep seas of the Titanic and hydrothermal vents to orbiting the earth aboard the International Space Station, and most recently to Challenger Deep, the deepest point in our Oceans. Richard’s wife Laetitia is a leading tech entrepreneur and investor, and they have two children, Kinga Shuilong & Ronin Phi. His book, “Explore/Create,” chronicles his life from the early days of video gaming, through his spaceflight and to the present day.
Episode 71 Richard Garriott gives us a viz report from Challenger Deep in the Mariana Trench!
The BiG Scuba Podcast
The BiG Scuba duo, Gemma and Ian chat to Richard Garriott about his exploration to the extremities of our planet. He has journeyed to both poles, orbited the planet, explored jungles, peered into volcanoes and hunted meteorites and more recently visited the depths of the Mariana Trench in the Pacific Ocean. He visited Challenger Deep, the lowest known point in the world’s oceans, in a titanium-shelled Triton submersible called Limiting Factor. Richard Garriott is a Cambridge-born British-American computer game entrepreneur too. Have a listen out for what he found at the bottom of our ocean! https://twitter.com/RichardGarriott https://richardgarriott.com/ https://amzn.to/3vToPkv ISSN Number 2752-6127 Contact Gemma and Ian with your messages, ideas and feedback via The BiG Scuba Bat Phone +44 7810 005924 Or use our social media platforms. We are on Instagram @thebigscuba We are on Facebook @thebigscuba We are on Twitter @the_big_scuba The BiG Scuba Website www.thebigscuba.com
Life’s Tough, but Richard Garriott is TOUGHER… This Second-Generation Astronaut Shares the “Overview Effect”
Life's Tough - Explorers Are TOUGHER
No matter how many times you’ve rehearsed it and played it out in your mind, launch day is an entirely different experience. There are so many parts of the preparation that cannot be practiced ahead of time. Squeezing into position in the capsule, turning it on, and bringing it to life… making small talk with other crew members and dozing during a countdown hold. And, a complete sense of awe. Our host, Richard Wiese, spoke with Richard Garriott during our Explorers podcast in Part 2 of an extraordinary interview. He shares his experience with launch day and some insight into his life as an explorer. Richard recounts receiving a letter from Apollo 12 alumni Alan Bean. In it, his fellow astronaut expressed that he was glad Richard was going into space because he knew Richard could describe it with passion. He tells us how captivating it was to look at the earth out of the window during his journey in space. At the same time, he describes it as receiving a firehose of information about the world. Then he shares with us a description of the “Overview Effect.” While looking at his hometown of Austin, Texas, and seeing it in relation to the rest of the earth, he had a physical and emotional reaction. It came with the sudden realization that he knew the scale of the earth by direct observation. As an explorer, Richard says that we tend to think of all the “famous firsts” from past generations. In fact, exploration is reaching new frontiers every day, both on a grand and small scale. When asked what it was like to see his father, who helped open the hatch upon landing, he remarked that the whole experience was a father-son bonding opportunity beyond all others. His Dad helped him prepare for the flight, served as part of his support crew, and was there when he landed. As a member of the Explorer’s Club, Richard says it’s always a balance between feeling like an imposter and feeling like a deserving member. Perspective in life comes from having gained and lost. Having both rises and falls helps in your development. To learn more about explorer Richard Garriott and his life as a Gamer, an Adventurer, and a Pioneer, visit his website. You may also be interested in reading Richard’s book, Explore/Create. To hear about other explorers, join us for new episodes of Life’s Tough: Explorers are TOUGHER! At https://www.lifestough.com/podcast/explorers/. Richard Wiese, the host of this podcast, is an American explorer. He is the author of the guidebook, Born to Explore: How to Be a Backyard Adventurer. He became the youngest person to become president of the Explorers Club in 2002. Richard is also Executive Producer and Host of the PBS weekly television series Born to Explore with Richard Wiese.
