Self Care and Dealing with Designer Burnout with Kirk Dennison
Board Game Design Lab
Kirk Dennison, founder of Piecekeeper Games, discusses some pretty heavy topics as we get into self-care, mental health, depression, burnout, and more.Kirk went through a pretty tough time of life a while back, and we delve into issues that I believe a lot of people are struggling with right now. We also get into strategies for dealing with and overcoming dark times. And be sure to check out Kirk’s latest project, Rurik: Stone and Blade, on Kickstarter now. The post Self Care and Dealing with Designer Burnout with Kirk Dennison appeared first on Board Game Design Lab.
Kirk Dennison of Piecekeeper Games is back on the show, and we’re talking about the various uses of 3D printing in game design. Kirk got into the world of 3D printing a while back and has found a lot of ways to put it to good use in his designs and for his company. And check out Kirk’s latest game, Rurik: Dawn of Kiev, which is on Kickstarter now. It’s got some really cool minis. Notes from the show:– Free 3D models: https://www.thingiverse.com/– The affordable ($200) 3D printer I use, Monoprice Select Mini 3D v2: https://www.amazon.com/dp/B01FL49VZE/ref=twister_B07515FG7P?_encoding=UTF8&psc=1– If you buy the Select Mini, you should really upgrade to a glass bed. Details here: https://www.mpselectmini.com/glass_bed– If you buy the Select Mini, FB support group here: https://www.facebook.com/groups/710952782398723/– The really premium ($3.5k or $5k) 3D printer often recommended: https://formlabs.com/store/us/form-2/buy-printer/ The post 3D Printing and Game Design with Kirk Dennison appeared first on Board Game Design Lab.
Today, Kirk Dennison, owner of Piecekeeper Games, discusses how to efficiently create new versions of a game and iterate like a boss Kirk is both a publisher and a designer, and he’s obsessed with efficiency. He gets into some serious nuts and bolts about saving time and moving from one version to the next. And be sure to check out Kirk’s latest game “Gearworks” on Kickstarter. The post How to Iterate like a BOSS with Kirk Dennison appeared first on Board Game Design Lab.
New board game designer Kirk Dennison talks about the design of Flag Dash currently funding on Kickstarter. He tells us how Robo Rally inspired some of his design choices, as well as how he solved the "I could not get away" problem encountered during one of his playtests. All this and more. Let's begin now, shall we?