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Kate Raynes-Goldie Podcasts

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9 of The Best Podcast Episodes for Kate Raynes-Goldie. A collection of podcasts episodes with or about Kate Raynes-Goldie, often where they are interviewed.

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9 of The Best Podcast Episodes for Kate Raynes-Goldie. A collection of podcasts episodes with or about Kate Raynes-Goldie, often where they are interviewed.

Updated daily with the latest episodes

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Kate Raynes-Goldie & Sof Mather (XR:WA Festival) & have indie games stagnated?

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XR:WA is a brand new Western Australian immersive reality festival running in conjunction with Revelation Perth International Film Festival. The event aims to bring together great VR experiences from around the state and bridge the gap between traditional screen and interactive media. We are joined live in the studio by Dr Kate Raynes-Goldie the producer of XR:WA and Sof Mather the Curator of Playup Perth Games Zone. XR:WA is on from the 6th to the 14th of July in Perth Western Australia.

Jonathan Blow has raised some concerns about the global indie development scene stating that the industry has failed to innovate and has become "stagnant". How you define innovation in indie games has a big impact on whether or not you think this is true.

Pixel Sift is produced by Scott Quigg, Sarah Ireland, Fiona Bartholomaeus & Mitch Loh. Gianni Di Giovanni is our Executive Producer. Thanks to Salty Dog Sounds for some of our promo music this week.

SPONSOR: Thank you to Murdoch University School of Arts for their support over every single episode of Pixel Sift. We couldn't have done it without you. If you want to bolster your skills in media, journalism or game development, check out the Murdoch University School of Arts website for more information!

See omnystudio.com/listener for privacy information.

Jun 15 2019 · 31mins
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12. Dr Kate Raynes-Goldie, Fearlessly Playful

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Moving to Perth from her native Canada 12 years ago to do a PhD in Internet Studies, Dr Kate Raynes-Goldie became an expert in Facebook, social media and the games industry. She has now turned her hand to helping companies use the power of gamification to effect culture change and innovate successfully.

To check out her podcast, Fearlessly Playful, you can visit https://kateraynesgoldie.com/fearlesslyplayful/
Feb 27 2019 · 30mins
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#53 Dr. Kate Raynes-Goldie – The power of playfulness

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In this very humorous, open and honest conversation, Dr Kate Raynes-Goldie explains the benefits and importance of playfulness. An award-winning game designer, educator & keynote speaker, Kate has been continually recognised across Australia and Internationally for her role and thought leadership in the development of the games industry across education, business and government. Kate explains about the depth of learning that can be achieved through play and how this can be applied in education, business and on an individual level. Playfulness is a key to unlocking great potential within ourselves, find out more about how to make it happen.

Find Kate at:

Website: www.k4t3.org

Website: www.futurehumanacademy.com

Twitter: twitter.com/oceanpark

Aug 05 2018 ·
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Dr Kate Raynes-Goldie on the #roe8 madness - WA can be doing so much more to support real innovation

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Dr Kate Raynes-Goldie on the roe 8 madness and why WA can be doing so much more to support real innovation
Dec 19 2016 · 12mins
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Kate Raynes-Goldie (WAITTA Incite Achiever of the Year), disconnected gaming & homage vs pastiche

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We are joined live by Dr. Kate Raynes-Goldie, Director of Games & Interactive at FTI and winner of the WAITTA Incite “Achiever of the Year” award for her passionate advocacy for the Western Australian games industry, Kate filled us in on her hopes for the future of WA game development, her thoughts on the power of the indie game scene and how our favourite small creators may well hold the key to the future success of Australian made games. You can visit one of Kate’s projects, Playup Perth, a collaborative game testing night, at the The Nostalgia Box to sample some of WA’s finest indie games. You can visit http://playupperth.org/next-playup-event/ for tickets and details.

Last week Mitch had endless trouble trying to run No Man’s Sky on the office PS4 with no web connection, so this week we’re looking at the internet connection conundrum. With more and more games requiring the internet to even launch, total offline gaming could be a thing of the past. What happens if you’re in an area where internet is spotty, and you can’t experience the cultural phenomenon that is Pokémon Go? Can you make games if you aren’t able to study and learn from the works of others?

Finally we look at pastiche & homage games. With recent high profile fan made games AM2R, a remake of Metroid II, and Pokémon Uranium, a brand new adventure set in the Pokémon world being released then pulled, we examine what it means when developers copy or imitate the work of others. Is this a vital part of remix culture, or just a plain copyright infringement?

You can find us on all the social media sites, Twitter, Facebook, Instagram, Twitch, YouTube and Steam. Just search for "pixelsift" and you'll find us!

See omnystudio.com/listener for privacy information.

Aug 26 2016 · 33mins
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Dr Kate Raynes-Goldie on the Pokemon Go phenomenon

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We speak with Dr Kate Raynes-Goldie, Adjunct Research Fellow with Curtin University’s School of Media, Culture and Creative Arts and founder and creative director at Games We Play about the worldwide phenomenon that is Pokemon Go.

A bit of editorial (aka ranting) from some of the Indymedia team who couldn't help but also weigh in on this discussion.
Jul 19 2016 · 16mins
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Louis Roots, Sof Mather & Kate Raynes-Goldie (LEVEL ONE Co-Working space), re-release double standards & learning to play games

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Today on the show we look at the double standard of annually released games. Why is it that gamers are so quick to criticize franchise A, when franchise B is given a free pass?  With some of the major franchises moving away from yearly release cycle are we seeing a shift in the way games are sold, and does gamer expectation play a big part?

Gianni also had the chance to talk to Sofie Mather and Louis Roots both of SK Games and Kate Raynes-Goldie of FTI who run the brand new LEVEL ONE co-working space n the Perth CBD. They have a chat about what LEVEL ONE is all about and how their organisation is helping WA developers move from hobby to full-time game development. We also chat about the state of funding in WA for aspiring game devs and fighting the brain drain. LEVEL ONE is officially launching March 3rd 2016, with free tours throughout the day and a launch party in the evening. You can RSVP to the launch party here

Finally we look at how we're taught how to play games, that's right we're talking about how in game instruction works in modern games versus the 50 page manuals of old. What makes a good tutorial or intro, and what are some things that should be avoided when teaching people to navigate their game world.

You can find us on all the social media sites, Twitter, Facebook, Instagram, Twitch, YouTube and Steam. Just search for "pixelsift" and you'll find us!

See omnystudio.com/listener for privacy information.

Feb 25 2016 · 30mins
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Kate Raynes-Goldie on our Orwellian times and the gaming industry in Australia

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Adjunct Research Fellow Curtin University in the School of Media, Culture and Creative Arts, Director, Director Games and Interactive at FTI and founder of Games We Play Kate Raynes-Goldie on our Orwellian times and the gaming industry in Australia.
Jul 28 2015 · 17mins
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The Action Points Podcast! Episode 92: Pervasive Playup with Dr. Kate Raynes-Goldie

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In this episode: Aaron chats with Dr. Kate Raynes-Goldie about pervasive games, playtesting pervasive and tabletop games, running a playtest event, and games with a socially conscious bent. I had […]
Jun 23 2015 · 55mins