Creating Social Impact Through Games with Mariam Nusrat
034: Imagine using the power of mobile games to create a positive social impact. That is what Mariam Nusrat is doing with her social impact gaming studio GRID. Mariam tells the story of how she came up with the idea of using games to encourage positive behavioral change, how they developed mobile games around issues such a menstruation stigma, structural racism, and COVID-19. Mariam also shares with us their new platform, Breshna, that will allow anyone to create their own game. Follow Mariam on Twitter! Find gigs with mission-driven companies at goodgigs! --- Send in a voice message: https://anchor.fm/goodmakers/message
Mariam Nusrat is the Founder of the social venture GRID - Gaming Revolution for Inspiring/International Development, and an Education Specialist at the World Bank. Under GRID, Mariam is working towards mainstreaming video games as a medium for behavior change. Games have the power of what Mariam likes to call "the three Is"; they can interact with the players in an iterative way to inspire change. GRID games focus on social and behavioral change around women’s health, racial and gender stereotyping, sanitation and hygiene, STEM learning, climate change, and financial literacy. Mariam has presented GRID at several high-level forums including, two sessions moderated by President Clinton at CGIU Meetings and two Tedx events in DC. She is also the recipient of the CGIU Honor Roll Alum award, 2018 AdamStart Entrepreneurship Award, 2015 Andrew E. Rice Award for Leadership and Innovation by the Society of International Development, the Knapp Fellowship, and the GWU Public-Service Grant Commission Award. Since its launch GRID has received extensive media attention with articles in Huffington Post, Washington Post, Daily Mail UK, Yahoo News, and other mainstream news channels and was included in the DC Inno 50 on Fire companies.
What happens when you run a social impact gaming studio and a pandemic hits? You create a game about it. Mariam Nusrat and her team have developed the game Corona Combat, an information-seeking, myth-busting game built to be accessible by even the most basic smartphone. Mariam also discusses how she views this pandemic as a great global equalizer, and what it has in common with the climate change movement. Interviewed 14 May 2020. Learn more about leaving a story for future generations at https://storiesofcovid.co--- Support this podcast: https://anchor.fm/stories-of-covid/support
In this episode, we connect the dots with games and gamification. Today’s conversation with Mariam Nusrat. She spent many years in international development to come with Grid – a social initiative that leverages digital games to educate, engage and empower awareness and action. Community: geniusnomics.com ---------------------------------------------- OST / Intro Based (remixed) on the "Dreamer" by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3676-dreamer License: http://creativecommons.org/licenses/by/4.0/--- Send in a voice message: https://anchor.fm/geniusnomics/message
Mariam Nusrat is the Founder and Director of the Gaming Revolution for International Development (GRID). GRID is leveraging the power of digital games to inspire behavioral change. The company aims to make games that can educate, engage and empower people to make better decisions about their lives, their health, their money and their future, all while having a good time.