Life’s Tough, but Richard Garriott is TOUGHER, the first person to visit Space, both Poles, and the lowest physical point on the Planet; Part 1
Life's Tough - Explorers Are TOUGHER
The environment that parents create for their children is what becomes normal for them. And Richard Garriott's normal was a little different than most kids. He grew up next to the Johnson Space Center, the Houston-based outpost of National Aeronautics and Space Administration (NASA) and most of his neighbors were astronauts, contractors and engineers at NASA. His father was a NASA astronaut and while other families had magazines, bills and schoolbooks lying around, in Garriott's household, space artifacts and hardware cluttered the living spaces. It wasn’t until later in life that Garriott realized other kids didn’t dream of space travel. "While growing up, there were things that, in retrospect, were truly amazing. But at the time, it not only seemed normal for our family, but for most families in the neighborhood." Garriott says. In this fascinating conversation with Richard Wiese, Garriott shares about what it was like growing up as the son of a NASA astronaut and how, at 13-years old, he had his childhood dreams of becoming an astronaut dashed after a failed eye exam. But he never fully gave up on his dream, saying “NASA doesn’t hold the keys to space!” During his freshman year of high school, Garriott convinced the school to let him create a self-directed course in programming, in which he created fantasy computer games on the school’s teletype machine. He later estimated that he wrote nearly 30 computer fantasy games during high school. He went on to create the game Akalabeth, (the first published computer role playing game) and signed a deal with California Pacific Computer Company receiving three times his father's NASA salary as a teenager. His successful gaming career has funded his space travel and exploration. In February 2021, Garriott traveled to the bottom of the Mariana Trench, the deepest oceanic trench on the planet, which made him the only person in the world to have visited space, both poles, and the lowest physical point on the planet. He also played a founding role in starting the Challenger Center for Space Science Education. To learn more about Richard Garriott, visit www.richardgarriott.com. Join us for part 2 of Life’s Tough: Richard Garriott is TOUGHER! at https://www.lifestough.com/podcast/explorers/. Host Richard Wiese is an American explorer and author of the guidebook, Born to Explore: How to Be a Backyard Adventurer. He became the youngest person to become president of the exclusive Explorers Club in 2002. Richard is also Executive Producer and Host of the PBS weekly television series Born to Explore with Richard Wiese.
Edition 527 - Clayton Anderson & Richard Garriott
The Unexplained With Howard Hughes
This time some listener stories - Plus an extended version of my conversation with astronaut Clayton Anderson - and my talk with British-American astronaut/explorer Richard Garriott - just back from Planet Earth's deepest place!
Richard Garriott, Video Game Creator and Astronaut
The Startup Story
About this episode As a pioneer, there is not a single roadmap to work from. There’s no way to model your success off of another because there is no other--you’re it. You’re the front runner. There must be an internal competition established within your brain to be constantly improving. Richard Garriot has experienced all of this throughout his time in the gaming sector. Richard is an investor and private astronaut as well as a pioneer and legend. What drew me to him was his role within privatizing space travel as well as his experience as a video game entrepreneur. However, I had no idea how rich his background in the gaming sector was. Tune into this episode to hear how iconic he truly is and how he reached this level of success. In this episode, you'll hear. How entering science fairs prepared Richard to be a great independent competitor. How he published his first product. His experience as a freelance game creator looking for publishers. What caused him to start a company with his brother. Why packaging was important to him even before building a brand. His experience losing the faith of everyone he worked with and making up his own philosophy from scratch. How he navigated his business with the emergence of the internet. The period of time when he took a break from gaming and pursued space travel. His vision for space and the future of space travel. The power of being multidisciplinary. The key things he learned from his failures. Resources from this episode Join Grindology: https://grindology.com/ ExpressVPN: Get 3 Months Free → ExpressVPN.com/StartupStory