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David Brevik

18 Podcast Episodes

Latest 3 Dec 2022 | Updated Daily

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The Splitscreen Quest for Epic Loot, With Diablo Creators Erich Schaefer and David Brevik

Kotaku Splitscreen

This week we're talking loot boxes. First, we kick things off with a conversation with Diablo game designers Erich Schaefer and David Brevik who discuss how their loot boxes came to be. Then, the gang discusses their hot takes about loot boxes, and finally, Fahey makes us a very special loot box.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

58mins

16 Apr 2021

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Future of PC Games | David Brevik (OG!), Sean Haran (Gearbox), Tim Morten (Frost Giant)

Deconstructor of Fun

Today we will be speaking about the future of PC Gaming.    Here with us to talk about this are 3 incredible speakers     - David Brevik, Famous of course for founding Blizzard North and for Diablo but then also founding other game studios including Gazillion and now as President of Skystone Games      - Sean Haran who’s held senior executive roles at 20th Century Fox, Marvel, Riot, and now as Chief Business Officer at Gearbox      - Tim Morten who was at Activision, was CEO of Savage Entertainment, held exec positions at EA, Santa Monica and Blizzard before starting Frost Giant as CEO. Host:    - Joseph Kim, CEO of LILA Games--- Send in a voice message: https://anchor.fm/deconstructoroffun/messageSupport this podcast: https://anchor.fm/deconstructoroffun/support

1hr 20mins

12 Feb 2021

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RPG University - Episode 30 Diablo 2 SPECIAL w/ David Brevik

RPG University

Join me, Professor RPG, as I sit down with friends, colleagues, and special guests, as we reminisce and discuss Role-Playing games that left their mark on us. Expect to see all sorts, Western-style, Japanese, even tabletop! Stay awhile and listen, and let us TRIGGER those memories of TALES long since completed. Relive that FANTASY you hold dear and come along with us, adventurer, on this QUEST into the past. Welcome, to the RPG University. Having such a unique opportunity to talk with David Brevik couldn't be squandered, so he's back for the second episode in a row! This time things are a bit different as I sit and talk with David about working on Diablo 2, and asking him some questions that you fans submitted! Professor RPG was an incredible awe-struck talking to such an icon in the RPG world. Enjoy this special episode! Remember to please rate and review RPG University, and if you have a RPG or a guest you would like to see featured on an episode, tweet @IrrationalPod with the game with the hashtag #RPGU and let us know!

1hr 3mins

24 Sep 2020

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RPG University - Episode 29 Paper Mario: The Thousand-Year Door w/ David Brevik

RPG University

Join me, Professor RPG, as I sit down with friends, colleagues, and special guests, as we reminisce and discuss Role-Playing games that left their mark on us. Expect to see all sorts, Western-style, Japanese, even tabletop! Stay awhile and listen, and let us TRIGGER those memories of TALES long since completed. Relive that FANTASY you hold dear and come along with us, adventurer, on this QUEST into the past. Welcome, to the RPG University. We start Season 2 of RPG University off with a bang, welcoming David Brevik, one of the creators of the legendary Diablo series and founder of Graybeard Games, to talk about a game that many wouldn't think is beloved by David, Paper Mario: The Thousand-Year Door. Want to check out even more memories people have of this great game? Check out our talks with other fans with the links below!!https://www.reddit.com/r/nintendo/comments/hzpvr1/what_are_your_fondest_memories_and_favorite/ https://www.reddit.com/r/papermario/comments/hzq0ia/what_are_your_fondest_memories_and_favorite/

1hr 3mins

10 Sep 2020

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David Brevik - Everquest

143 Pixels

https://twitter.com/davidbrevik http://www.graybeardgames.com/--- Support this podcast: https://anchor.fm/143/support

57mins

18 Feb 2020

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Bonus: David Brevik discusses his career in the Gaming Industry

143 Pixels

http://www.itlurksbelow.com/ https://twitter.com/davidbrevik https://www.graybeardgames.com/--- Support this podcast: https://anchor.fm/143/support

1hr 2mins

21 Jan 2020

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Interview David Brevik (Diablo 1 & 2)

Budget Arcade: Low-Cost Gaming

This week we interviewed David Brevik you can check out his new game at http://www.itlurksbelow.com/ Intro and outro music by Stemage at http://www.metroidmetal.com Follow us on Twitter https://www.facebook.com/budgetarcade Join our discord https://discord.gg/3UK26UV Any suggestions email us at budget.arcade@gmail.com Support this podcast at — https://redcircle.com/budget-arcade-free-to-play-gaming6032/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

