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Ed Key Podcasts

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4 of The Best Podcast Episodes for Ed Key. A collection of podcasts episodes with or about Ed Key, often where they are interviewed.

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4 of The Best Podcast Episodes for Ed Key. A collection of podcasts episodes with or about Ed Key, often where they are interviewed.

Updated daily with the latest episodes

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Rebroadcast - Episode 90 - Ed Key

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This is a show about videogames, the people who play them and the people who make them. Each episode, a guest on the show talks about the games that have shaped their life in one way or another. Games that have inspired them, games that forged connections with others & games that have soothed wounds. Checkpoints!

My guest today is Ed Key, game designer, creator of the incredible Proteus and founder of Twisted Tree games.

We talk Kendall Mint Cake, why the Spectrum game Oh Mummy! had such a profound impact on his younger self, why Stellaris ticks so many boxes, how his dad would gamify their family walks,  why Brian Eno and Ultima 7 are forever linked in his brain, and how Proteus almost came with a fold out cloth map.

"Stay on the road. Keep clear of the moors."

PATREON - patreon.com/checkpoints

iTunes HERE -  SUBSCRIBE / RATE / REVIEW

Games discussed: Oh Mummy! Proteus, Ultima 7, Chaos Engine, Stellaris, Civilisation II, FTL, Kentucky Route Zero, Forest of Sleep, Batallion Wars, Counter Strike, Mount and Blade, Joust, Tekken 3, Pikmin, Captain Blood,  Sensible Soccer

Apr 27 2020 · 1hr 35mins
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Podcast special: An interview with Ed Key, designer of Proteus

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In addition to issue 107 of the podcast, and a coincidental update to Proteus this week, James sat down to chat with the game’s designer, Ed Key. Ed talks about Proteus from inception to release, and […]

The post Podcast special: An interview with Ed Key, designer of Proteus appeared first on Cane and Rinse.

Dec 13 2013 · 1hr 8mins
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Indie Talks: Ed Key

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Riding high from his break-out success Proteus, Ed Key talks to us about his game shortly after its initial release and a whack of random other details including the weather (?), Nathan’s fascination with Steve Coogan and what makes a game “a game”.


While Proteus may be the game that people will recognize from Ed’s resume, it’s far from his first and only foray into the industry of making games. We talk a bit about the industry at large from a developer’s viewpoint and what the change from working at a game studio to going solo is like!

Oct 11 2013 · 2hr 33mins