Live at PAX Aus, Kamina Vincent talks about the success of indie game Florence, working with the Mountains studio team, and making a career in game development without any programming or design skills. Powered by Audio-Technica. Follow Jono on Twitter @jonohimself.Download the outro music by FOLEY! here.Support Puttin' In Work with Jono Pech by donating to their Tip Jar: https://tips.pinecast.com/jar/puttin-in-work-with-jono-pechFind out more at https://puttin-in-work-with-jono-pech.pinecast.coCheck out our podcasting host, Pinecast. Start your own podcast for free, no credit card required, forever. If you decide to upgrade, use coupon code r-f44d1d for 40% off for 4 months, and support Puttin' In Work with Jono Pech.
015: Crosswalk Battlefield: Advertising Edition (featuring Kamina Vincent from Mountains)
This week on Bit Storm (new name!): Kamina Vincent, producer at Mountains, helped us get political to make an Animal Farm inspired farm management game, a PolyBridge-esque restaurant automation game, we won the heart and minds of the populace through well placed advertising and propaganda in Crosswalk Battlefield, and we did a remarkably accurate reimagining of What Remains of Edith Finch by Giant Sparrow. Plus a seasonally appropriate Easter adventure that ends in a bunny bloodbath. Who says games aren't art?
Kamina Vincent is the Producer at Mountains, a new studio featuring the talents behind games such as Monument Valley and Cuphead. She has volunteered at almost even gaming event in Australia from Freeplay, Transmedia Victoria, Global Game Jam, GDC, and GCAP - the later of which she eventually went on to organise and coordinate volunteers. She has worked for Tin Man Games, originally as a QA Tester, then Community Manager, and eventually Producer.