44mins

11 Jun 2019

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Interview with David Brevik Creator of Diablo

Run Jump Stomp

Go to  https://www.graybeardgames.com/ and check out It Lurks Below!--- Support this podcast: https://anchor.fm/runjumpstomp/support

59mins

24 May 2019

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Episode 182: It Lurks Below ft. David Brevik

New Game Plus - A Retro Gaming Podcast

David Brevik, creator of Diablo and founder of Graybeard Games, takes NGP subterranean with the show's first non retro game in Episode 182: It Lurks Below.Discover what David is doing at www.graybeardgames.com.Intro and outro music by Kubbi at kubbimusic.com.Follow NPG on Twitter: twitter.com/ngppodcastLike NGP on Facebook: www.facebook.com/NGPpodcastSupport NGP on Patreon: www.patreon.com/NGPpodcastChat with the NGP family on Discord: discord.gg/z7fdR6W

1hr 22mins

13 May 2019

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DGC Ep 156: David Brevik Interview

Dev Game Club

Welcome to Dev Game Club, where this week we extend our time with 1996's Diablo with an interview with Condor/Blizzard North co-founder and Diablo lead programmer and designer David Brevik. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:39 Interview 1:21:19 Break 1:21:51 Wrap-up Issues covered: falling in love with games as a young person, learning how to program, finding out you could make a living making games, typing in programs from magazines, sticking with games, clip-art discs, founding Condor, Diablo pitch document, meeting people at CES, genre calcification and RPGs, working on a fighting game and finding out the SNES and Genesis games were being developed independently, switching to PC games, having the whole gang up to get a pitch, starting with Rogue and adding graphics, the short life of claymation-based graphics, signing as turn-based but Blizzard wanting real-time, getting a 3D0 contract for a football game on the M2, a side distraction into baseball and other sports, cutting turns up fractionally, being all-in on the turn-based/permadeath nature of Rogue-likes, strategy games going to real-time, squeezing more money out of the publisher, getting real-time running in a couple hours, stealing from X-COM's graphics, having a moment when the clouds part and the angels sing, democracy works, having an "I've never seen this before" moment, moving away from D&D tropes and getting darker, having internal hockey tournaments, lowering "time to killing monsters," removing complexity from potions and also verbs, pen and paper requiring character development and games less so, stealing the attributes/requirements loot properties from Angband, getting away from Tolkien and towards the Gothic from the art direction, the contribution of music to the tone, trading player-oriented drama for immediacy, constraints leading to a cornerstone of the series, simplification of the good and the evil, having the stories you get from playing rather than from dialog and designer-written story, running around in multiplayer, getting owned by The Butcher, tackling lots of big new programming stuff on Diablo including networking, having a tutor in Pat Wyatt, inventing Battle.Net, coming in with the multiplayer very late, peer-to-peer model and notifying others, non-deterministic model and rampant cheating, erring on the side of being generous, uniting people on the Internet, the huge impact of Diablo's designs on gaming as a whole, David's latest project, going from CEO to a one-man-show, the huge impact David's had on the industry, transformative games. Games, people, and influences mentioned or discussed: Iguana Entertainment, Condor/Blizzard North, Flagship Studios, Hellgate: London, Gazillion Entertainment, Marvel Heroes, Graybeard Games, It Lurks Below, Pong, Apple ][+, Richard Garriott, Ultima, Inside (magazine), Intel, FM Wave, Tramiel family, Atari/Atari Lynx, Gordo 106, Sunsoft, Acclaim, 3D0, Justice League Task Force, SNES, Sega Genesis, Silicon & Synapse, Warcraft, Davidson & Associates, Math Blaster, Reading Blaster, Allen Adham, Mike Morhaime, Pat Wyatt, Chris Metzen, Rogue, Nethack, Moria/UMoria/Angband, Primal Rage, Dune 2000, Baldur's Gate, X-COM, Starfighter, Mortimer and the Riddle of the Medallion, J. R. R. Tolkien, Dungeons & Dragons, NHL '94, DOOM (1993), Erich and Max Schaefer, Matt Uelmen, Dragon magazine, Amazon, Total Entertainment Network, Daron Stinnett, Dark Forces, Loderunner, Terraria, Starbound, Zork, Don Tomassello (now that's random), Planescape: Torment, PS4, Nintendo Switch, Bill Roper. Next time: An additional bonus episode with Diablo III! https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com

1hr 35mins

27 Mar 2019

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