Get Emails: https://app.getemails.com/referrals/newaccount?ref=R18HWW5 The Startup Story Inner Circle: https://www.thestartupstory.co/vip The Startup Story on LinkedIn: https://www.linkedin.com/company/thestartupstory The Startup Story is now on YouTube: https://www.youtube.com/jamesmckinney The Startup Story on Instagram: https://www.instagram.com/thestartupstory Richard on Twitter: https://twitter.com/RichardGarriott Richard’s website: http://www.richardgarriott.com Share the podcast The Startup Story community has been so incredible sharing our podcast with others, and we thank you! We do have more stories to tell and more people to reach. There are three ways you can help. First, the most powerful way you can support this podcast is by leaving a review on Apple Podcasts or wherever you listen to podcasts. Second, follow us on Facebook and Instagram, and be sure to share your favorite Startup Story episodes with your friends and on social media. Tag or mention @thestartupstory.co so we can give you a virtual high five and a thank you! Lastly, share the podcast on LinkedIn. The Startup Story podcast is for entrepreneurs. Don’t underestimate the power of sharing on LinkedIn so other entrepreneurs can discover us. With your support, we hope to further our reach in encouraging and inspiring the founders of today and tomorrow. Thank you! EPISODE CREDITS If you like this podcast and are thinking of creating your own, consider talking to my producer, Danny Ozment. He helps thought leaders, influencers, executives, HR professionals, recruiters, lawyers, realtors, bloggers, and authors create, launch, and produce podcasts that grow their business and impact the world. Contact him today at https://emeraldcitypro.com/startupstory
Richard Garriott is the man behind the legendary RPG series, Ultima. His part in the industry goes all the way back to 1979 with his first title Akalabeth. He went on to found Origin Systems with his brother Robert which gave us such titles as Wing Commander and System Shock. Today we learn about Richards history and his contribution to the video game industry. ● Support RMC Time is the most valuable thing we have. Patrons create a reliable monthly income that allows me the time to dedicate creating content. My goal is to be able to do it full time. You can support this dream here: https://www.patreon.com/RetroManCave If you'd like to leave a one off tip then here are some methods: ● Treat me to a Coffee with Ko-Fi: http://ko-fi.com/retromancave ● Leave a tip on Paypal: https://paypal.me/RetroManCave ● Support the Sponsors of The Cave MonsterJoysticks: https://monsterjoysticks.com/RMC 1ClickPrint: https://www.1clickprint.com#retromancave ● Chat with me using one of these: Twitter: https://twitter.com/TheRetroManCave Facebook: https://www.facebook.com/theretromancave/ Discord: https://discord.gg/7qYtGcz ● Episode Links The Raspberry Pi Foundation: https://www.raspberrypi.org/ ● RMC Tool Shop - Find tools seen on the channel for your Cave here: USA Shop | https://www.amazon.com/shop/retromancave UK Shop | https://www.amazon.co.uk/shop/retromancave ●RMC Merch Shop for Mugs and Posters: https://www.etsy.com/shop/TheRetroManCave ● RMC Podcasts Enjoy my Podcasts with your favourite app using the links here: Retro Tea Break - https://audioboom.com/channels/5001251
Inside the Mind of Legendary Video Game Designer Richard Garriott
His background involves creating video games, space travel, global exploration, and collecting unusual things. Known online as Lord British of the Ultima Series, Richard Garriott has seen and experienced a lot in his extraordinary career. “Gaming over the last few decades has gone from non-existent to larger in the economic and social impact of all movies combined, all tv combined, and all print combined... It really is a dominant big business.” Richard stopped by the podcast and chatted with us about his long and historied gaming career and his love for space with Fred Schmidt, Capital Factory’s Director of International Affairs.
Interview with Richard Garriott (Ultima, Shroud of the Avatar)
The Classic Gamers Guild Podcast
In an extra special (and long) episode, Ric sits down with Richard Garriott to look back on Ultima, discuss Shroud of the Avatar, and answer questions from the classic gaming community. Come join the discussion and the community! Follow us on Facebook: www.facebook.com/ClassicGamersGuild www.facebook.com/groups/ClassicGamersGuild Instagram: @cggpodcast And Twitter: @TheCGGuild Donate as low as $1 per month on our Patreon to unlock exclusive content and bonus episodes: www.patreon.com/ClassicGamersGuild "CGG Theme" and "A Minor Concussion" by Paul Korman Intro greeting by Hope Kodman VonStarnes