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Bennett Foddy Podcasts

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15 of The Best Podcast Episodes for Bennett Foddy. A collection of podcasts episodes with or about Bennett Foddy, often where they are interviewed.

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15 of The Best Podcast Episodes for Bennett Foddy. A collection of podcasts episodes with or about Bennett Foddy, often where they are interviewed.

Updated daily with the latest episodes

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Getting Over It With Bennett Foddy with Chance Morris aka Sodapoppin

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Chance Morris AKA Sodapoppin (Twitch) joins Nick and Heather to discuss the extremely difficult platformer Getting Over It With Bennett Foddy. They talk about getting started with WoW, speedruns, how completing difficult tasks becomes satisfying, and more.

May 04 2020 · 59mins
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PlayWrite 145 - AutoNation, Hungry Gamers: The Hunger Games Online, Bennett Foddy's Disappearing Island

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Play;Write is a podcast about creating and sharing new ways to play. We workshop seedlings of ideas for video games in hopes of coming up with something timeless. It's not just about us, though! Join in the conversation! Pitch your own game ideas to be read and explored on air on our website at, tweet us @playwritecast, or email us at

In this episode of the podcast, Ryan Hamann (@InsrtCoins) and Ryan Quintal (@ryanquintal) program a TASbot, volunteer for the Hunger Games, and do a photo scavenger hunt. The community pitch was submitted by Lucinda Indy.

Our theme song is "Hello World." by PROTODOME from the album BLUENOISE.

Mar 26 2020 · 45mins
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34: Getting Over Spelunky with Bennett Foddy

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With the help of our friend Bennett Foddy (QWOP, Getting Over It) we consider Spelunky as the Game of the Decade - we discuss what influence it's had (or hasn't had) in and beyond its genre, its distinct connection to Dark Souls, and experiencing the external narrative of modern gaming. Things we discussed:

Bennett Foddy's games

Ape Out


Tim Rogers Presents The Games of the Decade

Finishing a Game by Derek Yu


Characteristics of Games

Assassination of Lord British

Reasons and Persons book

Put Your Name on Your Game GDC talk

Song of Bloom

Dec 20 2019 · 1hr 41mins
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AWP04: pessimism / philosophy / Getting Over It with Bennett Foddy

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‘If the reader wishes to see shortly whether [it is true that the pleasure in this world outweighs the pain], let him compare the respective feelings of two animals, one of which is engaged in eating the other.’
— Arthur Schopenhauer
We’re in the content production grind and flow now bb. We talk Bennett Foddy’s Getting Over It with Bennett Foddy in the light of Arthur Schopenhauer’s Studies in Pessimism, and explore various instances of game maker snobbery.


Studies in Pessimism by Arthiur Schopenhauer:
On the Sufferings of the World:
On Noise:

The Schopenhauer Cure:

Speedrun w/ uninstall:

Faster speedrun:

Art and Labour podcast, On (Surplus) Value in Art:

Bennett Foddy plays through Getting Over it:
Bennett Foddy on making games matter as much as sports:
Bennett Foddy’s course where students produce a prototype game a week:

Game Cat liked at Amaze Berlin made by a student of Foddy’s in his protype-a-week course:

To rent at the Brandscape you can contact us here:

Find us elsewhere:
Nov 08 2019 · 1hr 8mins
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Rebroadcast - Episode 50 - Bennett Foddy

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This is a show about videogames, the people who play them and the people who make them. Each episode, a guest on the show talks about the games that have shaped their life in one way or another. Games that have inspired them, games that forged connections with others & games that have soothed wounds. Checkpoints!

My guest today is Bennett Foddy, the creator of QWOP, GIRP and Multibowl and a professor at the NYU Game Center.

We talk about Bennett's extraordinary journey to game design via philosophy, ring tone advertisements and a brief stint as the bassist for the band Cut Copy. We talk about a whole heap of different games, and get into why Australia is a country of pirates, why philosophers don't play videogames, why he values breadth over depth and why the remix should be a new form of game design.

'To pretend, I actually do the thing: I have therefore only pretended to pretend.'



Games discussed: QWOP, Multibowl, Demons Souls, Dark Souls, Joust, Stephen Sausage Roll, 720, Off the Wall, Rampage, Gauntlet 2, Rastan Saga, Elite, Legend of Zelda - Skyward Sword, ROM CHECK FAIL, Commander Keen, Command and Conquer, Way of the Exploding Fist, Ikari Warriors, Alien 8


Twitter -

Cover design: Craig Stevenson -

Music: Samuel Baker -

Jul 22 2019 · 1hr 33mins
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From Cut Copy to QWOP: Meet Australian game designer, Bennett Foddy

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Bennett Foddy has been a musician and philosopher but now lectures in game design at NYU. Bennett also develops his own games which are specifically designed to be annoying and despite this, millions of gamers have attempted to played them.
Jul 15 2018 · 21mins
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Episode 78 - Bennett Foddy (QWOP / Getting Over It)

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Joining Liam this week is a guest used to giving players of his own games challenging tests to overcome, so it’s fitting that he would be next to take on the deserted island challenge. The mind behind QWOP, Multibowl, GRIP, CLOP and the recent, “Getting Over It With Bennett Foddy”, Mr. Bennett Foddy tells us his island 8. This leads to Bennett and Liam building a small arcade bar somewhere on Delfino Plaza and of course, lots of discussion about 8 wonderful games! Enjoy!


Don't forget to follow on Soundcloud and leave a comment about what you thought of Bennett's choices! We'd love to hear what you the listeners think of the guest's choices and let's have a lovely discussion :)

You can also download this show on iTunes as well, just search for "Final Games". Please rate and review the show!

Bennett Foddy:

Please go check out Craig's excellent music on Soundcloud! Thank you to him for his excellent intro!

If you'd like to contact the show or Liam, or if you have any feedback please check out:

Final Games is hosted on Soundcloud at:
But is also available on iTunes, aCast and Stitcher!
May 21 2018 · 2hr 15mins
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147b: Bennett Foddy [EXCERPT]

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This is an excerpt from bonus episode 147b with Bennett Foddy. The full episode is available to everyone who donates to support Woodland Secrets and Stay Mean. Become a supporter today to access all bonus episodes, deleted scenes, and other special content.

Click here to listen to the full episode!

Game designer and philosopher Bennett Foddy joins merritt to talk culture morphing, game clones, and the afterlife of the author.

Bennett is @bfod on Twitter. You can find more of his work at

Get Rec'd:

  • Bennett Rec's: Eating grapefruit by peeling it instead of with a spoon
  • merritt Rec's: Yellowcake

Works Cited:

"What I'm trying to do is give due respect to people liking things for their own reasons, and not try to force everyone to like things the way I want them to like them. When I was thinking of Getting Over It as a narrative game, I was thinking of it as a game that would be of interest to maybe ten thousand people. And if it has to be understood as a reaction piece to be enjoyed by ten million people, it's difficult to object to that."

  • Bennett Foddy on making art
Apr 22 2018 ·
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Tone Control 24: Bennett Foddy

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Some games love you. Some games are indifferent to you. Some games fucking hate you. Some game DEVELOPERS fucking hate you. Bennett Foddy, by god, fucking loves you. He believes in you. He knows you can do it. And also he'll be there, laughing, every time you fail. Get to know one of modern game design's uncompromising masters of the absurd and the sublime in this installment of Tone Control. And also try to figure out what the fuck cricket even is.
Apr 15 2018 · 1hr 53mins
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Episode 103 | Bennett Foddy of 'Getting Over It' on Authorial Intent

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Every week we invite a special guest to talk with us about life, games, and belief. This week developer, philosopher, and professor Bennett Foddy joins Drew and Chris to talk about the de-humanization of indie games, the consideration of authorial intent, and the philosophical reason to make art.

Apr 05 2018 · 1hr 14mins